Clusterbombs are broken
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I had heard this from friends but only tonight did I decide to test CBU-105s and CBU-103s on a battalion-sized enemy formation of T-55s and APCs in a valley. I set both weapons to 900 foot burst altitude. No hits after 4 passes. :shock:
The AI wingman dropped all four of his a little too close to the baddies IMO but made it out alive. No hits.
Please tell me this is going to be looked at.
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Just curious, what’s your Object Density setting? (UI graphics menu)
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I had heard this from friends but only tonight did I decide to test CBU-105s and CBU-103s on a battalion-sized enemy formation of T-55s and APCs in a valley. I set both weapons to 900 foot burst altitude. No hits after 4 passes. :shock:
The AI wingman dropped all four of his a little too close to the baddies IMO but made it out alive. No hits.
Please tell me this is going to be looked at.
More info needed please
CBU 103 and 105 are GPS guided so you need to be extra careful in WP planning and delivery.
Target were moving or stationary?
If stationary did you set a proper lock and stp designation? Altitude and speed used to deploy?
If the target were moving and you just dropped it’s probably that you will fail.
I only use 103 and 105 when i have 100% sure that the targets will not move during the attack.
If they are moving and you have only those clusters available i suggest a CRRP drop without STP TG STP location assigned or a medium/low CCIP drop ( depending on the AG treats)
The 103 and 105 are not 100% reliable and before we looked at its modeling and programing this parameters and points above must be taken into account.
Cheers
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I’ll be posting a video of the ACMI file with TACVIEW in a bit. I apologize for my brash language in the video but I was quite…. “irritated” as Worf would say.
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I’ll be posting a video of the ACMI file with TACVIEW in a bit. I apologize for my brash language in the video but I was quite…. “irritated” as Worf would say.
You do that
No sweat just making sure that you make everything alright before jump to a problem in BMS itself
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Thanks man. Something is wrong here. Rockeyes gave me the same problem. Here is the video.
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Thanks man. Something is wrong here. Rockeyes gave me the same problem. Here is the video.
Humm ok targets were moving (not the best solution) but you drop close enough to some kills at least. Arming delay time?
You mentioned that Rockeyes give you the same issue. Yep check Arming delay times and next time for CBU 103/105 52/58 try at least BA around 1600 FT with pair release and an Burst interval around 150/200 FT
Note that it’s my personal opinion and i believe other have different release parameters.
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You got it boss. I’ll give it a try.
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High
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You got it boss. I’ll give it a try.
No sweat
Also i forgot to mention check Arming delay. I usually give just 1 or 2 sec before release ( it really depend on the altitude release for calculation. Also check minimas and AO and cold turn to avoid being to exposed.
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First, don’t use Tacview for debugging. You don’t know what object is being recorded and how determinations are made. If you are going to use Tacview: there are better ways to display information and control camera with it. Remember the canister will follow ballistic trajectory and then there are submunition cloud which is its own object which isn’t shown. Use the in-Falcon ACMI review instead since it shows more what really happens. I understand that you’re upset but your tone does not match your level of demonstrated knowledge.
First attempt, CBUs go dumb off the rail and miss… oh right they have some alignment time before they are A01 RDY.
CBU-103, two in trail at 10’ spacing at parked T-55s BA 500’ killed both. That’s moderate high density so no surprise it’s a kill.
CBU-103, single at same T-55. Kill. OK so one 103 at BA 500 is enough.
CBU-103, single with deliberate 10m offset at BA 1200, killed nearby T-55 and slightly farther one.CBU-103 seem fine. OK now for CBU-105s.
Fired two single 105s deliberately offset from targets (~50m) on two points on stationary column. First killed two T-55, second killed one. Both BA 900.
Seems a little low for 105s so I’ll try a BA1800 single to see what low density coverage does. First deliberate miss was too wide and scored zero, second generally on scored two.OK last test replicating the video conditions as best as possible. BA 900 against moving column. I did my best lead aiming but miss distance was greater than footprint size. I just plain missed.
OK, more “my style” 1800 BA, two in abreast formation, AZ 030 (slight right), VIS delivery at 9000’ four kills.
CBU-105s seem in agreement with what I expect considering BMS doesn’t model all the fancy dance mechanization of the real weapon.CEM you have to remember is 202 bomblets and pattern is roughly diameter of BA. Do the arithmetic about bomblet density and you realize that to have a 50/50 chance to hit a BLU-97 against a T-72 sized object you need BA low like 300-700’ and dropping in two or four quantity helps when you get into BAs of 900-1200. For softer targets you can go less density since you don’t have to hit to kill.
SFW isn’t fully mechanized in BMS so it’s a “super CBU” of conventional type. You shouldn’t expect SFW as a magical grid square removal device. It’s hard to compare your weapon effects to anything objectively because there is no quantitative data shared. In any cases BA 900 is probably well too low for any SFW delivery except low and level. 1200-2100’ is better and BMS tends to reward higher BA and multiple weapons.
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Just curious, what’s your Object Density setting? (UI graphics menu)
Again , what is your Object Density setting ?
In case you missed gzas post.
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I honestly think he just missed. BA900 SFW is not a very large footprint. Judging by AOA it was <300 knots release against the general area of a moving battalion. Miss any vehicle by 400’ or so and you come up empty.
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Highest object density.
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Test#2. CBU 103s and CBU 105s both at 3,000 BA and AD of 1.0
2 hits. Video uploading now. Thanks for the help in testing, I really appreciate it. -
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2nd test. CBU 103s and CBU 105s both at 3,000 BA and AD of 1.0
AI Wingman had the same loadout as me. As before, AI wingman hit nothing. I hit only 2 targets.
You guys are the experts on the lethality of these munitions; I totally accept that. I am just really surprised that the AI can’t hit anything with them.
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2nd test. CBU 103s and CBU 105s both at 3,000 BA and AD of 1.0
AI Wingman had the same loadout as me. As before, AI wingman hit nothing. I hit only 2 targets.
You guys are the experts on the lethality of these munitions; I totally accept that. I am just really surprised that the AI can’t hit anything with them.
With those parameters and drops you should at least get some more kills
Have you tested other Cluster munition? CBU55 /58 MK20?
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Right now I’m focusing on CBU 87s, 97s, 105s and 103s. I find it weird that GBU-12s are looking to be more effective than clusters against armor.
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I think AI have no concept of leading moving targets, especially WCMD. Weapon effects and weapon accuracy are two different ideas so let’s treat them separately.
CEM should require dense pattern to be effective against MBT armor since it is hit-to-kill. Fragments of CEM is only good for I think ~11mm of penetration. Low density CEM against soft targets should be investigated. Ideally low density will harm soft targets but not hard targets. CEM against T-series tank probably has a burst which only covers 2-3 tanks in size when configured for that target type. It’s not so much an area weapon as a kind of unitary warhead. What I don’t know what is a reasonable density for soft target engagement. I think probably a 200x300’ pattern with a ~1200 HOF is about right for being “hell on Earth” but not super concentrated for tank killing. You can probably get 5-10 soft targets inside this footprint at normal BN spacing.
SFW is a balancing act. Since real SFW must pair skeet to target 1:1 (at best, often multiple skeet target same object) this naturally limits damage potential to even groups of targets packed tightly. But Falcon does not model this fact since it is just CBU generic with different numbers. It has to be coded such that it isn’t so powerful you drop on 1000 tanks and kill all 1000 just because they happened to be in the “super CBU” radius. Soft target damage should be similar between CEM and SFW.