Sorry that you spent time on this but
CanLevelTurn = 0x1, => not working - active only in Merge Mode which only runs a few frames so this is useless (i might think about debugging this 😉 )
CanSlice = 0x2, => not working active only in Merge Mode which only runs a few frames so this is useless (i might think about debugging this 😉 )
CanUseVertical = 0x4, => not working active only in Merge Mode which only runs a few frames so this is useless (i might think about debugging this 😉 )
CanOneCircle = 0x10, => not used at all,
CanTwoCircle = 0x20, => not used at all,
SpikeReactNone => not used at all
SpikeReactECM => not used at all,
SpikeReactBeam => not used at all
SpikeReactDrag => not used at all,
MaxWEZtaStart => not used at all,
MinTGTMAR => Yes, in use
MaxMARIdedStart = >not used at all
AddMARIded5k = >not used at all
AddMARIded18k = >not used at all
AddMARIded28k = >not used at all
AddMARIdedSpike = >not used at all
IsShortBurnThreat => in use
IsLongBurnThreat => in use
as i said : most of those are relics of the past that
were never used or
were totally poorly implemented.