“Internal sounds” (important for realism and immersion) : What people don’t understand (especially if they newer flew in a fighter jet) is that what they hears on videos is NOT what the pilot hears.
This is a sound recorded from a plastic/metallic GP PRO that is not “wearing” (covered by) an helmet.
A better way to understand it to listen the audio loop of the intercom rather than pure camera recording :
Actual physic reality of pilot’s audio perception … or a kind of mix of both :
Also, what ppl don’t (or don’t want to) understand … what pilot hears in cockpit is more the pulsed air from the aircond system (ECS) and the airflow on canopy than the engine itself which is almost inaudible.
Please guys (3rd party Dev or even some internal Dev) … for the L.O.V.E. of the hardcore simulation, stop calling things “realism mod” when you don’t know what “realistic” really really is.
About external … BMS do not simulator the Doppler effect and sound attenuation with distance correctly. It is almost impossible to enhance the external sound and not possible to tune them without scrubbing some internal results.
Needs a new external sounds system first. If I set engine external sounds in a nice way for external views, inside cockpit, you will hear other a/c up to 10Nm * … and will mute suddenly in an extremely unrealistic way.
- IRL it is no more than few meters.
Can you hear other jet on this video ? (direct cam recording) :
… do you think the pilot can ?
Just pay attention here, do we hear something from the leader while it is only few meters away (no sound change at 1:37 when leader’s AB goes off) ?
… no much more here :
We can only hear a difference a little bit when leader releases the breaks.
An interesting one :
We definitively here something when wingman is crossing the flight path of the leader … Do you think we hear the leader’s engine ? … nope.
What we hear it the engine airflow striking the canopy :