
Best posts made by white_fang
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RE: 4.36 Screenshots
Upon close inspection , not enough holes.
Ok. Radio set. Nose cold. Probe out. … funnel width set.
Let’s talk. - “Do you have the guts to enter turn now , eh?”- btw @Trueno , What’s that skin of '16 ?? I like… give ? … pretty Please!
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[Req] Add more A2G weapons valid sam targets
I tested much of possible variations in air to ground vs sam engagements.
So far I saw , sam (sa-10, sa-17) will engage only Harm’s , but no Jsow’s , SDB’s - gliders. , slam/er , cruise missiles … all legal sam targets.
I was perfectly able to obliterate sa-10 (well, put it out of action) unit surrounded with sa-17, sa15,sa-19, with only with 4 Jsow-A’s (flying FA18E).
I don’f find it much possible given the strength of that kind IADS. - for which is able to even shot down a GBUIs that by design , will/can this be refined in some update?
My 2 Harm’s were intercepted with no problem…
but, with no other (sam) targets flying around.
just as soon more then 4 air targets (mixed, weapons and planes), sam’s begin to behave erratically , not quite composed. - panic mode(no Awacs cover for any side, for early detection)
If not for 4.36.x then for 4.37 , please have this in mind , sam can (and will) engage everything above mentioned.
Thank you.
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RE: 4.37 Screenshots
I sometimes land Harrier
… but it was nice patrol , calm before the storm.
(with bloopers at the end)
https://mega.nz/file/m0RGHA5a#GIzCiMo2azozijzagh6NajBmpVcQvS73XpcQekv-sfY -
RE: I just turned 40!
@hiuuz
ssshhhhh… they finally fixed fov stuff, object size … leave no rock unturnedand btw… @b0bl00i
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Wasp 1/2 point data fix
@cougar56th
Hi, … tested Wasp take off and landing positions/locations. …it wasn’t working right.
No AI plane could land as PD’s were off.Fixed and adjusted … and tested
All working nicely now.Since Wasp (whole objective) is just copy of KTO (verified) then it is the same with “all?” theaters.
If want, push this up the chain, … so it stays “forever”
Cheers … (objective export is in code, if want xml, I’ll push… - pics below… yes naval manual will have to be adjusted… possibly?)
# FalconEditor - Objective Data Version=6 #Objective Data Objective.CTIndex=3520 Objective.RadarFeature=255 Objective.DeagDistance=0 Objective.DataRate=7 Objective.IconIndex=0 Objective.Detection[0]=0.0 Objective.Detection[1]=0.0 Objective.Detection[2]=0.0 Objective.Detection[3]=0.0 Objective.Detection[4]=50.0 Objective.Detection[5]=150.0 Objective.Detection[6]=0.0 Objective.Detection[7]=0.0 Objective.Damage[0]=0 Objective.Damage[1]=0 Objective.Damage[2]=0 Objective.Damage[3]=0 Objective.Damage[4]=0 Objective.Damage[5]=0 Objective.Damage[6]=0 Objective.Damage[7]=0 Objective.Damage[8]=0 Objective.Damage[9]=0 Objective.Damage[10]=0 # FeatureEntries 0 # Point Headers 11 PointHeader=1 0 360.000000 0 255 255 255 255 255 255 255 255 255 255 360 # 0) RunwayListType Point=1 1100.0000 -16.0000 0.0000 10000.0000 10000.0000 10000.0000 0 0 360.0000 00 0 0 0 0 0 0 # 0)Runway Pt Point=2 -210.0000 5.0000 0.0000 10000.0000 10000.0000 10000.0000 0 0 360.0000 00 0 0 0 0 0 0 # 1)Takeoff Pt Point=2 -210.0000 -30.0000 0.0000 10000.0000 10000.0000 10000.0000 0 0 360.0000 00 0 0 0 0 0 0 # 2)Takeoff Pt Point=15 -235.0000 5.0000 0.0000 10000.0000 10000.0000 10000.0000 0 0 360.0000 00 0 0 0 0 0 0 # 3)Take-Runway Pt Point=15 -235.0000 -30.0000 0.0000 10000.0000 10000.0000 10000.0000 0 0 360.0000 00 0 0 0 0 0 0 # 4)Take-Runway Pt Point=3 -290.0000 -15.0000 0.0000 