Current Question - issue:
All polygon areas are overlaping in the uvw mapping.
Both textures (Difuse and opacity) are dx3 512x512 all red and the alpha is all white. No transparent areas.
Maybe I forgot to replace the texture as I tried to make the light with 3 planes and had a texture with circle transparency where opacity was 100% at the center and full transparent at the borders.
Maybe this was why I had the white circle and black all around… But still why black and white instead of full red?
Just to clear out and not confuse u I want it a ball full red. I tried to mimic the taxiway - runway lights which are visible from far and it’s a circle. But couldn’t create just a simple vertex in 3ds export it and view it in LE to set it as it should for taxilights.
If I select in LE one vertex point from the sphere and set it as point PT and the rest settings ptype zero color red 704 when I see it in Falcon it’s small and doesn’t show up from far away.
Second side question for verification:
a. In Ptype 20 the lower you set the opacity the more bright in falcon. Right?
b. In Ptype 20 surfaces look a bit funny like transparent. this happens where the parts of the same model overlap each other, or one poly is inside or under another poly. Also if u turn the camera objects of ptype 9 appear infront of the object that is ptype20 although they are actually placed behind it. This is a code thing? or I have fubared the model? If I use ptype 23 instead of ptype 20 this “transparency” thing will be gone? If yes please could we have some details and options about factors affecting the ptype 23? like transparency alpha channel settings or tricks? Please?
example - u can see the objects from behind are shown in front of the bridge, the cables are all ending inside the road but u can see near the road at some places they disappear, or you can see their ending which is inside the road polygon - box and they shouldn’t be visible, also at the center of the pylon instead of the road u see the cement underneath:
And finally a kind request if we could in Falcon Editor observe such things as if it was inside falcon. Meaning right now u can change the time in Falcon Editor but only terrain is affected. 3d Objects - features don’t display the correct properties like switches - dof’s - scripts. Having this options would save great amount of time on the struggle with the beast.
If you are trying to make the light at the top of the towers us the F4Plane in the geometry rollout.
I don’t think any of the pTypes produce solid non-transparent glowing textured polys.
Here is a LOD with all pTypes starting with pType 2 (the first glowing red cube)
Request noted but not likely to be any time soon.