yesterday I started updating the 3D models of some vehicles that I thought were necessary on Falcon. I started with the PT76 and i will finish and proceed to another one tjat you can also suggest, i’ll leave you the first pic of it. Enjoy!
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Updating some 3d models for ground vehicles
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RE: Updating some 3d models for ground vehicles
The 2S1 is complete, obviously missing the more refined textures (dirt, rust) which will be added to everyone when I reach a number of complete vehicles that satisfies me. Having said this, the 2S1 is the first tank that currently meets the BMS requirements for the number of triangles which are currently 39k, enjoy!
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RE: Updating some 3d models for ground vehicles
and this is for now the model for the M60A3, still without some parts like the ERA but it’s getting closer, hope you like it and let me know what you think!
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RE: Updating some 3d models for ground vehicles
jokes aside guys here is your real Gepard with 20k triangles, as usual the possibility of details is still high but I always try to risk more to optimize the model, I hope you like it!
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RE: Updating some 3d models for ground vehicles
Just finished the external model and the basic colors, i think this is the fair amount of detail for a military sim where you spot targets at 30+ thousands feet. I will continue to update this model with dust, scratches and all of the signs that a pt76 can have; I will now move on to the next tank that needs a rework and at some point i will finally finish all of the final details for the models. Hope you enjoy see you soon!
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RE: Updating some 3d models for ground vehicles
And the Strela also finished successfully without exceeding 40k triangles, missing the final textures as always, will be done in the future and I can still add some details in the back if needed, stay tuned and let me know what vehicle i should do next!
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RE: Updating some 3d models for ground vehicles
@Betto top view with the possibility of adding way more details
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RE: Updating some 3d models for ground vehicles
And here is the new vehicle just “completed”, the Panzerhaubitze 2000, made up of 21k triangles and as you can see it is the first vehicle in which I am experimenting with bump textures, it is not painted and has no details yet but I think it is a good result for a first try , everything else will come with more experience in the world of texturing, I hope you like it!
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RE: Updating some 3d models for ground vehicles
So quick update, I’m currently modeling the 2S1 and I’m working on the triangles and I have to admit that I didn’t expect to get such details with so few polygons, considering that what you see is the final shape of the tank, only external parts with details are missing to 2000 triangles
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RE: Updating some 3d models for ground vehicles
@Radium exactly, i hope to get all the textures done as soon as possible!
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RE: Updating some 3d models for ground vehicles
@regev i’m not currently working with the DEV team but i hope to work with them and I’m trying to make the models so they can be introduced into the simulator
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RE: Updating some 3d models for ground vehicles
Hi guys, I apologize for the absence but university has priority over my free time at the moment, don’t worry, the leopard is complete and the textures are at 70% see you soon!
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RE: Updating some 3d models for ground vehicles
Hi guys, I’m completing the Leopard 1 with a higher level of texture and details with 70k triangles and a nice LOD, I must say that the work is really cool even if I’m having difficulties on some textures that are definitely going crazy due to my mistake, expect updates or photos in the next few days see ya!
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RE: Updating some 3d models for ground vehicles
@Radium fine so i can go up to 60k
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RE: Updating some 3d models for ground vehicles
@MaxWaldorf @okayasugf he was very kind and it’s obviously not his fault, but he was definitely right to say to reduce the triangles since 6 million were definitely too many XD
if you wanna discuss this we can talk on discord for more information at least I have more clarity on what to do cheers mate -
RE: Updating some 3d models for ground vehicles
@MaxWaldorf Hi! certainly and I am aware of this, I was not aware of the requests for the number of triangles required for a ground vehicle for Falcon, now I know that the maximum is 50k at least from the table @okayasugf showed me, considering this the first 2 models (pt76 and m60 ) abruptly exceeded 50k given that pt76 alone was 6 million. I therefore decided to try to stay as low as possible with this number. Obviously from 20k to 50k there is ample room for improvement, we can do much better
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RE: Updating some 3d models for ground vehicles
And here is the new vehicle just “completed”, the Panzerhaubitze 2000, made up of 21k triangles and as you can see it is the first vehicle in which I am experimenting with bump textures, it is not painted and has no details yet but I think it is a good result for a first try , everything else will come with more experience in the world of texturing, I hope you like it!
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RE: Updating some 3d models for ground vehicles
@VDK the Leo will be next after the almost finished artillery that I’m finishing