are there any open track users?
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i’m having trouble setting up the right mapping for falcon bms with opentrack can anyone recommend me the right pitch and yaw settings
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@kata_sim what your input device / camera. You just can’t take anotherones settings. To many factors such as camera position, tracker geometry.
Maybe explain your issue a bit further in order to be able to direct you in the right direction.the first and essential step is to input the proper dimension of your tracker and do the calibration after that in order to get proper readings and translation
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@oakdesign said in are there any open track users?:
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my set up is nothing complicated…
i’m using a lenovo t460s (8gb ram) with an integrated camera.
i was just curious and wanted to inquire different answers from people who have used opentrack with falcon bms"
@oakdesign thanks for the photo…https://i.imgur.com/vKxJrgI.png -
@kata_sim you stated that you trouble setting up the mapping. The question in order to give you advice is again how is your setup.
So using your laptops integrated camera is only half of the information needed to help you further if/how your intened setup will work with BMS.
So apart from using your integrated camera (already some not the best option as these webcams are capped mostly at 30 fps) what is your intended input?- a face tracking app such as smoothtrack or aitrack
- a physical lightning device like a cap or tracker, active lights or infrared
etc. Just provide those and you might get meaningful answers.
Or do you need the information as what I asked above, how you could use opentrack in order to get headtracking to work with bms
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@oakdesign
i’ve just discovered this game recently
i just need the information on how i could use opentrack in order to get head tracking to work with bms cause i’m having trouble with pitch (looking up and down)… -
@kata_sim said in are there any open track users?:
@oakdesign
i’ve just discovered this game recently
i just need the information on how i could use opentrack in order to get head tracking to work with bms cause i’m having trouble with pitch (looking up and down)…So you already have a working setup (again question which input method you are using) but need help in mapping curves for pitch to game output?
Maybe post some screenshots of your mapping curves -
@oakdesign said in are there any open track users?:
but need help in mapping curves for pitch to game output?
Maybe post some screenshots of your mapping curvessorry i didn’t ask this question right
i do need help in setting the right mapping curves for pitch to game output
i’m far away from my laptop so ill post some screenshots of my mapping curves tomorrow
…to be honest this is the most over whelming game i have come across cause im yet to figure out the keyboard set up -
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@oakdesign
here is my pitch screen shot
its the only part i have had trouble figuring out
opentrack pitch.png -
@kata_sim
I think 90° input translating to 90° output is way to much this is how I have setup mine.
you dont want to have your head to move 45° up and 45° down physically (cant’t you even see your screen while doing so?)
the 20 to 180% is my personal preference and also depends on everyones setup like distance to the camera, used input device and so on but might give you a starting point
I personally prefer to have a assymetric setup for pitch so that I have to move may head way less to look down to the cockpit but more if I look up along the canopy.
Another thing I recommend on all three pitch roll yaw to have a slight deadzone, so it kinda snaps if you are looking straight and dosn’t jitter if you dont have your head perfectly still.
You can adjust the curves while the tracker is running and see the red dot moving along the curve helps to fine adjust