Tacview – Understand what happened during your last flight! (alternative ACMI viewer)
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I am viewing an acmi from NTO theatre, and some of the objects are not being displayed correctly.
For example, Eurofighters are displayed with the icon of an E2 Hawkeye.
Is there a way I can configureTacview to show the correct icons?
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I am viewing an acmi from NTO theatre, and some of the objects are not being displayed correctly.
For example, Eurofighters are displayed with the icon of an E2 Hawkeye.
Is there a way I can configureTacview to show the correct icons?
You could create your own Database xml files. As the DB for most add on theaters don’t match.
I already started but quite a tedious work to find all missmatches<defaultpropertiescollection loadingorder="0.5"><defaultproperties id="Vehicle.Truck.KrAz-T-255B" base="Vehicle.Military.Truck"><criteria><name>KrAz-T-255B</name> <name>KrAz T 255B</name></criteria> <properties><shortname>KrAz-T-255B</shortname> <longname>KrAz-T-255B</longname> <fullname>KrAz-T-255B</fullname></properties></defaultproperties> <defaultproperties id="Missile.AA.Radar" base="Missile.AA"><criteria><name>SU-27</name></criteria> <properties><shortname>AIM-120C</shortname> <longname>AIM1 20C</longname> <shape>Missile.AIM-120C.obj</shape></properties></defaultproperties> <defaultproperties id="FixedWing.Fighter.Jet" base="Core.FixedWing"><criteria><name>J-22***</name></criteria> <properties><shortname>CG-47</shortname> <longname>CG-47 Ticonderoga</longname> <fullname>USS Ticonderoga (CG-47)</fullname> <shape>Watercraft.CG-47.obj</shape> <engagementrange>52000</engagementrange></properties></defaultproperties></defaultpropertiescollection>
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I think I am mostly following what you have suggested, but where do I find a list of options for example
Base=“Core.FixedWing”
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<shape>Watercraft.CG-47.obj</shape>The example below is one I started on. I think “A-10C” in Tacview is actually a JAS-39 Gripen, so I have put the following, where obviously <shape>is wrong, but I can’t find what it should be.
<defaultproperties id="FixedWing.Fighter.Jet" base="Core.FixedWing"><criteria><name>A-10C</name></criteria> <properties><shortname>JAS-39</shortname> <longname>JAS-39 Gripen</longname> <fullname>Saab JAS-39 Gripen</fullname> <shape>Watercraft.CG-47.obj</shape> <engagementrange>52000</engagementrange></properties></defaultproperties> ```</shape>
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I think I am mostly following what you have suggested, but where do I find a list of options for example
Base=“Core.FixedWing”
and
<shape>Watercraft.CG-47.obj</shape>The example below is one I started on. I think “A-10C” in Tacview is actually a JAS-39 Gripen, so I have put the following, where obviously <shape>is wrong, but I can’t find what it should be.
<defaultproperties id="FixedWing.Fighter.Jet" base="Core.FixedWing"><criteria><name>A-10C</name></criteria> <properties><shortname>JAS-39</shortname> <longname>JAS-39 Gripen</longname> <fullname>Saab JAS-39 Gripen</fullname> <shape>Watercraft.CG-47.obj</shape> <engagementrange>52000</engagementrange></properties></defaultproperties> ```</shape>
https://github.com/Vyrtuoz/Tacview/tree/master/Database/Default%20Properties
https://www.tacview.net/documentation/database/en/
https://www.tacview.net/documentation/3dobjects/en/So you could basically even add your own 3d objects shapes
in your case if the JAS-39 shown up as A-10C you could lookup in the default properties on github for the JAS-39 to find the shape name
On the other hand I’m still diging throught the flt -> vhs compile code in order to get the issue catched at the root where it’s obviously caused
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I am viewing an acmi from NTO theatre, and some of the objects are not being displayed correctly.
For example, Eurofighters are displayed with the icon of an E2 Hawkeye.
Is there a way I can configureTacview to show the correct icons?
oakdesign is right but I can check on my end as well. Can you send me a .vhs file of this error and let me know what version of BMS, Tacview and NTO theatre you are using?
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We’ve updated everything on our end for for NTO Polar Vortex v2.4 for BMS 4.34. It will be available in the next beta.
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Tacview 1.8.4 is now available on tacview.net and Steam!
Download: https://tacview.net/download
- Release Date: Thu, 20 Aug 2020
- Operating System: Windows 32-bit / 64-bit
- File Size: 408.8 MB
This release improves the support of all your favorite flight sims and even add support for a brand new one everybody is talking about
New maps have been integrated, the database has been expended and tweaked to better display your favorite aircraft, and thanks to your feedback, many tweaks and fixes have been made to improve everyday debriefings.
BuzyBee and I are also experimenting with new addons such as the fuel consumption and turn rate calculators. They are still experimental, and may not work for all aircraft yet, but I am sure you will find them quite useful for your navigation and dogfight analysis. They can be enabled via the “Add-ons” menu.
