Hello.
Well, it depends on a few things. I’m not sure if the Su-27 cockpit is modeled to be clickable(or even modeled in BMS or not). If it does, you can try looking around in FalconBMS\Data\Art\ckptart and look for instructions on how to use different cockpits for different planes on the forums. Though i think cockpits on electronic battlefield sites are already integrated into BMS.
Latest posts made by yuri12301
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RE: How to choose which cockpit
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RE: Eurofighter Typhoon
From my time messing with the typhoon, it would be nice if you can make a new model for the air to air missile rack(on the wings). Using the f16 pylons for bombs is probably fine since they look close enough. Making separate models is better imo, so later on others can make changes if they want without running into the problem of having everything in a bulk(plane and pylons)
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RE: Eurofighter Typhoon
Hey!
Awesome work for the typhoon sire, but can you explain about the IRST? How does it work? I thought IRST isn’t modeled in bms? -
RE: Eurofighter Typhoon
@Scorpion: yes, editing the location is easy, but finding the correct coordinates for the correct location to replace the current one is eeeeh….not so easy(From my experience of changing the countermeasure buttons location for the mirage cockpit). Well if you throw enough time into it, it’ll work out in the end.
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RE: British Brimstone missile tack(AGML3)
Hey!
I exported the typhoon model from BALTIC and got the skin from bloodhound’s thread https://www.benchmarksims.org/forum/showthread.php?32828-Downloadlink-Typhoon-Skins -
RE: Eurofighter Typhoon
Hi Scorpion,
That sounds super awesome!
Though, the chaff/flare dispenser location looks like a tough nut to crack since getting the coordinates for the location of the dispenser on the model…well, let’s just say LODEditor doesnt help a lot… -
Steerpoints 81 to 99 for rippling JDAMs
Hello,
For some reason, i can’t set the targets at steerpoint 81 to 99 into the DED page for jdams(f16I sufa). Is this normal? Why is it then??? The manual doesn’t seem to mention this -
RE: YAME64 suite
so i guess for now, i can only use it as a display, not as a touch screen? :(. And it would be nice if i can turn a gauge on or off too! And is whether the program run or not RNG dependent? Cause that’s what it feels like to me. More than half of the time, i double click on the exe and it crashes before loading any kind of menu. Then there are times where it opens properly
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RE: YAME64 suite
Hello, i need some help with the block 60 pedestal. I’m using spacedesk to make my galaxy s8 an extended monitor. In spacedesk app settings, i have touchscreen input enabled as absolute touch. Problem is whenever i click a button on the thing, it gives a ton of rapid input, making controlling the zoom level for example, almost impossible since i just touch it once and it zooms all the way in immediately. For some reason, the buttons on the MFDs bezel works just fine.
p/s: Is there any way to make these displays appear and disappear by a button or something? i want to make it like if i press F9, the 2 MFD will appear on my phone, if i press F10, the MFDs goes away and is replaced with the block 60 pedestal. I’m achieving it somewhat with having 2 windows and a toggle button for them, but it seems like yame64 will make my computer render 2 1440p screens + my main 1080p at the same time, murdering my frame rate.
Update: if i turn off the “Use with a touchscreen” option of YAME64, things work properly, but there’s still the problem of sometimes there’s an unintentional clicking when tapping on the phone screen and somehow bms registers a click from the mouse in game. I had one disastrous unintentional click when it clicked the airsource button, and there goes my electronics
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RE: Mirage 2000D cockpit fix
Well, i followed standard procedure, if i can’t find a button, RTFM if a manual exists, and the manual failed me