10000.0000 10000.0000 10000.0000 0 0 360.0000 00 0 0 0 0 0 0 # 5)Taxi Pt Point=3 -340.0000 -30.0000 0.0000 10000.0000 10000.0000 10000.0000 0 0 360.0000 00 0 0 0 0 0 0 # 6)Taxi Pt Point=3 -390.0000 -30.0000 0.0000 10000.0000 10000.0000 10000.0000 0 0 360.0000 00 0 0 0 0 0 0 # 7)Taxi Pt Point=3 -410.0000 18.0000 0.0000 10000.0000 10000.0000 10000.0000 0 0 360.0000 00 0 0 0 0 0 0 # 8)Taxi Pt Point=3 -400.0000 30.0000 0.0000 10000.0000 10000.0000 10000.0000 0 0 360.0000 00 0 0 0 0 0 0 # 9)Taxi Pt Point=11 -395.0000 65.0000 0.0000 10000.0000 10000.0000 10000.0000 0 0 360.0000 00 0 0 0 0 0 0 # 10)Small-Park Pt Point=3 -365.0000 30.0000 0.0000 10000.0000 10000.0000 10000.0000 0 0 360.0000 00 0 0 0 0 0 0 # 11)Taxi Pt Point=11 -360.0000 65.0000 0.0000 10000.0000 10000.0000 10000.0000 0 0 360.0000 00 0 0 0 0 0 0 # 12)Small-Park Pt Point=3 -330.0000 30.0000 0.0000 10000.0000 10000.0000 10000.0000 0 0 360.0000 00 0 0 0 0 0 0 # 13)Taxi Pt Point=11 -325.0000 65.0000 0.0000 10000.0000 10000.0000 10000.0000 0 0 360.0000 00 0 0 0 0 0 0 # 14)Small-Park Pt Point=3 -295.0000 30.0000 0.0000 10000.0000 10000.0000 10000.0000 0 0 360.0000 00 0 0 0 0 0 0 # 15)Taxi Pt Point=11 -290.0000 65.0000 0.0000 10000.0000 10000.0000 10000.0000 0 0 360.0000 00 0 0 0 0 0 0 # 16)Small-Park Pt Point=3 -260.0000 30.0000 0.0000 10000.0000 10000.0000 10000.0000 0 0 360.0000 00 0 0 0 0 0 0 # 17)Taxi Pt Point=11 -255.0000 65.0000 0.0000 10000.0000 10000.0000 10000.0000 0 0 360.0000 00 0 0 0 0 0 0 # 18)Small-Park Pt Point=3 -225.0000 30.0000 0.0000 10000.0000 10000.0000 10000.0000 0 0 360.0000 00 0 0 0 0 0 0 # 19)Taxi Pt Point=11 -220.0000 65.0000 0.0000 10000.0000 10000.0000 10000.0000 0 0 360.0000 00 0 0 0 0 0 0 # 20)Small-Park Pt PointHeader=1 1 180.000000 0 255 255 255 255 255 255 255 255 255 255 180 # 1) RunwayListType Point=1 -315.0000 -16.0000 0.0000 10000.0000 10000.0000 10000.0000 0 0 360.0000 00 0 0 0 0 0 0 # 0)Runway Pt Point=2 -25.0000 -16.0000 0.0000 10000.0000 10000.0000 10000.0000 0 0 360.0000 00 0 0 0 0 0 0 # 1)Takeoff Pt Point=15 33.0000 -16.0000 0.0000 10000.0000 10000.0000 10000.0000 0 0 360.0000 00 0 0 0 0 0 0 # 2)Take-Runway Pt Point=3 133.0000 -16.0000 0.0000 10000.0000 10000.0000 10000.0000 0 0 360.0000 00 0 0 0 0 0 0 # 3)Taxi Pt Point=3 150.0000 30.0000 0.0000 10000.0000 10000.0000 10000.0000 0 0 360.0000 00 0 0 0 0 0 0 # 4)Taxi Pt Point=11 150.0000 65.0000 0.0000 10000.0000 10000.0000 10000.0000 0 0 360.0000 00 0 0 0 0 0 0 # 5)Small-Park Pt Point=3 115.0000 30.0000 0.0000 10000.0000 10000.0000 10000.0000 0 0 360.0000 00 0 0 0 0 0 0 # 6)Taxi Pt Point=11 115.0000 65.0000 0.0000 10000.0000 10000.0000 10000.0000 0 0 360.0000 00 0 0 0 0 0 0 # 7)Small-Park Pt PointHeader=8 0 360.000000 0 255 255 255 255 255 255 255 255 255 255 360 # 2) RnwyDimListType Point=8 2902.0000 -35.0000 0.0000 10000.0000 10000.0000 10000.0000 0 0 360.0000 00 0 0 0 0 0 0 # 0)Runway-Dim Pt Point=8 2902.0000 10.0000 0.0000 10000.0000 10000.0000 10000.0000 0 0 360.0000 00 0 0 0 0 0 0 # 1)Runway-Dim Pt Point=8 -215.0000 10.0000 0.0000 10000.0000 10000.0000 10000.0000 0 0 360.0000 00 0 0 0 0 0 0 # 2)Runway-Dim Pt Point=8 -215.0000 -35.0000 0.0000 10000.0000 10000.0000 10000.0000 0 0 360.0000 00 0 0 0 0 0 0 # 3)Runway-Dim Pt PointHeader=8 1 180.000000 0 255 255 255 255 255 255 255 255 255 255 180 # 3) RnwyDimListType Point=8 400.0000 -35.0000 0.0000 10000.0000 10000.0000 10000.0000 0 0 360.0000 00 0 0 0 0 0 0 # 0)Runway-Dim Pt Point=8 400.0000 10.0000 0.0000 10000.0000 10000.0000 10000.0000 0 0 360.0000 00 0 0 0 0 0 0 # 1)Runway-Dim Pt Point=8 -400.0000 10.0000 0.0000 10000.0000 10000.0000 10000.0000 0 0 360.0000 00 0 0 0 0 0 0 # 2)Runway-Dim Pt Point=8 -400.0000 -35.0000 