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    white_fang

    @white_fang

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    Best posts made by white_fang

    • RE: OGLLOD viewer key shortcut list?

      @tgw
      Here, straight from readme , bit lower. but Pumpy got them baked in his firmware chip it seems 😉

      Happy New Year!!!

      OGLLOD.exe
      
      This program uses FreeImage.
      
      You may need to put GLUT.DLL in your Windows\System folder.
      
      What's new in B11
       Support for displaying new Zbias node available in BMS.
       Note: The Zbias node settings have no effect in the viewer.
      
      What's new in B10
       Support for displaying new nodes available in BMS.
         The Trans, Scale, XDOF & XSwitch nodes.
      
       Z-Buffering is ON by default
      
      What's new in B9:
       Export screenshots.  Press 'X' (uppercase!).  
         A BMP is made called "OGLLOD-Export.BMP"
       A Simple GUI
       Simple Scripts
      
      What's new in B8:
       S & s no longer change between Z-Buffer & Split mode - now it's Z.
       Turn On/Off Switches - see the 's' keyboard command
       Rotate DOFs - see the 'd' keyboard command
      
      What's new in B7:
       FreeImage.DLL is no longer used, but is built into the EXE.
       Initial Zoom amount is set dependent on the objects size.
       Slots can be filled with other objects.
       Lots of internal changes you probably won't notice.
      
      What's new in B6:
       New viewing options:
         Shift+W to toggle "filled & wireframe" mode.
         N to toggle rendering Normals (must be in one of the Wireframe modes)
      Should not crash when loading models that have empty splits.
      
      What's new in B5:
       Polys with no shading normals will not be shaded.
       Loads 24bit BMPs... it did before, but due to a bug in FreeImage they were convered to 32 bit with the red and blue components swapped.
         (should save a little time if you work on true color images)
      
      What's new in Beta #4:
       Light position can be moved: Hold down the SHIFT key and the Right mouse button.
       Will load skins from "n.BMP", where n is the texture number.  (This may not work 
         when OGLLOD is launched from LE)  - 
      
       Skins must be in the same directory as the LOD file.
      
      What's new in Beta #3:
       Now draws primitive 0 & 1 (PT Nodes)
       Fix color rendering for primitive #0 #1
       Loads Primitive #26, now OGLLOD doesn't crash with #26 (PIT reflections)
       Split Mode, uses split plane for rendering
          (Z-Buffering is OFF by default, press S)
       Poly Plane culling (fixes missing LPs)
      
      
      Starting:
      ===================================================
      
      You may need to put GLUT.DLL in your Windows\System folder.
      
      **OGLLOD now reads the registry to find the KoreaObj.hdr, KoreaObj.lod & KoreaObj.tex files.  It will choose the last HDR/LOD/TEX used by LE, or if LE has never been used, it'll then use the Korean theater.  (I figure the 1st is more usefull)**
      
      My suggestion is Associate LOD files with OpenGLLOD:  right click on a LOD, then select "Open With...", then find OGLLOD.exe, then when you want to view a LOD you only need to double click the LOD file.
      
      LE also supports OGLLOD.exe
      
      You can also call the OGLLOD from the DOS prompt, it'll take upto 2 parameters, 
      
      OGLLOD <lod> <path_to_obj_data>
      for ex.
      
      OGLLOD mynew.lod c:\microprose\falcon4\terrdata\objects\
      
      you can also just specify a number, then OGLLOD will show that LOD from the KoreaObj.lod file.
      
      OGLLOD 831
      
      You can omit the <path_to_obj_data>, since OGLLOD should be able to find the data files on it's own.
      
      If you just run OGLLOD without specifing a lodfile or lod number, it won't even open a window (it shouldn't crash anymore though)
      
      
      Filling SLOTS
      ============================================================
      Now you can view weapons on slots.  It's reasonably simple to
      set up.  
      
      You need to view a main LOD from a file, not from the KoreaObj 
      database.   In the same directory as the main LOD, you'll need 
      to place your  weapons LODs named "slot-x.lod" where x is the 
      slot number.
      
      For example:
       F-16.lod
       slot-0.lod (this could be an AIM-9 or 120 for example).
      
      
      
      
      Once it's running:
      ============================================================
      
      Mouse
      ----------
      Press the left mouse button and drag to rotate
      Press shift and the left mouse and drag to zoom
      Press ALT and the left mouse to rotate a DOF.
      
      Press the right button and drage to move it left/right/up/down
      Press shift and the right mouse to move the light source.
      
      
      Keys
      -------
      S           Turn on all switches.
      
      s           Toggle a switch. 
                 Usage: Press 's' followed by a 2 digit number.  
                        For ex, switch 1, type 's01'
      
      D           Reset all DOFs to 0.
      
      d           Select the DOF to rotate.
                 Usage: Press 'd' followed by a 2 digit number.
                        for ex, DOF 11, type 'd11'
                 Use ALT + Mouse Left button & Mouse move to rotate the DOF
      
      W           toggle wireframe + filled polygon mode
      
      w	          toggle wireframe mode
      
      N n         toggle rendering normals, must be in either wireframe mode to see them 
                     suggestion: Press shift W, n & s.  Makes it easier to see normals.
      
