@MaxWaldorf
Very dear Max Waldorf, I tried what you suggested to me, but the result was even worse than the problem I was looking for to resolve. If I keep set to 0 the parameter “ScaleUIMode”, what I obtain is that the dimensions of the UI are always the same, they do not change whatever value I choose for the parameter “ScaleUIFactor”, and these dimensions are so big that the UI goes far beyond the right (and a little far beyond the lower) borders of my screen, so I am only able to see its top-left part and, as I was saying, this happens no matter what is the value I choose for the parameter “ScaleUIFactor” (I tried a value of 1.0, a value of 1.5, a value of 0.8, a value of 0.5, a value of 0.3); even another problem arises: if I press ALT+ENTER the low border of the UI becomes visible, but the position of the clickable areas on the screen does not correspond anymore with the position of the voices of the UI menus, in fact it is necessary to click not over the voice of interest, but below it to activate it; besides that, the UI itself is anyway not well contained within screen limits.
If I put a value of 1 for the parameter “ScaleUIMode”, I can obtain some changes in the UI modifying the value of “ScaleUIFactor”, but not in its dimensions, only in the fact that the texts become more unreadable.
Here are some specific tests and results I obtained:
- 1st case - exactly the same settings proposed by you: the UI become much bigger and go beyond the right and the low borders of the screen, becoming unusable. If I press ALT+ENTER the low border (only the low border, not the right, which remains far beyond the screen) become visible but there is no more alignement between the clickable areas of the menu and their corresponding graphic representation on the screen (it is necessary to click below the desired menu voice on the screen to obtain the corresponding action).
- 2nd case - UIfactor = 1.0: exactly the same results as those in the 1st case. Also, the dimensions of the UI are the same as those in the 1st case.
- 3rd case - UIfactor = 1.5: exactly the same results as those in the 1st case. Also, the dimensions of the UI are the same as those in the 1st case.
- 4th case - UIfactor = 0.5: exactly the same results as those in the 1st case. Also, the dimensions of the UI are the same as those in the 1st case.
- 5th case - UIfactor = 0.3: exactly the same results as those in the 1st case. Also, the dimensions of the UI are the same as those in the 1st case.
After these trials, I tried the same again, but posing a value 1 in the option “ScaleUIMode”; here the results:
- 1st case - UIfactor = 1.0: the result is an UI with exactly the same dimensions as it had in its default, i.e. before I started to try to solve the problem of unreadable texts; thus, it is completely and well contained on the screen, but the text become even worse and more unreadable.
- 2nd case - UIfactor = 1.5: exactly the same results as those in the 1st case. Also, no variations in the dimensions of the UI.
- 3rd case - UIfactor = 0.5: exactly the same results as those in the 1st case. Also, no variations in the dimensions of the UI.
- 4th case - UIfactor = 0.3: exactly the same results as those in the 1st case. Also, no variations in the dimensions of the UI.
- 5th case - UIfactor = 0.8: exactly the same results as those in the 1st case. Also, no variations in the dimensions of the UI.
So, sic stantibus rebus, I will be obliged not to move beyond version 4.37, sadly.
Just another thought about the idea (good, indeed) of using a scale factor to address possibile issues emerging with the UI in “your” future releases: I think that it could be more useful to provide two separate scaling factors, instead of only one: one factor for the width and one for the height; in this manner it will be possible to act independently on the two dimensions of the UI, solving issues about the ratio of the screen and of the graphic resolution.
As usual, a lot of thanks by me for you all, great guys!
The Fish