The new Eurofighter model is sublime!
![alt text](image url)
The new Eurofighter model is sublime!
![alt text](image url)
My apologies with some of the screenshots having bars or text. Falcon doesn’t take screenshots with the reshade effects on, so I had to use the screenshot feature of the reshade file itself.
@Gadfly said in Tornado cockpit mod for 4.36:
@Vespa That’s basically right. The easiest thing to do is to drop the Art and TerrData folders from the download directly into Falcon BMS 4.36/Data, which will add these files to the Korea theater. Windows will prompt you to “Replace These Files” if you’ve done it correctly.
(If you’re adding it to a theater other than Korea, copy the files into Falcon BMS 4.36/Data/Add-on <Theater Name> instead.)
However, if you’re new to this, I strongly recommend backing up the files it overwrites, or else using a mod manager like JSGME , which does that for you.
For a mod manager, I highly recommend this: https://github.com/sedenion/OpenModMan
Made by Sedenion from DCS forums, and a continuation of the “OvGME”
Seems quite powerful too. I have been using it for a few months and I like it.
@drtbkj said in Nordic Theater 4.36:
Good Day , All. In follow-up testing we found that the F-35 doesn’t have the current cockpit hotspot file in Nordic.
Here is the new file: https://www.mediafire.com/file/22t9ws10yc60ncc/3dbuttons.dat/file
Just paste to 4.36>Data>Add-On Nordic>Art>Ckptart>appropriate folder, replacing the file there.
To date, we’ve tested: 8515=F-35A(US), 8516=F-35A(NOR),8517=F-25B(US),8518=F-35B(RN), and 8519=F-35C(US). The quickest way to test is to go into 3D and put your mouse cursor over the trim knob(left console) . If you have a circle hotspot indication, it’s the wrong file. It should be a “+”.
It will all be fixed in an update , and meanwhile let us know if your jet has an issue
Thank you!
The Eurofighter is also using the older model(4.35) rather than the new one we got in 4.36
I’m not 100% happy with it. I keep tweaking it when I am on transit in my flight in Falcon, or waiting something.
But you are right, Falcon has dull colours, it needs more vividness.
EDIT: I forgot to answer the other question haha… I did not notice any hits on my FPS. Or at least anything noticeable.
@drtbkj
Yes, they updated the model on 4.36
(screenshot of the new model)
https://forum.falcon-bms.com/post/341641
@eddropper Great news!!
I am using the textures of the F-16 CFT from EMF theater. Higher resolution. Is it possible to come as default?
Also, check this thread, you will probably like this: https://forum.falcon-bms.com/topic/22636/eurofighter-typhoon-fm-testing/19
Playing the campaign I found a 2 bugs, one I am not sure if it is from Nordic or 4.36 overall, the CFT tanks has gaps on the seams connecting it to the plane(Could be a 4.36 bug), and the far LOD of the F-111 us wrong.
![alt text]( image url)
@drtbkj
Yes, they updated the model on 4.36
(screenshot of the new model)
https://forum.falcon-bms.com/post/341641
Thank you!! I will give this one a go as soon as I have time
You should give OpenModManager a go, it is from the same guy who made OvGME
https://github.com/sedenion/OpenModMan
The start is a bit complicated in choosing folders with the naming of context menus, but it is more powerful.
@drtbkj said in Nordic Theater 4.36:
Good Day , All. In follow-up testing we found that the F-35 doesn’t have the current cockpit hotspot file in Nordic.
Here is the new file: https://www.mediafire.com/file/22t9ws10yc60ncc/3dbuttons.dat/file
Just paste to 4.36>Data>Add-On Nordic>Art>Ckptart>appropriate folder, replacing the file there.
To date, we’ve tested: 8515=F-35A(US), 8516=F-35A(NOR),8517=F-25B(US),8518=F-35B(RN), and 8519=F-35C(US). The quickest way to test is to go into 3D and put your mouse cursor over the trim knob(left console) . If you have a circle hotspot indication, it’s the wrong file. It should be a “+”.
It will all be fixed in an update , and meanwhile let us know if your jet has an issue
Thank you!
The Eurofighter is also using the older model(4.35) rather than the new one we got in 4.36
@Gadfly said in Tornado cockpit mod for 4.36:
@Vespa That’s basically right. The easiest thing to do is to drop the Art and TerrData folders from the download directly into Falcon BMS 4.36/Data, which will add these files to the Korea theater. Windows will prompt you to “Replace These Files” if you’ve done it correctly.
(If you’re adding it to a theater other than Korea, copy the files into Falcon BMS 4.36/Data/Add-on <Theater Name> instead.)
However, if you’re new to this, I strongly recommend backing up the files it overwrites, or else using a mod manager like JSGME , which does that for you.
For a mod manager, I highly recommend this: https://github.com/sedenion/OpenModMan
Made by Sedenion from DCS forums, and a continuation of the “OvGME”
Seems quite powerful too. I have been using it for a few months and I like it.
@Xeno said in 4.36 Screenshots:
@DrJester
Hmm, this last screenie…
Is it BMS or Civilisation I
Civilization II
hahaha