Falcon BMS Forum
    • Register
    • Login
    • Search
    • Categories
    • Unread
    • Recent
    • Unsolved
    • Popular
    • Website
    • Wiki
    1. Home
    2. TUAF-Ripper
    3. Posts
    • Profile
    • Following 0
    • Followers 0
    • Topics 6
    • Posts 32
    • Best 0
    • Controversial 0
    • Groups 0

    Posts made by TUAF-Ripper

    • RE: AWACS volume drops

      <p>@DennisGRC I think this is a bug. Why is it supposed to reset?</p>

      posted in Technical Support
      TUAF-Ripper
      TUAF-Ripper
    • RE: AWACS volume drops

      <p>Is it the same problem I don’t know but, sometimes the opposite happens. When I switch to satellite view by console button and back to cockpit, the sounds become so loud. </p>

      posted in Technical Support
      TUAF-Ripper
      TUAF-Ripper
    • RE: Yet another update from the front lines..

      Yuppi…

      posted in General Discussion
      TUAF-Ripper
      TUAF-Ripper
    • RE: Yet another update from the front lines..

      Wow, this is great news. We had really annoying problems with the RWR in our MP events but, we never thought of the reason as update 2. Because I was sure that the changelog was all about bug fixes.

      posted in General Discussion
      TUAF-Ripper
      TUAF-Ripper
    • RE: Chutes 'too' visible

      Didn’t think about it before. You may be right.

      posted in General Discussion
      TUAF-Ripper
      TUAF-Ripper
    • RE: BMS 4.35 Screenshots

      @JOKER_duke:

      It seems FLIR bug was fixed after U2

      What was it?

      posted in Screenshots & Videos
      TUAF-Ripper
      TUAF-Ripper
    • RE: Started to miss Supersampling

      @airtex2019:

      I just realized I hadn’t tried this since upgrading my rig … turned AA off and set DSR to 4x and 0% smoothing. Looks great, and surprisingly good FPS in the 80-100 range! I tried this on my old rig and got about 25fps… lol

      Makes text and symbols on MFD much easier to read.

      But only way to get that resolution in borderless-window mode, that I know (someone please correct me) is to actually change your desktop to that. Which has a lot of downsides, to apps that aren’t dpi-aware.

      And it has some downsides in-game too… the popup comms menus and other overlay text is too small to read. (I think there are workarounds or settings to adjust that, but I don’t remember ottomh.)

      Yeah, exactly.

      @MaxWaldorf:

      I found the proper settings in NV panel and I am using reshade that helps a lot here…

      If you’re interested, I’ll try to post something either here or on the Falcon Lounge if anyone interested…

      Cheers

      I would be happy to hear it.

      @dema:

      What monitor do you have and what resolution?

      1080p standard Asus monitor.

      posted in General Discussion
      TUAF-Ripper
      TUAF-Ripper
    • RE: Started to miss Supersampling

      I tried it but unfortunately doesn’t work. It just changes the resolution back to native and fits the screen.

      posted in General Discussion
      TUAF-Ripper
      TUAF-Ripper
    • Started to miss Supersampling

      Hello guys,

      I hope you are all fine. I just wanted to start a weekend topic.

      Before 4.35 (before Dx11 obviously), I was using the BMS in borderless mode and with 2x supersampling thanks to the Nvidia Profile Inspector. That combination was making possible a flawless operation of Falcon with cyristal clear image quality.

      However, with the new changes on graphics system (which I am gratefull), I cannot manage to have both of them worked together.

      Profile Inspector is not working with Falcon anymore but, thanks to the new Dx11 system, now I can use Nvidia Control Panel effectively. I am so happy to be able to use AA, sharpening and filtering settings. In addition to those, in Control Panel there isn’t supersampling option but it is possible to use DSR.

      The DSR works perfect but Falcon needs to be in fullscreen mode. If not, it overscales the image according to the monitor and only a quarter of the image can be seen.

      And I don’t want to use fullscreen mode because it makes impossible to Alt+Tab (unlike 4.34).

      So, I am curious how many of you used previous BMS versions like me and what you are doing right now.

      And, I am curious whether the Devs planning anything for it.

      I wish a good weekend for everyone.