Meanwhile, I am now putting more and more time on the development of Tacview 2.0. This new generation will be a huge step up, so it could last for the upcoming 10 to 20 years.
Unlike Tacview 1.x, Tacview 2.0 is very open from the beginning, it is like a debriefing Lego bag, which anyone, with little technical knowledge, can easily create addons of any kind to expend and create new data and tools at will. And it runs on all platforms including tablets.
Take care and have pleasant flights
Vyrtuoz & BuzyBeeFEATURES & CHANGES
- ADDED NTO Polar Vortex v2.4 for BMS 4.34
- ADDED Falcon 4 Balkans runways and ILS from oakdesign
- ADDED support for Microsoft Flight Simulator
- ADDED support for Flexible and Interoperable Data Transfer (FIT) files
- ADDED support for DCS: Syria Map
- ADDED support for DCS: The Channel Map
- ADDED support for DCS: P-47D Thunderbolt
- ADDED Optimal turn-rate calculator addon
- ADDED GPX routes import to the Track Injector add-on
- ADDED Rangefinder Add-on to display distance between multiple objects in one place (Tacview Enterprise)
- ADDED automatic synchronization of audio/video files (if appropriate metadata available)
- ADDED support for Drag & Drop on audio/video media windows
- ADDED numerous objects and 3D models to the database
- ADDED option to enable/disable radar locks detailed labels (off by default)
- ADDED /SaveConfig:false command line option to not save UI settings on exit
- IMPROVED DCS World helicopters advanced telemetry
- IMPROVED EAG file support (aircraft type, color and country)
- IMPROVED corrupted (incomplete) telemetry files support
- IMPROVED support for non-standard GPX files
- IMPROVED debug log
FIXES
- FIXED crash when closing Tacview installed in C:\Tacview\
- FIXED potential crashes when running out of memory
- FIXED C-101 3D model scale
- FIXED rare case when export.lua content could be reset on install
- FIXED AoA was not exported for DCS: F/A-18C Hornet
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Don’t know just from a technical point of view BMS writes the acmi recording data into a .flt file which differs in datastructure from a acmi file and therefore needs to be compiled.
My personal project at the Moment is to read that flt file in Real Time and read out and visualize on a map view. But it’s still in an very early WIP stage
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I’ve been doing some tests yesterday afternoon and I’ve come up with a way to real time read the .flt acmi files while these are written to by BMS. It is not that hard actually. The only drawback is that the list of callsigns is written after the recording has stopped. I still have to think of a way to overcome this. Perhaps by ending and then starting a new recording after a new id is detected, merging the data on the go. My plans are to develop a radarscope that includes human and AI aircraft. If you like I can share the code with you.
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Don’t know just from a technical point of view BMS writes the acmi recording data into a .flt file which differs in datastructure from a acmi file and therefore needs to be compiled.
My personal project at the Moment is to read that flt file in Real Time and read out and visualize on a map view. But it’s still in an very early WIP stage
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Not new [emoji6]
But as Tumbler came up with his F4Radar application reading directly from memory I personable stopped to develop further
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I think this project reminds me of an ATC tool for BMS I saw a long time ago
Thank you! if you can share some of your work, this will be particularly useful to save development time!
Do you know if BMS flushes often enough the data in FLT files to have a relatively low latency to make real-time playback relevant?
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Tacview 1.8.5 is now available!
Download: https://tacview.net/downloadThis quality of life update brings numerous fixes, improvements, and additional content to make data recording and debriefings more comfortable than ever in your favorite simulators.
With the new Terrain Downloader addon created by BuzyBee, you can download real-life vector/satellite terrain texture maps of your area of action in just a few clicks! Another nice prototype/preview of what is waiting for us in Tacview 2.0
The database has been updated to the latest version of BMS terrains and objects.
Oh, by the way, if you want to know more about how Tacview has been made and related technical challenges, feel free to listen to the latest interview from the Grim Reapers:
Fly safe and take care!
Vyrtuoz & BuzyBeeFEATURES & CHANGES
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ADDED Terrain Downloader add-on to download map/satellite terrain textures in a few clicks
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ADDED Over-G add-on for the Fight for Honor 2020 tournament
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ADDED DCS World 2.5 Caucasus map generously donated by Flappie
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ADDED support for DCS: A-10C II Tank Killer
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ADDED support for DCS: F-14A-135-GR
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ADDED events location in the XML event log
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ADDED support for spacecrafts
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ADDED numerous new functions to the add-on API
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ADDED add-on to import SENIN GPS data
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ADDED support for terrain texture tiles per simulator
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ADDED option to always display selected telemetry in unselected objects labels
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ADDED support for TAS in KML telemetry files
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ADDED /OpenMedia[1-4] command line option
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IMPROVED turn-rate calculation to ignore wind conditions
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IMPROVED turn-rate automatic calculation add-on
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IMPROVED brand new option page for DCS World exporter
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IMPROVED real-time telemetry data support
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IMPROVED media synchronization when no metadata found
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IMPROVED objects and labels scale options and behavior
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IMPROVED active objects list to display missiles which have a callsign
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IMPROVED KML files are not automatically merged anymore when drag & dropping them
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IMPROVED support of invalid data/time entries in csv files
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IMPROVED add-ons are now loaded after the UI is fully initialized
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IMPROVED EAG file support (database has now priority over metadata)
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IMPROVED pitch emulation for submarines and infantry
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IMPROVED debug log
FIXES
- FIXED Steam edition of Tacview not working with non-Steam edition of Command
- FIXED radar cone orientation in the 3D view
- FIXED trim operations behavior and stability
- FIXED backward playback not working at x0.25 speed
- FIXED pitch was inverted in all drawing functions of the SDK
- FIXED minor math error with custom tiles textures
- FIXED several minor bugs in the Lua API
- FIXED numerous minor or rare bugs
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Hi, BMS4.35 supports 6 points for line STPTs.
