I too, had noticed it was harder to see ground targets (in particular) until I was really close, and then I got to wondering if I had clicked on Smart Scaling in the UI. It is in the Simulation tab and not Graphics so it was easy to overlook when getting setup. Sure enough, the box was unchecked.
If that doesn’t solve your problem, then you may just be having more difficulty getting a good visual because the new terrain makes camouflage work better. SAM launchers next to trees are a bit more difficult to spot and I think this is one of the most awesome additions to the sim. I have had to rely on sensor data a lot more lately in order to locate ground targets because they are often located in or around the wooded areas.
In the A-A arena, I am loving the multiple cloud layers. Going in and out of a 5K ft.-thick cloud layer in a knife fight is just friggin’ awesome. Really makes it hard to tell up from down some times, especially when your pulling hard enough and leaning so much you can’t see the pitch scales in the HUD. Coming out of the clouds at 7K ft. nose down (in a thunderstorm) at 450 KIAS will momentarily turn your attention away from the bandit! :rolleyes:
Now I’ll try it out with Smart Scaling on, and see how much of a difference that makes. I’m still playing around w/ a lot of stuff and still haven’t gotten around to all the new ordinance and targeting features. Not to mention the new pits and naval ops. 3-4 weeks may have meant 3-4 years, but these guys gave us enough to play w/ to shut us up for another “3-4” weeks! My hat is off to the BMS team. I don’t know how or why you do it, but I can’t thank you guys enough. 🙇