Guide for Starting the Game in VR
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Is there a step-by-step guide on how to start the game in VR?
Do you add the game to the Steam Library?
Do you start the game from the Steam VR home? Or from the desktop?
Apologies for the noob questions but I’m not having a lot of luck starting the game in VR.
Thanks so much for your hard work on BMS, and whatever advice you can spare.
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@rcdem I don’t use VR, so sorry if this isn’t what you’re looking for, but there is a guide in
Falcon BMS 4.37\Docs\01 Input Devices\04 VR Guide
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@kampfalk . Thanks kampfalk. Think I solved it.
My Steam Account was set to the Oculus by default. I changed it to Steam Beta. You do so by going to the Steam App. Right Click on Steam VR and choose properties:
You should see a window like this:
Go to the Betas and select SteamVR Beta Update
If Steam VR is running. Shut it down and re-start.
Finally, I added this line to my BMS desktop Shortcut without the quotes “–force_steam_VR”I started the game from the UI launcher and put the headset on. The UI screen appeared in the Steam VR home Lobby (with the mountains on the background). I clicked on instant action and once in the cockpit I was in VR.
Thanks again BMS Team.
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@rcdem I’m short on sleep and just finished a rather strong beer before tying this, so apologies up front - but I’d also be interested in any wisdom more experienced folks could share regarding OPTIMIZING the VR experience. CONTEXT: My brother-in-law just gave me his used VR rig (Oculus Quest 2) because I was fangirling about BMS 4.37. I’ve got it up and running just fine, but this is my first time running anything in VR.
I guess a specific question I have is, the resolution in VR seems less “crisp” than when I was playing on a flat screen - is that a setting I should fiddle with in BMS or in Steam VR? It works fine, so I’m afraid to screw with it until I hear some advice from smarter people than me
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@Drive_Sprocket it’s normal to have the VR headset to appear lower in resolution than a monitor. You are lucky that you started in a quest 2 which has pretty decent resolution and should be able to make out the text in the HUD and MFDs (just don’t expect crystal clear visuals). I don’t have a quest 2, have a Reverb G2, instead but the resolutions are similar. What matters for your setup is that your machine needs to produce each image and then encode the image to be streamed into the quest by a USB link. To prevent the image from looking like a 320p video, you need to make sure that the bit rate of the encoder is at least 400 kbps or something like that. There’s a quest 2 tool you can download that can set the bit rate
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@Drive_Sprocket said in Guide for Starting the Game in VR:
@rcdem I’m short on sleep and just finished a rather strong beer before tying this, so apologies up front - but I’d also be interested in any wisdom more experienced folks could share regarding OPTIMIZING the VR experience. CONTEXT: My brother-in-law just gave me his used VR rig (Oculus Quest 2) because I was fangirling about BMS 4.37. I’ve got it up and running just fine, but this is my first time running anything in VR.
I guess a specific question I have is, the resolution in VR seems less “crisp” than when I was playing on a flat screen - is that a setting I should fiddle with in BMS or in Steam VR? It works fine, so I’m afraid to screw with it until I hear some advice from smarter people than me
You can change the headset resolution in the Oculus PC software. BMS looks great at 120Hz (refresh rate), at 4128X2096 or higher if your video card can handle it.
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@spotdott said in Guide for Starting the Game in VR:
@Drive_Sprocket it’s normal to have the VR headset to appear lower in resolution than a monitor. You are lucky that you started in a quest 2 which has pretty decent resolution and should be able to make out the text in the HUD and MFDs (just don’t expect crystal clear visuals). I don’t have a quest 2, have a Reverb G2, instead but the resolutions are similar. What matters for your setup is that your machine needs to produce each image and then encode the image to be streamed into the quest by a USB link. To prevent the image from looking like a 320p video, you need to make sure that the bit rate of the encoder is at least 400 kbps or something like that. There’s a quest 2 tool you can download that can set the bit rate
Yes, your video resolution and headset resolution are different. When using VR, your 2D video resolution does not matter. Some have suggested that lower desktop resolutions may equate to higher frame rates in your headset. I’m not sure as I have not tested this theory.
But play with the Resolution on your headset with the Reverb desktop software.
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