Best posts made by white_fang
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RE: More tankers?
Guys, just saw your, well a bit old thread, … I think I can help a little that I know.
In Campaign dir there’s a file falcon4.aii , there under [ATM] section you’ll see these lines:
MinimumBDAPriority = 900 MinimumAWACSDistance = 90 MaximumAWACSDistance = 120 MinimumJSTARDistance = 70 MaximumJSTARDistance = 110 MinimumTankerDistance = 70 MaximumTankerDistance = 110 MinimumECMDistance = 30 MaximumECMDistance = 70
You might be interested in lines for tanker distance, … from my understanding these lines control distance from tanker packages - min - max. !! BUT , it could be distance from FLOT also - I’m not sure unfortunately.
You could ask for more help from someone “older” in BMS (like @Mav-jp ) , and there still a question is this still used, as those stuff are “relic” from original Falcon4.
But, that could help with with fraqging tanker packages., not how much I’m afraid, but how close one to the other.
Or, you can test , edit Min - Max values to something smaller, like Min = 50 Max = 70 (nm) and fast forward in campaign watching support/tanker mission frag.
Cheers
- p.s. @SpbGoro , you can actually control tanker fragging even from missiondat.xml for the campaign , look:
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RE: 4.36 Screenshots
Upon close inspection , not enough holes.
Ok. Radio set. Nose cold. Probe out. … funnel width set.
Let’s talk. - “Do you have the guts to enter turn now , eh?”- btw @Trueno , What’s that skin of '16 ?? I like… give ? … pretty Please!
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[Req] Add more A2G weapons valid sam targets
I tested much of possible variations in air to ground vs sam engagements.
So far I saw , sam (sa-10, sa-17) will engage only Harm’s , but no Jsow’s , SDB’s - gliders. , slam/er , cruise missiles … all legal sam targets.
I was perfectly able to obliterate sa-10 (well, put it out of action) unit surrounded with sa-17, sa15,sa-19, with only with 4 Jsow-A’s (flying FA18E).
I don’f find it much possible given the strength of that kind IADS. - for which is able to even shot down a GBUIs that by design , will/can this be refined in some update?
My 2 Harm’s were intercepted with no problem…
but, with no other (sam) targets flying around.
just as soon more then 4 air targets (mixed, weapons and planes), sam’s begin to behave erratically , not quite composed. - panic mode (no Awacs cover for any side, for early detection)If not for 4.36.x then for 4.37 , please have this in mind , sam can (and will) engage everything above mentioned.
Thank you.
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RE: 4.37 Screenshots
I sometimes land Harrier … but it was nice patrol , calm before the storm.
(with bloopers at the end)
https://mega.nz/file/m0RGHA5a#GIzCiMo2azozijzagh6NajBmpVcQvS73XpcQekv-sfY -
RE: I just turned 40!
@hiuuz
ssshhhhh… they finally fixed fov stuff, object size … leave no rock unturnedand btw… @b0bl00i
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Wasp 1/2 point data fix
@cougar56th
Hi, … tested Wasp take off and landing positions/locations. …it wasn’t working right.
No AI plane could land as PD’s were off.Fixed and adjusted … and tested
All working nicely now.Since Wasp (whole objective) is just copy of KTO (verified) then it is the same with “all?” theaters.
If want, push this up the chain, … so it stays “forever”
Cheers … (objective export is in code, if want xml, I’ll push… - pics below… yes naval manual will have to be adjusted… possibly?)
