On Wine 7.6. Installer works as usual, but game doesn’t load past the splash screen, while leaking memory until it runs out.
Best posts made by victhor393
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RE: Falcon BMS 4.36 on Linux / WINE (unsupported)
Latest posts made by victhor393
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RE: Falcon BMS 4.36 on Linux / WINE (unsupported)
@Xeno Can confirm 4.35 worked great.
@Marty651 said in Falcon BMS 4.36 on Linux / WINE (unsupported):
@Xeno said in Falcon BMS 4.36 on Linux / WINE (unsupported):
Hi all, that’s not good did4.35 worked for you guys on those systems?
Yes, I can confirm as well that is wasn’t a problem on 4.35 at all.
With 4.36 and launched from a terminal wine repeats endlessly these two lines until finally memory overruns.
0114:fixme:dbghelp_msc:codeview_snarf nested function
0114:fixme:dbghelp_msc:codeview_create_inline_site Couldn’t find type 80200002 in IPI stream
There is actually a huge dump that appears before the console is spammed with these messages. I have posted it here: https://www.toptal.com/developers/hastebin/jutunebihi.yaml
Interesting to note that 4.36 has a much, much bigger binary than 4.35, some 120MB, compared to 12MB, a lot has been added, probably.
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RE: Falcon BMS 4.36 on Linux / WINE (unsupported)
On Wine 7.6. Installer works as usual, but game doesn’t load past the splash screen, while leaking memory until it runs out.
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RE: BMS 4.35 on Linux / WINE
Seems like I spoke too soon. While flying a KTO campaign mission out of Osan, I get a freeze. I have linked the campaign save files below. Squadron is 36th FS, Osan AB, mission belongs to package 2951, a DEAD mission, scheduled for 08:37:35Z. This doesn’t seem to occur running natively.
https://drive.google.com/file/d/1a_Aleq3MVrrEpRRbie8DJztjmlKyMb4x/view?usp=sharing
Also, on my system, DXVK performs a lot worse than native, around 5-10fps difference. -
RE: BMS 4.35 on Linux / WINE
It seems to work pretty well on Wine 6.0, except for green text on UI elements like the info bar and the “discard/resume/end mission” dialog box, which looks darker than it should.
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RE: Link 16 things you want in the next update
Just to add fuel to the fire: Vorbis is far more complex and advanced than ADPCM, so it can yield higher quality at the same bitrate. So lower bitrate compared to ADPCM isn’t a problem at all, depending on what the sound is trying to represent.
“White noise”-like sound compresses poorly, in my experience, probably due to lack of redundant information. ADPCM doesn’t do a good job at all of compressing it, it sounds really odd. I also tried MP3, and it isn’t good at it either, at least with a low bitrate. I haven’t tested this much, unfortunately. The only real advantage ADPCM has is that it’s really fast to decode, there’s not much to it at all, no transforms and such.If you think about it, “telephone quality” uncompressed audio (8 KHz sampling rate and 8 bit samples, as used in the old PCM telephony systems, that were multiplexed into T1/E1 and such) is 64 kbps, considered “good enough” for voice (comparable quality to an analog telephone line). ADPCM would let you bring that up to 16 KHz (at less than 8 bits depth, in theory), so slightly less bad. However, even MP3 would be “usable” for music at 64 kbps. It’s not going to be any good, but it’s way better than the uncompressed sound would be at the same bitrate. Opus has reasonable quality at that same bitrate, apparently.
But I don’t think this really tells the whole story. Vorbis is VBR only. ADPCM is just companding, so the bitrate is constant (half of the uncompressed version). So you can’t just compare them by setting a “target” bitrate and seeing which one does a better job, I think. Vorbis is going to give very different results for its output bitrate, depending on the input and the quality setting.
I don’t know why compression gets such a bad rep, it’s such a useful tool. I mean, imagine if people tried to send uncompressed voice through, say, Iridium or a HF modem. 2400 bps doesn’t give you much room to work with at all, but with vocoders like Codec2 you can actually recognize that there’s a human talking on the other end!
But unless you have uncompressed samples or you are willing to create new ones, I think it’s a lost endeavor to re-encode those that we already have…
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RE: BMS 4.34 screenshots
And then the ATC has the nerve to call out “Falcon 9-1” for blocking the taxiway lol!
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RE: Israel Theater Release
GBU-15 has proved to be a suitable weapon for taking on SAMs for me, but I presume usage of this weapon is frowned upon due to its improper modeling :neutral: .
This also makes it very inconvenient to use, as the display has insufficient magnification for longer ranges. -
RE: Falcon BMS on GNU/Linux
Have you been able to test this patch on nvidia (proprietary)? I have been unable to test the patch for now, but I will try to find some time to do it.