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    white_fang

    @white_fang

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    Best posts made by white_fang

    • RE: More tankers?

      @Snake122 @SpbGoro

      Guys, just saw your, well a bit old thread, … I think I can help a little that I know.

      In Campaign dir there’s a file falcon4.aii , there under [ATM] section you’ll see these lines:

      MinimumBDAPriority = 900
      MinimumAWACSDistance = 90
      MaximumAWACSDistance = 120
      MinimumJSTARDistance = 70
      MaximumJSTARDistance = 110
      MinimumTankerDistance = 70
      MaximumTankerDistance = 110
      MinimumECMDistance = 30
      MaximumECMDistance = 70
      

      You might be interested in lines for tanker distance, … from my understanding these lines control distance from tanker packages - min - max. !! BUT , it could be distance from FLOT also - I’m not sure unfortunately.

      You could ask for more help from someone “older” in BMS (like @Mav-jp ) , and there still a question is this still used, as those stuff are “relic” from original Falcon4.

      But, that could help with with fraqging tanker packages., not how much I’m afraid, but how close one to the other.

      Or, you can test , edit Min - Max values to something smaller, like Min = 50 Max = 70 (nm) and fast forward in campaign watching support/tanker mission frag.

      Cheers

      • p.s. @SpbGoro , you can actually control tanker fragging even from missiondat.xml for the campaign , look:

      Screenshot 2023-11-26 164030.jpg

      posted in Persian Gulf
      white_fangW
      white_fang
    • RE: 4.36 Screenshots

      Upon close inspection , not enough holes.
      2022-07-28_144912.png

      Ok. Radio set. Nose cold. Probe out. … funnel width set.
      Let’s talk. - “Do you have the guts to enter turn now , eh?”

      2022-07-28_144241.png

      • btw @Trueno , What’s that skin of '16 ?? I like… give ? … pretty Please!
      posted in Screenshots & Videos
      white_fangW
      white_fang
    • RE: 4.37 Screenshots

      I sometimes land Harrier 🙂 … but it was nice patrol , calm before the storm.

      2023-01-22_180727.png

      (with bloopers at the end)
      https://mega.nz/file/m0RGHA5a#GIzCiMo2azozijzagh6NajBmpVcQvS73XpcQekv-sfY

      posted in Screenshots & Videos
      white_fangW
      white_fang
    • Wasp 1/2 point data fix

      @cougar56th
      Hi, … tested Wasp take off and landing positions/locations. …it wasn’t working right.
      No AI plane could land as PD’s were off.

      Fixed and adjusted … and tested 😉
      All working nicely now.

      Since Wasp (whole objective) is just copy of KTO (verified) then it is the same with “all?” theaters.

      If want, push this up the chain, … so it stays “forever” 😄

      Cheers … (objective export is in code, if want xml, I’ll push… - pics below… yes naval manual will have to be adjusted… possibly?)

      # FalconEditor - Objective Data
      
      Version=6
      #Objective Data
      
      Objective.CTIndex=3520
      Objective.RadarFeature=255
      Objective.DeagDistance=0
      Objective.DataRate=7
      Objective.IconIndex=0
      Objective.Detection[0]=0.0
      Objective.Detection[1]=0.0
      Objective.Detection[2]=0.0
      Objective.Detection[3]=0.0
      Objective.Detection[4]=50.0
      Objective.Detection[5]=150.0
      Objective.Detection[6]=0.0
      Objective.Detection[7]=0.0
      Objective.Damage[0]=0
      Objective.Damage[1]=0
      Objective.Damage[2]=0
      Objective.Damage[3]=0
      Objective.Damage[4]=0
      Objective.Damage[5]=0
      Objective.Damage[6]=0
      Objective.Damage[7]=0
      Objective.Damage[8]=0
      Objective.Damage[9]=0
      Objective.Damage[10]=0
      
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      Take-Off
      Screenshot 2023-01-12 000251.jpg

      Landing
      Screenshot 2023-01-12 000305.jpg

      posted in Balkans
      white_fangW
      white_fang
    • RE: AV8B Hover Controllability in 4.37

      @MaxWaldorf
      Those settings are from me flying and tweaking AV8b+ since BMS 4.32 🙂
      (well, of course, not all, as few didn’t exist at the time).
      But if you look closely , you’ll see that these are pretty common., for all aircraft, with few exceptions. - not affecting flight model anyhow
      @Kavelenko

      • avionicsRWRType 5 - since av8 don’t have dedicated rwr this will display rwr on HUD, like F18, which av8+ really has (AN/ALR-67(V)3)
      • BrakeAbsorptionFactor 2.0 - not crucial, but helps braking on Wasp, short
      • avionicsJDAMAvionicsType 1 - enable simple ripple for jdam steerpoint - precision steerpoint
      • avionicsDLCursorAsWaypoint 1 - enable send radar GM/GMT cursor position via idm/datalink steerpoint (MP obviously)
      • NoTefSound 1 - get rids of constant “flap” sound when controlled by FLCS
      • NWSRateUp 10 - helps with turning the plane on small space, wasp deck (nose wheel turning rate)
      • NWSRateDown 10 - same as above, but opposite, centering the nws when pedal released
      • avionicsActivateMFDBoot 2 - jsut as it is cute, immersion, no other impact 🙂 - but looks more real - as mfd’s now take time to heat up, initialize
      • avionicsIFFTransponderSettings 63 - this one is default
      • avionicsIFFInterrogatorSettings 15 - this one you really need if want to use IFF interogator (deafult 0, no interrogator, huh?)

