
Best posts made by stingray_SIX_TWO
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RE: WIP: F-14 B/D
Would this still be of interest to anyone? I can’t seem to post images or additional text as it is flagged as spam…
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RE: WIP: F-14 B/D
@sobo-87 said in WIP: F-14 B/D:
I hate to be “That guy” but that jet isn’t Thief of Baghdad, its Camel Smoker.
ToB looked like this:
Otherwise great work on your Cat, looking forward to seeing more progress!
You’re so right, I stand corrected. I had both decals (Thief and Chief of Baghdad with the Camel Smoker insignia) on the same texture set. I like the smooth edges of the camo on the Camel Smoker better.
By the way, the cooles gimmick is visible on the picture you posted (looks like David F. Brown image) - the painted canopy on the bottom side!
Here it is in the editor…probably the most difficult yet most rewarding skin I’ve done - ages ago.
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WIP: F-14 B/D
Anytime, Baby!
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Just wanted to present my 3D model project of the Grumman F-14B/D.
Below some impressions from the modelling process so far…
Focusing on the glovebox for now as that is the integral piece of the Tomcat. Front fuselage and main canopy are also started.
I’ll answer some questions preemptively :D:-
I’m learning modelling from 0 as I go along, will sure have some questions throughout the process
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I’m using Blender 2.76b for all modelling, it’s quite different from MAX in some regards, in others quite similar, below a standard setup with blueprints:
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Thread title says B/D but this is primarily focused on the D cat meaning: GE engines, no glove vanes, Twin-Chinpod (TCS, IRST, ALQ-100), LANTIRN pod, awesomeness
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Texture mapping will be done during modelling so quality/packaging considerations will be part of the process from the get go
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Textures I’ll do myself as I have the whole bird practically skinned in above 4096x4096 quality throughout
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All moving surfaces will be modelled, however we know from previous projects there are limitations in terms of avionics/flight model
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Blueprints on this bird are not good, getting proportions right is mostly a question of good measure and experience with the Tomcat from all angles, my skinning experience is helpful there
Why do a (nother) Tomcat model now you may ask…
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The interest in a new pit/model is evident by the almost quarter million views the respective threads have gotten in the past
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The beautiful yet unfinished F-14D pit by MyKinge has been donated to BMS and could go live at some point in the future
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There’s been a lot of work on the flight model (Mike Metcalf et al), the AIM-54 (Molni), the pit (MyKinge), carrier ops (BMS)
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The most iconic plane of all time deserves a quality representation in the most iconic flightsim of all time
Looking forward to any feedback you may have, Baby!
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RE: WIP: F-14 B/D
Latest state is still the same, unwrapping and texturing at the moment. Also fixing all hard surface issues with the model, in some places there are normals that need adjusting or topology that needs optimization.
My stumbling block is still getting it through the editor into the game. I made that jump in another sim and figured out the editor but seem to remember that this step is only possible/feasible by moving the model to MAX and then to the editor especially to make the animations work. As this model has tons of moving parts (next to the gear there’s flaps, aux flaps, spoilers, etc.) that is a big point.
Not sure if there’s been any change to the editor for bringing models into the sim.
Even attaching images flags everything as spam - what is the deal with that filter?!
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RE: WIP: F-14 B/D
Can’t wait to see this skin on the new model, in game - emphasize on in game
This doesn’t look that bad given the model is probably 20 years old at this point.
This is from my skinpack from 8 1/2 years ago - time flies. Good thing is I can re-use all the PSDs of the over 50 skins I made and yes, I may have gotten carried away a LITTLE bit back then.
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RE: WIP: F-14 B/D
With the vertical and horizontal stabs came the scale problems which was to be expected given the absence of any accurate blue prints. Luckily I was able to find one useful profile drawing which matched my textures I made for the ‘old new’ model and all is good now.
The engine nozzles and engine shroud are pretty ‘exposed’ on the D-cat but what little blueprints and drawings there are deal with the A and early B variants with the P&W engines so it took some adjusting and researching but I’m pretty satisfied with it now. After putting together countless textures for this bird this is actually the first time I’m noticing these subtle differences re the D Tomcat.
Horizontal stabs are finished in shape and position but the rear side fuselage has to be detailed so that the stabs can rotate freely as on the original.
Upper engine housings on the rear deck and vertical stab bases are also finished in position, the base still needs the hydraulic tail rudder actuator housing on the right side.
Other changes include re sizing and re positioning of the drop tanks, ventral fin NACA duct, ventral fin itself, bottom side of the glove and some details at the upper air intake in front.
I also had to remove all…Holy **** I’m sitting in a A319 right now at crusing ALT and a A340 just crossed our flight path at a 90 degree angle some 400ft below us - sure hope ‘they’ planned that :D.
Anyway, smoothing groups all removed for now - will put them back once the front is attached.
Some WIPs:
The profile drawing is a high resolution scan courtesy of ‘DEPLOYMENT PRODUCTIONS’ and created by Zoltan Pocza, Gyula Pozsgay and Marton Seliga.
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RE: WIP: F-14 B/D
Assigned some materials and fixed some things like mirror settings on the rudder actuator housing and sharp edge assignments. Moving on to the vertical stabs and wings…last two images show correctly sharpened angle on the rear deck near engine housing.
I’m sure this isn’t best practice and goes against some modeling rule cuz it’s thinking too much in terms of texture instead of form but it’s amazing to see that you can apply the late Lo-Vis Navy camo almost accurately just by assigning material to the faces…underside not done yet obviously.
