Monster Terrain tool
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Please read and the amaezing terrain editor from Monster (F4AWACS creator) … lets help all to be implemented in BMS new ERA !!!
http://forum.eastmedfront.net/viewtopic.php?f=17&t=482
http://forum.eastmedfront.net/viewtopic.php?f=17&t=484
http://i364.photobucket.com/albums/oo83/TPolak/sn3.jpg
http://i364.photobucket.com/albums/oo83/TPolak/sn4.gif
**http://docs.sakgiok.gr/manuals:home
Thank you MONSTER !!!** p.s in addition with BMS exe code we can have the elevation details for realistic TFR and Database terrain cueing (DBTC): avionic!!!
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WOW! That sounds like amazing stuff!
I’m really impressed!!! -
Well elaborate this one to me a little more, how does this come in to play with F.L.A.R.E being in development?
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First of all, thanks Geraki and Stryker for your kind words!:)
About the F.L.A.R.E project: I think there is a misunderstanding here. This tool is not about creating new artwork. It’s just a tool that you can use to edit the Falcon terrain. It has some tools and functions to make developers’ life easier and help them manipulate and/or import new tiles in the theater. Think of it as a combined TerrainView-Pathmaker-(limited)Tacedit.
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Hi Monster,long time no see……
Thank’s for the update!!!
Especilly, the Random Tile Replacer!!!
:woohoo:
and the BMS Compatability of course…no more file shuffling!!!
Thank’s Again,
demer -
v3.4.0] –------
*Support for BMS Theaters.
*Faster display of Tile Palette window.
*New feature: Random Replace Tiles. Replace a specific tile choosing randomly from
a group of tiles.
*New Feature: Individual ini files are stored for each theater, containing certain
values and used only for these theaters. This is done automatically.
*Various bug fixes. -
THX man !!!
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You are welcome guys :). Hope you find it useful to develop and port existing theaters to this awesome Falcon sim called BMS :!:.
If anybody has any other feature in mind that would be useful, please let me know.
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You are welcome guys :). Hope you find it useful to develop and port existing theaters to this awesome Falcon sim called BMS :!:.
If anybody has any other feature in mind that would be useful, please let me know.
Ummmm,Ummmm……UNIT Binary’s…HMMMMMMM???
Just Kidding,I know it’s hard,but maybe,JUST maybe the BMS guy’s will help?!?!?!
Then we could throw out all those old tool’s…
Just a wish…
demer
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Ha ha ha :D. I’ll take a look demer and see what I can do.
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Ha ha ha :D. I’ll take a look demer and see what I can do.
Thank’s M8,
HEHEHEHEHEH……;)
You have alway’s made me Happy…
TIA,
demer -
Bloody hell that was fast.
Once again Monster, your support is much appreciated. Just a quick one for you. How do you select what tiles you want in the various fields? It only provides “clear” and “paste”, but no “search” button.
Thanks once again
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Monster,
I also have a possible issue when saving/closing down the program. I think that it is still looking for the old directory for OF.
Even though I have specified BMS directory’s. Check images.Probably something I am doing wrong
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Hey Naldo, thanks. I’m trying to do my best to keep up
For the first question, you can define the tiles you want from the Tile Palette, just like you are painting on the map. Just click a tile on Tile Palette and paint it to the position you want. Sorry, didn’t have much time to update documentation, I’ll try to do it as soon as possible.
For the other issue, apparently, the program found some registry entries for BMS, found a theater.lst file with some tdf entries, but could not find the appropriate tdf file(s). Maybe you had BMS installed, and then deleted some files afterwards? Anyway, this is only for populating the initial list of theaters automatically. You can still open a theater manually.
Hope it helps.
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Hi Monster… Got it thanks.
Some more if you have time
The Tile Lab constantly crashes on me when I go to produce new tile. It creates the first .dds file then dies.
I am using a .dds file to import/ cut up.What do you need to help narrow the issue down matey?
Edit… also crashes when I goto bin editor/replace tile/ select tile/ ctd
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Yes, there were some problems there with DDS creation. I couldn’t reproduce the error and come to any definite results. It seems I have to go through the module that handles DDS production and review/rewrite it.
Sorry about that… -
rgr that.
Any work-rounds for “replace tile” or “import tile set” ctd?
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Hopefully the new version I just uploaded will solve your issues Naldo. Please check it out (especially the Tile Lab thing, since if you are editing a BMS theater, adding a tile/set in the BIN won’t create M and L tiles anymore, so for sure it will not CTD) and report any problems.
Thanks.
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Hi Monster.
Thanks for the update Creation of .dds files now works great (and very fast) Thanks.
Not tried importing tiles yet as I have a new issue with this version.
Check screen. It is taking the last tile in the set and filling the blank(available) tiles with that image. Were as it used to display a red/white hashed screen.
I believe that it is just a visual issue as when you mouse cursor over it, a display is telling me that it is not being used. -
Well that’s funny because I can not currently reproduce it. But anyway it is just a visual issue as you said, it should be working fine. Check and un-check the “Use tile cache” in the main window, maybe that does something. I’ll look into that anyway…