New NVIDIA drivers
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314.22 working better than last ones for me… not perfect though, still some stutter at certain places, like Kimpo taxi at night p.e. or under certain lighting conditions (at dawn and dusk it gets worse sometimes) Some of my mates at E69 report same stuttering as before, others say all is working fine for them with this driver release.
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So i upgraded to 314.22 specs are i7 3770 , 16gb of ram 1600, NVidia i550 TI (asus) .
Major stuttering and drop in frame rate flying on Sinai 2.2 ( especially near cities and green areas ), the frames drop mostly when flying low alt .
Tried all kinds of combinations and reverting to 306.97 cured the problem at stock settings ( no special config for the .exe ).
From what i can see newer driver improve performance mostly on new chipsets and new games. Maybe this weekend i’ll upgrade a bit at a time and see which version starts the issue.
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no need just read backwards this thread, it’s posted.
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Hmm so 314 pork things–is this definitive?
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Running the latest driver, 314.22 with GTX570 without any problems.
same here m8, msi 570 gtx on 314.22 with no issues
regards,
Fan -
Hi,
[I’ve posted similar question related to SweetFX, but theres more to it - it’s a Card/driver problem I guess].I got a new GTX 680 after years with ATI cards.
Running the latest Nvidia drivers (314.22) - I get micro stutters that were never there with ATI (5870) on the exact same system.
I used the new drivers (314.22) then reverted to 306.97 after searching the forums, but I see no difference.
I tried to tweak with BMS/Driver settings with little improvement but still did not lose the micro stutters.
tested only in ITO which had no problems before, nor any other theater I used.
Edit: tested also in Korea takeoff training, with/without a second monitor, and no change - still micro stutters!My specs: Win 7/64, Asus P5Q, Q9550@ 3.07GHz, 4 GB RAM, GTX 680 2GB, TIR3. running on 2 monitors with MFDE and BMS internal display extraction on a 15" monitor.
I know my system currently bottlenecks the graphic card, but still, I played it on the highest settings with no problem with the older ATI card.
(not to mention that with SweetFX it’s unplayable at all with heavy stutters and massive FPS drop).
Is ATI more “BMS friendly” than Nvidia?? I had no problems with any ATI card or driver in BMS…Please HELP!
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Hi all,
I use drivers version 306.81 with my “old” GTX295 on WinXp for couples of weeks now and got no problemo. Noticed a slighty increase around 5 fps (with shaders On).
My specs :
Asus Striker 2 Extreme with Supreme FX sound
Intel Q9400 Quad
4 giga DDR3 1333 Kingston
Zotac GTX 295 896 Mo DDR3 (2 gpu), drivers nVidia v.306.81
Power suply Thermaltake 850 watts
Antec900 case
Samsung 22inches SyncMaster 2253BW
WinXP 32-bits SP3
Hotas Cougar Uber2 NXT mod (Foxy software)
TrackIr 4 with Vectors
CH pedals (gameport)
MFD thrusmaster pack (no screen)
X-keys XK-24 (for the ICP) -
Running the latest driver, 314.22 with GTX660Ti without any problems so far…
Tested with MFDE in fullscreen and windowed modes
Works with IL2-COD TFv1
Not sure if it works with Assassins Creed III yet, which its usually UPlay thats the gating item. -
I have a 680 GTX but with an i7 and I don’t see micro stutters at all. And I must say I am VERY sensitive to micro stutter, enough that I don’t run an SLI setup.
I have seen some micro stutter in other games like oblivion, which I DIDN’T have with my very old 8800 GTX, interestingly enough.I doubt it, but are you sure it’s not low FPS actually instead of micro stutter? Have you used fraps to check your framerates?
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@Aof:
I have a 680 GTX but with an i7 and I don’t see micro stutters at all. And I must say I am VERY sensitive to micro stutter, enough that I don’t run an SLI setup.
I have seen some micro stutter in other games like oblivion, which I DIDN’T have with my very old 8800 GTX, interestingly enough.I doubt it, but are you sure it’s not low FPS actually instead of micro stutter? Have you used fraps to check your framerates?
Hi,
I’ve used the in game FPS counter and frames are between 40-60 in Korea.
I’ve reduced object density to 5-4, no change….EDIT : Uninstalled and reinstalled all fresh into SSD. No Joy… Help……
Any solution??
Note: Moved post to a separate thread:
https://www.benchmarksims.org/forum/showthread.php?14628-Micro-Stuttering-with-Nvidia-(GTX680)-Help&p=205912#post205912 -
new drivers 320.18
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thanks for the heads up…
The 614.22 made MFDE work in fullscreen for me without a hitch. I hope this trend continues with these newer drivers
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Still having stuttering issues with the new one, going back with 306.23.
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Running BMS with new driver 320.18 without any problems.
GTX 570, Win7-64bit. -
thanks for the heads up…
The 614.22 made MFDE work in fullscreen for me without a hitch. I hope this trend continues with these newer drivers
as far as the core version remains the same probably it will be the same.
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Trying these on Gainward gtx 670. Need to set pre rendered frames to 1 to have smooth. Stuttering on default.
Perfect in Dcs, Arma3 on default.
Win7 -64bit
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Installed the new nVidia drivers 320.18 and tested on my two BMS installs (U4 and U5) and everything was fine, including running MFDE. Frame rates were the same AFAIK, so I think the improvements were tweaks for the games they listed on the read me. Nothing new for BMS from what I see. Mileage will probably vary a little bit for different rigs and configs. Im running a GTX 660 Ti off a Q6600 2.4 Ghz dinosaur. Getting around 35+ in the 3D Cpit and 50+ external view at 1920x1080x32 Win7. (I use the takeoff training mission at the runway as my consistent measuring stick.), with MFDE running. Note that MFDE costs me 10-15 fps (20-30%) if I run off the game PC, and almost nil if I run it off a second PC.
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New drivers available 320.49