# FalconEditor - Objective Data Version=6 #Objective Data Objective.CTIndex=3520 Objective.RadarFeature=255 Objective.DeagDistance=0 Objective.DataRate=7 Objective.IconIndex=0 Objective.Detection[0]=0.0 Objective.Detection[1]=0.0 Objective.Detection[2]=0.0 Objective.Detection[3]=0.0 Objective.Detection[4]=50.0 Objective.Detection[5]=150.0 Objective.Detection[6]=0.0 Objective.Detection[7]=0.0 Objective.Damage[0]=0 Objective.Damage[1]=0 Objective.Damage[2]=0 Objective.Damage[3]=0 Objective.Damage[4]=0 Objective.Damage[5]=0 Objective.Damage[6]=0 Objective.Damage[7]=0 Objective.Damage[8]=0 Objective.Damage[9]=0 Objective.Damage[10]=0 # FeatureEntries 0 # Point Headers 11 PointHeader=1 0 360.000000 0 255 255 255 255 255 255 255 255 255 255 360 # 0) RunwayListType Point=1 1100.0000 -16.0000 0.0000 10000.0000 10000.0000 10000.0000 0 0 360.0000 00 0 0 0 0 0 0 # 0)Runway Pt Point=2 -210.0000 5.0000 0.0000 10000.0000 10000.0000 10000.0000 0 0 360.0000 00 0 0 0 0 0 0 # 1)Takeoff Pt Point=2 -210.0000 -30.0000 0.0000 10000.0000 10000.0000 10000.0000 0 0 360.0000 00 0 0 0 0 0 0 # 2)Takeoff Pt Point=15 -235.0000 5.0000 0.0000 10000.0000 10000.0000 10000.0000 0 0 360.0000 00 0 0 0 0 0 0 # 3)Take-Runway Pt Point=15 -235.0000 -30.0000 0.0000 10000.0000 10000.0000 10000.0000 0 0 360.0000 00 0 0 0 0 0 0 # 4)Take-Runway Pt Point=3 -290.0000 -15.0000 0.0000 10000.0000 10000.0000 10000.0000 0 0 360.0000 00 0 0 0 0 0 0 # 5)Taxi Pt Point=3 -340.0000 -30.0000 0.0000 10000.0000 10000.0000 10000.0000 0 0 360.0000 00 0 0 0 0 0 0 # 6)Taxi Pt Point=3 -390.0000 -30.0000 0.0000 10000.0000 10000.0000 10000.0000 0 0 360.0000 00 0 0 0 0 0 0 # 7)Taxi Pt Point=3 -410.0000 18.0000 0.0000 10000.0000 10000.0000 10000.0000 0 0 360.0000 00 0 0 0 0 0 0 # 8)Taxi Pt Point=3 -400.0000 30.0000 0.0000 10000.0000 10000.0000 10000.0000 0 0 360.0000 00 0 0 0 0 0 0 # 9)Taxi Pt Point=11 -395.0000 65.0000 0.0000 10000.0000 10000.0000 10000.0000 0 0 360.0000 00 0 0 0 0 0 0 # 10)Small-Park Pt Point=3 -365.0000 30.0000 0.0000 10000.0000 10000.0000 10000.0000 0 0 360.0000 00 0 0 0 0 0 0 # 11)Taxi Pt Point=11 -360.0000 65.0000 0.0000 10000.0000 10000.0000 10000.0000 0 0 360.0000 00 0 0 0 0 0 0 # 12)Small-Park Pt Point=3 -330.0000 30.0000 0.0000 10000.0000 10000.0000 10000.0000 0 0 360.0000 00 0 0 0 0 0 0 # 13)Taxi Pt Point=11 -325.0000 65.0000 0.0000 10000.0000 10000.0000 10000.0000 0 0 360.0000 00 0 0 0 0 0 0 # 14)Small-Park Pt Point=3 -295.0000 30.0000 0.0000 10000.0000 10000.0000 10000.0000 0 0 360.0000 00 0 0 0 0 0 0 # 15)Taxi Pt Point=11 -290.0000 65.0000 0.0000 10000.0000 10000.0000 10000.0000 0 0 360.0000 00 0 0 0 0 0 0 # 16)Small-Park Pt Point=3 -260.0000 30.0000 0.0000 10000.0000 10000.0000 10000.0000 0 0 360.0000 00 0 0 0 0 0 0 # 17)Taxi