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    Dee-Jay

    @Dee-Jay

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    Website www.youtube.com/channel/UCcMiCzsVW-j0vdcxtIQEzCw

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    Best posts made by Dee-Jay

    • RE: Intra-Package Comms

      @amr35 said in Intra-Package Comms:

      Is there anyway to hear reports for flights within the package. UHF Channel 6 gives picture calls but anything relevant to SA during a strike package (like flights pushing, escorts engaging, SEAD flights engaging or hitting SAM sites, strikes reporting in, bombs away, and off) don’t seem to be called. Is there a way to change that? If there isn’t is that realistic for flights in a package to not make any informative calls?

      3 - 4 weeks.

      posted in General Discussion
      Dee-Jay
      Dee-Jay
    • RE: ATC MENU FILTERING

      I vote “keep it as it is”.

      It adds readability and help certainly young users no accustomed to them.
      Besides, IRL, you do not mistaking “Request departure clearance” with “Inbound for radar vector” … if so, it is time to see an neuronal specialist.

      posted in General Discussion
      Dee-Jay
      Dee-Jay
    • RE: WIP sounds mod

      @sheref said in WIP sounds mod:

      @Dee-Jay If I understand you correctly, the pilot can hear the engines inside the cockpit, even with the helmet

      Roughly like it already is in game.

      I’ve used my own real jet experiences on french jets to tune the balance/equilibrium of volumes levels and sounds themselves has been developed by Jester in very close relation with one of our F-16 driver for the details (pitch/volume/RPM … etc …)

      Without earplugs the pilot can a little hear the “engine” (actually what is the most audible is not the engine itself but the ECS air conditioning blowing air in cockpit, and the outside air flow on canopy) … More or less the same way you can hear your car engine if you drive with a motorcycle helmet on.

      If you look for realism , there is not much to do on current cockpit sounds. All you can do is a matter of minor cosmetics, with 100% risk of breaking response curves originally defined by us which took months to properly set.

      Speaking about sounds it is the code that would deserve modifications/overhaul to better handle the way sounds are filtered thought canopy, the way how loops are managed, maybe a spacial rendering allowing different samples whether you hear the front or rear section on left/right ears. … etc …

      But to my pilot experience, if you are looking for hardcore realism, there is no need to change what is already existing.

      Check out the articles we had on former BMS forum (which is missing on the new website) : https://www.benchmarksims.org/forum/content.php?145-Pump-Up-the-Volume

      You can also find a lot of other discussions on the old forum about it. I’ve already spent “hours” explaining all of this.

      To sum up, original sound has been developed by ppl who have real flight experiences, aiming a hardcore experience in BMS (considering some compromises to brings necessary physiological feedbacks such as vibrations/accelerations, but avoid making them to be overdone) … and they are not “fancy”.

      …

      Here is another very good video giving a good idea if what you can actually hear (and in some ways, feel) with helmet on and earplugs. On some high G maneuvers, the mask lets the cockpit sounds going through the mask microphone (source of the recording) because of its tightness : https://youtu.be/pcIkc0EeAfo

      posted in Sounds
      Dee-Jay
      Dee-Jay
    • RE: AAR Wishlist - Bank Speed & Angle

      @AviationPlus said in AAR Wishlist - Bank Speed & Angle:

      Something that would be nice is that the tanker communicates, what direction they are turning and when they are leveling out at the end of the turn.

      Why would you “need” this guys?
      If you can AAR, it mean you know how to fly close formation. If you fly close confirmation, you don’t need any comm’s. All are simply in you head.
      I am not saying that it is not useful for heavy a/c with lot of inertia …

      AAR in turn – 02:25
      — Dee-Jay

      But on fighter jet … you don’t need any announcements. No announcement, no HUD … You look at the lead/Tanker, you follow at imitation. Nothing else needed.
      Saying you need announcement means you just need a bit more training. That is all.

      posted in General Discussion
      Dee-Jay
      Dee-Jay
    • RE: BMS 4.35 Screenshots

      For god sake, please use those screenshots for Website Gallery https://www.falcon-bms.com/gallery/ instead of the monsters screenshots we currently have (they are utterly flat, no perspective, they have nothing! it is a shame to present the software like that.)

      Guys … please post here your best screen in high resolution (1080p 1920*1080) so that Max can use them for the Gallery.

      posted in Screenshots & Videos
      Dee-Jay
      Dee-Jay
    • RE: Quick update from the BMS Frontlines - November 2021

      @vfp said in Quick update from the BMS Frontlines - November 2021:

      @mav-jp
      then show something i can see the diference

      Ok … only for your eyes …

      alt text

      posted in General Discussion
      Dee-Jay
      Dee-Jay
    • RE: Santa's wishlist for BMS

      @b0bl00i said in Santa's wishlist for BMS:

      After using L16 in DCS, I find it extremely useful and a mandatory feature for the next update.

