F-16 Models and Texture Issues
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Hi,
I’ve noticed many issues with the F-16 models and textures and will keep this post updated:
1. Textures placed by an alpha channel reflect HDR light a lot. The other parts don’t. (same happens with default skins). You can test by putting HDR on max.
2. Fuel tank pylons seem to be missing their textures
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i noticed the missing texture too. i replaced the 1974.dds texture by a file from bms 4.32.
Dennis
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Where did you get this skin?
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I made a back up of the complete bms 4.32 folder when i installed the new bms. And copied from there.
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Well that’s asking for trouble.
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That’s what happend when you install a 4.32 files over 4.33. Mapping has changed on some parts. Again,don’t use 4.32 files.
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I only put the 1974.dds file back. No other textures. The thing what arty show is standard 4.33
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Arty,
The texture mapping and alpha channels for the F-16 tails have changed from 4.32. I’m converting all of Horus skins to 4.33 and I think I can release PSD overlays to fix all F-16 skins (whether they be Horus/Renner).
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In my posted pic there is a missing or wrong texturing before the radar cone.
I have it also in stock 4.33 just was bored to upload it.