Pt Point=11 -255.0000 65.0000 0.0000 10000.0000 10000.0000 10000.0000 0 0 360.0000 00 0 0 0 0 0 0 # 18)Small-Park Pt Point=3 -225.0000 30.0000 0.0000 10000.0000 10000.0000 10000.0000 0 0 360.0000 00 0 0 0 0 0 0 # 19)Taxi Pt Point=11 -220.0000 65.0000 0.0000 10000.0000 10000.0000 10000.0000 0 0 360.0000 00 0 0 0 0 0 0 # 20)Small-Park Pt PointHeader=1 1 180.000000 0 255 255 255 255 255 255 255 255 255 255 180 # 1) RunwayListType Point=1 -315.0000 -16.0000 0.0000 10000.0000 10000.0000 10000.0000 0 0 360.0000 00 0 0 0 0 0 0 # 0)Runway Pt Point=2 -25.0000 -16.0000 0.0000 10000.0000 10000.0000 10000.0000 0 0 360.0000 00 0 0 0 0 0 0 # 1)Takeoff Pt Point=15 33.0000 -16.0000 0.0000 10000.0000 10000.0000 10000.0000 0 0 360.0000 00 0 0 0 0 0 0 # 2)Take-Runway Pt Point=3 133.0000 -16.0000 0.0000 10000.0000 10000.0000 10000.0000 0 0 360.0000 00 0 0 0 0 0 0 # 3)Taxi Pt Point=3 150.0000 30.0000 0.0000 10000.0000 10000.0000 10000.0000 0 0 360.0000 00 0 0 0 0 0 0 # 4)Taxi Pt Point=11 150.0000 65.0000 0.0000 10000.0000 10000.0000 10000.0000 0 0 360.0000 00 0 0 0 0 0 0 # 5)Small-Park Pt Point=3 115.0000 30.0000 0.0000 10000.0000 10000.0000 10000.0000 0 0 360.0000 00 0 0 0 0 0 0 # 6)Taxi Pt Point=11 115.0000 65.0000 0.0000 10000.0000 10000.0000 10000.0000 0 0 360.0000 00 0 0 0 0 0 0 # 7)Small-Park Pt PointHeader=8 0 360.000000 0 255 255 255 255 255 255 255 255 255 255 360 # 2) RnwyDimListType Point=8 2902.0000 -35.0000 0.0000 10000.0000 10000.0000 10000.0000 0 0 360.0000 00 0 0 0 0 0 0 # 0)Runway-Dim Pt Point=8 2902.0000 10.0000 0.0000 10000.0000 10000.0000 10000.0000 0 0 360.0000 00 0 0 0 0 0 0 # 1)Runway-Dim Pt Point=8 -215.0000 10.0000 0.0000 10000.0000 10000.0000 10000.0000 0 0 360.0000 00 0 0 0 0 0 0 # 2)Runway-Dim Pt Point=8 -215.0000 -35.0000 0.0000 10000.0000 10000.0000 10000.0000 0 0 360.0000 00 0 0 0 0 0 0 # 3)Runway-Dim Pt PointHeader=8 1 180.000000 0 255 255 255 255 255 255 255 255 255 255 180 # 3) RnwyDimListType Point=8 400.0000 -35.0000 0.0000 10000.0000 10000.0000 10000.0000 0 0 360.0000 00 0 0 0 0 0 0 # 0)Runway-Dim Pt Point=8 400.0000 10.0000 0.0000 10000.0000 10000.0000 10000.0000 0 0 360.0000 00 0 0 0 0 0 0 # 1)Runway-Dim Pt Point=8 -400.0000 10.0000 0.0000 10000.0000 10000.0000 10000.0000 0 0 360.0000 00 0 0 0 0 0 0 # 2)Runway-Dim Pt Point=8 -400.0000 -35.0000 0.0000 10000.0000 10000.0000 10000.0000 0 0 360.0000 00 0 0 0 0 0 0 # 3)Runway-Dim Pt PointHeader=1 1 360.000000 0 255 255 255 255 255 255 255 255 255 255 360 # 4) RunwayListType Point=1 380.0000 -16.0000 0.0000 10000.0000 10000.0000 10000.0000 0 0 360.0000 00 0 0 0 0 0 0 # 0)Runway Pt Point=2 -400.0000 -16.0000 0.0000 10000.0000 10000.0000 10000.0000 0 0 360.0000 00 0 0 0 0 0 0 # 1)Takeoff Pt PointHeader=1 2 360.000000 0 255 