Amazing. I can’t start to imagine how hard is to get the physic interaction between the basket and the aircraft. The fact that the basket do not snap into position but instead the probe slide along the cone is just mind blowing. Congratulations, sure it was a hard work but you got it done!
Posts made by Tulkas
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RE: BMS 4.36 DEV SERIES - BASKET REFUEL
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RE: BMS: graphic improvements are possible?
Physic cockpits and VR are two very different things, amazing both on their own. I am lucky enough that I can enjoy them both, and I do at very different levels.
I got into VR about one and a half years ago. I was so curious about it that I could not resist to buy an Oculus Rift set and plugged it into an MSI laptop well below the minimum requested just for testing. I was sold on the spot. Quickly I invested in a new rig with a 1080ti and ordered a custom-made stand for a long central-stick HOTAS setup. I use this setup exclusively for VR. The sensorial immersion is amazing, I use it mostly for DCS with the AV8B and Tomcat and some acrobatic training in Xplane. VTOL operations never get old with VR, specially around the boat. Low level pop-up attacks are mind blowing. I never got sick with VR and I know sick, I have trained aerobatics IRL and sometimes I wished the damned plane to crash to put me out of my misery. I mean I am not one of those lucky ones with bullet proof stomachs but still I never got sick with VR.
I have been a F16 pit builder since 2008. I have a full cockpit not finished but near to. I can fly without touching the keyboard and turning off the 3D cockpit in the simulator. I use it with TrackIR and a 47" TV. I use it exclusively for BMS. I fly campaign with around 15 squadron mates or TLP international missions with up to 25-30 pilots. The mental immersion of being in a combat mission is brutal. From the preparation of the physical kneeboards full of checklists, data cards, comm cards, 9-liners, procedures, navegations charts… to the hopping into your cockpit, doing the ramp start and flying a 2-2,5 hour mission without a second of free time is amazing. Last adition was Voiceattack which wisely used together with the new 4.34 ATC/AWACS makes you forget on ocasions you are talking to an AI.
I love them both, but as I said, in two very different ways. I cannot fly with VR the type of missions that I fly on my pit with BMS. I know there are many who said they don’t have problems to fly “serious” missions in VR, they lift the googles or peek out to read documents, write or use the keyboard which, for me, destroys the whole point of the VR. Others use the virtual kneeboard which superimposes a window with documents on top of your view, it does not work for me either in terms of immersion. On the other hand I will never get in my cockpit the flying sensation that I get from the VR. A dogfight or a bombing run will never feel the same again just with trackIR.
If one has to choose? Depends the kind of simmer you are. For me VR is more casual and cockpit+TrackIR more “pro” combat simulation.
So, regarding BMS, I will not use VR even if it is implemented. Therefore I prefer if they use their time to develope on going deeper and deeper into the simulation, systems, weather, comm… as they have done brillantly so far.
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Carrier Ops. BRC and FB
I was taking a look on the nav ops manual.
I saw that the BRC (Base Recovery Course, ship course) is used as the FB (Final Bearing, landing 10 degrees from BRC). Therefore drawing a visual traffic pattern with the downwind parallel to the landing deck and not the ship course which is not how is done in real life. You will overshoot everytime if you try to use real flying parameters.
Just wondering if it is a mistake or some programming compromise.
Cheers
Marcel
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RE: 4.34 ATC : IMPORTANT INFORMATION
guys
do you think i could remove the UHF frequencies from the switch To “tower” / “ground” calls ? this was initial implementation long time ago,
If that was just me i would remove them
opinions ?
Vote for leaving the frequencies
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RE: Falcon BMS 4.34 Changes you noticed.
I love the holes on the overcast. I run the benchmark mission, I saw a hole from above and I dived on it expecting it to close as usual as soon as I hit the invisible top limit of the layer and to my sorprise I crossed the layer with clear sight all the way to the ground. Extra nice bacause I did not expect it
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RE: AV-8B Differential braking issue
The main gear is on the center line, no effective differential breaking at all.
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RE: YAME64 suite
I have started moving my setup to YAME, I have to say the gauges look great!
I have a problem though with the HSI, I hope someone can help. Actually it is a problem and a request.
The problem is that because of the screen I use for my HSI I have to redimension vertically the HSI gauge, strech it vertically. It looks fine as long as I’m setting it up or starting Falcon but as soon as I get in the cockpit and the actual gauges loads it looks like some of the textures do not redimension, they remain flat, it is not the whole gauge, the needles for example looks correct. You can see it in the picture
Anyone knows how to fix this?
And then comes the request, when I built my cockpit years ago I made the bezel to fit the HSI texture from MFDE. To my surprise YAME use a different texture for the mechanic HSI where where the MILES/COURSE text is under and the digits over, opposite to MFDE, making YAME incompatible with my setup.
Any chance to have a second version of mechanic HSI included in the suit?
Cheers
Tulkas
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RE: YAME64 suite
I have been reading the YAME64 manual today. The reason is that after years happily using MFDE on my cockpit lately it has been frozening the instruments mid flight on ocasions. Is this something that hapends as well on YAME or is time for me to move from MFDE?