0.0000 10000.0000 10000.0000 10000.0000 0 0 360.0000 00 0 0 0 0 0 0 # 3)Runway-Dim Pt PointHeader=1 1 360.000000 0 255 255 255 255 255 255 255 255 255 255 360 # 4) RunwayListType Point=1 380.0000 -16.0000 0.0000 10000.0000 10000.0000 10000.0000 0 0 360.0000 00 0 0 0 0 0 0 # 0)Runway Pt Point=2 -400.0000 -16.0000 0.0000 10000.0000 10000.0000 10000.0000 0 0 360.0000 00 0 0 0 0 0 0 # 1)Takeoff Pt PointHeader=1 2 360.000000 0 255 255 255 255 255 255 255 255 255 255 360 # 5) RunwayListType PointHeader=1 3 360.000000 0 255 255 255 255 255 255 255 255 255 255 360 # 6) RunwayListType PointHeader=8 4 360.000000 0 255 255 255 255 255 255 255 255 255 255 360 # 7) RnwyDimListType Point=8 -420.0000 -22.0000 0.0000 10000.0000 10000.0000 10000.0000 0 0 360.0000 00 0 0 0 0 0 0 # 0)Runway-Dim Pt Point=8 -402.0000 -40.0000 0.0000 10000.0000 10000.0000 10000.0000 0 0 360.0000 00 0 0 0 0 0 0 # 1)Runway-Dim Pt Point=8 -194.0000 -40.0000 0.0000 10000.0000 10000.0000 10000.0000 0 0 360.0000 00 0 0 0 0 0 0 # 2)Runway-Dim Pt Point=8 -194.0000 -83.0000 0.0000 10000.0000 10000.0000 10000.0000 0 0 360.0000 00 0 0 0 0 0 0 # 3)Runway-Dim Pt Point=8 -148.0000 -83.0000 0.0000 10000.0000 10000.0000 10000.0000 0 0 360.0000 00 0 0 0 0 0 0 # 4)Runway-Dim Pt Point=8 -148.0000 -40.0000 0.0000 10000.0000 10000.0000 10000.0000 0 0 360.0000 00 0 0 0 0 0 0 # 5)Runway-Dim Pt Point=8 400.0000 -40.0000 0.0000 10000.0000 10000.0000 10000.0000 0 0 360.0000 00 0 0 0 0 0 0 # 6)Runway-Dim Pt Point=8 400.0000 75.0000 0.0000 10000.0000 10000.0000 10000.0000 0 0 360.0000 00 0 0 0 0 0 0 # 7)Runway-Dim Pt Point=8 -310.0000 75.0000 0.0000 10000.0000 10000.0000 10000.0000 0 0 360.0000 00 0 0 0 0 0 0 # 8)Runway-Dim Pt Point=8 -310.0000 115.0000 0.0000 10000.0000 10000.0000 10000.0000 0 0 360.0000 00 0 0 0 0 0 0 # 9)Runway-Dim Pt Point=8 -357.0000 115.0000 0.0000 10000.0000 10000.0000 10000.0000 0 0 360.0000 00 0 0 0 0 0 0 # 10)Runway-Dim Pt Point=8 -357.0000 75.0000 0.0000 10000.0000 10000.0000 10000.0000 0 0 360.0000 00 0 0 0 0 0 0 # 11)Runway-Dim Pt Point=8 -402.0000 75.0000 0.0000 10000.0000 10000.0000 10000.0000 0 0 360.0000 00 0 0 0 0 0 0 # 12)Runway-Dim Pt Point=8 -420.0000 58.0000 0.0000 10000.0000 10000.0000 10000.0000 0 0 360.0000 00 0 0 0 0 0 0 # 13)Runway-Dim Pt PointHeader=8 5 360.000000 0 255 255 255 255 255 255 255 255 255 255 360 # 8) RnwyDimListType Point=8 -450.0000 0.0000 -70.7000 10000.0000 10000.0000 10000.0000 0 0 360.0000 00 0 0 0 0 0 0 # 0)Runway-Dim Pt Point=8 420.0000 0.0000 -70.7000 10000.0000 10000.0000 10000.0000 0 0 360.0000 00 0 0 0 0 0 0 # 1)Runway-Dim Pt PointHeader=8 6 0.000000 0 255 255 255 255 255 255 255 255 255 255 0 # 9) RnwyDimListType Point=8 -400.0000 -35.0000 0.0000 10000.0000 10000.0000 10000.0000 0 0 360.0000 00 0 0 0 0 0 0 # 0)Runway-Dim Pt Point=8 -400.0000 16.0000 0.0000 10000.0000 10000.0000 10000.0000 0 0 360.0000 00 0 0 0 0 0 0 # 1)Runway-Dim Pt Point=8 -350.0000 16.0000 0.0000 10000.0000 10000.0000 10000.0000 0 0 360.0000 00 0 0 0 0 0 0 # 2)Runway-Dim Pt Point=8 -350.0000 -35.0000 0.0000 10000.0000 10000.0000 10000.0000 0 0 360.0000 00 0 0 0 0 0 0 # 3)Runway-Dim Pt Point=8 -330.0000 -35.0000 0.0000 10000.0000 10000.0000 10000.0000 0 0 360.0000 00 0 0 0 0 0 0 # 4)Runway-Dim Pt Point=8 -330.0000 16.0000 0.0000 10000.0000 10000.0000 10000.0000 0 0 360.0000 00 0 0 0 0 0 0 # 5)Runway-Dim Pt Point=8 -300.0000 16.0000 0.0000 10000.0000 10000.0000 10000.0000 0 0 360.0000 00 0 0 0 0 0 0 # 6)Runway-Dim Pt Point=8 -300.0000 -35.0000 0.0000 10000.0000 10000.0000 10000.0000 0 0 360.0000 00 0 0 0 0 0 0 # 7)Runway-Dim Pt Point=8 -280.0000 -35.0000 0.0000 10000.0000 10000.0000 10000.0000 0 0 360.0000 00 0 0 0 0 0 0 # 8)Runway-Dim Pt Point=8 -280.0000 16.0000 0.0000 10000.0000 10000.0000 10000.0000 0 0 360.0000 00 0 0 0 0 0 0 # 9)Runway-Dim Pt Point=8 -250.0000 16.0000 0.0000 10000.0000 10000.0000 10000.0000 0 0 360.0000 00 0 0 0 0 0 0 # 10)Runway-Dim Pt Point=8 -250.0000 -35.0000 0.0000 10000.0000 10000.0000 10000.0000 0 0 360.0000 00 0 0 0 0 0 0 # 11)Runway-Dim Pt PointHeader=14 0 0.000000 0 255 255 255 255 255 255 255 255 255 255 0 # 10) HeliListType Point=16 350.0000 60.0000 -70.7000 10000.0000 10000.0000 10000.0000 0 0 0.0000 00 0 0 0 0 0 0 # 0)Helicopter Pt Point=16 200.0000 60.0000 -70.7000 10000.0000 10000.0000 10000.0000 0 0 0.0000 00 0 0 0 0 0 0 # 1)Helicopter Pt
Take-Off
Landing
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RE: Just a question about birds and BMS
@VIPER-0
This is also one solution to problem.
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RE: AV8B Hover Controllability in 4.37
@MaxWaldorf
Those settings are from me flying and tweaking AV8b+ since BMS 4.32
(well, of course, not all, as few didn’t exist at the time).
But if you look closely , you’ll see that these are pretty common., for all aircraft, with few exceptions. - not affecting flight model anyhow
@Kavelenko- avionicsRWRType 5 - since av8 don’t have dedicated rwr this will display rwr on HUD, like F18, which av8+ really has (AN/ALR-67(V)3)
- BrakeAbsorptionFactor 2.0 - not crucial, but helps braking on Wasp, short
- avionicsJDAMAvionicsType 1 - enable simple ripple for jdam steerpoint - precision steerpoint
- avionicsDLCursorAsWaypoint 1 - enable send radar GM/GMT cursor position via idm/datalink steerpoint (MP obviously)
- NoTefSound 1 - get rids of constant “flap” sound when controlled by FLCS
- NWSRateUp 10 - helps with turning the plane on small space, wasp deck (nose wheel turning rate)
- NWSRateDown 10 - same as above, but opposite, centering the nws when pedal released
- avionicsActivateMFDBoot 2 - jsut as it is cute, immersion, no other impact
- but looks more real - as mfd’s now take time to heat up, initialize
- avionicsIFFTransponderSettings 63 - this one is default
- avionicsIFFInterrogatorSettings 15 - this one you really need if want to use IFF interogator (deafult 0, no interrogator, huh?)
Cheers
btw, while at that, this one is more real then current, in reality AV8/8+ has 4/6 chaff flare dispensers - with whole bunch of flares (since Desert Storm) - so this is closer to truth (180 of chaff/flare combination)
#----------------------------------------------------- # Counter measure #----------------------------------------------------- hasEWS 1 ecmStrength 0.000 nChaff 60 nFlare 120 FlareDispensers 2 FlareSeq 0 FlarePos1 -7.90 0.80 -1.85 FlareVec1 -7.90 40.00 -80.00 FlareCount1 60 FlarePos2 -7.90 -0.80 -1.85 FlareVec2 -7.90 -40.00 -80.00 FlareCount2 60 ChaffDispensers 2 ChaffSeq 0 ChaffPos1 -7.90 0.80 -1.85 ChaffVec1 -7.90 40.00 -80.00 ChaffCount1 30 ChaffPos2 -7.90 -0.80 -1.85 ChaffVec2 -7.90 -40.00 -80.00 ChaffCount2 30
Latest posts made by white_fang
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RE: "Good" TrackIR5 profile anyone?
@Revientor
That, my friend, is so true. Just wanted some better profile for ground zero .Thanks everyone
Cheers -
"Good" TrackIR5 profile anyone?
Any good soul want to share his/her NP5 profile ?
But it has to be 6DOF , all bells and whistles. No disabled axis and such.
(and a subject to change permission)
Thanks
p.s. this kinda falls into headtracker category… my bad. just wanted quicker response … feel free to move after few hits. Thanks.
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RE: ALR system (Acceptable Level of Risk) Questions
Missiondata_00-05 are for campaigns 1-6 ,… _XX is for TE’s.
