@AlejandroFAV-0 nice work! Since it is a cockpit and people will have to read dials and such, are you gonna make textures readable? though it does look mighty familiar…
Posts made by okayasugf
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RE: Rypley's Hangar
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RE: F-18 Hornet WIP
@vAiCon haha its halfway there, just panel lines done for now
Basic Model:
PBR Work:
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RE: KAI KF-21 Boramae
@parislord no, loading refers to making models at different detail levels, so what radium has right now is a lod0 model, from here he will lower details per lod level according to what looks good
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RE: F-18 Hornet WIP
@bstar07 project is on suspension for a while now, working on something else rn
lots of stuff was redone, latest update on it would be textures(lost my old ones due to hard drive failure), but for now im keeping away from it , eventually will resume work on it -
RE: Updating some 3d models for ground vehicles
@MaxWaldorf hi max, just to let you know
@I-Hawk said in Updating some 3d models for ground vehicles:
Very nice work!
39K tris is a pretty much a lot for a ground vehicle in BMS, but if it can be optimized a bit and of course come with an aggressive tris reduction for lower LODs, it can be practical to include it in BMS DB. Thanx for the work!so im just going off on what our coders have stated, including the BMS Blender Plugin Manual.
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RE: Updating some 3d models for ground vehicles
@Betto oooo, the strela, lets see how you manage the details on the launcher(texture or tris )
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RE: Updating some 3d models for ground vehicles
@Betto good decision! cant wait to see you breathe these one’s to life aswell, and the one you’re proceeding to do
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RE: Updating some 3d models for ground vehicles
@Betto triangle count he means, on blender you can:
Check the Statistics box in the Viewport Overlays to get those counts back, though in a different location.
If you need to see them at the bottom right of the screen you can enable the information using System > Preferences, and in the Interface section enable the information you want to view as part of the Status Bar
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RE: Updating some 3d models for ground vehicles
@Xeno completely, but as 3d artists, its still necessary to be efficient while we work, imagine a model of millions of tris, then make that into a battalion of them , draw calls or not, that is not efficient way to work. But i still agree on the fact that yes, details could be added.
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RE: Updating some 3d models for ground vehicles
@Betto great work! are the tracks gonna be that high poly? i would say you can achieve something similar with textures
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RE: Quest 2 vs Quest 3
@oleuzop have that, just barely fits in my luggage (if I don’t decide to buy new a new wardrobe lol), thanks for the suggestion!
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Quest 2 vs Quest 3
I’m looking into getting into pcvr, and I’ve been considering getting something on the quest series. I’ve heard the quest 2 is value for money. My system specs are:
Ryzen 9 5500hx, rtx 3050 4gb(laptop), 32gb ram(3200mhz). It’s basically the Asus ROG strix g15 laptop. I’ll also be considering to upgrade to a desktop PC next year but for now I’m travelling alot this year so do take that into account. If not you can recommend any other headset which can run on my hardware -
RE: Tu-95 3D Model
@hiuuz blender exporter has auto smoothing applied when it exports so dont worry about it, ill just recommend to finish your mesh for the time being
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RE: 4.37 Screenshots
@hiuuz tip, use right shift+numpad 1 or numpad 7 to change the fov of the external camera
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RE: Eurofighter Typhoon Cockpit Overhaul and Enhancement Project
@Scorpion82 i’d say this would be easier with a new cockpit 3d model, but pretty amazing what you’ve achieved without 3d modelling
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RE: Tu-95 3D Model
@repvez The process of dofs is very easy, just requires a bit of thinking when doing it for landing gears and complicated moving parts. I learned a lot from @Spearhead ️ and @richionizor for dofs