Korea '80s Theater - discussion
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I will release a DB for testers soon. If anybody wish volunteer trying the WIP MOD just send me a PM.
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@badlot:
Okay I see, I don’t want to argue with your mumbo-jumbo, just shared my opinion that’s all, you seems to be hard to convince. And yes, I’ve done such sweeps while trying your campaign, please don’t ask me to prove. Maybe my idea of good theatre and way to have fun, is just wrong
A theater can be fun if provide challenge. Current campaigns are not doing this.
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Fortunately Molni works in real-time and not falcon-time.
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There is a good chance that Tom Catz carrier will be integrated, I’m not sure but maybe I discovered what the problem is. The BMS4 itself. The two main fighter can be operated by player from deck. (F-14/F-18)
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Sorry I won’t be able to test
Busy with stuff, Falcon, Arma, server admin, work
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Installation
If you have installed previous release of MOD, delete the \data\theater\Korea80 directory and delete the inserted line from theater.lst
Extract the dowloaded files. Now they are packed with rar, some user have issues with 7zip format.
Launch the Korea80.exe, taraget have to be \data directory in your BMS4 install.
Make a backup about \data\sim directory.
Overwrite the \sim directory with downloaded directories of Add-On-Korea-80-sim.zip
Add the following line to theater.lst, you can find in \data\terrdata\theaterdefinitions. You can you Notepad or Wordpad.OK…if dont have installed the previous release of MOD?how can i install it??or where i can find the previous releas of mod pls? (sorry for bad english)
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1. Exract the Add-On-Korea-80 directory into \data
2. Make a backup about \sim and overwrite the downloaded sim directory.
3. Add the following line to theater.lst, you can find the file in \data\terrdata\theaterdefinitions directory. You can you Notepad or Wordpad.Add-On-Korea-80\Korea80.tdf
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thx a lot…and one last quetsion…the f4G model and the others are in that theater?
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Nope, what I posted in this year are preview, they will come with the upcoming (full) release.
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Great stoff! That Tomcat-video looks very fine. Great
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been following this thread for a bit, i know for some of the edits you have done, you made some significant db edits, are we going to be able to switch from default theater to yours, then back again?
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Yes, but for my theater you have to swap \sim directory. Without different dat files theater is not functional.
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Yes, but for my theater you have to swap \sim directory. Without different dat files theater is not functional.
cool
thanks for the response. Look forward to the release!
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WIP RoKAF F-4DSK/ESK skin from LESCO.
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Just a possible upgrade.
I used the S-24 rocket DB entry, it is the only rocket which can be launched as a single weapon. I modified the 3D model of the rocket to use S-5’s. Unused or inaccurate racks can have the 3D models of UB blocks. Rest what are reqiired rack edit in dat file, weapon and HP edits in DB.
After tweaks is possible to launch single rocket, but AI performance is not too good. AI performs only pair launches during one pass, and because of very small damage - which should be set, because in RL a single S-5 is only 11 lb - against soft targets many rockets are required.
The new model exist beside the old one, therefore it can be set as way the DB that this upgrade in only available for players. The “old” unguided rockets still can be used, this is important because of the AI.
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The posted video just a demo. Because from players aspect UB block and D-5 rocket has no use likely it should be modeled the US unguided rockets. Only problem that I’m unfamiliar in that specific area. So, my question towards to the community.
Which US unguided rockets should be modeled? How many rockets are we talking about? There are at least two usless racks in DB which can be used. This means I can set two different types of blocks, as you put more rocket on HP as the bigger block will be used.
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Launch positions can be adjusted. As you can see as the munition is depleted after a time only from one position comes rockets.