F-22 for Falcon BMS Creator: Fabrizio Fraccaroli. Myself.
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HEY GREAT!!! Ill try that tonight, now if I can get all this working in Israel theater I’m GOOD!
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If you can’t figure it out or have issue. I can do it in a few minutes for you and upload it.
But give it a shot first.
Make sure you backup your objects folder first. You don’t need to backup everything in that folder. The folders inside the objects folder don’t need to be backed up.
Cheers,
C9
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To get the F-22 to work in KTO I used “STARRATS” uploaded overwrite files because the LOD editor is too complicated for me. If you have or could upload an overwrite for the Israel theater that would be AMAZING!!!
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I’m using the newest 4.33 U3 btw
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It all worked great! Thanks AGAIN!!!
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It all worked great! Thanks AGAIN!!!
You’re welcome. Glad to help and nice that you got it figured out!!
C9
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I have the F22 installed in my db of F433 U3 and it works fine, no problems. But the afm it is the original. Wheel spin and other animation to the LG are related to the afm which I am not able to tweek ATM.
I do not see any way for me to make any improvement in the ac now, so, no updates for now.
Thanks Cloud 9 for your quick responses on this thread, to the members looking for assistance. Also a thanks to Razo.
Regards Metalhead -
“F-22 Raptor Fully Upgraded with the AIM-9X Sidewinder Missile”
https://sofrep.com/78108/f-22-raptor-fully-upgraded-aim-9x-sidewinder-missile/“Better late than never: Alaskan Raptors are the first F-22s to be armed with the AIM-9X”
https://theaviationist.com/2016/03/07/f-22-gets-the-aim9x-missile/ -
Raytheon, however, is designing and developing the AIM-9X Block III missile. The Block III Sidewinder will feature a new warhead (PBXN-112); a new rocket motor and 60 percent greater range. Initial operational capability for the Block III is expected by 2022.
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how to edit the loadout, then? going to 3d doesnt help, since the flight is then in an uneditable state, loadoutwise…
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when in 3d world hit esc. there will be a few options. dont hit end mission. hit the disregard mission. this will set clock back 22 min or so. then load out screen wont ctd. this glitch has been fixed on nordic and will get it to metalhead asap. cheers
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how to edit the loadout, then? going to 3d doesnt help, since the flight is then in an uneditable state, loadoutwise…
If you mean editing the load out from the Mission Builder, then what I do is, I go to Dogfight first/then select the f-22. Then once the cockpit is loaded and you are flying, exit the flight, and go back to main menu. When you go into the mission builder then the load out/munitions box, it should work. If you want to edit load out in dogfight screen, you just select the # of Radar and # of Add heat seeker missiles you want on the slider bar.
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Ah, didnt know that doing it once in dogfight Mode was sufficient…
Another thing, why does the AC not like supersonic flight? It growls and makes the Same noises like the f16 in CAT3 exceeding 550kts. Cant push her higher than M 1.43 in level at FL400? Tried to mess around with auto flap settings, no effect…Any idea?
Add: i added the aim9x and the 120B to the internal bays via Editor. Shouldnt have any effect, though, Right? Missile count still does not exceed 6. Carried 4 AAMs and 2 gbu 31v3s. Maybe BMS thinks in f-16 cat3 terms? -
If you have bombs, you need to stay within their limits, so less than M1, which is CAT III
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You do know they are carried in internal bays…
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That does only apply for the model, not for the flight dynamics afaik
Edit: at least not for limitations
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I guess that solves the mystery… Is that editable by Editor,…?