Best posts made by unkindled
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RE: 4.37 Screenshots
@Radium Pretty sure he’s giving a compliment to kouzi and saying that his afterburner should be the default in BMS as it is better than the one we currently have.
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RE: VR IN BMS
Really throwing a fit that a completely free (and as accurate as possible) sim developed by some people that are doing it just because they want and like it and expect nothing in return from it doesn’t have something that not even that many people have or can afford or their PCs can handle.
Boohoo, everybody will certainly miss you and your carefully crafted and 100% valid criticism.
The BMS team has done amazing things in their free time, for free, available for everyone and you cry for the lack of VR on a mod turned game that is based on a game from 1998. You come here and cry about it and compare it to some mediocre paywall-filled game that has nothing other than amazing graphics at a shitty performance even if you have an RTX 3080/3090.
Just go and pay $80 to fly a buggy early access F-16 module, that will certainly show them (the BMS team).
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RE: Python
@Apolo27 Almost all heavier and high-performance games are mostly written in C++/C#. However, there are many games written in many languages.
Original Minecraft was written in Java, for example.
BMS (and most games that need to be as fast as possible) is written in C++.
Python is a great starting language but has many things that make it a bit too “easy” sometimes.
Java is another great language to pick up as your first one. I’d say it’s a bit more “difficult” than Python, but I’d consider it an easy one as long as one doesn’t venture too much in more in-depth aspects of it or enterprise/commercial Java.
C++ is trickier and certainly quite a bit more difficult than both, especially in the beginning. Being able to access the memory and mostly doing garbage collection by yourself (or not) can lead to many easy mistakes for beginners.
“Good” thing is that you will probably find other languages easier to pick up after learning some C++, but that’s all relative. After some point almost all languages can be picked up with relatively low effort by an individual who has decent knowledge of a couple or more languages.
Personally, I’d suggest to stick with Python as it is fairly easy to pick up for beginners and can teach you the basics quite fast. Otherwise Java is a bit more geared and “similar” to how some of the most commonly used languages behave and are written. In the end, it’s your choice and what you find more interesting.
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RE: 4.36 Screenshots
@kouzi @fede_tank Could you guys share your Reshade profiles? If you want, of course.
Your screenshots look like from a future version of BMS sometimes.
Sorry if you have shared them already and I’ve missed them.
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RE: [4.37.3] Small graphic issue + NVG question
@regev Remember to also switch the HUD brightness to “Night” in the right console.
It’s located with the other HUD switches near the stick. -
RE: 4.36 Screenshots
@DanWolo Post-processing program that can apply various effects to any game.
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RE: Track IR Alternative at less than half the price
@Atlas I can vouch for GrassMonkey. The Joseph II Puck is my first headtracker so take what I say with a grain of salt, but it’s really good so far. Really smooth and no problems with it.
However I don’t personally know how other headtrackers perform.
It definitely needs some tweaking on OpenTrack, It has some preset profiles for some games, like DCS, MSFS, X-Plane and other sims. But I don’t think that it will take more than an hour or two to set a basic profile since you have experience with TIR. After that you definitely will have to do some minor personal tweaks but it’s not much work. Certainly not plug and play though.
Personally, I searched here for OpenTrack profiles and took Fish’s profile, saw how I liked it and have made my personal mini-tweaks as time goes by.
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RE: Mask breathing sound too high
@Raiden-0 You can search for the sound in each theater’s “\Sounds\F4SndTbl.textproto” file and change the max_vol to something lower.
Latest posts made by unkindled
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RE: VKB NXT EVO Space Combat Edition Premium keybindings
@airtex2019 I have this, left and right are just two up and down buttons, middle one is a mini-throttle/axis.
ID in DeviceSorting.txt for me is this : {0200231D-0000-0000-0000-504944564944} " VKBsim Gladiator EVO R "
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CTD when launching second MICA IR
Wanted to quickly test how MICA IR missiles work with the LOAL changes introduced in 37.3 so I got into a quick dogfight match vs the AI.
Theater: Default KTO
Version: 4.37.3.2 build 1358
Repro steps:- Dogfight > Match play
- Choose Mirage 2000-5F against single F-16 Blk50, 4 all aspect IR missiles
- Shoot first MICA and then shoot another
- CTD
This happens on both sides, whether I fly the Mirage or the AI does.
Crash log and dump for human controlled : https://drive.google.com/file/d/1egeXM_fIMBd-iaxPCY3D8H21E6nT0bga/view?usp=sharing
Crash log and dump for AI controlled : https://drive.google.com/file/d/1NGW-N7Q2YHSZlOR5xgia4M7z7tqhao2d/view?usp=sharing
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RE: Grass Monkey Puck
@JP Hm, maybe check and tweak the FOV settings in the Falcon BMS.cfg file located in User\Config folder. You could increase maximum FOV to your liking.
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RE: Grass Monkey Puck
@JP Idk how a a higher resolution monitor would help tbh. I currently have 1080p monitors so idk.
I also have the Grassmonkey camera about 60-80cm away depending on if I’m flying BMS or playing some other game with headtracking, don’t know if that could help you. -
RE: Grass Monkey Puck
@JP Have you tried to recenter when you are at your desired position by hitting the keybind that is bound in Opentrack?
Don’t think this is a game issue but a setup issue, either physically on where the sensor and you are sitting or on how things are set in Opentrack., so FOV and zoom changes in game probably won’t help.
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RE: [4.37.3] Small graphic issue + NVG question
@regev Remember to also switch the HUD brightness to “Night” in the right console.
It’s located with the other HUD switches near the stick. -
RE: 4.37 Screenshots
@Radium Pretty sure he’s giving a compliment to kouzi and saying that his afterburner should be the default in BMS as it is better than the one we currently have.
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RE: ITO 1.07.0v Bugs
@RUSHER0600 I haven’t managed to fly ITO80s lately as I’ve been mostly flying in UOAF, so I can’t help unfortunately.
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RE: Align BMS Center of Screen with Cockpit and Screen
@Sneakpeek Why do you need the in-game HUD frame to be visible when you have a real cockpit?
There is a specific view for those who have a real life full cockpit, called “Empty Cockpit Shell” and can be toggled with “Shift 2”.
It is mentioned on page 105 of the User Manual.Wouldn’t that work for you? Or am I not fully understanding the problem?
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RE: Bug report: No screenshot with hidden overlays
@Killroy I also have it set but it doesn’t always work. What it seems to do is basically hide the overlays at the same time it’s taking the picture.
So sometimes when I might be taking 2-3+ screenshots in quick succession the green text on the left or the bottom overlay in external views might appear on some of them.