Thanks
Tulkas
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RE: Virtual TLP Course 1 Finished
Thanks to all participants, in particular to Chicho and Surhand for the hard work and interest to share with us their professional first-hand real-world experience. Being able to reenact in BMS the Tactical Leadership Program over the real life scenery, with real life procedures and multiple squadronds has been one of the coolest experiences in my long Falcon career.
There has been a lot of lessons learned in the organization of this first event and it has laid a solid foundation for the following ones, which I am sure are only going to get better and better.
I hope as many as possible BMS squadrons will take interest and rotate through this course.
Cheers!
Tulkas
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RE: Moving CV in MP
And how that solves the problem?
U r 100ft to the right and the transition puts u 100ft left. What will happen?Στάλθηκε από το MI 5 μου χρησιμοποιώντας Tapatalk
Nothing. 100ft is nothing when you are abeam (1-1,5nm from the carrier) or when you have just left it
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RE: Moving CV in MP
when you will be flying close by and this transition will take place crash boom the one to the other.
Yes, that’s why I said that the transition should happend on the abeam position and right after launching, you will never be close to any other plane on those moments
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RE: Moving CV in MP
And how do you ensure that each owned carrier has the exact same positioning , speed and rotation speed ?
They need to be synchronized , and synchronized perfectly else you will se some shaking between aircrafts
Look at tanker , the tanker is owned locally when on the boom , and ownership is transferred from client to client
Did you see how the tanker slides sometimes at ownership transfer ?
That would be continuously the case in that case and all aircraft would shake. Relatively to each other
Actually I tested this solution already
No, that’s not what I meant. Not like the tanker where ownership is passed from one to another.
I meant each one has his carrier ALL THE TIME. They may not be prefectly synchronized but while in carrier ops (start and end of that to be defined) the position of every aircraft is transmited with a coord system based on the carrier, not the world.
For example, I am at 1,5NM bearing 090 from my carrier. My position is transmited to another player and my aircraft is placed at 1,5NM, 090 of his carrier. Our respective carriers may not be on the same spot, but we will see the other planes correctly placed around my carrier as long as de carrier ops last (from abeam to launch for example).
Not even know if it is possible or if it makes any sense from a coding point of view, but that’s what I meant…
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RE: F-16 fly by wire stall scenarios
it is always a bit disapointing to see people refering to some public simplified information like Code One magazine when BMS provides much more detailed explanations
i wonder if people have read our articles ?
You bet we (some) do. And looking forward for the sequel “The Dark Side of the F18 - FLCS” ::D
Honestly, the articles on the FM are highly valued for many, since they are the proof that we are “flying” something really close to the real thing. And they are quite unique to BMS (and highly missed in other simulators which claim high fidelity or even professional flight models… )
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RE: Moving CV in MP
The problem is the transition from actual to relational.
Meaning before going relational and while in the air u are at xyz in relational u must be in xyz plus or minus something. How to get from one to the other so it will not warp?The transition when inbound could be done when on the abeam position, maybe with a radio call. You will be alone and away from others players and a bit of warp will not affect much. A fixed radius will affect the possibility of executing initial and breaks in formation.
On the other hand, when being launched the transition should happend pretty fast not to affect the rejoin. Here a pretty small radius could work, the warp would be noticiable for those on the deck, but it would’t have any other effect than visual…
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RE: Moving CV in MP
If everyone host his own carrier and from certain moment -the ABEAM call f.e- the aircrafts positions are transmited not in relation to the world but in relation to the carrier and placed in your own sesion in relation to YOUR carrier. Carrier may not be perfectly sincronyzed for the different players, but aircrafts will show properly in “your carrier”.
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RE: Moving CV in MP
I wonder how VRS got it to work in FSX with the TACPACK. Before that, moving carriers in MP were a no go in FSX…
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RE: True stick orientation?
Been there man
That thread got pretty interesting and full of good info (and some missinfo), to cut it short I tell you that the conclusion I reached is what they have already told you here: The stick is not rotated, the internal sensors are, 12 degrees to the right
So in my own cockpit I mounted the stick straight forward and easily rotated the axes 12 degrees with TARGET:
To be honest, I did it just to have it “more real” and I can see the ergonomics behind it, but you can fly fine without the rotation and it took me time to get use to it to the point that was difficult to make a perfect level turn.
Cheers
Tulkas
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Help managing ground units
Hi.
I am trying to place some units on a road on top of a hill. They start the mission there but start to move. I can see they have their own waypoints which I have not place.
There is some trick using the editor or Mission Commander to get them not to move and stay put?
Thanks!
Tulkas
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RE: Unit Flags in MC
Bump this.
I am playing with MC at the moment, is there a comprhensive guide/manual for MC?
Units flags are my main area of interest at the moment since I don’t get ground units to do what I want. How do I get a batallion to stay put and not move from the top of a hill? I get where I want but then they start to move.
Thanks!
Tulkas