Edit ones you are using , so example, if you’re flying 2nd campaign “from the top” you’ll want to edit MissionData01 …
If you want your ALR settings for TE’s also , you’ll need to edit MissionData_XX too.
Simple, no?
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RE: Unexpected CTD
I did update to u3 , … dual-install . Haven’t finished F18 campaign yet , hence in U3 , F18 is still a bit bugged. When I finish this campaign I’ll enjoy U3
Ok… U2 exe and pdb’s are uploaded here:
https://www.upload.ee/files/16027471/x64.rar.htmlDon’t bother too much, external view is really something I can live without in BMS, I’m maybe just too curious.
Take a peek , if bug is obvious , ok … if not , don’t dig too deep… but, huh, I know… it is a challengeAnd THANKS.
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RE: Unexpected CTD
Nope. 4.37.2 , like I said, U2 above. But ctd(s) came out of blue, well, haven’t noticed before. All what I’ve changed was gpu driver , hence, suspicion.
Is that ctd U2 specific quirk ?
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RE: Unexpected CTD
… this CTD…
I know is no support , it is still U2 modded campaign , but it didn’t happen that often. - happens on external view , night or day/Please, Just out of hunch, can you tell , gpu driver or bms?
Thanks================================== CRASHLOG ===================================== Falcon BMS.exe caused an EXCEPTION_BREAKPOINT in: 000000000459AD33 Falcon BMS.exe, bp::DrawList<unsigned __int64>::addCommand()+419 byte(s), D:\Dev\BMS\Code\Graphics\Bluebox\Engine\Common\DrawList.h, line 487 Exception handler called in UnhandledExceptionHandler. BreakpointBytes at CS:RIP: CC 49 8B 07 48 8B 90 88 00 00 00 F3 44 0F 11 5A Registers: RAX=0x000000053954a740 RBX=0x000000053aa4e030 RCX=0x0000000004fb0380 RDX=0x4070000000000000 RSI=0x0000000000000000 RDI=0x0000000050f61f70 RBP=0x000000005934d501 RSP=0x0000000030e8ee50 RIP=0x000000000459ad33 FLG=0x3f80000000000206 R8=0x4070000000000000 R9=0x000000000000003c R10=0x0000000030ce96b0 R11=0x0000000030e8ef40 R12=0x0000000000018f07 R13=0x000000000000ffff R14=0x0000000030567c80 R15=0x000000053aa4e078 CS=0x0033 DS=0x002B SS=0x002B ES=0x002B FS=0x0053 GS=0x002B Call Stack: 0033:000000000459AD33 Falcon BMS.exe, bp::DrawList<unsigned __int64>::addCommand()+419 byte(s), D:\Dev\BMS\Code\Graphics\Bluebox\Engine\Common\DrawList.h, line 487, Parameters(0x0000000000000000 0x0000000000018F07 0x000000005934D5B0 0x000000003AA4D128) 0033:000000000459C9B3 Falcon BMS.exe, DynamicPolyBuffer<VertexTexture<2,VertexSpecular<VertexDiffuse<VertexTransformed> > > >::RenderPrims()+787 byte(s), D:\Dev\BMS\Code\Graphics\3Dlib\VertexBuffer.cpp, line 1454+48 byte(s), Parameters(0x000000003AA4A000 0x0000000030CE96B0 0x000000003AABE410 0x000000003AA4A000) 0033:0000000004595C0F Falcon BMS.exe, DynamicPolyBuffer<VertexAlpha<VertexTexture<1,VertexSpecular<VertexDiffuse<VertexNormal<VertexPosition> > > > > >::RenderWithShaders()+1167 byte(s), D:\Dev\BMS\Code\Graphics\3Dlib\VertexBuffer.cpp, line 1323+123 byte(s), Parameters(0x000000005934D5B0 0x0000000030CE96B0 0x00000000306998C0 0x000000003AA4E030) 0033:0000000004592424 Falcon BMS.exe, DynamicPolyBuffer<VertexAlpha<VertexTexture<1,VertexSpecular<VertexDiffuse<VertexNormal<VertexPosition> > > > > >::Render()+436 byte(s), D:\Dev\BMS\Code\Graphics\3Dlib\VertexBuffer.cpp, line 1145, Parameters(0x0000000030CE96B0 0x000000003AA4E030 0x0000000030CE96B0 0x000000003AA4E030) 0033:0000000004591C41 Falcon BMS.exe, DynamicVertexBufferPool::Render()+961 byte(s), D:\Dev\BMS\Code\Graphics\3Dlib\VertexBuffer.cpp, line 1764, Parameters(0x0000000030CF1FE0 0x0000000030CE96B0 0x0000000038530040 0x00000000385A7470) 0033:000000000459E956 Falcon BMS.exe, ContextMPR::FlushVertexBuffers()+374 byte(s), D:\Dev\BMS\Code\Graphics\3Dlib\context.cpp, line 818, Parameters(0x0000000030CE9690 0x0000000000000000 0x0000000037924925 0x0000000030CE9690) 0033:0000000004610831 Falcon BMS.exe, Render2D::SetViewport()+65 byte(s), D:\Dev\BMS\Code\Graphics\Renderer\Render2d.cpp, line 175+11 byte(s), Parameters(0x0000000030CE9690 0x0000000000000000 0x0000000000000000 0x0000000000000000) 0033:00000000045DB0EA Falcon BMS.exe, Render3D::SetViewport()+26 byte(s), D:\Dev\BMS\Code\Graphics\Renderer\Render3d.cpp, line 131, Parameters(0x000000000F3AE5B0 