<h2>Quick update</h2><p><br />Following the complete change of Writting Editor, you are no longer able to post pictures and links in signatures.<br />I know this will be a setback to some but the gain of flexibility of the new editor just superseeds the need of fancy signatures…<br /></p>
Hi folks, another FNG to bother you…I Appoligize in advance for being a PITA… ok last did the falcon 3 and the 4… then went to sea again, circ 1990… finally time and money met up again…so back… just built up a rig I think should work nicely, specs below at the end… where do you suggest I start wrangling this beast to pull it togeather??? It is a bit of a steep climb …like balistic…Win 10 pro is up, falcon 4 installed, BMS 4.37 (I think is the current branch) loaded. Irtrack is due in today, tm worthog hotas kit is on the floor staring at me. I would prefer not to bleed to much sorting all the kit out …voice attack, or ir tracker, hotas, I am guessing one of you found a system u found that works better then just “going for it”… do x 1st, then y next, then z… on a fresh built pc… thanks. And again sorry if being a pita… jim
Welcome (back) Jim!
First thing to do is take your specs, copy them, then go to Profile/Edit Profile and Paste them under “Signature” and Save. They are good to have under each post to make Airtex feel bad… 😁
For your monitors, you are using surround (and I will assume GSync enabled) so good to go. Airtex’s advice on the FOV is spot on, what I do is set it where I like it as “Base” and use the mouse wheel (by default) to zoom in/out of the HUD as desired. Just play with the numbers until its where you want it. As for TrackIR5, just run it before starting BMS, set your “Center” and “Disable” keys, check movement in the TIR screen , minimize and start BMS. It will see it and it just works once you are in the cockpit. For HOTAS I always advise setting it up using the BMS Splash screen (top right tabs) which is the built in former “Alternative Launcher”. It is pretty intuitive (Axis assign for all axises, Key mapping for button/hat/switch presses). Set your Jstick up with Trim/CMS/TMS/DMS /trigger/ ordinance drop, etc. For the Throttle you can use the “Release” function in Keymapping to get most non-DX switch positions to work or run a Target script that assigns every switch position a DX# press (this is my method). I also print overlays on heavy photo paper for my throttle as the functions lasered in make no sense to me, I assign what I need/use (and have different ones for different sims). Listen to Airtex, learn to use radar and fire A-A missiles, hop in Instant Action and blow some planes out of the sky and have fun! Oh, and highly advise to get pedals with toe brakes, not a necessity (especially in BMS) but if you ever feel like some WWI/WWII action they are essential…
Awesome awesome work getting U1 out so fast! I’m away from home right now but I’m sure when I get back my eyes will thank you for fixing the HUD collimating issue! So excited to put some time into BMS in VR!
For the SA-6 case, my expectations completely uneducated guesses would be:
Mode 1-2: jammer switches to standby, once the emitter is taken out … HOJ is blind
Mode 3: jammer forced active – HOJ should track?
The SA-10 case is perhaps more complex because of the long ranges involved… and the trajectory a HOJ shot would take w/b very different from a long-range shot guided by the tracking radar.
Seems plausible that switching on jammer would cause the site to send a bad command-guidance signal to the missile… but if you happened to be within, or pass through, the seeker fov, maybe it would track via HOJ? very hard to test, and I have no clue if real S-300 missile would function that way or not (ofc irl there are so many different variants and ranges/capabilities of the interceptor missiles in the S-300 family…)
18nm for the MAR: that’s because the SU27 flew in 15kft, right?
the MAR calculation is based on the ability to deflect a missile … so if they had flown supersonic at 40kft, the MAR would have been bigger…
Nobody plans to overstress his stores (unless this somebody is T.C. and makes sh*tty plan in general). IMHO it’d be great to have to take into account that even if weapon will separate from the pylon and you do everything 101% right it still may fail.
I think about scenarios like OCA strike with very narrow window of opportunity to strike the target, when your perfect attack run fails and you have to have a backup plan.
Also this story of locked fin in jdam is kinda hair rising, Think of it, you’ve just dropped the 2000 pounds bomb and it instantly tries to kill you flying up.
Speaking of, if somebody will be ever looking at LGBs in this podcast there are some tasty bits about Paveway III and why it’s so special:
bang bang guidance
point and shoot
I’d love to see such nuances present in BMS someday.
P.S. I can’t recommend this series of podcasts enough. Almost every piece has some not so well known stuff about military aviation.