Solved Problem with replacing textures
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Hello everyone,
I need assistance with a strange bug I have wile replacing the block 42 textures:
The external model is fine, but when I got into the cockpit, it seems that it uses another texture. Any idea, why that happens?
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@airbuster said in Problem with replacing textures:
So I tested a little bit more and it seems that the issue is in the base install of Aegean Theater.
I will address this problem in its proper section.Cheers,
Airbuster
It’s not really an “issue”. Texture assignments change per theatre because different theaters use different sets of 3D models. You just need to align the dds textures with the model, which can be done a couple ways. The most simple is…looking in the /Objects folder in the theatre
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@airbuster because the wing model has it’s own texture. Check
F:\Falcon BMS 4.35\Docs\05 Other Documentation\Database\F-16s TexSet.xls to see which texutres are used by what Block for the wind textures -
Thanks oakdesign, I’ll check it out but the problem might be somewhere else. I’ve already replaced another texture for the block 42 and it works fine:
Are there new alpha settings for the textures in 4.35? My guess is that might be the issue.
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So I tested a little bit more and it seems that the issue is in the base install of Aegean Theater.
I will address this problem in its proper section.Cheers,
Airbuster
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@airbuster said in Problem with replacing textures:
So I tested a little bit more and it seems that the issue is in the base install of Aegean Theater.
I will address this problem in its proper section.Cheers,
Airbuster
It’s not really an “issue”. Texture assignments change per theatre because different theaters use different sets of 3D models. You just need to align the dds textures with the model, which can be done a couple ways. The most simple is…looking in the /Objects folder in the theatre
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