255 255 255 255 255 255 255 255 255 360 # 5) RunwayListType PointHeader=1 3 360.000000 0 255 255 255 255 255 255 255 255 255 255 360 # 6) RunwayListType PointHeader=8 4 360.000000 0 255 255 255 255 255 255 255 255 255 255 360 # 7) RnwyDimListType Point=8 -420.0000 -22.0000 0.0000 10000.0000 10000.0000 10000.0000 0 0 360.0000 00 0 0 0 0 0 0 # 0)Runway-Dim Pt Point=8 -402.0000 -40.0000 0.0000 10000.0000 10000.0000 10000.0000 0 0 360.0000 00 0 0 0 0 0 0 # 1)Runway-Dim Pt Point=8 -194.0000 -40.0000 0.0000 10000.0000 10000.0000 10000.0000 0 0 360.0000 00 0 0 0 0 0 0 # 2)Runway-Dim Pt Point=8 -194.0000 -83.0000 0.0000 10000.0000 10000.0000 10000.0000 0 0 360.0000 00 0 0 0 0 0 0 # 3)Runway-Dim Pt Point=8 -148.0000 -83.0000 0.0000 10000.0000 10000.0000 10000.0000 0 0 360.0000 00 0 0 0 0 0 0 # 4)Runway-Dim Pt Point=8 -148.0000 -40.0000 0.0000 10000.0000 10000.0000 10000.0000 0 0 360.0000 00 0 0 0 0 0 0 # 5)Runway-Dim Pt Point=8 400.0000 -40.0000 0.0000 10000.0000 10000.0000 10000.0000 0 0 360.0000 00 0 0 0 0 0 0 # 6)Runway-Dim Pt Point=8 400.0000 75.0000 0.0000 10000.0000 10000.0000 10000.0000 0 0 360.0000 00 0 0 0 0 0 0 # 7)Runway-Dim Pt Point=8 -310.0000 75.0000 0.0000 10000.0000 10000.0000 10000.0000 0 0 360.0000 00 0 0 0 0 0 0 # 8)Runway-Dim Pt Point=8 -310.0000 115.0000 0.0000 10000.0000 10000.0000 10000.0000 0 0 360.0000 00 0 0 0 0 0 0 # 9)Runway-Dim Pt Point=8 -357.0000 115.0000 0.0000 10000.0000 10000.0000 10000.0000 0 0 360.0000 00 0 0 0 0 0 0 # 10)Runway-Dim Pt Point=8 -357.0000 75.0000 0.0000 10000.0000 10000.0000 10000.0000 0 0 360.0000 00 0 0 0 0 0 0 # 11)Runway-Dim Pt Point=8 -402.0000 75.0000 0.0000 10000.0000 10000.0000 10000.0000 0 0 360.0000 00 0 0 0 0 0 0 # 12)Runway-Dim Pt Point=8 -420.0000 58.0000 0.0000 10000.0000 10000.0000 10000.0000 0 0 360.0000 00 0 0 0 0 0 0 # 13)Runway-Dim Pt PointHeader=8 5 360.000000 0 255 255 255 255 255 255 255 255 255 255 360 # 8) RnwyDimListType Point=8 -450.0000 0.0000 -70.7000 10000.0000 10000.0000 10000.0000 0 0 360.0000 00 0 0 0 0 0 0 # 0)Runway-Dim Pt Point=8 420.0000 0.0000 -70.7000 10000.0000 10000.0000 10000.0000 0 0 360.0000 00 0 0 0 0 0 0 # 1)Runway-Dim Pt PointHeader=8 6 0.000000 0 255 255 255 255 255 255 255 255 255 255 0 # 9) RnwyDimListType Point=8 -400.0000 -35.0000 0.0000 10000.0000 10000.0000 10000.0000 0 0 360.0000 00 0 0 0 0 0 0 # 0)Runway-Dim Pt Point=8 -400.0000 16.0000 0.0000 10000.0000 10000.0000 10000.0000 0 0 360.0000 00 0 0 0 0 0 0 # 1)Runway-Dim Pt Point=8 -350.0000 16.0000 0.0000 10000.0000 10000.0000 10000.0000 0 0 360.0000 00 0 0 0 0 0 0 # 2)Runway-Dim Pt Point=8 -350.0000 -35.0000 0.0000 10000.0000 10000.0000 10000.0000 0 0 360.0000 00 0 0 0 0 0 0 # 3)Runway-Dim Pt Point=8 -330.0000 -35.0000 0.0000 10000.0000 10000.0000 