F-22 for Falcon BMS Creator: Fabrizio Fraccaroli. Myself.
-
can I include myself to the 801st F22 development team?
Yes, of course, but not only 801st, but all BMS members. Number one… Who more interested?
-
1- reducing the external model to 30000 triangles.
2-create new missiles for the F22. I will explain my idea when the team is ready. Just a quick explanation: I have been thinking in split the missiles and the “LAU-142/A AMRAAM Vertical eject launcher” and sidewinders launchers, with the missiles in order to reduce polygons. But we need to rename it as (for example) AIM-120X and AIM-9R, or Q or whatever letter just for do not erase the missiles used by other aircrafts.
3- make a paint-kit for the textures, if someone wants it in the future.
4-fix the behavior of the new flight model.( it is good, but I have some issues which will be visible in the video I am uploading right now… 5 parts… takes some time for that.
5- fix the WBD opening by itself. This we need help from the DEVS.
6-finish the cockpit models
Well, there is too much on doing in the F22… It’s not finished yet.
All help will be appreciated very much.
I will edit it if necessary, and as long as I remember what to do more.
Maybe I will add this in the first post
Regards Metalhead -
I’m interested. I’ve integrated your F22 and pit into every theater of my install. Its a great jet to fly
-
Great time for BMS! We have F22 to finish, and the release our 801st Korean Theater too
-
I’m interested. I’ve integrated your F22 and pit into every theater of my install. Its a great jet to fly
Have you found yourself a squad to fly F-22 in campaign?
-
I have my first videos uploaded to the Youtube. These show the behavior of the F22 using the new flight model. I have found some issues that drive me crazy, but it has for sure a better behavior either on ground or air.
-
The version F-22-BMS-09-03-2013 is available to download.
Download link in the first postAdded more detail in the front panel, fixed textures of glass canopy and afterburner effect, the previous version was wrong.
Manual included
Regards
Metalhead -
-
Thank you my friend for enjoying my project, as well as everybody who likes it…
-
Thank you my friend for enjoying my project, as well as everybody who likes it…
Honestly, I rarly fly at all atm., but everyone like you who invest so much time and effort to make this sim better,
… deserves at least a Thank’s.Cheers,
LS -
thanks for your work.
when you release the self-installing version? -
as of right now the F22 is only included in the 801st Korean Theater as a 1-click installer. When F22 is finished or closer-to, we will think about a F22-Setup file.
You can however install the F22 into the Korean Theater, KTO and Balkans, but LOD editor will be needed.
-
thanks for your work.
when you release the self-installing version?I am not finding out a solution for a problem that me and Nizmo found… The problem is that there is a wrong texture in the glass canopy , and afterburner effect. So when I find the problem, I will ask for Joe Labrada to make the OCI again to All people who do not know how to install it using lod-editor
Best regards, and thanks for the question, and interest… -
Ok, now I have found a solution for the wrong texture in the glass canopy and afterburner effect, the problem was the texture sets, which I’ve made wrong… I should have listen to Nizmo who advised me to that, but now I know, and it is fixed.
I will upload in the days ahead a new version, only for lod editor users (sorry that) I have to fix another issue I have found in the internal lights ( instruments lights) because I have made more detailed cockpit…
I will fix the issue, and then will ask Joe Labrada for the OCI.
Make sure to add the texture list for both LOD1 and LOD2 models
Regards Metalhead -
Great work Metalhead. I’ve installed it again for your updated version, and actually I’m interested in how to make the third MFD functionable. Maybe in the next BMS version
-
Great work Metalhead. I’ve installed it again for your updated version, and actually I’m interested in how to make the third MFD functional. Maybe in the next BMS version
What do you mean with third MFD? Actually the “Third”, if you mean the center, “UP” and “Down” MFDs, both work…
The bottom one has information to the pilot about the WBdoors, and chaffs and flares quantity. The top one has the “RWR”, and the “eletronic gauges”, and the “eletronic HSI” If you want to switch beteen one and another in the center top, press the key “/” in your numeric keyboard, or through 3d cockpit, clicking in the “DEDDATA/PFL” in the Hud panel, right console.
The bottom one, has no switching functionalities for now.
Remember, all f16 functionalities…
Regards Metalhead -
What do you mean with third MFD?…
Ahh sorry I didn’t make it clear…Must be too tired. What I really mean is, will it possible to switch/choose pages in the upper & lower center MFDs by using OSB buttons instead of clicking switches on other panels, just like what you can do to the Left & Right MFDs? Would be happy if I can access to other pages such as HSD/SMS/HAD. With proper arrangement of information displayed in those four MFDs may enchance SA during combat. Just my little request
Thanks anyways. Will continue to watch your progress and pay attention to any updates.
-
Thanks…
For now, there is no how to make it, since I do not know how to… If someone who know the answer for that, read that, please tell me how!
Anyway, thanks for appreciating my job in this cockpit
Regards Metalhead -
Thank you, incredible work !
-
F22 landing on a carrier… Unfortunately i have chosen an ugly model to landing on… I know its not realistic, but in a “sim” we can do whatever we want to… so…
Regards Metalhead