@Xtacy:

A couple of weeks ago I tested this and it does seem that a human controlled jamming flight does work in jamming mud. took prowler and ef18 out over sams in a TE without being fired on and had ai f16 in the area not getting shot at either.

I did have jamming steerpoints set in the UI of course.

Exactly. The human pilot must select the first or second jam STPT and never set any other in the UFC, until he wants to turn jamming off eternally. For that, he simply select another STPT. From my experience, with simple flight plans (2 jamming patrol STPT).

There’s kind of a limitation for the AI jam there. I’m trying to find a workaround about it. You first have to send the AI jammer in the area (he’s protected since “En route: Jamming”, but not the other aircrafts…), and when he’s patrolling, you can enter too. Setting intermediate, patrol STPT is quite painful, and not very satisfying either. It’s a pity that, so far, en route jamming doesn’t affect friendlies around. I suppose it’s not intended to be so.

EDIT: Mmmph… Mission Commander, on Action: Jamming STPT, untick “Repeat”… and you have a clean ingress and egress flight plan with time on station defined by your original patrol STPT 😄