Very interesting presentation with details about engagements during Allied Force and an even more interesting comment from Claw regarding the AIM-120 and RWR around 1:19:50:
Best posts made by Bowser
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MiG killers, AIM-120 & RWR
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RE: Radar braking lock often
@Tumbler31 I’ve observed it in all radar modes. The most interesting is when going from TWS track file into hard lock, sometimes the lock is lost 4 or 5 times in a row in very quick succession before it will remain. Lock breaking within a second from hard locking each time.
Is there any difference between hard lock from RWS and hard lock from TWS?
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RE: Jan Has F-16 LV6 Update packs
@cougar56th How to make the 'Exhaust angle" text disappear in the top right corner? It’s present for all models in KTO I’ve tried so far.
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RE: Korea Training Theater (including CATMs that can simulate missile fire)
@Geraki @chihirobelmo Will there be a release for 4.36 U3?
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Speed caret bug
On the old forum was a thread about a bug in the speed caret:
https://www.benchmarksims.org/forum/showthread.php?41677-Speed-carret/page2&highlight=speed+carretIt was mentioned that the bug has been identified and will be fixed in 3 to 4 weeks but it is still present in the latest release. Hope it will be fixed in the next update.
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RE: Unexpected HARM behaviour
@Mav-jp said in Unexpected HARM behaviour:
Primary Targets :
if Sam system is loaded : Load the FCR and the EWR next
If a FCR is loaded : Load the FCR and the EWR next if FCR belongs to a SAM system
if a EWR is loaded : Load the EWT and the FCR next if FCR belongs to a SAM system
load the threat directly and alone if not part of a SAM systemIf this is how the real thing works OK, but the second line does not make sense to me. For example, I’m on a SEAD mission and spot a SAM launch in the distance. I’m not illuminated myself and I don’t have any further info as to determine the type but I do want to suppress/destroy it. From intel I know the enemy has SA-6 and SA-3, so it has to be either one of them. In this case I’d like to have my HARMs set up to only look for the FCRs of both systems and not any possibly accompanying EWRs. Or at least have the priority like: SA-6 FCR as primary, SA-3 FCR as secondary, SA-6/3 EWR as tertiary.
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Hung stores
Even with the ‘possible fix’ in one of the updates I keep getting hung stores while I shouldn’t have (no over speed/over G etc, pickle button held for the correct duration). Can you PLEASE fix this, BMS is not fun to fly anymore this way.
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RE: Hung stores
@Seifer said in Hung stores:
@Bowser hi, sorry about this. Be sure that we are working hard to undertand this one. It is still not clear why it happens, though.
Is there a temporary fix that can be applied? Or change the code so a short pickle will not result in a hung store until the root cause has been found?
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GBU-24 and AI
The release distance of GBU-24’s of AI wingmen are significantly smaller than ownship. Flying level around 20k feet, 350 kts CAS I can release them around 8 nm while AI releases around half that distance! Verified this multiple times flying wingtip formation of AI wingmen.
Also since 4.34 AI always seem to release LGB’s at 350 kts CAS. Mil power release as in previous versions was better in my opinion for greater standoff distance
Latest posts made by Bowser
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RE: Hung stores
@Tumbler31 said in Hung stores:
@Bowser said in Hung stores:
@Mav-jp said in Hung stores:
@Bowser said in Hung stores:
@Mav-jp said in Hung stores:
Make sure you use DX for pickle and not emulated spacebar
I have been using a HOTAS Cougar with the following code: BTN S2 /H SPC for many years. Why would it make a difference when using DX?
Because the cougar and foxy are a piece of shit ( I own 2 of them)
Use DX for pickle, trust me
I was more hoping for a technical answer.
Anyway, I’ve two Cougars myself and have been using them for years without problems. If the issue is with the input device I should have experienced weapons not releasing way before 4.36 which is not the case, considering that the delay before weapon release has been around for a while.Furthermore I’ve verified the proper operation of my sticks many times with a key tester and they work OK.
