I wasn’t talking about the bandit, I was talking about your wingman. Your wingman got seperated by 10 miles. If at that point a bandit sneaks up behind him, you will not be able to see that, because you’re out of range.
This is a non-argument since the whole idea is to have the other bandit in a place where he is not a threat. Whether he is continuously tracked visually or not is irrelevant - his approximate location is known, as is the fact that he is not an acute threat. Also, a 10 nm separation between wingmen is pretty good initially, since any unexpected switches by the bandits can be dealt with in a more controlled fashion. The distance can be closed rapidly, if needed.
Sure, but if you have to walk home because you ran out of fuel in the process, it’s not very safe, is it?
This is another non-argument. Disengaging and returning to base (in case of low fuel for example) is always easier when one is not committed into a turning fight. Once in a proper turning fight, bugging out may be impossible without getting shot. Regarding fuel efficiency…. our execution is still very much in experimental phase. Fuel efficiency will increase. Also, “normal” dogfights can become pretty extended, and leave participants out of fuel just as well. Nothing guarantees a quick kill (and especially not getting killed), you don’t always get what you want.