Subcategories

  • 3D Models and development
    162 Topics
    15k Posts
    ArtyA
    @SOBO-87 PBR and drawcalls and optimization is needed in general. It’s not just 4.37 or 4.38. PBR in 4.38 will not change much if at all… I assume… So the developer - artist - 3d creator must have those on mind… So one parameter is to keep materials as low as you can and then all the rest that Lazystone so nicely describes in his wonderful PDF. Meaning DOF’s switches etc… Specially on complex models like aircraft that have zillion of animated things all over the place that skyrocket the drawcalls cause the code and CPU-GPU must take them in to account and wait and act on them. so for an airplane since dof’s and switches and the “no merge” alphasorting will skyrocket them then keep the materials to minimum and not go grazy and work with object names and geometry to mask things and ease the PBR process. To some may sound like crazy or UUUUMMMMFFFF or whatever. But if every 3D - PBR model follows those rules for optimization then it leaves room for more things… Also at the beginning things will be easy, but as the time goes by and more and more PBR models will kick in things will start to get hotter, so in respect to Falcon’s legacy those guidelines must be respected as much as possible.
  • Sounds community Mods for Falcon BMS
    10 Topics
    607 Posts
    R
    @Scorpion82 said in BMS voices: nice one, the two last links seem not to work. Oh sorry, it seems to be a problem with Onedrive. I’ve updated the links and sometimes refreshing the page after clicking on the link also works. If it doesn’t, I’ll move the files somewhere else for hosting. So it’s also a thing for training missions. Quite interesting. Yes, could be used for anything.
  • Discuss the art of texturing & post your skins here.
    165 Topics
    2k Posts
    Youssef IdbellaY
    @Oualid-Taybi Safi rani khalit lik Message hta tjawbni on9ado lblan sir 3allah
  • BMS Tools & Apps development
    147 Topics
    10k Posts
    MCDeedleM
    Releases: https://github.com/MC-Deedle/BMS-Tactical-Reference-Exporter/releases Tactical reference output from latest public release: https://github.com/MC-Deedle/BMS-Tactical-Reference-Exporter/tree/main/dist/output Repo for the software that generates this: https://github.com/MC-Deedle/BMS-Tactical-Reference-Exporter Downloadable .exe if you would like to run this on whatever version of BMS you have: https://github.com/MC-Deedle/BMS-Tactical-Reference-Exporter/blob/main/dist/tacref-exporter.zip Code mostly generated by Claude.
  • No decsciption available
    18 Topics
    155 Posts
    AtlasA
    @JammedUp The rightmost icon is a way to upload a picture. Just remember that there is a limit on the filesize that you can attach. [image: sjOF61m.png]
  • BMS Other Fighters Mafia (BMSOFM) Journal

    Pinned Moved
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    6 Votes
    1k Posts
    57k Views
    TriggerT
    @drtbkj Thank you! And @Scorpion82
  • Modelling Organisation

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    136 Posts
    22k Views
    D
    For those who work on Theater models this may be useful https://twitter.com/JanvandenHemel/status/1347256565913575432
  • PLEASE READ THIS BEFORE MODDING BMS

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    11 Posts
    9k Views
    ?
    Hello there
  • WARNING: AFM : GC adjustments

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    15
    1 Votes
    15 Posts
    7k Views
    T
    I happen to have one of these RC Planes and yes the CG is moved forward… when they make FLCS for RC we can change that
  • WARNING - CREATING NEW WEAPONS

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    51 Posts
    9k Views
    Joe LabradaJ
  • EF2000 RETRO v1.00 for Falcon BMS 4.37.7

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    60 Votes
    57 Posts
    2k Views
    S
    @Grimberno an option could be an add-on theater that is installed next to a base theater. Lets say, some want it in Baltic for example it would be possible to retain standard Baltic and create a kind of EF2000 Baltic that uses as much data from the stock Baltic Theater and includes only EF2000 specific deltas. This would make such an EF2000 Add-on dependent on the presence of the Baltic theater, without compromiskng the basic theater itself. Maintaining something like this would nevertheless be work intensive to some extend. Ofcourse with 4.37 being on the dawn, with 4.38 on the horizon the risk for breaking updates would reduce. It’s an option, but I don’t want to commit on it as of now. Maybe I can create a kind of poll to determine the interest for this and theaters that are of particular interest for the community. Fact Is, that with 4.38 cards will be mixed again and there will probably be not too many theaters for 4.38 for quite some time.
  • WIP: F-14 B/D

    1k
    10 Votes
    1k Posts
    78k Views
    zimluuraZ
    @stingray_SIX_TWO said in WIP: F-14 B/D: Textures are coming along nicely I think you guys will like the result, just takes some time as my model is a bit more complex than I’d like for unwrapping Hey Stringray! Long time no see. When I used to work on Vdrift, I was trying to use blender’s unwrap command for texture mapping and someone there told me about “project from view” It’s been a hot minute since I’ve used blender, but IIRC, back on an older version the menu was triggered by pressing the U key -> “project from view”, then you could project the UV coords from a viewport. That, combined with orthogonal projections and being able to rotate the vp in steps with the num pad made texturing much easier. If you’re using 3ds for this, I unfortunately have no experience at all I hope everyone has been doing well!
  • 3DPIT WISHLIST