10000.0000 0 0 360.0000 00 0 0 0 0 0 0 # 4)Runway-Dim Pt Point=8 -330.0000 16.0000 0.0000 10000.0000 10000.0000 10000.0000 0 0 360.0000 00 0 0 0 0 0 0 # 5)Runway-Dim Pt Point=8 -300.0000 16.0000 0.0000 10000.0000 10000.0000 10000.0000 0 0 360.0000 00 0 0 0 0 0 0 # 6)Runway-Dim Pt Point=8 -300.0000 -35.0000 0.0000 10000.0000 10000.0000 10000.0000 0 0 360.0000 00 0 0 0 0 0 0 # 7)Runway-Dim Pt Point=8 -280.0000 -35.0000 0.0000 10000.0000 10000.0000 10000.0000 0 0 360.0000 00 0 0 0 0 0 0 # 8)Runway-Dim Pt Point=8 -280.0000 16.0000 0.0000 10000.0000 10000.0000 10000.0000 0 0 360.0000 00 0 0 0 0 0 0 # 9)Runway-Dim Pt Point=8 -250.0000 16.0000 0.0000 10000.0000 10000.0000 10000.0000 0 0 360.0000 00 0 0 0 0 0 0 # 10)Runway-Dim Pt Point=8 -250.0000 -35.0000 0.0000 10000.0000 10000.0000 10000.0000 0 0 360.0000 00 0 0 0 0 0 0 # 11)Runway-Dim Pt PointHeader=14 0 0.000000 0 255 255 255 255 255 255 255 255 255 255 0 # 10) HeliListType Point=16 350.0000 60.0000 -70.7000 10000.0000 10000.0000 10000.0000 0 0 0.0000 00 0 0 0 0 0 0 # 0)Helicopter Pt Point=16 200.0000 60.0000 -70.7000 10000.0000 10000.0000 10000.0000 0 0 0.0000 00 0 0 0 0 0 0 # 1)Helicopter Pt
Take-Off
Landing
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RE: Just a question about birds and BMS
@VIPER-0
This is also one solution to problem.
Latest posts made by white_fang
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RE: Easter Hollidays comes with U4?
@nekoworkshop
nope… that’s rabbit balls -
RE: Does it have different result if we run a dynamic campaign in 2D only or in 3D only?
Yep. @Atze-0 gave you correct direction.
There is no way to run strategic element of the game with our computing power - like, in 3d - hence, “bubble” , everything “in it” will run in “high fidelity”, (correctly simulated … or so…) “de-aggregated”…
Everything “out of the bubble” will run “aggregated” (2d simulated) - “low fidelity”.
And those two stages differ a lot … in BMS. (probably everywhere).
BMS (and Falcon4) still needs a lot of tweaking to close the difference between high / low fidelity … it is an art , and PITAFor better understanding, our stubborn friend @tiag has made very good series of videos for understanding principles of “Dynamic Campaign”
Watch those , you’ll get the overall picture why is happening that what you’ve asked.
Cheers!!
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RE: Scaling the UI
This. those next lines Put-in “Falcon BMS User.cfg”
Play some with values to get what you want.// New UI set g_nInternalUIResolutionMode 1 set g_fScaleUIFactor 0.8 // 1.0 fit to screen. a lower value will decrease UI size. set g_nScaleUIMode 2
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RE: Best way to attack ZSU-23-4 ?
