Vietnam Theater
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Just to thank you for your efforts, Manos .
Yours, and also thoses of all who are trying to make this theater fully functionnal .
Many thanks to you all , I hope you’ll be able to fulfill your goal .
Even if it’s a bêta, it’s one of my preferred theater . Hang on , congrats, and good luck !!! I wish I could help …
Thanks but it seems like every effort is a waste of time… I dont know whats wrong but i cannot get the Units start the actual war besides the airforces. I re-did everything. Re-laced (old but different) tiles, re-do most of the cities from scratch (theater has 1000+ objectives less than the original and kept the original count of the bridges), every obj placed on a road tile, vilages moved to better locations to work at the same time as interesections (not too far i dont wanna be unreal). Of course objectives up north on the mountains with 0 significance to the “war” had deleted. Fixed the paths on the road/urban tiles. Still when a campaign starts the GU’s dont budge unless i have an already “taken” objective adn even so when they secure it they stay there or get back. I even trying now an even more modern era campaign with Vietnam united. Basically Thailand+Laos against Vietnam+Cambodia (that might change if i see some movement) thinking that the map is the problem and by saying the map meaning the way the countries are placed. Still the same the first tests are failure… Im starting to get tired of it. On a side note i made also a 64 seg one but havent had the time to fix all the things needed for it It:
I will see but the future doesnt seem bright for the 128seg theater. Im almost out of ideas/combinations…. As i said before i want a fully working campaign and not one that needs from the start human controlled or “headless” units. i want a campaign to work as better as it can.
Cheers!
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My only help would be to create a campaign from scratch. Start with few units and get it to work. From there on slowly add and expand. While testing everything still works. And by work I mean winning campaigns, both sides to be able to achieve the trigger objectives.
Also start with simple trigger files, only the basic events first, stalemate, blue win, red win etc then slowly add events to it.
Sometimes even a simple typo (wrong team somewhere) in a trigger file could break the campaign.Hope this can help you.
Cheers Obi1
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My only help would be to create a campaign from scratch. Start with few units and get it to work. From there on slowly add and expand. While testing everything still works. And by work I mean winning campaigns, both sides to be able to achieve the trigger objectives.
Also start with simple trigger files, only the basic events first, stalemate, blue win, red win etc then slowly add events to it.
Sometimes even a simple typo (wrong team somewhere) in a trigger file could break the campaign.Hope this can help you.
Cheers Obi1
Thanks, Ill try as well with only few triggers and fewer units to see. The campaign im trying is from scratch. Also the one i tried with the north south. Will check mostly the trigg file maybe theres a typo there or something that doesnt work as it should… but guys that know about that stuff that saw it said it looks fine so beats me on that… but for sure ill try i more simple one to see.
Still fixing links and bridges though! LOL. With the tile set i use its not all tiles “road-pathed” so now if there isn’t a path the units dont move. So i have to be really careful about the links, MC does a really good work on starting links but after that it needs work… -
Is there any limit on Brigades? Or ami doing something wrong? Meaning about divisions/brigades/battalions. I ususally having one division for each “purpose” (Armored,A/D,Mech etc) and till now i didnt have a problem but im asking cause i noticed in one of the tests that when i added 3 Brigades under 1 armored division 1 was staying as “reserve” the spot, the other would move offensive to “conquer” an obj and the third would go completely defensive AWOL to get back miles out of the front… Am i missing something here? That might be the source of the problem im having that the units go backwards or might be a clue to something…
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well i remember that having different kinds of battalions mixed up in brigade can hamper movement speed because of different movement speeds and guess they want to keep together. also yes there a max to amount of battalions in brigades. to many will result in CTD for example.Cheers Obi1
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well i remember that having different kinds of battalions mixed up in brigade can hamper movement speed because of different movement speeds and guess they want to keep together. also yes there a max to amount of battalions in brigades. to many will result in CTD for example.Cheers Obi1
I know the limit of 5 batts on a brigade. Also the mixed batts under a brigade. What im trying to figure out is if theres also a limit to each division or something else
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Im giving up…. Whatever i do doesnt seem to work so i will share the terrain files for anybody else want to try something also for the real authors of the theater feel free to use the terrain anyway i ised a lot of stuff from the original
I include inside the tiles/texture.bin i used and a save.0 with no units using the default settings of the theater i only moved a bit the Airbases as i had placed the tiles for them.
Feel free guys! I might continue to try as well but i dont have anymore patience to do it right now. maybe in the coming week that i will go to my parent’s place for vacation i might find the sweet spot…
Here u go: http://www.mediafire.com/file/p5kfvj1vj9nar61/Terrain.rar/fileCheers!
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Hey guys….
Currently working on an other project.
I will look again for the 64X64seg Theater and what can be done there from scratch as in the process of this new project i did learned a lot and how to work efficiently stay tuned! -
You can count on this, dear bro.
So, I’m awaiting your news.
With best regards.
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