      Cheers

      btw, while at that, this one is more real then current, in reality AV8/8+ has 4/6 chaff flare dispensers - with whole bunch of flares (since Desert Storm) - so this is closer to truth (180 of chaff/flare combination)

      #-----------------------------------------------------
      # Counter measure
      #-----------------------------------------------------
      hasEWS 1
      ecmStrength 0.000
      nChaff 60
      nFlare 120
      FlareDispensers 2
      FlareSeq 0
      FlarePos1 -7.90 0.80 -1.85
      FlareVec1 -7.90 40.00 -80.00
      FlareCount1 60
      FlarePos2 -7.90 -0.80 -1.85
      FlareVec2 -7.90 -40.00 -80.00
      FlareCount2 60
      ChaffDispensers 2
      ChaffSeq 0
      ChaffPos1 -7.90 0.80 -1.85
      ChaffVec1 -7.90 40.00 -80.00
      ChaffCount1 30
      ChaffPos2 -7.90 -0.80 -1.85
      ChaffVec2 -7.90 -40.00 -80.00
      ChaffCount2 30
      
      posted in Technical Support (BMS Bugs Only)
      white_fangW
      white_fang
    • RE: 4.36 Screenshots

      Somehow I feel everyone was angry at me …

      2022-06-21_015111.png

      posted in Screenshots & Videos
      white_fangW
      white_fang
    • RE: 4.36 Screenshots

      Excuse moi… Do you need any assistance , hehehe ?

      2016-07-10_142455.png

      posted in Screenshots & Videos
      white_fangW
      white_fang
    • RE: Please remove trees around airbases

      @Bowser

      posted in Technical Support (BMS Bugs Only)
      white_fangW
      white_fang
    • RE: 4.36 Screenshots

      Goooood moooorniiiing … Sloveniaaaaa 🙂
      2022-06-26_050346.png
      2022-06-26_051357.png

      posted in Screenshots & Videos
      white_fangW
      white_fang
    • Babysitting the AI

      Ok…

      I’m getting more and more frustrated with under paid job mentioned in title.

      AI (wingmen) would really need some refinement , in general AA.

      This is kinda 4th reload of the same mission, we get jumped with MIG-31’s , MIG-29S’s and SU-30(35)'s … and I always bite the dust saving “private Ryan”'s ass.
      (we , two of us , are only left in squadron on day 4 , until next reinforcement)

      What I suggest, (maybe even beg for), is more control (micromanagement) of AI wingmen in the future, maybe even next patch , eh ?

      1. “FLEX” - can we get “infinite loop” in self-defensive state (20-30nm) vs (current) one-circle and rejoin ?

      2. New command for W/E/F - “GO TO” MY active steerpoint and f… flex there until I call you with Rejoin/Resume Mission ???

      3. “RESUME MISSION” (Resume Briefed Flighplan) - Any idea what does it do?
        I fail to see any joy with this …

      • Of course, the list is not final and is open for discussion, ideas - what can/can’t

      THANK YOU

      posted in Technical Support (BMS Bugs Only)
      white_fangW
      white_fang

    Latest posts made by white_fang

    • RE: AV8B+ Cockpit documentation

      @Scorpion82
      @Topo-0

      Yeah LOL. I don’t recall arms were ever included with the pilot model, that is in 3d.
      They were shown in old 2d pit however, but that was static, afaik., and only F16 pit.
      They (arms) (would) block certain portion of pit so for mouse users would present a problem reaching some switches… but of course , pilot model can be turned on/off also. (and even making it more simple then using that old ALT+C P combo - change key to direct key, or even button/shift)

      Up to you , I guess. !! 👍

      posted in 3D Models
      white_fangW
      white_fang
    • RE: 4.37 Screenshots

      The Rain In Spain.

      alt text

      posted in Screenshots & Videos
      white_fangW
      white_fang
    • RE: 4.37 Videos

      Balkans - Late night shopping in Nagykanizsa 😉
      0230 - 0430h (430am - 630am local)

      Flight 4 F/A-18E in pursue of Serbian tank brigade in Hungary near Nagykanizsa.
      For a week weather is crap , reducing useful sorties and using laser weapons from safe altitude.
      Finally a window opens, for a few hours, in Hungary, from where rogue tank brigade tries to enter Croatia near Virovitica. Already lost few battalions from said brigade, formed of T90’s T80’s , T72’s and SA19 / AAA. - no funny business.
      Luckily most of SAM and Airforce around AOE has been already dealt of.

