@Arty:
you added
set g_bRampTaxiStart 1 which is taxi but with ramp conditions on the airplane at taxi point? or is it it places you at the ramp start point but all systems are on as if you selected the taxi option?
so we have
Ramp
taxi a. Normal as we knew
taxi b. New one g_bRampTaxiStart 1.
runway.
First to start with… this is nothing new, it has been in BMS from the start already 😉
You are flipping it around all the time, but that is because of a type from my side. Not “Taxispot”, but “Parkingspot”.
The problem is that if you select TAXI out of the 3 options in the UI (RAMP/TAXI/RUNWAY), you will be on the taxiway close to the runway.
This is spoiling the feel for realism starting a mission like this.
So you want to start at a parkingspot or inside a shelter when you enter the 3D world. Although you don’t want to take the time to start up the jet.
Using set g_bRampTaxiStart 1 will take care of this.
Entering the 3D world you are on a parkingspot/ramp/shelter, however the jet is already started and you are ready for taxi.
Just give it a try and you see 😉
gr Falcas