      T t	        toggle texture mode
      
      Y 	        reload skins - from KoreaObj.tex only.
      
      y	          reload skins - uses BMPs/PNGHs if available, otherwise loads from KoreaObj.TEX
      
      Z z         toggle Split Mode / Z-Buffer
      
      P p         Cockpit view (useful if your making a pit)
      
      , .	        Change Field of View
      
      rotation commands   ; ' [ ] - =
      
      
      GUI
      ========================================
      Press Space to display/hide the GUI.
      
      
      Scripts
      ========================================
      ViewAngle=X,Y,Z
      
      BGCOLOR=R,G,B 
       (0 - 255)
      
      
      
      posted in General Discussion
      white_fang
      white_fang
    • RE: BMS 4.36 DEV SERIES - BASKET REFUEL

      holy moly
      after a decade or so
      i didn’t think i will witness alive
      rus tanker il76 also ?

      TYVM BMSTeam

      49033050_1961273190646343_7155828008090075136_n.jpg

      posted in General Discussion
      white_fang
      white_fang
    • RE: Damaged my Mission Commander

      But… that’s NOT ok.
      Your database is surely not in that directory ‘c:\users…\Mission_Commander’

      It should be subdirectory of ‘C:\Falcon BMS 4.35’

      eg… ‘s:\Falcon BMS 4.35\Data\TerrData\Objects\KoreaObj’

      So… delete or backup that 'setup.ini ’ and MissComm will create new one on ‘first’ start.

      posted in Technical Support
      white_fang
      white_fang
    • RE: Sukhoi Su-27/30/33/35 Shenyang J-11/J-15/J-16

      @qawa You haven’t seen nothing yet 🙂
      BIIIIIG TY to You and Radium. 🍻

      Танец Су-27 Dance Su-27 – 02:08
      — Alexey Romanoff

      posted in 3D Models
      white_fang
      white_fang
    • RE: THROTTLE WONT BACK OFF

      @Sgt_Fresh-0 … DON’T !! Virpil -> Garbage…
      Send - Virpil -> ME !! … I collect garbage
      I - send you - TM Afterburner II - “works as advertised” 🙂

      posted in Virpil
      white_fang
      white_fang
    • RE: BMS 4.36 DEV SERIES - EXTERNAL LIGHT SYSTEM

      “As real as it gets” !!
      Very nice job, ditto.
      🐣

      @Aragorn , … and about puking… also 🙂

      posted in General Discussion
      white_fang
      white_fang
    • RE: 4.36 Incredible Performance Boost

      @Foxtrot701 Turn off antialiasing and all in game itself and create profile in nvidia control panel for bms.exe - NOT the launcher.exe… 🙂

      In profile setup just what you want , AA8 AF16 etc … all bells and whistles , see the change., … you must select override app settings for AA/AF.

      That works with anything, not just BMS. … but biggest performance boost was in one other sim cough … not dcs… cough 🙂

      I have amd rx580 and is capped at @60 even with tgp/mav , in 4.36. , that is in fullhd, 1920x1080…

      I’ve tried 2k (as i run dcs) , but BMS doesn’t love something, no full screen , just 2k window centered even if set to exclusive fullscreen … weird, bah, but ok. fullhd is enough.

      Cheers

      posted in General Discussion
      white_fang
      white_fang
    • RE: 4.36 Incredible Performance Boost

      @I-Hawk 12k/3060Ti… ah i see, someone’s fingers were deep in wife’s purse 😄

      posted in General Discussion
      white_fang
      white_fang
    • RE: Becoming a developer

      just a little de-motivation-al 😛

      adminspotting.gif

      posted in General Discussion
      white_fang
      white_fang
    • RE: HMCS Alignment BMS 4.36 Recommendation

      @Amadeus75 That’s true. EGI <> HMCS . (only via onboard MMC/INS interface)
      However, EGI alignment can be done anytime (maybe not type full) … just not in Falcon since we don’t have “REAL” GPS - that’s why IN FLT ALGN exist , and it kinda works in BMS/Falcon ever since … think precision is lower

      @Micro_440th No prob. Not arguable , just seemed more “logical” the other way - and I was talking about HMCS (not EGI)
      …currently HMCS can only aligned in NAV mastermode … which seemed too ‘restrictive?’

      Live long and prosper ✌

      posted in Documentation
      white_fang
      white_fang

    Latest posts made by white_fang

    • RE: BMS audio output question

      @Atlas 🙂 Dude, it can’t be simpler then this, have you ever seen like DJ mixer . or any mixer in general.
      They look complicated (as a matter a fact, some really are) but in essence it is down to input-output , and some stuff in between.