      Best regards,
      TUVAF-Ripper

      posted in General Discussion
      TUAF-Ripper
      TUAF-Ripper
    • A Quick Qestion About the Wheel Sound on the Runway

      Hello,

      I noticed that there is almost no difference in sound between when I run on the ground and when I am airborne. And the sound like “the wheel noise on the ground” ends when the gears up.

      I am confused. Is this just how it is supposed to be?

      Best regards,
      TUVAF-Ripper

      posted in General Discussion
      TUAF-Ripper
      TUAF-Ripper
    • RE: Poly type issues..

      I don’t know whether it is related or not but, today I realized that runways are visible as black lines behind the clouds and, the clouds become transparent (invisible) if you get inside of them.

      Just wanted to tell.

      Thanks.

      posted in Technical Support
      TUAF-Ripper
      TUAF-Ripper
    • RE: Nvidia config for 4.35

      I was using Nvidia Profile Inspector to super sample x2 the 4.34. However, I couldn’t managed to have it worked for 4.35, because it transitioned to Directx11. Then, I tried to use Dynamic Super Resolution but, this seemed to work properly only in fullscreen. And it was not as good as the result of profile inspector. Moreover, fullscreen was the last thing that I want. Because it is so problematic and impossible to Alt+Tab. Finally 😄 I tried to use native anti-aliasing setting in the Graphics without any hope but, it worked really well. And that’s the only setting I did, for now.

      posted in Technical Support
      TUAF-Ripper
      TUAF-Ripper
    • RE: BMS 4.35 trailer

      You are the most beautiful thing in my life. Thank you!

      posted in General Discussion
      TUAF-Ripper
      TUAF-Ripper
    • RE: Found RL FCR ECM video

      I am extremely happy to see a real ECM effect on the FCR. Thank you very much.

      posted in General Discussion
      TUAF-Ripper
      TUAF-Ripper
    • RE: Questions about Cloud Rotation Method Settings

      If all players will see the same cloud regardless of rotation method, then why should it be kept in default?

      posted in General Discussion
      TUAF-Ripper
      TUAF-Ripper
    • Questions about Cloud Rotation Method Settings

      Hello guys,

      I have a few questions about cloud rotation settings.

      1. I didn’t find it in the Falcon BMS.cfg file. Why? Is this a setting not recommended?
      2. In order just to get rid of the disturbing effect of the rotation of clouds, if I set it to cockpit (0), will it effect the synchronization or the identical appearance of my clouds as compared to the server’s?

      Thank you,
      Ripper

      posted in General Discussion
      TUAF-Ripper
      TUAF-Ripper
    • Is everything OK with new DATALINK refresh intervals?

      Hello everybody,

      I have really a big problem with the new DATALINK position update intervals as an AA guy :mad:

      I never managed to use it as effective as before.

      At the end I gave up trying to use it in engagements.

      Most of the time it is imposible even to locate flight members’ positions at a glance.

      So is it something more realistic or do I do something wrong?

      Thanks,
      TUAF-Ripper

      posted in General Discussion
      TUAF-Ripper
      TUAF-Ripper
    • RE: BMS GPU Graphic Settings

      I don’t use Nvidia but I think you should use Supersampling not Multisampling in ispector.

      posted in General Discussion
      TUAF-Ripper
      TUAF-Ripper
    • RE: Can’t seem to get mouselook to work

      Do you have FreeTrack installed on your PC?

      posted in Technical Support
      TUAF-Ripper
      TUAF-Ripper
    • RE: List of Virtual Fighter Wings and Squadrons

      Hello,
      I thought we are in the list, but just realized we are not. So please add my squadron to the list according to information below.
      Thank you,
      TUAF-Ripper

      Turkish Virtual Air Force (TUAF)

      Website: www.turkishairforce.org
      Language: Turkish
      Number of active pilots: 12
      Timezone: UTC+2
      Recruiting: YES
      New pilot required qualifications: 18+, speaking Turkish fluently, having basic knowledge of Falcon and joystick.
      Contact person: TUAF-Ripper
      Description: Turkish Virtual Air Force (TUAF) is the oldest military flight sim community in Turkey. It rules the virtual skies since 2004. It has 4 sub-squadrons called 111, 112, 113 and 114 which are specialized on A-G, A-A, SEAD and A-A respectively, and 1 aerobatics team called AkroTürk. With their multirole pilots, TUAF is always ready for take off.

      posted in Community Events & Missions
      TUAF-Ripper
      TUAF-Ripper