I whish I knew how…
Latest posts made by Vip
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RE: Korea '80s Theater
I was a big fan of this campaign, and now I’m returning to BMS. Could you pretty please update it to latest version, please, please, please, please
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RE: Total Noob needs basic flight training
Have a look at this - this might “ungreek” some things :
http://falcon4.wdfiles.com/local–files/avionics%3Ahud/hud_schematic.jpg
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RE: Monster Terrain tool
I’ve seen this error before with other applications (Navisworks stuff, Autocad) - in these cases it was the antivirus that somehow fubared it. Try disabling it while installing…
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RE: Anyone tested leap Motion with BMS?
But wouldn’t your shoulder/arm get tired after prolonged use? I certainly wouldn’t use it for FPS’s .)
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RE: Korea '80s Theater - discussion
Accurate weapons modelling are most important imho
I have question towards to the community. Currently the only way to make functional SHORAD/MANPADs to use the “is towed” flag. It makes functional the SAMs but it has a very strong visual side effect…
What is more important the users, the community? 100% visual accuracy of better tactical modeling? If the code will fix the MANPAD/SHORAD later I can turn off this flag.
Maybe there is a way for fix (just temporarly), but I cannot do it. How is linked the Kraz 255 T to towed vehicles? If can be defined another towed whicle which has no 3D model and texture it will be invisible. I know, this can be a very Frankenstein way, but I do not have better idea.
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RE: VG BMS4 Co-op | 24/7 Dedicated Server!
Doens’t look like I can connect to ts3.veterans-gaming.com ATM
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RE: Beta Release: GPT (cockpit texture extraction, remote cockpit control, shm mirror)
Got it - 'makes sense. I can’t AA a JPEG image…DOH!
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RE: Beta Release: GPT (cockpit texture extraction, remote cockpit control, shm mirror)
The DisplayReceiver uses D3D on windows and OpenGL on linux where these APIs are available. It is that the java JRE installed on that slave system is what decides exactly what implementation is used.
However that is actually not what decides the AA. AA is done at primitive drawing shapes level (in the sim itself).
- Are your MFDs in the sim rendered with better AA than GPT? (zoom so they are of the same size and have a look)
When GPT downloads the texture I am simply using “StretchRect” (http://msdn.microsoft.com/en-us/library/windows/desktop/bb174471(v=vs.85).aspx)) to copy the src surface into an extra vram surface and then I download it to system ram with “GetRenderTargetData” (http://msdn.microsoft.com/en-us/library/windows/desktop/bb174405(v=vs.85).aspx)).
But I do not really know how AA is managed on this level, but I would expect that either it’s all flattened instantly, or it’s not and I’m not downloading an AAed texture (which would require me to download multiple layers instead, or a higher virtual resolution?). Again, This is the first time I’ve done any real stuff with d9d so I don’t really know what to do about it :P.
Cool - thanks!
No, the MFD’s on the slave PC are looking the same as in the jet; I was merely asking because some of the lines do contain a bit af “jagginess” and knowing my slave computer can do AA….well I just had to ask.
I’ll try and play around with it on the slave computer and see if turning AA on / off makes any difference. -
RE: Beta Release: GPT (cockpit texture extraction, remote cockpit control, shm mirror)
Would it be possible to use OpenGL/D3D for rendering mfd’s on the slave pc?
That way, you would be able to use antialiasing….