0x00000000385A7470 0x0000000038530040 0x000000000F3AE5B0) 0033:00000000045E57EA Falcon BMS.exe, VirtualDisplay::FinishRtt()+154 byte(s), D:\Dev\BMS\Code\Graphics\Renderer\Display.cpp, line 2330, Parameters(0x0000000038530008 0x0000000039A44200 0x0000000039940020 0x0000000039A9E300) 0033:0000000004994E28 Falcon BMS.exe, OTWDriverClass::VCock_RenderDisplaysToTexture()+1544 byte(s), D:\Dev\BMS\Code\SIM\OTWDRIVE\vcock.cpp, line 6810, Parameters(0x0000000039AC9440 0x000000000000000B 0x0000000000000003 0x0000000039A44200) 0033:0000000004971BF2 Falcon BMS.exe, OTWDriverClass::DoRenderFrame()+66 byte(s), D:\Dev\BMS\Code\SIM\OTWDRIVE\otwloop.cpp, line 3179, Parameters(0x0000000000000000 0x0000000000000000 0x000000002BD3B610 0x0000000000000080) 0033:00000000049711C7 Falcon BMS.exe, OTWDriverClass::drawFrame()+711 byte(s), D:\Dev\BMS\Code\SIM\OTWDRIVE\otwloop.cpp, line 2953, Parameters(0x0000000000000000 0x0000000000000080 0x0000000000000001 0x0000000000000000) 0033:000000000496BC98 Falcon BMS.exe, OTWDriverClass::Cycle()+6920 byte(s), D:\Dev\BMS\Code\SIM\OTWDRIVE\otwloop.cpp, line 680, Parameters(0x0000000000000000 0x00000000447A0000 0x000000003C23D70A 0x00000000416B233A) 0033:0000000004A740AF Falcon BMS.exe, SimulationLoopControl::Loop()+4127 byte(s), D:\Dev\BMS\Code\SIM\SimLoop\Simloop.cpp, line 626, Parameters(0x0000000000000000 0x0000000000000000 0x0000000000000000 0x0000000004A73090) 0033:000000000451AC4D Falcon BMS.exe, ThreadUnhandledExceptionWrapper()+109 byte(s), D:\Dev\BMS\Code\FALCLIB\ehandler.cpp, line 1588+5 byte(s), Parameters(0x0000000000000000 0x000000003048EC90 0x0000000000000000 0x0000000000000000) 0033:0000000004EC0FF9 Falcon BMS.exe, thread_start<unsigned int (__cdecl*)(void * __ptr64)>()+93 byte(s), d:\th\minkernel\crts\ucrt\src\appcrt\startup\thread.cpp, line 115+5 byte(s), Parameters(0x0000000000000000 0x0000000000000000 0x0000000000000000 0x0000000000000000) 0033:0000000094CD7344 KERNEL32.DLL, BaseThreadInitThunk()+20 byte(s), Parameters(0x0000000000000000 0x0000000000000000 0x0000000000000000 0x0000000000000000) 0033:00000000961826B1 ntdll.dll, RtlUserThreadStart()+33 byte(s), Parameters(0x0000000000000000 0x0000000000000000 0x0000000000000000 0x0000000000000000) Top of Stack: 0x0000000030E8EE50: 0000000004FB0380 4070000000000000 4070000000000000 000000000000003C [email protected]@<....... 0x0000000030E8EE70: 0000000000000000 00000000045EF2ED 0000000000000000 0000000000000000 ..........^..................... 0x0000000030E8EE90: 0000000000000000 0000000000000000 000000053AABE590 0000000000000000 ...................:............ 0x0000000030E8EEB0: 0000000000000000 00000000BF0DB400 0000000041200000 0000000000000000 .................. A............ 0x0000000030E8EED0: 408F400000000000 0000000000000000 0000000042C80000 0000000000000000 .....@[email protected]............ 0x0000000030E8EEF0: 00000000BF800000 0000000000000000 0000000041E4731A 0000000000000000 .................s.A............ 0x0000000030E8EF10: 46AF5D3846AF5D38 46AF5D3846AF5D38 0000000000000001 0000000030567C80 8].F8].F8].F8].F.........|V0.... 0x0000000030E8EF30: 000000053AA4A000 00000000000016C0 000000000000001A 000000000459C9B3 ...:......................Y..... 0x0000000030E8EF50: 0000000500000000 0000000000018F07 000000005934D5B0 000000053AA4D128 ..................4Y....(..:.... 0x0000000030E8EF70: 0000000500000000 0000000030CE96B0 41E4731A438435A2 3F800000447771EB ...........0.....5.C.s.A.qwD...? 0x0000000030E8EF90: 0000000000000000 0000000000000000 000000003F800000 0000000000000000 ...................?............ 0x0000000030E8EFB0: 000000003F800000 0000000000000000 0000000030E8F0B0 000000000000001E ...?...............0............ 0x0000000030E8EFD0: 000000000F42CA30 00000000000000E1 000000053AA4D170 0000000000000000 0.B.............p..:............ 0x0000000030E8EFF0: 0000000030E8F100 0000000004595C0F 000000053AA4A000 0000000030CE96B0 ...0.....\Y........:.......0.... 0x0000000030E8F010: 000000053AABE410 000000053AA4A000 000000000000003C 000000000000001E ...:.......:....<............... 0x0000000030E8F030: 000000053AAB70B8 000000000000001A 000000053AA4D128 000000000F42CA30 .p.:............(..:....0.B..... 0x0000000030E8F050: 000000053AA4D170 0000000000000000 0000000000000000 000000053AA4D6E0 p..:.......................:.... 