WIP - Guam Theatre
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how did you made them flash?
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how did you made them flash?
Cycle 10 Script
Switch #0
Switch States=1
ONE Sub-tree attached
Lit Primitive with a Poly Type 0
Have not checked if it works with other colors or number of vertices……no time ATM.
IIRC correctly the timing is hard coded somewhere in the mess. We were going to take a look at it one day……Have fun,
demer -
So as I stated I will try to keep us updated as we progress……so some screenies of the ongoing POC:
What the hell is this all about demer???..LOL…I have stated B4 that ONE, of many, goals in GUAM was to reduce the draw calls on the little Btch. As well as reducing Non-Combatant features on the Terrain. i.e. HOW MANY TOWNS AS FEATURES DO WE REALLY NEED!!!..lol…hey maybe a hundred might draw her to her knees FPS wise
So here we draw ONE time and I’m guessing you could extrude as many structures (Non Combatant) as you’d like.
FPS wise 4.34 didn’t even flinch…so unless I encounter a problem with WD’s HUGE 100k poly Aircraft carriers I’m not worried as much anymore. BUT I will stick to One draw call if we can achieve it for the static model’s. (Includes the HUD there gents…ahem)
And NO this is not done with ESRI (though I had Hope) ESRI produce’s WAY to many Tri’s to be efficient in Falcon. I “Get” Procedural building in a API\GPU, have for years, but not applicable here.Enjoy the possibility,
demerP.S. I now have a pet name for the Building’s…“Pop Tarts”…thanks M8
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Hey all, is Guam available for 4.34? Thanks…
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You know, I can’t tell you why, but I find the green, glowing CRTs in the B-52 cockpit quite amazing.
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Folks , whats the progress of this theater ? Is there a link where to download it ? Would it also be compatible with 4.34 Update 4 ? Any leads would be highly appreciated , Thanks .
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All i need is his knowledge (Demer) for the terrain!!!
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I did reply to another thread is this still a WIP really would love to have this in the collection of theater