Strange Overly in 3D when using a Xbox controller
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Hello,
i’m using 3 Xbox controlers to provide additionnal hardware inputs to Falcon BMS, in addition to my Warthog&MFD&ICP panels. These Xbox controllers are managed through Keystick software to bind keyboard entries based on button/stick press. For only one of these Xbox controller, and specifically the RH tab button (binded to “ENTER” key / “Warning Rest” callback in BMS), I get some strange text overlay for few seconds each time the RH tab is pressed. See picture below : it seems to give a legend of in-game buttons binding of this controller although they are not mine/ not correct).
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I checked the whole Falcon BMS documentation package and was not able to find a way to disable this nuisance feature.
Does anyone has a clue how to remove this ?
Thanks -
i am facing a similar problem, i found the reason in the post right under yours.
I am new to bms so i am not a expert or anything but here is what i found:“”“Now for XInput device functions are hardcoded. Means you can Plug & Play BMS with XBOX Controllers. You can disable this by g_bUseXInput. Note that you should not bind any callbacks to the XInput Controllers as they will be recognized as a separate XInput + DirectInput devices.”“”
i think it means some default binds for xbox controllers are in the game now, you can disable it by setting the g_bUseXInput 0
idk how to set it to zero i will edit if i find something, i hope this reply was somewhat useful to you
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https://forum.falcon-bms.com/topic/26390/xinput-support-since-4-37-3?_=1706022444046
if you don’t want it
set g_bUseXInput 0
at cfg -
@ajchains its User/Config/falcon bms.cfg
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@chihirobelmo you are the same guy i wanted to ask you that can i use the XInput with my ps4 controller acting as a xbox con by using ds4
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@ajchains ps4 controller by default is not an xinput supported. there are 3rd party driver that converts ps4 input to xinput though, I’m not sure if it works safe…
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@chihirobelmo thanks for the solution