[Edit]
Clip is now available
I’ve asked him on discord how he likes g-tolerance and spotting distances. He confirmed both feels about right. He also liked RWR sounds.
[Edit]
Clip is now available
I’ve asked him on discord how he likes g-tolerance and spotting distances. He confirmed both feels about right. He also liked RWR sounds.
@qawa
Awesome works, 'tho at this stage, I’d consider checking with I-Hawk, about new capabilities of next BMS release. As it gonna change things alot. Assuming that high quality pit is at least few months of work, it might be close enough to 4.38 release to build pit to new specs.
IMHO with 4.38 it’d be possible to make pits up to MSFS2020/DCS quality. I don’t think using photo textures and faking smaller 3D elements is a way to go, in VR it’ll stick out as sore thumb.
@Topo-0 Yep, but do we want to get stuck in low quality models for eternity?Also many 3D artists are more discouraged by limits put on their work than amount of work needed to get things exactly how they wanted it to be.
BTW poly count is less of a problem since new 3D model format was introduced. Now draw call count is the arch-enemy.
Good Viper pit repaint, akin to what buraktunahan did on Eagles on would be cool.
But at that stage redoing the pit (actually all of them) in proper scale in VR and with all PBR goodies IMHO would be better idea.
Guys, c’mon give man a break. Any good quality 3d pit should be welcome addition to BMS. Fact having Viper avionics didn’t stop anybody from making pits for AV8, Phantom, Fulcrum, Mirage 2000, Typhoon or Tornado.
In fact in case of Thud it may stick out less than in some 4th gen fighter like M2k for example. For F-105 FM might be a bit serious issue.
@DrJester
Hmm, this last screenie…
Is it BMS or Civilisation I
@Dee-Jay +1 on that, also it’ d be great if excessive collateral damage could affect campaign progress itself. few years Maybe it could some allies on Blue side may withdraw their support (I don’t think countries on Red side do give a damn about it ), increased chance captured cities turn opposite again because of some revolt/insurgency, such event also could trigger spawning light infantry units at no cost for opfor side.
Hi Rypely,
Now it’s way more clear what’s the game plan
I think at this moment it’d be the best to move the whole topic to PMs with devs to find a way to push this project forward.
I’m assuming/hoping you’re ok with BMS terms posted by tiag and the pit will comply with the BMS standards.
@AlejandroFAV-0 apologies if my tone was a bit too harsh, but it happen few times that somebody took someone else work and presented as his own. So people up here got a bit more cautious about it.
Anyways, good luck and I’m looking forward to see proper F-16A simulated in BMS.
@foxster said in Quality of life problems in VR:
@Virus I believe there are a few available. One of the most popular with great support is available here:
https://forum.falcon-bms.com/topic/16233/avcs4-immersive-voice-control-radios-for-voiceattack
You’re way too humble foxster.
@Virus aside from VoiceAttack profiles, there’s also great another great voice control app - FoxVox by foxster himself
https://forum.falcon-bms.com/topic/21078/foxvox-free-voice-control-software-for-bms?_=1674666678806
Hehe, I do, but it’s not easy for non-native speakers to sense it, where text sends no hint if somebody is dead serious or just yankin somebodys chain
Maybe I’m a bit oversensitive, but you know, people in general gets butthurt so easily these days… so I’ve got used to be a bit more cautious with words.
@Topo-0 @Radium That’d be only AV8B combat sim out there as DCS AV8B module as other made by RAZBAM are not available to purchase anymore. Any RAZBAM willing to contribute to BMS?
@airtex2019 to add a note how BMS behaves on Linux. As said there’s I’ve never experienced any difference in perf between fullscreen and borderless. The gamma too high in VR problem is somehow related to MSAA, with x1 colors are ok, but x2 and higher colors are shifted to white.More details in my report on dxvk github: https://github.com/doitsujin/dxvk/issues/4786
@Topo-0 Man this already looks pretty good. Amazng work, keep it going …
@DennyITA I think for time being you have to use external image hosting service, like postimg.cc
@mbarb AFAIK no QuadViews on BMS either :(.
But you might wait few days more, from what people reported upcoming 4.37u7 should improve VR performance a bit.
I’m on RX7900XTX too, and I can, running at 3072ppe resolution with MSAA set to x2, easily hit 72fps in the air and 60-62 in the TE #1 ‘Ground ops’ on the ramp. Which, while not perfect, feels good enough.
@SOBO-87 a long shot but, maybe it could be sorta usable running on windows port of Monado + OpenHMD driver. Driver was far from complete (no controller support iirc), but at least HMD was working.
@TCknight I’m not sure if the trick still works, but iirc you could press alt+enter to go windowed mode, place window on the screen you want and then alt+enter again to go back to borderless mode.
Some more Windows oriented guys may correct me if I’m wrong.
@TCknight While it’s a bit hard to say without any screenie, you might want to make sure you’re running BMS in borderless mode rather than fullscreen as noted in this bug report:
https://forum.falcon-bms.com/topic/29435/vr-fullscreen-bug-zoomed-world-outside-cockpit./12
Also you may try to set FSAA to x2 or more. I haven’t seen this one on Windows, but under Linux I’ve been in situation where cockpit and world scale seemed ok, just terrain was very pixelated. FSAA set to at least x2, solved low-res terrain issue at expense of few fps in that case.
@SOBO-87 Take your time and get well first, then do all the important stuff you have to do. We’ve been waiting for proper F-16A pit from Falcon AT days (Falcon 3.0 was kinda weird mix of A pit with C hud), so few weeks of delay is nothing.
@Blackhawk163 Could here be bug in Pimax Software? I remember Mover complained about his headset doing funky things while he was playing iRacing. Fullsceen issue affects whole session in 3D world, from very start , untill exit.