some texture issues fixed, and added a refueling probe. DOFs are 20% complete.
Best posts made by okayasugf
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RE: F-18 Hornet WIP
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RE: F-18 Hornet WIP
Hello Everyone, been extremally busy with other projects so only really got the time to work on fixing some major details in the model(canopy curves, general body shape etc. Will try to keep this thread updated and fresh!
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RE: F-18 Hornet WIP
Apologies for the big delay, i lost my file, i had an earlier backup and had to redo some stuff, which was fast enough since i already did them once. Had to redo uvs which was taking alot of time. But anyways this time im following more references and for panel lines it will look much nicer!
Thank you for all the support and being part of the journey up until now! -
RE: F-18 Hornet WIP
The F-18E Super Hornet in Falcon BMS 4.37. Thanks to @Radium for making it possible to see it ingame. Testing it out -
RE: F-18 Hornet WIP
now only small details will be worked on, and ill start with added a extenal model of the cockpit and pilot
Latest posts made by okayasugf
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RE: Updating some 3d models for ground vehicles
@Betto oooo, the strela, lets see how you manage the details on the launcher(texture or tris )
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RE: How hard would it be?
Agreed on what tiag said, could I get someone to model a c130 cockpit, maybe an An2 cockpit will do too
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RE: Updating some 3d models for ground vehicles
@Betto good decision! cant wait to see you breathe these one’s to life aswell, and the one you’re proceeding to do
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RE: Updating some 3d models for ground vehicles
@Betto triangle count he means, on blender you can:
Check the Statistics box in the Viewport Overlays to get those counts back, though in a different location.
If you need to see them at the bottom right of the screen you can enable the information using System > Preferences, and in the Interface section enable the information you want to view as part of the Status Bar
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RE: Updating some 3d models for ground vehicles
@Xeno completely, but as 3d artists, its still necessary to be efficient while we work, imagine a model of millions of tris, then make that into a battalion of them , draw calls or not, that is not efficient way to work. But i still agree on the fact that yes, details could be added.
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RE: Updating some 3d models for ground vehicles
@Betto great work! are the tracks gonna be that high poly? i would say you can achieve something similar with textures
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RE: Quest 2 vs Quest 3
@oleuzop have that, just barely fits in my luggage (if I don’t decide to buy new a new wardrobe lol), thanks for the suggestion!
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Quest 2 vs Quest 3
I’m looking into getting into pcvr, and I’ve been considering getting something on the quest series. I’ve heard the quest 2 is value for money. My system specs are:
Ryzen 9 5500hx, rtx 3050 4gb(laptop), 32gb ram(3200mhz). It’s basically the Asus ROG strix g15 laptop. I’ll also be considering to upgrade to a desktop PC next year but for now I’m travelling alot this year so do take that into account. If not you can recommend any other headset which can run on my hardware