ZTZ-96 A
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@Radium your posts are simply amazing. Thanks for sharing not only the final product (which would be a great added value on its own), but also the development process; all those details that provide us with a sneak peek / a behind the scenes point of view, let us grasp the huge amount of time and skills required to reach the final design.
Amazing 3d modelling engineering. -
@I-Hawk Hello I-Hawk,
I already said it a couple of time, but I will sing it again.
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PBR is an asset and not a dogma. It means that I am absolutely not sure that PBR shall apply to all models, simply because time investment is not worth compared to tbe visibility of the model ingame.
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I did about 332 LOD0 since I am in the team. Assuming that PBR would only apply to this level of details, there no way I would retrodesigned all my model with PBR assets.
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I moreover did 1081 LODs since work for BMS, all models included, There is even less chances that I would retrodesign them all.
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Because I am respectful with rules, and because I am not in the team anymore, I didn’t felt I could confirm what you just said, but yes, I fully understand what you are talking about. Maybe it would be a good time to send us some SDK, people like Luke and I could then start working under your new specs.
About ZTZ-96A, I am experiencing a very long texturing process (digital camo is always a pain to do. I hope I can send you soon some work in progress pictures.
Thank you very much @antares190 ! I do by best to open my doors, then, people may understand what means creating 3D models !
Best regards,
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Hello everyone,
this time, texturing is an issue. I spend a huge amount of time to find good sources, and to apply texture and do connections on all polygons.
Because the structure is angular, and as I made an high poly model, I don’t think I reached more than 15% of the overall texturing process.
Nevertheless, I think that it’s good enough to show you a little glimpse !
Stay tuned !
Radium
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Hello,
first real tests ingame.
I have to lower a bit ambiant occlusion level, however, I am happy of the overall result :
If some of you are interested, here is the viewport screenshot :
As you see, there is a little gap between both, so, it’s not always easy to make an accurate texture !
Stay tuned !
Radium
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Hello,
doing significant progresses on the texture…
Still unfinished, but starts to look good !
Regards,
Radium
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Hello everyone,
after much efforts, I just completed LOD0 of my ZTZ-96.
I did a huge work on both model and texture.
As I said : it is a high resolution model (65k tris / 4096² texture).
I am right now waiting for some texture slots for a stock integration in stock DB.
I will soon proceed to LOD design, and destroyed model creation. I hope it’s gonna be released within Tuesday afternoon.
Stay tuned !
Radium
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@Radium Excellent Radium, like all your models! Thank you.
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Hello !
First time in a campaign !
Radium
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@Radium excellent work as always!
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thanks Radium,very interesting
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@kouzi - Is that a Falcon screenshot…??
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yes, I use reshade effect
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@kouzi thank you so much for showcasing my model !
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@kouzi wow!!