      We had in the past the same feature in Falcon4.0 original and later SP updates. It has been removed lonnnng time ago. This feature looking roughly the same as what is called “L16” in DCS was called “Esay Avionic” in Falcon4.0 realisme setup.

      posted in General Discussion
      Dee-Jay
      Dee-Jay
    • RE: Intra-Package Comms

      @1508ad said in Intra-Package Comms:

      @dee-jay You seem defensive unnecessarily.

      I always assumed the package channel was accurate to what was happening in sim.

      It was accurate to what was happening in sim. … but it wasn’t “package” only , it was “world” … and without knowing who are speaking and where they are, it is completely pointless comms.
      Just try to think about it.

      If now you hear:

      “2, engaging Mig-29 BRAA 220 20 10 thousands.”

      You don’t know who is 2 (is it Cowboy 2-2, Cowboy 2 leader, Snake 4-2, Serpent 6-2 … ?) and you don’t know his position (20NM north West position? … 200Nm deep inside DPRK? … 50Nm south over ROK ?) … what can you do with a BRAA call ? … etc …
      meantime, this message cuts a comm’s from your wingman telling you that you have a bandit in your 6 …

      Does it helps the SA? …

      No. It ruins it.

      It is not a defensive attitude. It is only about saying facts.
      Those “world” comms was not much useful than a fake AWACS chatter broadcasted on a YouTube video.

      posted in General Discussion
      Dee-Jay
      Dee-Jay
    • RE: List of 3D ground models to be updated

      @maxwaldorf

      In DB we also need (among many other) :

      Humvee

      HMMWV
      alt text

      HMMWV AMB
      alt text

      HMMWV MG
      alt text

      HMMWV S
      alt text

      HMMWV TOW
      alt text

      posted in 3D Models
      Dee-Jay
      Dee-Jay
    • RE: ATC MENU FILTERING

      In any cases I suggest not to removes “lines” or “menu pages” depending on flight phases.
      If we do so, it will break any Voice Activation software.

      See what I mean?

      posted in General Discussion
      Dee-Jay
      Dee-Jay

    Latest posts made by Dee-Jay

    • RE: Reduce internal engine sound

      @white_fang said in Reduce internal engine sound:

      @spooky oh yeah, tell me 'bout it 🤣
      but, let me remind you all, - you’re not flying f16 or any post vietnam war fighter jet airplane , without helmet
      how ecs can be heard then ? … of course go-pros and all recording recording devices are NOT wearing one … so , you see the point ? 😄

      No I don’t see the point except that your expectation of what the reality is is wrong.
      What you hear the most in the jet is the ECS and the external airflow on canopy, not the engine.
      Feel free to say that you don’t like it ion game and prefer music … but you may trust a bit more the ones who have r/l experience of it and spent hundreds of hours trying to provide something realistic.

      EDIT: And yes , you hear the same with helmet on, and with earplug, even with ARN , the the three together also … the only difference is the Radio vs noise ratio.

      posted in Technical Support
      Dee-Jay
      Dee-Jay
    • RE: Reduce internal engine sound

      @white_fang said in Reduce internal engine sound:

      @BVT_9 Yeah, you re right. that ECS sound is stupidly loud evem from 4.35 time …
      In 4.36 loudness is little better , but still too loud… and is linked with cockpit switches, …would like that it has its own volume slider.

      You can reduce volume (attenuation) of 3 ECS sounds start/run/end in f4sound-table file in /sound dir.

      Previously , that was valid “hack” , won’t affect anything… MP wise.
      Now I need to test again as there were changes in sound system - new “proto” file , also have volumes inside… need to test changing volumes again, for just f4sndtable or both files , “proto”.

      Also pit open/close is breaking my ears… reduce.

      Stupidly loud? Have you ever flown in a jet fighter?

      posted in Technical Support
      Dee-Jay
      Dee-Jay
    • RE: BMS Crashes after time spent in flight - Memory Usage warning appears moments before crash - Memory Leak issue?

      @ArcherAC3 Is the BMS
      Config set to use hires textures or lowres?

      posted in Technical Support
      Dee-Jay
      Dee-Jay
    • RE: Santa's wishlist for BMS

      @white_fang said in Santa's wishlist for BMS:

      @molnibalage @Reaperdog1 That theater from Dr.Tomcatz was ahead of its time for BMS. Sadly long time no hear after his “separation”.
      It was mostly his own work , his models, textures… and it all worked.
      Roads, links, … even trians,… not like some other …
      Who knows maybe the time has changed., and btw campaign creation is the easiest part… in all that “kolbas”. What it was 128x128 ?