Well, first of, keep your distance and height. ZSU andd SA9 are short(er) range … so no real threat if not in their (range) envelope.
But problem often is they are accompanied by other stuff SA2/3/6. so… those are preferably dealt first. (harm and stuff)
Above ones (base defense) can be dealt even with clusters , free falls, jdam … etc.
Keep around @12kft , 450-500 kts (w/o tgp) and “pepper” them with Mk20 x2 or more (x4) .
… even lob the bombs (LOFT) if you have SAMs around … then back to 180 NOE.
Of course , this way only PRE-planned or in teamwork - need distraction. If only you - you’ll draw everything they got - mmm. not preferred to be in.Practice !
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RE: TrackIR issue
@SemlerPDX
Heya. Can you , pretty please, give (upload) this profile of yours for my testing.
Yes I can see YAW , but I want to see other axis, X/Y/Roll.You managed to get it smooth @10 ,… I can’t get it stable if not 40, small jitters.
But, I’ve been using some copy of default:
Maan, opentrack is much easier to configure an axis than TIR - or maybe just me
Thanks.
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RE: Flares on takeoff
@Ironman53rd said in Flares on takeoff:
MAV-jp
It may be that the trigger for flare release is being painted by friendly Radar ?
Ironman
Even by the friendly radar, YES. AI is constantly doing that since … huuh, 4.35/36 ? … but , for some/long time.
When spiked they’ll do that, drop CM’s, but only if attacked they’ll do evasive actions.
Once, my wingman (idiot) , was spiked by SA-19 at 34000ft , dropped flare/chaff and dived for evasion to some 10-15000ft … and guess what , they nailed him. … QUIT
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RE: Effective Use of AIM-7s
Just out of curiosity… , I haven’t tried in BMS yet … will do next week when I get home…
But, there was a “LOFT” mode for Aim-7’s , in FF or AF maybe … or some other sim… … but is this available in BMS also ?
That mode was used on M series to extend range… probably useful only vs Bomber size targets… it fired missile straight up and intercept target in dive … so not “direct LOS” type launch.
Cheers
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RE: Cockpit buttons Missing AV-8B
@Hellpluss said in Cockpit buttons Missing AV-8B:
Is this a bug or have i missed something.
Nope. It’s not a bug, just N/I. But here’s what can you do, it is my workaround but it works, you can try if you like it.
- check all missing commands and assign keys to direct functions - not! toggle functions ,…
- eg . JFS1 = ctl shf j , JFS2 = alt shf j , JFS_OFF = shf j … etc. for all missing switches
- only, that way you’ll need to remember or print key - list
- no worries, after 10 ramp starts it will already get into memory
- as plus, keys will work in any pit
Cheers
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RE: Balkans Theater for Falcon BMS 4.37
@maverick007 said in Balkans Theater for Falcon BMS 4.37:
The google disk download is very unstable. It keeps disconnecting and it is not my connection problem. Can you please do something about it?
Here, you can use this magnet/torrent if that is working for you.
Cheers
magnet:?xt=urn:btih:qittxu7nfc5zmmcneqj6vslf6zyscrz5&dn=Balkans_Theater_4.37_1.07.3.zip
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RE: 2d map STPT lines
Funny , page is #FF in hex.
Just to add-on to @Quasi_Stellar , everything mate said is ok.
But MP story is kinda more detailed.You will only be “blacklisted” (lockedout) on public servers where those MP server checks are in use. checks for simdata, database, etc.
Then really, you will not be able to join mp.But, in some “friendly” server , where those database checks are OFF (via bmsconfig) , eg, your own server … you can still play in MP with your buddies , just be sure that you only have that kind of stuff, “low profile stuff”, edited in “planes.dat” …
Different avionics , “higher intelligence stuff”, could probably lead to CTD in MP - but BMS will mostly work until it encounters some “unexpected” difference in between server / client.So , for HSD colors, you’re good to go even in MP (if customized in “plane.dat” and not in callsign.ini), … JUST on server where MP checks are OFF and there is mutual consensus - not to cheat
Cheers