0x0000000030E8F070: 0000000030E8F0B0 000000053AA4E030 0000001A00000000 000000053AA4D128 ...0....0..:............(..:.... 0x0000000030E8F090: 0000000000000000 000000053AA4D6E0 0000000000000000 000000053AAB70B8 ...........:.............p.:.... 0x0000000030E8F0B0: BE828E84BDDC3BFA 3F800000409F7056 0000000004FB05D0 000000005934D5B0 .;......Vp.@...?..........4Y.... 0x0000000030E8F0D0: 0000000000000000 0000000000000000 408F400000000000 0000000000000000 .....................@.@........ 0x0000000030E8F0F0: 0000000042C80000 0000000000000000 0000000030E8F110 0000000000000000 ...B...............0............ 0x0000000030E8F110: 0000000004FB05D0 000000005934D5B0 00000000447ACB0C 0000000000000000 ..........4Y......zD............ 0x0000000030E8F130: 0000000000000000 0000000030566B40 0000000000000006 0000000030E8F110 [email protected].... 0x0000000030E8F150: 0000000030E8F1D4 000000000F3AE5B0 00000000306998C0 00000005385A7470 ...0......:.......i0....ptZ8.... 0x0000000030E8F170: 0000000538530040 000000053AA4E030 00000000306998C0 000000005934D5B0 @.S8....0..:......i0......4Y.... 0x0000000030E8F190: 0000000030CE96B0 0000000004592424 000000005934D5B0 0000000030CE96B0 ...0....$$Y.......4Y.......0.... 0x0000000030E8F1B0: 00000000306998C0 000000053AA4E030 2063696D616E7944 6E655220796C6F50 ..i0....0..:....Dynamic Poly Ren 0x0000000030E8F1D0: 0032643120726564 0000000000000000 0000000000000000 0000000000000000 der 1d2......................... 0x0000000030E8F1F0: 0000000000000000 0000000000000000 0000000000000000 0000000000000000 ................................ 0x0000000030E8F210: 0000000000000000 0000000000000000 0000000000000000 0000000000000000 ................................ 0x0000000030E8F230: 0000000000000000 0000000000000000 0000000030CF1FE0 0000000004591C41 ...................0....A.Y..... 0x0000000030E8F250: 0000000030CE96B0 000000053AA4E030 0000000030CE96B0 000000053AA4E030 ...0....0..:.......0....0..:.... 0x0000000030E8F270: 000000053AA31050 0000000030E8F290 000000053AA4E030 0000000539895580 P..:.......0....0..:.....U.9.... 0x0000000030E8F290: 46AF98AC499C061E 3F8000004A03C3F5 5663696D616E7944 6675427865747265 ...I...F...J...?DynamicVertexBuf 0x0000000030E8F2B0: 3A6C6F6F50726566 207265646E65523A 0000000000353332 0000000000000000 ferPool::Render 235............. 0x0000000030E8F2D0: 0000000000000000 0000000000000000 0000000000000000 0000000000000000 ................................ 0x0000000030E8F2F0: 0000000000000000 0000000000000000 0000000000000000 0000000000000000 ................................ 0x0000000030E8F310: 0000000000000000 0000000000000000 000000000F3AE5B0 000000000F3AE5B0 ..................:.......:..... 0x0000000030E8F330: 000000053954A740 000000000000000B 0000000539A44200 000000000459E956 @.T9.............B.9....V.Y..... 0x0000000030E8F350: 0000000030CF1FE0 0000000030CE96B0 0000000538530040 00000005385A7470 [email protected].... 0x0000000030E8F370: 0000000030CE2710 000000000000000B 0000000030CE9690 0000000004610831 .'.0...............0....1.a..... 0x0000000030E8F390: 0000000030CE9690 0000000000000000 0000000037924925 0000000030CE9690 ...0............%I.7.......0.... 0x0000000030E8F3B0: 0000000041200000 0000000000000000 0000000042480000 0000000000000000 .. A..............HB............ 0x0000000030E8F3D0: 0000000000000000 0000000000000000 3FA99999A0000000 0000000000000000 .......................?........ 0x0000000030E8F3F0: 000000000F3AE5B0 00000000045DB0EA 0000000030CE9690 0000000000000000 ..:.......]........0............ 0x0000000030E8F410: 0000000000000000 0000000000000000 3FA99999BF800000 0000000000000000 .......................?........ 0x0000000030E8F430: 0000000000000008 00000000045E57EA 000000000F3AE5B0 00000005385A7470 .........W^.......:.....ptZ8.... 0x0000000030E8F450: 0000000538530040 000000000F3AE5B0 00000000BF800000 0000000000000008 @.S8......:..................... 0x0000000030E8F470: 0000000539A44200 0000000004994E28 0000000538530008 0000000539A44200 .B.9....(N........S8.....B.9.... 0x0000000030E8F490: 0000000539940020 0000000539A9E300 4000A42B80000000 3F23FDF54A03B400 [email protected]..#? 0x0000000030E8F4B0: 00000000499BFE00 0000000000000000 00000000404007D0 0000000000000005 ...I..............@@............ 0x0000000030E8F4D0: 00000005398EB800 0000000539916940 0000000539941A80 000000053996CBC0 [email protected].... 