Best posts made by Hubert3000
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RE: AI wingmen not engaging ships
@Aragorn said in AI wingmen not engaging ships:
It may be some kind of realistic FEATURE.
As in: If I - in real life - were tasked with attacking a CARRIER GROUP, I am pretty sure that the impulse to simply fly off somewhere would be very, very strong.
This may be a simulated human-survival instinct feature.
pr0n
Yes I’m sure it’s that or maybe they are trying to defect. Maybe I killed too many wingmen and they don’t want to serve anymore…
Latest posts made by Hubert3000
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F/A-18 HUD fix
Could we possibly get the F/A-18 Hornet HUD fixed for U4 if not too much trouble.
BMS 4.37.3 KTO
Real HUD
In BMS 4.37.3 alpha is in wrong place and mach and G indicators are missing.
Edit: I have old avionics enabled in config.
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RE: Nordic Theater 4.37
Well done fixing it. Now I see how the tri files work so can fix up/mod the bs ones that don’t work.
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RE: AI in dogfight is bad with guns
Tried it Mig-21/23 are shooting rear aspect IR. Mig-29 Su-27 only have all aspect R-60 R-73. You’ll have to use some earlier aircraft with the older missiles if you want rear aspect IR.
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RE: AI in dogfight is bad with guns
Thanks Mav that’s phenomenal. Cool that you put a random element in there.
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RE: Middle East Theater 128 for 4.37
Hi finished the 4.37.2 US vs Iran campaign captured all towns for win but it said Iran wins and records as loss. Looks like it is backwards.
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RE: Heading tape position
Yes looks like it is broken in U3.
4.37.2 it is spot on like in manual and photos/videos of real F-16 HUD.
U2 nav
U2 MRM
U2 strafe
U3 nav
U3 MRM
U3 strafe