@sheref said in WIP sounds mod:
@Dee-Jay If I understand you correctly, the pilot can hear the engines inside the cockpit, even with the helmet
Roughly like it already is in game.
I’ve used my own real jet experiences on french jets to tune the balance/equilibrium of volumes levels and sounds themselves has been developed by Jester in very close relation with one of our F-16 driver for the details (pitch/volume/RPM … etc …)
Without earplugs the pilot can a little hear the “engine” (actually what is the most audible is not the engine itself but the ECS air conditioning blowing air in cockpit, and the outside air flow on canopy) … More or less the same way you can hear your car engine if you drive with a motorcycle helmet on.
If you look for realism , there is not much to do on current cockpit sounds. All you can do is a matter of minor cosmetics, with 100% risk of breaking response curves originally defined by us which took months to properly set.
Speaking about sounds it is the code that would deserve modifications/overhaul to better handle the way sounds are filtered thought canopy, the way how loops are managed, maybe a spacial rendering allowing different samples whether you hear the front or rear section on left/right ears. … etc …
But to my pilot experience, if you are looking for hardcore realism, there is no need to change what is already existing.
Check out the articles we had on former BMS forum (which is missing on the new website) : https://www.benchmarksims.org/forum/content.php?145-Pump-Up-the-Volume
You can also find a lot of other discussions on the old forum about it. I’ve already spent “hours” explaining all of this.
To sum up, original sound has been developed by ppl who have real flight experiences, aiming a hardcore experience in BMS (considering some compromises to brings necessary physiological feedbacks such as vibrations/accelerations, but avoid making them to be overdone) … and they are not “fancy”.
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Here is another very good video giving a good idea if what you can actually hear (and in some ways, feel) with helmet on and earplugs. On some high G maneuvers, the mask lets the cockpit sounds going through the mask microphone (source of the recording) because of its tightness :