0x0000000030E8F4F0: 00000005399C2E40 0000000539A190C0 0000000539A6F340 0000000539997D00 @[email protected].....}.9.... 0x0000000030E8F510: 000000000F3AE5B0 00000005385A7470 0000000538530040 000000000F3AE5B0 ..:[email protected]......:..... 0x0000000030E8F530: 0000000538530040 0000000000000000 000000000F3B8B38 0000000004971BF2 @.S8............8.;............. 0x0000000030E8F550: 0000000539AC9440 000000000000000B 0000000000000003 0000000539A44200 @..9.....................B.9.... 0x0000000030E8F570: 000000000F3B0001 0000000004971B67 499982CE4A018D89 00000000C6EA6000 ..;.....g..........J...I.`...... 0x0000000030E8F590: 3EBF33A63EE983F9 000000003E8DF337 0000000000000000 0000000000000000 ...>.3.>7..>.................... 0x0000000030E8F5B0: 0000000000000000 0000000000000000 0000000042480000 0000000000000000 ..................HB............ 0x0000000030E8F5D0: 0000000000000000 0000000000000000 000000003C70C7EA 0000000000000000 ..................p<............ 0x0000000030E8F5F0: 0000000000000000 000000064ED93950 00000005385A7470 0000000538530040 [email protected].... 0x0000000030E8F610: 000000000F3AE5B0 00000000049711C7 0000000000000000 0000000000000000 ..:............................. 0x0000000030E8F630: 000000002BD3B610 0000000000000080 000000000F3B8B80 0000000030E8F6E8 ...+..............;........0.... While Drawing LOD 4075 (this may only be a coincidence if the call stack is not the LOD drawing code) ================================================================================ TLS frame allocator: 14162 allocations with 78941280 bytes [0] 8213 allocations with 48399840 bytes [1] Renderer command count: 968 Object at RCX(0000000004FB0380) Data inaccessible ================================================================================
It even comes with dump.
https://www.upload.ee/files/16017266/2023-12-04_212113_crash.rar.html -
RE: More tankers?
Guys, just saw your, well a bit old thread, … I think I can help a little that I know.
In Campaign dir there’s a file falcon4.aii , there under [ATM] section you’ll see these lines:
MinimumBDAPriority = 900 MinimumAWACSDistance = 90 MaximumAWACSDistance = 120 MinimumJSTARDistance = 70 MaximumJSTARDistance = 110 MinimumTankerDistance = 70 MaximumTankerDistance = 110 MinimumECMDistance = 30 MaximumECMDistance = 70
You might be interested in lines for tanker distance, … from my understanding these lines control distance from tanker packages - min - max. !! BUT , it could be distance from FLOT also - I’m not sure unfortunately.
You could ask for more help from someone “older” in BMS (like @Mav-jp ) , and there still a question is this still used, as those stuff are “relic” from original Falcon4.
But, that could help with with fraqging tanker packages., not how much I’m afraid, but how close one to the other.
Or, you can test , edit Min - Max values to something smaller, like Min = 50 Max = 70 (nm) and fast forward in campaign watching support/tanker mission frag.
Cheers
- p.s. @SpbGoro , you can actually control tanker fragging even from missiondat.xml for the campaign , look:
-
RE: BLU-107s hit short in U3?
@Snake122 said in BLU-107s hit short in U3?:
But unless it’s a completely automated system like CIWS
All of newer systems are, fully automated. Even some older ones, exactly for the reason. For example “Aegis”.
Operator just need to “allow” release(s) … after that , all is automatic.
Of course stuff like that was never covered in open “public” games/sims - not sure about that “SAM simulator” - how advanced it is.How do you think “Iron Dome” engages barrages of mortars and rockets? / there’s hundreds of operators manually tracking single rounds ? Give it a thought. eh
But, back to the program., fast and low tactics is from the age of SA-6 (KUB) … after SA-11 (BUK) that kind of show off was over. SAM’s evolved pretty fast in AESA age. (real multiple target track and engage).
Today, until you’ve dealt with SAM cover anything is pretty much suicide, anyway. -
RE: BLU-107s hit short in U3?
@TOPOLO said in BLU-107s hit short in U3?:
And, even with modern manpad of radar guided AAA, an aircraft flying at 600Kts below 200ft is quite safe.
yeeeees? no. And “TOR” your arse goodbye before even master arm on. Forget about aaa and manpad ONLY , we’re in 21st ct.
Speed is life, range is surviving.