      Sorry but what you say is wrong.
      Insane amount of polys, no LODs, no hitboxes, insane amount of “Objectives” beyond engine capabilities, … etc … Campaign would have been impossible to run.
      We tried to explain the issues to Tom but he didn’t cared at all.
      Molnibalage is right.

      posted in General Discussion
      Dee-Jay
      Dee-Jay
    • RE: Santa's wishlist for BMS

      @b0bl00i said in Santa's wishlist for BMS:

      @Dee-Jay
      Labels? No not at all, that’s not at all the same thing.
      Even if the real system is classified, doing what DCS has done is far better than nothing.

      Same as labels.

      posted in General Discussion
      Dee-Jay
      Dee-Jay
    • RE: Santa's wishlist for BMS

      @b0bl00i said in Santa's wishlist for BMS:

      @Xeno I don’t really care but it’s better than nothing.

      If you don’t care … and if bullshit features are better than nothing, then display labels. Same effects, same results.

      posted in General Discussion
      Dee-Jay
      Dee-Jay
    • RE: Santa's wishlist for BMS

      @RalphROV said in Santa's wishlist for BMS:

      Block-60/70/72 …ish

      Provides documents.

      posted in General Discussion
      Dee-Jay
      Dee-Jay
    • RE: Santa's wishlist for BMS

      @b0bl00i said in Santa's wishlist for BMS:

      After using L16 in DCS, I find it extremely useful and a mandatory feature for the next update.

      We had in the past the same feature in Falcon4.0 original and later SP updates. It has been removed lonnnng time ago. This feature looking roughly the same as what is called “L16” in DCS was called “Esay Avionic” in Falcon4.0 realisme setup.

      posted in General Discussion
      Dee-Jay
      Dee-Jay
    • RE: WIP sounds mod

      @sheref said in WIP sounds mod:

      @Dee-Jay If I understand you correctly, the pilot can hear the engines inside the cockpit, even with the helmet

      Roughly like it already is in game.

      I’ve used my own real jet experiences on french jets to tune the balance/equilibrium of volumes levels and sounds themselves has been developed by Jester in very close relation with one of our F-16 driver for the details (pitch/volume/RPM … etc …)

      Without earplugs the pilot can a little hear the “engine” (actually what is the most audible is not the engine itself but the ECS air conditioning blowing air in cockpit, and the outside air flow on canopy) … More or less the same way you can hear your car engine if you drive with a motorcycle helmet on.

      If you look for realism , there is not much to do on current cockpit sounds. All you can do is a matter of minor cosmetics, with 100% risk of breaking response curves originally defined by us which took months to properly set.

      Speaking about sounds it is the code that would deserve modifications/overhaul to better handle the way sounds are filtered thought canopy, the way how loops are managed, maybe a spacial rendering allowing different samples whether you hear the front or rear section on left/right ears. … etc …

      But to my pilot experience, if you are looking for hardcore realism, there is no need to change what is already existing.

      Check out the articles we had on former BMS forum (which is missing on the new website) : https://www.benchmarksims.org/forum/content.php?145-Pump-Up-the-Volume

      You can also find a lot of other discussions on the old forum about it. I’ve already spent “hours” explaining all of this.

      To sum up, original sound has been developed by ppl who have real flight experiences, aiming a hardcore experience in BMS (considering some compromises to brings necessary physiological feedbacks such as vibrations/accelerations, but avoid making them to be overdone) … and they are not “fancy”.

      …

      Here is another very good video giving a good idea if what you can actually hear (and in some ways, feel) with helmet on and earplugs. On some high G maneuvers, the mask lets the cockpit sounds going through the mask microphone (source of the recording) because of its tightness : https://youtu.be/pcIkc0EeAfo

      posted in Sounds
      Dee-Jay
      Dee-Jay
    • RE: WIP sounds mod

      @sheref said in WIP sounds mod:

      If any real f16 pilot her … is this sounds is what u hearing with the helmet ?
      link text

      Yes. But this is only the audio loop. Environment is lacking.

      The closest you can have is in video is (considering no earplugs):

      Miami Airshow - F-16 Demo (w/Cockpit Audio) - Forward and Rear Facing Video – 28:05
      — The Afterburn Podcast

      posted in Sounds
      Dee-Jay
      Dee-Jay