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    1 Votes
    243 Posts
    16k Views
    abradysonA
    @falconbr I concur with a proper F-16A! That would be a dream, and is a super great way for BMS to distinguish itself ever further as the definitive F-16 sim
  • all types of f-16's cockpit and sounds files mod

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    27 Votes
    279 Posts
    9k Views
    VIPER. 0V
    @Alien-4k said in all types of f-16's cockpit and sounds files mod: When it lands it makes a very bad noise, a chadi, as if it were dragging something on the ground. I believe it’s a bug. How do you fix this? What would be the .dds file that simulates the sound of the jet as it touches the ground upon landing? It is a sound that is heard when the wheels touch the asphalt or concrete.? is this, rename or put the original in. Data\sounds\Common groundcrunch.ogg
  • Any finished trainer mod? Turboprop or jet.

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    2 Votes
    9 Posts
    495 Views
    RadiumR
    Hello, I would like to reply to this post, because this topic has been commented a good amount of time, and there are some details to recall. Many devs are indeed aware of the interest of a trainer aircraft within BMS. This is an idea that have been already discussed and debated. Some options were imagined, but I would say that most of them were about an advanced jet trainer (KAI T-50 Golden Eagle, Northrop T-38 Talon) for example, or an intermediate training/ground support aircraft (Embraer 314/A-29, KAI KT-1 Woongbi). Please then understand that having ideas is nice, but what we need is mainly people who achieve the work, which means 3D and coding skills mostly, but also the capability to create an accurate flight model (not the easiest chapter of the job). As you mentioned, people are more and more demanding in term of systems and avionics. If we create such trainer, there are functions to necessarily develop that have been never done for BMS that would be very time consuming (but not impossible) to create (for example a moving map system, and backseat upfront camera screen with HUD playback). Please also consider that since the arrival of PBR, and the lowering logic of 3D constraints, creating 3D models is much longer than before. Which means that while there are about 5 active 3D artists for whole official BMS deliverables, most of them already have their workload planned for the next two years, and are of course all free to choose the project they want. Last but not least, if a trainer would be interesting, a backseat would be necessary to create. This would demand a huge work, for both 3D and coding. If the 3D might be done within 1 year with a good working pace (with the new specs and PBR workflow), there is no code support for it, and this would require a huge amount of work to achieve it at a stable level, with dozen of hours of beta test (to avoid avoid any MP issues for example). Also, please note that if a backseat was coded, it would probably be more convenient to make it first for F-16, which use stock avionics, and not a custom new one. Therefore, developing a custom new avionics suite with a brand-new backseat support would be a huge challenge. With that said, I think that backseat will come sooner of later, but step by step. First on F-16, then, maybe on other aircraft. Regards, Radium
  • Falcon BMS Traducido al Español...Falcon BMS Translated into Spanish

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    13 Votes
    53 Posts
    2k Views
    SkorpS
    @Apolo27 xDD, ay la burra! Perfect, thank you
  • Dark Charts for BMS

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    38 Votes
    15 Posts
    1k Views
    R
    Nice! ! Thanks a lot.
  • The EF2000 RETRO Project

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    34 Votes
    12 Posts
    556 Views
    S
    Dear community, EF2000 RETRO has entered the open beta phase, while remaining work is being completed. More details can be found in the Discord link. https://discord.com/channels/1318160907276255333/1318162946198601780/1351561712653828167
  • TAKR Admiral Kuznetsov

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    4 Votes
    221 Posts
    16k Views
    RadiumR
    Hello, just to let you know that Kuznetsov textures are now retrofitted into 8k textures. To be deployed on 4.38 ! Of course, I used like CH-47 a AI workflow. Works like a charm ! Radium
  • CH-47J/D

    103
    11 Votes
    103 Posts
    5k Views
    RadiumR
    Hello ! A couple of months ago, a dude that I know a bit told me that my old textures looked nice, but could be updated… So, I started to retrofit some of them. I am using of course some AI processes. CH47 is now fully in 4k (instead of 2k). Will be deployed on 4.38 ! Radium
  • Rafale Wing for F16 type pit with fuel probe

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    0 Votes
    1 Posts
    118 Views
    alphafox-ec05A
    Would it be possible to obtain an update of the “Rafale Wing for F16 type pit with fuel probe” tutorial? THANKS
  • BMS Training Script with Voice Instructions

    training script
    37
    39 Votes
    37 Posts
    2k Views
    E
    Thanks a lot for this tool!!! Hopefully i can follow the installation instructions (not handy with computers here xD) This comunity is awesome! Cheers!!
  • BMS Plugin for SimHub

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    21 Votes
    19 Posts
    741 Views
    Rob GeadaR
    Yep, sorry @gumby, that’s what you’ve gotta do to get Simhub to start reading data, I"ll put that in the readme
  • Kneeboard for Coastal Front Danish area ?

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    0 Votes
    5 Posts
    144 Views
    ozieO
    Hi. Thanks, now I understand. Thanks
  • New(ish) TopGun Views

    3
    1 Votes
    3 Posts
    218 Views
    Mustafa OkuyanM
    @SyntaxErol Thank you i need this one

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