Thx a lot!
Best posts made by Zwingli
-
RE: Pinky Switch shift and without
I found out that I programmed the shift wrong:
SIM: DX Shift DX3; DX3 SHIFT
Now, I made it according to your advice and it works perfectly.
Thanks a lot!
Latest posts made by Zwingli
-
VR issue with Quest 3, link cable, meta quest link, steam vr
Hi,
My issue is that after some time of gaming with my setting (Quest 3, link cable, meta quest link, steam vr) sunddenly my field of view gets limited more and more to the center. The border areas get very grainy and stop to move with my head movement. I use 4.37.6 but the issue I had also with 4.37.5. Maybe there is any advice?
Regards,
Zwingli
-
Clickable Comm's Menus in VR
In 4.37.3 the comm’s menu was clickable in VR. Is there a setting to get this useful function back (in 4.37.5)?
Thanks for recommandations!
Zwingli
-
Back up of Key-File
I bind my keys in the alternative launcher. Which file or how can I back up to load it in case I need to? Because every time I make a new update my key-bindings are lost even though I think its the right one i have store before. In AL its the “BMS - Full” file
Something is going wrong and that pretty annoying…
Thx,
Zwingli
-
RE: Q&A for Link16
First. Thanks a lot for this new very helpful feature… That brings a big boost in campain game-play.
Is there an easy indicator like perhaps in the “avionics configurator” to find out quikly if the F-16 of a squadron has Link16 capability?
Thx,
Zwingli
-
RE: OpenXR and Virtual Desktop "My legs are small and my cockpit is tiny" issue
With OpenXR Toolkit i have a lot of delay in my head movement… Therefore I stick to SteamVR for the moment.
-
OpenXR and Virtual Desktop "My legs are small and my cockpit is tiny" issue
Is there a possibilty for a resolution multiplier in the use of “Virtual Desktop” and OpenXR?
In the config file “set g_fVRResolution 1.45” does not have any affect and there is no option (or i missed it) to compensate that like in SteamVR…
Any suggestions?
I am using a Quest 3
Thanks a lot!
Zwingli
-
RE: Should I go for VR??? Pico4 vs Quest 2/3
Hi
In my opinion GPU performance is a major point for an enjoyable/playable VR experience. If your FPS gets to low (<60 fps) (no matter which headset) it starts to loose a lot of it’s immersiveness. It’s the same thing with low resolution (to boost the frame rate) and the fact, that you will have big effect on graphics quality (readability of MFD and numbers, kneeboard, etc).
In conclution: You have to think about getting a complete new hardware setup otherwise the weakest element in the chain will tear your VR experience down. Otherwise with just a good headset you may get very disappointed…
I run a valve index with a RTX 4090 and before I had a RTX 2080Ti and made the upgrade because of VR implementation in Falcon with 4.37. Now I use about 60% of the 4090 for the index. Soon I will go for an Quest 3 to get more out of my VR setup…
May there is a way, that you can try somewhere how it is before you make big investments…
-
RE: Has anyone bought and tested the TM TQS?
@Echo said in Has anyone bought and tested the TM TQS?:
And don’t be supriesed the switch from “Pitch ALT HOLD / A/P / ATT HOLD” is not movin in 3D, at least when i tested it in the GroundOPs TE
May F-16 avionics does not allow AP settings on the ground because of safety reasons
You don’t really want to try to take off with AP working