Tacview 1.8.5 seems to consider it’s 5 STPTs max for each line when drag & drop INI files. -
Hi,
I thought Tacview supported at least 10 entries of each kind. Can you please share your VHS file and INI file and specify the theatre of operation?
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Here is the .acmi and .ini file.
I set STPT lines at MOA17 and MOA19 but it line shows wrong in Tacviewhttps://drive.google.com/drive/folders/1uMNrjNzeDKFC5_c6OevNYOnrLMiDkD-t?usp=sharing
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Hi,
I see what you mean. We will fix this in a future update. Thank you!
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I’m not sure why, but Tacview 1.8.5 isn’t displaying aircraft correctly. Maybe I’ve got something set up wrong.
I’m using the Dogfight module in BMS 4.35 to do some 1v1 dogfights against an AI MiG-29. I’m flying an F-16. When I play back the ACMI recording in Tacview, it shows my aircraft as being a Mirage 2000. It displays a Mirage 2000 model for my aircraft as well. The MiG-29 is correctly labeled as a MiG-29, but it is displayed as a “paper airplane”, i.e. a very simple model made of two triangles.
Here is a link to the ACMI file:
https://drive.google.com/file/d/198imHhlI__NwA2_S3P1TaLws1FZ47RM1/view?usp=sharing
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I’m not sure why, but Tacview 1.8.5 isn’t displaying aircraft correctly. Maybe I’ve got something set up wrong.
I’m using the Dogfight module in BMS 4.35 to do some 1v1 dogfights against an AI MiG-29. I’m flying an F-16. When I play back the ACMI recording in Tacview, it shows my aircraft as being a Mirage 2000. It displays a Mirage 2000 model for my aircraft as well. The MiG-29 is correctly labeled as a MiG-29, but it is displayed as a “paper airplane”, i.e. a very simple model made of two triangles.
Here is a link to the ACMI file:
https://drive.google.com/file/d/198imHhlI__NwA2_S3P1TaLws1FZ47RM1/view?usp=sharing
Hi,
The database has not yet been updated for BMS 4.35. I will make the updates in the next version of Tacview. In the meantime in order to display the correct objects you can follow the instructions here: https://tacview.fandom.com/wiki/User_Guide_%E2%80%93_Falcon_4.0#How_can_I_import_my_own_Falcon_4.0_terrain_in_Tacview.3F . Let me know if I can help further.
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Thank you very much for helping with this.
I’m using the stock Korea theater in BMS 4.35. I looked at the instructions for specifying the theater and did the following:
I ran Tacview, used the Open dialog to open one of my acmi files from yesterday, and specified the Korea theater.
Unfortunately, the aircraft are still displayed incorrectly, but it sounds like that’ll change once the database gets updated.
For now, it’s not a big deal, since I can still see where the aircraft are, and how they’re oriented. The aircraft labels and models will be a “nice to have” when they get updated.
Thanks very much for working on this, and for creating Tacview in the first place! I particularly enjoy reviewing BVR dogfights in Tacview, since it allows me to see how close the adversary’s R-77 missiles came to me, when I turned and ran. Too close for comfort sometimes! :eek:
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I am glad to hear you enjoy Tacview! To update the database on your end effective immediately, modify the Korea entry in the file C:\Program Files (x86)\Tacview\Data\Xml\Data-Falcon4Theaters.xml as follows (make sure you use the path of your own installation of Falcon BMS 4.35 instead of mine):
<theater id=“Korea”><terrain>C:\Games\Falcon BMS 4.35\Data\TerrData\Korea\Terrain</terrain>
<database>C:\Games\Falcon BMS 4.35\Data\TerrData\Objects</database><tileset>POLAK</tileset>
<lod>2</lod>
<west>123</west>
<east>132.26</east>
<south>33.79</south>
<north>43</north>
<visible>1</visible>
<timezone>+9</timezone></theater> -
Hey guys Vyrtuoz & BuzyBee,
any news about real time telemetry for BMS?
Thanks!