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RE: WIP: F-14 B/D
@radium Wow man, sorry you had to spend all that time figuring it out. That said, I sure am glad you did!! Got your file, thanks so much!
Actually looks better than I expected, the model you have has multiple unwelded areas (like the Gunport, etc.) and some sharp edges which are evident in the screenshots.
Undercarriage I assume you’re referring to the bomb rails, it looks like a normals issue or surface is flipped on export, also familiar with that issue from my Blender export experience.
Exporting .fbx from Blender is made unnecessarily clumsy due to scaling and animation settings during the export which you’d miss if you’re not specifically looking for it. Struggled with that too as I do use .fbx on other models for other sims.
I have actually successfully exported my model to 3DS 2010 version, is that compatible?
I can relate to your initial response to Blender’s interface. In that sense, I’m the opposite having gotten used to it 3DS looks like Latin to me :).
I’ll have a look into this over the holidays.
Anytime, Baby.
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RE: WIP: F-14 B/D
@radium Oh I love the Persian Cats. I’ve done tons of (fictional) aggressor textures with digi camo in various configs and also researched and put together the Thief of Baghdad once upon a time. So altering the color palette from that and applying it to the digi camo should yield good results quickly.
This has got to be my all time favorite US paintjob on the big cat. The line flow across the fuselage, the outer rails down into the engine pods and drop tanks - how cool is that?
Latest posts made by stingray_SIX_TWO
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RE: WIP: F-14 B/D
@sobo-87 said in WIP: F-14 B/D:
I hate to be “That guy” but that jet isn’t Thief of Baghdad, its Camel Smoker.
ToB looked like this:
Otherwise great work on your Cat, looking forward to seeing more progress!
You’re so right, I stand corrected. I had both decals (Thief and Chief of Baghdad with the Camel Smoker insignia) on the same texture set. I like the smooth edges of the camo on the Camel Smoker better.
By the way, the cooles gimmick is visible on the picture you posted (looks like David F. Brown image) - the painted canopy on the bottom side!
Here it is in the editor…probably the most difficult yet most rewarding skin I’ve done - ages ago.
-
RE: WIP: F-14 B/D
@radium Oh I love the Persian Cats. I’ve done tons of (fictional) aggressor textures with digi camo in various configs and also researched and put together the Thief of Baghdad once upon a time. So altering the color palette from that and applying it to the digi camo should yield good results quickly.
This has got to be my all time favorite US paintjob on the big cat. The line flow across the fuselage, the outer rails down into the engine pods and drop tanks - how cool is that?
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RE: WIP: F-14 B/D
Can’t wait to see this skin on the new model, in game - emphasize on in game
This doesn’t look that bad given the model is probably 20 years old at this point.
This is from my skinpack from 8 1/2 years ago - time flies. Good thing is I can re-use all the PSDs of the over 50 skins I made and yes, I may have gotten carried away a LITTLE bit back then.
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RE: WIP: F-14 B/D
@radium Wow man, sorry you had to spend all that time figuring it out. That said, I sure am glad you did!! Got your file, thanks so much!
Actually looks better than I expected, the model you have has multiple unwelded areas (like the Gunport, etc.) and some sharp edges which are evident in the screenshots.
Undercarriage I assume you’re referring to the bomb rails, it looks like a normals issue or surface is flipped on export, also familiar with that issue from my Blender export experience.
Exporting .fbx from Blender is made unnecessarily clumsy due to scaling and animation settings during the export which you’d miss if you’re not specifically looking for it. Struggled with that too as I do use .fbx on other models for other sims.
I have actually successfully exported my model to 3DS 2010 version, is that compatible?
I can relate to your initial response to Blender’s interface. In that sense, I’m the opposite having gotten used to it 3DS looks like Latin to me :).
I’ll have a look into this over the holidays.
Anytime, Baby.
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RE: WIP: F-14 B/D
@radium said in WIP: F-14 B/D:
@stingray_six_two Hello ! Great !!!
If you do not how how to, I can import it quickly ingame and show you the result
Cheers,
Radium
Good shout man! You have the model in your inbox, I sent it years ago. I’m assuming it needs materials at least for the editor? If you let me know the model state you need for a quick test I can prep it accordingly and send you the fbx? That is the format I use on other sims but appreciate you may need something else.
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RE: WIP: F-14 B/D
Latest state is still the same, unwrapping and texturing at the moment. Also fixing all hard surface issues with the model, in some places there are normals that need adjusting or topology that needs optimization.
My stumbling block is still getting it through the editor into the game. I made that jump in another sim and figured out the editor but seem to remember that this step is only possible/feasible by moving the model to MAX and then to the editor especially to make the animations work. As this model has tons of moving parts (next to the gear there’s flaps, aux flaps, spoilers, etc.) that is a big point.
Not sure if there’s been any change to the editor for bringing models into the sim.
Even attaching images flags everything as spam - what is the deal with that filter?!
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RE: WIP: F-14 B/D
Would this still be of interest to anyone? I can’t seem to post images or additional text as it is flagged as spam…
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RE: Why I will not make JF-17
What is a JF-17 and what would it do in BMS? :neutral:
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RE: WIP: F-14 B/D
Are those 55k all traingles or are there multi vertext poly’s as well? An exported LOD is all triangles. Just posting in case you didn’t know this…
Great model!It’s all tris. Thanks for clarifying!