<p>@DennisGRC I think this is a bug. Why is it supposed to reset?</p>
Posts made by TUAF-Ripper
RE: Started to miss Supersampling
I just realized I hadn’t tried this since upgrading my rig … turned AA off and set DSR to 4x and 0% smoothing. Looks great, and surprisingly good FPS in the 80-100 range! I tried this on my old rig and got about 25fps… lol
Makes text and symbols on MFD much easier to read.
But only way to get that resolution in borderless-window mode, that I know (someone please correct me) is to actually change your desktop to that. Which has a lot of downsides, to apps that aren’t dpi-aware.
And it has some downsides in-game too… the popup comms menus and other overlay text is too small to read. (I think there are workarounds or settings to adjust that, but I don’t remember ottomh.)
I found the proper settings in NV panel and I am using reshade that helps a lot here…
If you’re interested, I’ll try to post something either here or on the Falcon Lounge if anyone interested…
I would be happy to hear it.
What monitor do you have and what resolution?
1080p standard Asus monitor.
Started to miss Supersampling
I hope you are all fine. I just wanted to start a weekend topic.
Before 4.35 (before Dx11 obviously), I was using the BMS in borderless mode and with 2x supersampling thanks to the Nvidia Profile Inspector. That combination was making possible a flawless operation of Falcon with cyristal clear image quality.
However, with the new changes on graphics system (which I am gratefull), I cannot manage to have both of them worked together.
Profile Inspector is not working with Falcon anymore but, thanks to the new Dx11 system, now I can use Nvidia Control Panel effectively. I am so happy to be able to use AA, sharpening and filtering settings. In addition to those, in Control Panel there isn’t supersampling option but it is possible to use DSR.
The DSR works perfect but Falcon needs to be in fullscreen mode. If not, it overscales the image according to the monitor and only a quarter of the image can be seen.
And I don’t want to use fullscreen mode because it makes impossible to Alt+Tab (unlike 4.34).
So, I am curious how many of you used previous BMS versions like me and what you are doing right now.
And, I am curious whether the Devs planning anything for it.
I wish a good weekend for everyone.
A Quick Qestion About the Wheel Sound on the Runway
I noticed that there is almost no difference in sound between when I run on the ground and when I am airborne. And the sound like “the wheel noise on the ground” ends when the gears up.
I am confused. Is this just how it is supposed to be?
RE: Nvidia config for 4.35
I was using Nvidia Profile Inspector to super sample x2 the 4.34. However, I couldn’t managed to have it worked for 4.35, because it transitioned to Directx11. Then, I tried to use Dynamic Super Resolution but, this seemed to work properly only in fullscreen. And it was not as good as the result of profile inspector. Moreover, fullscreen was the last thing that I want. Because it is so problematic and impossible to Alt+Tab. Finally I tried to use native anti-aliasing setting in the Graphics without any hope but, it worked really well. And that’s the only setting I did, for now.
RE: Questions about Cloud Rotation Method Settings
If all players will see the same cloud regardless of rotation method, then why should it be kept in default?
Questions about Cloud Rotation Method Settings
I have a few questions about cloud rotation settings.
1. I didn’t find it in the Falcon BMS.cfg file. Why? Is this a setting not recommended?
2. In order just to get rid of the disturbing effect of the rotation of clouds, if I set it to cockpit (0), will it effect the synchronization or the identical appearance of my clouds as compared to the server’s?
Is everything OK with new DATALINK refresh intervals?
I have really a big problem with the new DATALINK position update intervals as an AA guy :mad:
I never managed to use it as effective as before.
At the end I gave up trying to use it in engagements.
Most of the time it is imposible even to locate flight members’ positions at a glance.
So is it something more realistic or do I do something wrong?
RE: List of Virtual Fighter Wings and Squadrons
I thought we are in the list, but just realized we are not. So please add my squadron to the list according to information below.
Turkish Virtual Air Force (TUAF)
Number of active pilots: 12
New pilot required qualifications: 18+, speaking Turkish fluently, having basic knowledge of Falcon and joystick.
Contact person: TUAF-Ripper
Description: Turkish Virtual Air Force (TUAF) is the oldest military flight sim community in Turkey. It rules the virtual skies since 2004. It has 4 sub-squadrons called 111, 112, 113 and 114 which are specialized on A-G, A-A, SEAD and A-A respectively, and 1 aerobatics team called AkroTürk. With their multirole pilots, TUAF is always ready for take off.