Commit problems
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Hi All,
first of all many thanks to the developer team for this wonderful new BMS Version!!!
Best wishes from the entire Squadron of 47 Dragon Fighters. We are very exited!Unfortunately I have myself serious problems to commit into a multiplayer session on oure squadron server.
The problem occurs when I try the commit from Lobby into the 2-D Word (Map).
Sometimes it gets stuck when “receiving data” and receiving weather", but mostly it gets stuck at the point “receiving units”
The odd thing here is, that the problem does not always occur…
When I try the commit several times it works sometimes…or not…
I am only once in the game, I have no problems.We have tried different servers.
Some could I easily connect, others had problems again.A commit on the squadron server with BMS 4.32 is without any problems, with BMS 4.33 the problem occurs.
The Commit appears easier to be less pilot slots are available. So I can connect easily when a single Flight or a single ship is tasked.Oure Client bandwith is 1024, Server 8000 64bit
My provider is Cable (unitymedia)
IPV-6 adress
I have a high-end PC with windows 7 64bitConnection to the next server to me (client):
Connection to the next server to squadron server (host):
Does anyone have any idea what might be the problem?
Already once thank you very much for help!Greetings
Bumerang
X/O 47 Dragon Fighter -
EDIT
I think we could further narrow the problem…
As long as only four flights (no matter whether one or four planes per flight) are tasked = no commit problems
More than four flights = problems…strange…
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Are all hands on the same (stock) Korea theater?
And do all hands have the proper open ports? Although its been said clients don’t require it… I don’t buy it, and have found it causes issues if not. Don’t trust that they were a week ago… To rule it out… check everybody’s -
Check Direct X 9.0 C. I have the same problem like you. Instaling direct x 9.0c pack finish a problem. Reinstall BMS (he install own libraries of Direct X 9.0 ) and will be good. Now i conect on line whit no problems. Type in google : " DirectX 9.0c End-User Runtime " - 95,6 Mb pack.
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Hi Grooz,
thank you very much for this tip!!!
Indeed this may be the solution.
I would have never on it…Many, many thanks
Bumerang:D -
No problem mate . Let me know if that help you.
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Hi Grooz,
unfortunately, it has not solved my problem.
I tried with a directX 9c version of Jun/2010, pack exactly 95,6 MB
First install this than uninstall falcon, reboot pc and install 433 again.
Do you know if you use another version? -
Hi,
first to say happy new year to all and the best for 2016.
I tray to connect to the veterans server but not able to make contact.
Get a message “” KEVIN PENDING MESSAGE" every time I will make (tray) to connect.Any idea’s
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Hi Bumerang Whats happen? Direct X don’t help?
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Hi Bumerang Whats happen? Direct X don’t help?
Yes the problem will continue to exist. Sometimes it works, sometimes not.
During the installation routine from BMS 4.33 I`ve seen that its taken/ use the Jun/2010 directX 9c drivers.
Do have a link for me to try a different driver pack as Jun/2010?
Greetings Bumerang -
Hi,
first to say happy new year to all and the best for 2016.
I tray to connect to the veterans server but not able to make contact.
Get a message “” KEVIN PENDING MESSAGE" every time I will make (tray) to connect.Any idea’s
Your router. Your connection is marked as “dubious” and the VG server prevents “dubious connections”.
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Hello Bumerang, hello community,
the problem Bumerang describes is exactly the same on my side.
I´m connected with an IPv6 IP-address as well and I´m customer of the same internet provider as Bumerang is.
I had no problems with a connection to our squadron server when there were only few flights and few fellow human pilots. Today we flew with more than 20 pilots and my connecting attempts ended the latest at “receiving units”.
On my router all ports are open (standard-settings) and even completely opening the routers´ firewall on its special IPv6-settings didn´t solve the problem.
Does anyone have an idea to help Bumerang and me?Thanks and regards
Caesar 1stGW
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Hello Bumerang and community,
after some hours of research on the problem I found the possible reason for it. Unfortunately it seems as if there is no easy solution to it.
The German / European internet-provider “Unitymedia” uses a so called DS (Double-Stack) Lite tunnel to get a connection between IPv4 and IPv6 clients. While a full DS pairs one IPv6 address with one unique IPv4 address (used by other german cable-internet providers such as e.g. “Kabel Deutschland”), the DS Lite-Sever connects one IPv4 to many IPv6 clients.
This is why DS-Lite tunnelling does not work for the BMS peer-to-peer network. The DS-Lite-Server-Software can simply not detect, which inbound data package was requested by the specific BMS-Pilot’s IPv6 address. The information can not be forwarded to him properly.It was hard enough for a noob to understand in German how the management of the different IP-standards work. It is even harder to explain it in English. I hope I could make the point clear: DS-Lite does NOT work; full DS should work perfectly.
Hopefully one of the BMS updates will provide IPv6 network connectivity because they say it is going to replace IPv4 pretty soon.Best regards
Caesar, 1stGW
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THE PROBLEM WAS SOLVED WITH THE UPDATE 1!!!:p
Many thanks to the developer!!!
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Bumerang, can you confirm one can now join online MP bms sessions over UnityMedia IPv6 DS lite?
All the best, Uwe
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Hi hoover, yes this can be confirmed. no problem after update 1!
Greetings
Bumerang