@Obi1 Exactly, yes. Even 1 ALQ is “working” … In case of EF111 , no need for ALQ-99, as it is “onboard” jammer.
But there’s that old video of @LorikEolmin duh 🙂 … but!, it explains this stuff with waypoints jamming activation …
You DONT change “starting jam loop” waypoint , …any stp different then first waypoint of jam loop, or … jamming will be “terminated” … - OFF.
End of story , can’t turn it on again.
Now, I had a thought bout this… what if you first went to a waypoint “above the loop” … eg … jam loop is stp5-6 … but you created more stps… eg 15-24 , so , you first go to 15 then … blablabla…
AND then you go to “jam-loop” 5 … and don’t move from there until you/allies are in safe zone…
Need testing… yeah… BUT, YOU DON’T “EXIT” STP5 (start of jam loop) UNTIL “feet wet” !!! 🙂
There is wokaround, if you need more stps in plan, you could insert stps , before loop , … so in essence move the loop further - to the stps12-13 … do your stuff in stps before … then do “the loop” 🙂
(of course, I was trying to make it work without the need of MC , editing waypoints … but , as Lorik said… didn’t work ,… all kind of crazy things starts happening… but that could be because of that “wait stp” … stp2or3 mostly. - as waypoints with “departure” time are in essence “end of the loop” waypoints for Falcon “logic” … so if you add , eg 2 jam-loops [5-(6-7)-8] - then there is that stp2 … and that is ODD number … so everything goes crazy… needed few more tests , but , as Lorik said … "it is a long time " 🙂 )
Cheers