Hi there,
thanks for your answers. Blu3wolf understood me well. I don’t build my home cockpit, I only would like to ask, if it is possible to do any software changes to hud rendering (maybe wrongly called “collimation”) I linked a video in the first post, which describes it well. Currently HUD is rendered closely, which is seen in anaglyph image close aboard. If it was rendered more forwards, and sized up, it could be better seen in anaglyph 3D.
I have only one monitor and I use stereoscopic, blue-red glasses. It works perfectly with BMS, exept only the minor error with HUD, about which I would like to know if it is solvable.
EDIT:
Thanks for above links. I searched but apparently not efficiently so i didn’t find similar threads. There are some clues about how to set NVidia 3D to be more or less accurate. But it doesn’t solve the problem in the way it should be solved. Without changing HUD rendering plane and scaling up symbology, it doesn’t seem to be fixed.