Also I’ve noticed that a hung store almost never happens when launching air to air missiles and almost only when releasing AG ordnance. If it was input related, I’d expect it to happen with all weapons with delayed pickling. And to make sure: the jet is never over-G’d or oversped and I always confirm that I hold the pickle button for over 1.5 seconds (way longer even) and that REL is visible continuously for that time.
I’ve also experienced a couple of times now that regular MK-84’s get hung while releasing them in CCIP without delay cue, so they should come right off upon pickling (one pair, no interval), instead they go hung…
Please look again at this post: https://forum.falcon-bms.com/post/356501
With that in mind, start you game with logs enabled (-mono), fly and when you suspect/experience a hung store. Pause your game and scan your logs and if the logs don’t make sense report back here and please include the logs.
If you find a repro for your suspected issue, also report back here.
I have done exactly this and sent you log files and what I’ve observed in-game a while ago but you’ve never responded to this.
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RE: Hung stores
@Mav-jp said in Hung stores:
@Bowser said in Hung stores:
@Mav-jp said in Hung stores:
Make sure you use DX for pickle and not emulated spacebar
I have been using a HOTAS Cougar with the following code: BTN S2 /H SPC for many years. Why would it make a difference when using DX?
Because the cougar and foxy are a piece of shit ( I own 2 of them)
Use DX for pickle, trust me
I was more hoping for a technical answer.
Anyway, I’ve two Cougars myself and have been using them for years without problems. If the issue is with the input device I should have experienced weapons not releasing way before 4.36 which is not the case, considering that the delay before weapon release has been around for a while.Furthermore I’ve verified the proper operation of my sticks many times with a key tester and they work OK.
Also I’ve noticed that a hung store almost never happens when launching air to air missiles and almost only when releasing AG ordnance. If it was input related, I’d expect it to happen with all weapons with delayed pickling. And to make sure: the jet is never over-G’d or oversped and I always confirm that I hold the pickle button for over 1.5 seconds (way longer even) and that REL is visible continuously for that time.
I’ve also experienced a couple of times now that regular MK-84’s get hung while releasing them in CCIP without delay cue, so they should come right off upon pickling (one pair, no interval), instead they go hung…
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RE: EMF 4.36.3 Update
@Mystic_J said in EMF 4.36.3 Update:
An updated EMF version is already ready. It will be released with the new BMS update.
Can you give an ETA? Days, weeks, months?
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RE: GBU-24 and AI
Also weapon TOF of AI released GBU-10’s is significantly longer than ownship when released simultaneously in fingertip formation.
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RE: AI not releasing AG weapons
One other time after an initial ground attack with GBU-10’s which went fine, then have my wingmen rejoin in formation, order them to attack again and they say “unable, laser on” while the last attack was 10 min ago.
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RE: Radar braking lock often
Is there any difference between hard lock from RWS and hard lock from TWS?
And is it realistic that a hard lock from TWS will break so often in quick succession without jamming and manoeuvring of the target and ownship present?
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RE: IAM HUD symbology
@Tumbler31 Compare the DLZ of the figures in the MLU tapes with the current implementation.
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GBU-24 and AI
The release distance of GBU-24’s of AI wingmen are significantly smaller than ownship. Flying level around 20k feet, 350 kts CAS I can release them around 8 nm while AI releases around half that distance! Verified this multiple times flying wingtip formation of AI wingmen.
Also since 4.34 AI always seem to release LGB’s at 350 kts CAS. Mil power release as in previous versions was better in my opinion for greater standoff distance
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AI not releasing AG weapons
I’ve encountered multiple occasions in which AI will not release AG ordnance (all in a simple TE flying level at around 20k feet and assigning them a ground target with AG radar or TGP with the ‘Attack target’ command at around 20 nm):
- Multiples times after AA combat, after I had my wingmen rejoined in formation and ordering them to attack they all went straight for the deck and made an 180 degree turn to never come back (with GBU-24’s still on the pylons).
- One time after an initial ground attack with GBU-10’s which went fine, then have my wingmen rejoin in formation, order them to attack again and they just keep flying straight without dropping anything (while still having LGB’s)