Unsolved Full screen problem.
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Restored defaults in VVidia control panel and reentered settings. Now have full screen in 3D which was the goal. All 2D screens still in windowed mode. Only thing left is to play with the settings a bit more to get rid of the flashing while flying.
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Not sure if you know, but you can toggle fullscreen and windowed mode with ALT and ENTER.
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@Amadeus75 Yep I found that in one of the threads but it didn’t work. Haven’t tried it since I restored the defaults though. I’ll try it tomorrow and see what happens.
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@Tboneeodusmc said in Full screen problem.:
get rid of the flashing while flying
Can you describe that more … and give us more details on your setup.
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is it some elements/textures that appear flickering, or whole screen?
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what is the “flashing”? white? black? pink? garbled pixels?
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is the flashing regular and periodic, or random, or what?
Setup…
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what is your monitor resolution and refresh-rate? fixed-refresh or G-Sync?
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what OS?
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Just started Balkans Deny Flight 2.
G-Sync monitor set @ 2560x1080
Refresh rate is at 144hz (“Highest Available” setting in the NVidiea control panel)Flashing/Flickering is whole screen and constant. Almost like when you fly through clouds and you get the anti-collision strobe in the pit. More noticeable in the sky and not so much in the pit. Seems like there is heavier cloud cover right now which got me to thinking I had my cloud density set wrong. It’s still set on “Default” with “High Resolution Textures” checked.
Flew while ago (4th mission) and didn’t notice any flickering. See some texture flickering on the ground while starting the jet but I wrote that off to the amount of detail and head movement with TrackIR.
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@Tboneeodusmc well ok for starters, definitely switch off your anti-col light to make sure it’s not that … that flash of light is visible, even when looking forward, especially at night/twilight.
but assuming that’s not it … I’d also recommend to shut off G-sync (use nvidia control panel to select “fixed refresh”)… honestly at 144hz it’s much better to just skip/drop a frame, from time to time, than it is to see a frame presented “late”, eg. +6ms out of phase with the others… but that’s me, ymmv ofc
Does the flash happen, in fullscreen-exclusive or borderless-window mode? (tip: you can hit [alt+Enter] to toggle between them, in flight)
Now have full screen in 3D which was the goal. All 2D screens still in windowed mode
I just realized I may not have understood your original post. Sounds like grandson tweaked your “scaling mode”? check that, on the Nvidia console (Adjust Desktop Size and Position tab).
In general I recommend Perform Scaling On = GPU … that keeps your PC in sync with your monitor.
And, within BMS, I typically recommend selecting borderless-window graphics mode (the default).
Although, the BMS devs have done great job, sometime in the 4.37.x cycle, fixing bugs with fullscreen-exclusive mode.
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Ok just flew another mission. Tried the [Alt+Enter] and noticed an immediate change. Both screens were full but different tints. The full screen with more of a blue hue was flickering while the other wasn’t. I’d switch out of the blue hued one (Don’t know the technical term) and the HDR box would pop up also. It also changed the window size after I exited out to the debrief screen with the blue hue being the smaller window. So I’m guessing one of the screens has to do with G-Sync or 4K?? My computer understanding is slowly coming around from 20 years ago.
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@Tboneeodusmc yeah there’s a lot of moving parts here, eh… for a start, I would disable HDR in Windows and see if that helps. BMS doesn’t make use of it (I think)
On Nvidia console, resolution tab, unsure your color output is set to 32-bit RGB, 8 bpc, full dynamic range.
I too notice the color-space being slightly different… I suspect in borderless-window mode we still have the Windows desktop default color profile, applied.
What is the actual physical resolution of your monitor – 4k or 1080p? (And do you have the Windows desktop environment set to 4k or 1080p, or other?)
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I’ll have to check on this tomorrow since I’m at work now. I’m pretty sure I’m running the 32-bit RGB version. To me the screen in (I guess) HDR is a bit brighter and of course doesn’t have the flickering. Monitor is 4K but I never checked to see what it is actually set at. NVidia is set at 2580x1080 which was automatically set with G-Sync. Like I said this is knowledge I’m slowly learning as I go.
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@Tboneeodusmc I’m a little confused, you’ll have to tell me the exact model # of your monitor.
to maybe clear up some confusion –
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typically Windows desktop will default to use your monitor in its native rez. unless you overrode that in Windows control panel, or Nvidia control panel (maybe your grandson :)?
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when flying BMS in borderless-window mode, it’s always going to be the Windows desktop resolution (again, typically your monitor native resolution) regardless of what you select in the “Resolution” dropdown on the Setup / Graphics screen
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when flying BMS in fullscreen-exclusive mode, it will use the resolution and refresh-rate selected on the Setup / Graphics screen
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My monitor is a couple of years old. It’s a LG Ultragear 34GL750. All resolutions are set at 2560x1080 144hz. From what I’ve read it seems BMS runs better in HDR for me. Supposed to give a brighter and more realistic(?) image. I mirrored Unleashed Code’s setup in his video he released for 4.33. Like I said I’m still slowly learning the ins and outs of what I’ve got. I’m sure my rig has more potential than I have knowledge. LOL
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And before I forget I really appreciate your help with this. This interaction with the BMS community is great for everyone.