      Take a look at what @SemlerPDX posted above, eg. vbBannana , it has fewer options but is simple as can be , left side inputs , right side outputs …now connect left to right, connect the dots 🙂 can it be more simpler then that

      posted in Technical Support
      white_fang
      white_fang
    • Lights cast on tarmac ..color, visibility

      It might be BMS all around, need to se KTO first, but:

      Have you seen how the parking area look at night(s) in eg. Brnik airport?

      Where no (plane) landing/taxi lights , there’s no details.
      It is a gray area , with no details , flat gray polygon.

      Don’t know the reason, maybe the pole lights/shadow cast combination
      … but is clearly like in 1980 computer graphics… with taxi lights - which look good btw.

      Can someone pinpoint the reason, … as I’m not convinced that it is my graphics settings, - as I’ve tried color stuff options in Ati/Radeon config “live - on tarmac” and is always the same, whatever contrast , hue, saturation balance

      Why I mention pole-lights, there were problems with them before… they’ve changed in 4.35 , but I cannot recall how was then.

      I can post a pic… but it is clearly visible when looking from pit on parking tarmac where is not lit by landing/taxi lights.

      Any ideas?

      posted in Balkans
      white_fang
      white_fang
    • RE: All F-16 documentary and video related here!!!!

      @OPPOTATO Aside f16 docs, I don’t see any how is this relevant with Srebrenica, action obviously took place in Afghanistan …
      There is no sand, flat roofs in Srebrenica.
      pffft, clickbait

      posted in Screenshots & Videos
      white_fang
      white_fang
    • RE: Becoming a developer

      just a little de-motivation-al 😛

      adminspotting.gif

      posted in General Discussion
      white_fang
      white_fang
    • RE: BMS audio output question

      @Atlas @SemlerPDX That’s the stuff!! , and “worse” 🙂 … you can combine ‘this’ with what @TxMtb posted above … only sky is the limit

      posted in Technical Support
      white_fang
      white_fang
    • RE: No UHF audio, no engine noise.

      @MnMailman well, who knows , one of Falcon mysteries i presume…
      And I was wrong , with new BMS UHF/VHF are coming from stereo signal , hence option “radio-balance” in .cfg , so now you can “displace” radios to L/R channels per wish

      Good then , it solved on its own … eh 🙂

      posted in Technical Support
      white_fang
      white_fang
    • RE: New free MFD/ICP app to control Falcon BMS from touch devices

      @gabrielgcosta
      only usb-micro cable (from charger) was enough , option is in the tablet , but!, it must be GSM tablet , …
      tablets without GSM (only wifi) “normally” don’t have that option available in os (android-settings-connectivity)

      your phone should have this

      there is a way even for those tablets without gsm , think there is some gapp

      posted in Tools & Apps
      white_fang
      white_fang
    • RE: No UHF audio, no engine noise.

      @MnMailman
      Are you using headphones?
      Check speaker settings in windows stereo/5.1

      I’ve seen this but for me is what I’ve said above, eg speaker setup is 7.1 but you are using only stereo headphones …
      As UHF radio is coming then from the center speaker, since headphones stereo, it is not surround , so you can’t hear it.

      No problems with Balkans sound files , everything is ok there , if you used installer from the Balkans page.

      posted in Technical Support
      white_fang
      white_fang
    • RE: Questions about 4.36 Target Assign and DX

      @drtbkj Yep. That’s what I’ve been sayin’.
      Feature (Objective) <> Vehicle (unit)_

      I ain’t crying for this, “precision steerpoint” is already “too much” … I’m good 🙂

      But, why all that , do you have problems with SEAD/AI ?

      posted in General Discussion
      white_fang
      white_fang
    • RE: BMS audio output question

      @airtex2019 said in BMS audio output question:

      I’m no expert when it comes to audio programming … I assume BMS is using DirectSound?

      That’s phase 1, imo. 🙂 Phase 2 would be add controls to the 2D setup/audio screen to designate a preferred audio output device…

      Yes. DS. No.2 , that’s only viable option …
      Eh, BMS is old piece of work so , in that time “nobody” had 2 sound-cards in system 🙂
      If used headphones, just plug-in instead speakers…
      Today is whole another thing. we have 3 sound cards…
      Biggest problem are those bloody wireless headphones, since they are audio-device themselves, so that’s why switching audio problem even exist.
      No other way way then to route-audio, in “complex” situations, where too lazy to switch audio device 😄 - but I am also , why would use worse audio when don’t have to.

      @hawkdakilla , That’s exactly what that software I gave link does. just in gui , simplified, and some extras, but is using win audio route option in Recording device-> advanced -> Listen this device on
      And that works just fine. But you need to have Wave recording option in souncard/driver , … or what would “input” be ?
      Screenshot 2022-05-27 200303.jpg

      posted in Technical Support
      white_fang
      white_fang