Korea '80s Theater - discussion
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I reloaded a mission after quicksaved it upon ingress, and found the loadout and fuel plenished…My wingman had the HARMS he fired prior to the quicksave and I had my wing-tanks full. Is it korea 80 related or it’s better to post in the general thread section?
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This is not MOD related. BTW after the load some seconds can pass. If you exit close to FLOT there is a chance that AI in 2D world used or jettisoned the weapons.
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This is not MOD related. BTW after the load some seconds can pass. If you exit close to FLOT there is a chance that AI in 2D world used or jettisoned the weapons.
No, it wasn’t the AI. I flew the mission from the start, it was a SEAD ESCORT; while enroute I ordered my wingman to attack an SA3 radar site, he fired its HARMS and succesfully struck the target, then I proceeded for another several minutes, than quicksaved and exited. When I reloaded to continue I found my wingman having its AG88 back, with the target I ordered him to attack still destroyed (I discarded again at that point and checked on 2d map on that battalion status), then I re-loaded, continued the mission ordering him to destroy another target and completing it as usual till egress and landing.
BMS gaved me two HARMS free and replenished my fuel! Well, I never question a free gift :D, especially in wartimes, but it’s strange. I’ll try other attempts, in different conditions and with different load-outs to verify, tough.
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As I have said this is not related to my MOD. Just you discovered in my these issues. Reconfiguring HPs and other tweaks does not have effect on these.
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What about choppers buried in the ground? While flying and using the External Views for Enemies of Friendlies everytime it jumps to a chopper flight it is stuck and buried 'till the rotor. I’ve read of a fix for Korea but it talks about hovering buildings in recon screen, not in the 3d world. And this is a problem I noticed only with choppers, ground vehicles are fine. May I attempt to put this fix in Korea 80 or it uses other data?
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Still not related my mod. I just reconfigured the existing structure, I changed modeling values. These should not cause any issues what you reported.
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Molni…does this theater work ok with Update 3? I notice the first page says only U2…
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Yes, it works.
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Molni, there are link broken in download page your theater! I can’t download…
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Which link does not work? The theater link sould lead you into a directory which contains 4 rar pieces and one zip file. I’m offline from MF currently, link is functional.
edit: Ok, I know what the problem is, MF changed its support. I have to switch to pro if I wish to share splitted big stuff…
Is there anybody who know how can be done the upgrade to pro via reseller for an existing account?
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Problem is not only Korea '80s MOD. I have lost of other stuff in MF. I need Pro account but no one of reseller site are good. Regardless what they are advertising Paypal paymant is not possible. I found one site where it is possible, but they are not selling MF account…
I cannot describe how I disappointed in MF.
1. They did not sent any massage to warn about changes.
2. I wish to buy and spend my money, but they are too idiot to make possible via Paypal. One of the biggest online store (Steam) is available but for MF is not.:evil:
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The problem will be solved hopefully soon, and my MF account will as functional as were in the last 4 years.
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Ok, try now, I have Pro account now.
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Sad news, won’t be a Christmas release, I even did not have time to start the work again…
…but I can start work after Christmas. :headb:
With the new informations in suggestion thread the '90s theater also can be better, a more accurate (?) AIM-120. I will try to set as the DB that AMRAAM can be defeated by AI and player by chaff and other EW stuff. I also plan to apply the drop / rail launch method for AIM-120s.
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I’m back, expanded version is under construction.
I tried to “clone” the MiG-23MLD, but I do not know why, it does not work. I used the DB entries of Su-37. Everything works fine, except the FM. The MiG-23MLD use the same dat file as the original MiG-23 - it can be judged by the dispensers, rack, and good wing movement - but the AoA limitations and behavior during flight is different.
Ideas?
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What about AIM-7 equiped F-16s ? Please molni, some kind option for that Thanks
-haukka81
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In extras directory will be available alternate campaign files with F-16A ADF. I do not want to use in my “core” camapaigns because in RL ADF variants came very late of '80s, and in '90s AMRAAM was already available.
MiG-23MLD tweak is done, I was able to manage the problem.
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Just a question, how can I change the name in TE selection window? I know how can be added new battalions into list, but I cannot decode the ID text numbers in teplanes.lst file.