      few bloopers…

      • +01h - figured brigade has already moved 30mi out south, not where intelligence suggested
      • could not achieve laser lock for LGB so it missed , although wingmen scored … probably weather/fog/low cloud cover … don’t know
      • +01.47.30 - drunk Italian ATC 😉 caused few grays under my helmet - shared my landing slot with Avenger 4-1 - need to see this

      https://mega.nz/file/ChhknTLL#fh8Q6V-4ws5Y2-ifXy_DSfGgoW5zfpCoz7dqEwRICg4

      posted in Screenshots & Videos
      white_fangW
      white_fang
    • RE: Legacy and Super Hornet

      I have stopped believing it is by accident long ago, more by design.
      Since 1999 and “Jane’s F/A-18” , there wasn’t official F-18E sim… , sure there were few projects and mods (not more then 5? 10?) … but nothing “in the headlines” … hush hush , see ?
      And of course - it’s not for sale.
      Just look F-16 as opposed … there were movies and games and “games” from frackin’ Commodore to this day. (and you know when C64 was “mainstream”).
      For the same reason you will not see SU-35 or other in that other sim.
      Ow come on, it’s been 20 frackin’s years… , dot gov - what!! (wait 50???) … meh…

      posted in 3D Models
      white_fangW
      white_fang
    • RE: AV8B+ Cockpit documentation

      @Scorpion82 said in AV8B+ Cockpit documentation:

      The answer to that question is, add an additional station slot for the external model in the position where it is supposed to be. Create a rack entry in bmsrack.dat for it, create a corresponding entry into the txtpb and define that there is a “pod station” like on the F-16. Create a corresponding rack entry in the DB and a “pod” that works as NAV FLIR or TGP. Make the station internal, assign a fake model for it and you are fine to go. Works with NAV FLIR and TGP. But it might be necessary to create two entries, if you want to use them concurrently. Rack entry must have no weight or drag values defined, as it’s internal, but you need to load it from the weapon loadout screen.

      Thanks!! (already did the “digging” , now is confirmed, it’s not really internal,… but it works!! 🙂 )

      If you agree 🙂 , maybe @I-Hawk can “push” that internal version see the light of day , then you wouldn’t have to simulate with virtual racks and hardpoints.

      I mean, after 10+yrs… this could be fixed once for all, hehe, … long time ago someone said that BMS would never have carrier ops…

      posted in 3D Models
      white_fangW
      white_fang
    • RE: AV8B+ Cockpit documentation

      @I-Hawk said in AV8B+ Cockpit documentation:

      @white_fang said in AV8B+ Cockpit documentation:

      @Topo-0

      Hope we will have working FLIR in hud, 4.38+. But that’s far from here yet.

      FLIR isn’t working in 4.37??

      For AV-8B+ … well, no. It never did since 4.xx (15yrs), which is a bummer for a plane that has its own, internal one.

      Like I’ve said , added it externally to a STA5 (center pylon) and adjusted .dat.
      I’ve tried all mumbo-jumbo what I know for testing with internal one, but “tried and died”.

      If someone can “teach” me how to implement internal “Lantirn”, I’ll be more then happy to do it. 🙂 - well’ if the catch isn’t exactly in model file itself

      AV-8B+.dat // 4.37.7 
      #-----------------------------------------------------
      # Lantirn
      #-----------------------------------------------------
      #Switch: 0 - No NAV, 1 - Internal NAV, 2 - External NAVPOD
      LANTIRN_Type 0
      LantirnCameraXOff 0.00
      LantirnCameraYOff 0.00
      LantirnCameraZOff 0.00
      #-----------------------------------------------------
      

      P.S. I saw that @Scorpion82 has added it to simulate “Pirate” of EF2000 for “EF2000 Retro MOD/ Theater” , need to ask him - what’s exactly the catch - what workaround he’s done exactly - think it is “bmsrack” approach, so kinda simulated internal lantirn.

      But since ol’ good @I-Hawk can be make of use … here , also… 🙂 , heck, why not 👍

      Cheers

      posted in 3D Models
      white_fangW
      white_fang
    • RE: AV8B+ Cockpit documentation

      @Topo-0

      Hope we will have working FLIR in hud, 4.38+. But that’s far from here yet.

      Kinda missing it all prev versions of BMS. I even added it to a center pylon since never succeeded to implement internal one - no other plane in BMS to copy from it… , as it should be. But it worked/working still.
      Maybe an old-school (old fart) but FLIR have/had it’s own glory vs NVG’s.

      Cheers

      posted in 3D Models
      white_fangW
      white_fang
    • RE: 4.37 Screenshots

      @Skorp said in 4.37 Screenshots:

      More GBU-12 against serbian forces, this time near our troops, reducing GBU blast.

      alt text

      When you bring a TANK to a knife-fight 🙂

      posted in Screenshots & Videos
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      white_fang
    • RE: FoxVox Free voice control software for BMS

      @Pilot-16

      posted in Voice Control
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      white_fang
    • RE: Sukhoi Su-27/Su-33/Su-35/Su-30 Shenyang J-11/J-15

      @Radium

      Something that will please you. (haiku: be quick 7 days -)
      If you guess…

      [https://fex.net/s/rbn0kkr](the link)

      posted in 3D Models
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