F-22 for Falcon BMS Creator: Fabrizio Fraccaroli. Myself.
-
I will try that, but I need to know correct which F4switch to use for the flood lights.
Thanks for your reply. I am waiting for some like that for a long time, since when I started the F22 cockpit.
Thank you very much -
do a self-installing the new version?
-
do a self-installing the new version?
Not ready yet. I was busy animating the Su27 cockpit.But thanks for asking. I will do my best to release a new version ASAP.
Regards Metalhead -
I am very eager to try the new version, thank you and good job.
greetings
-
I am very eager to try the new version, thank you and good job.
greetings
Coming soon… Standby
-
*HueBR moment on = Aeeee Metalhead, mandou muito bem com o pit do Raptor e do Flanker, grande abraço de outro simmer inveterado brazuca e de Sampa! *HueBR moment off
Many kudos, Metalhead, outstand job with the Raptor and Flanker pit, hope to see the Raptor installer soon (will the Flanker have a one click installer for other theaters too? I know you´re only releasing it publicaly after the end of BfB, I´ll wait patiently…)
Cheers!
-
Unfortunatelly, I will not make an installer, since it is not a good idea, but I will make a video tutorial instead, explaining how to install the models very easy, in your database, without messing anything.
Just please, be a little more patience, I am very far from my computer right now. (vacations) LOL
Regards Metalhead
Santa Rosa de Viterbo-SP Brasil -
I’ll wait your back from holiday for take a tour with this “baby” !
great pit Metalhead
-
I voted in your last poll, F117 I’ve choose… This will be great…
When I get back to work, I will try to make something different in the weapons, But I need to know how to link a “CT record” to a “Parent record”, Do you know something about that?
I would like to know everything about: How to make new weapons for the database. Actually not “new”, but I have plans to make the wing tanks, and air Missiles only used with the 3dmodel of the F22. I want to avoid mess the AIM120, AIM9, etc used by other kind of 3d aircrafts models.
Further discussions when I return… ( not bad discussions…LOL)
Regards Metalhead -
Null sweat, Metalhead, I´m already having enough fun with the old Raptor pit, I can wait… I just can´t use the LOD editor it always crash if I try to edit anything, so I hope to make it right following your videotutorial… the guys that made the first installer is AWOL?
BTW, I´ve done a video recalling all the history of the Falcon franchise, since the MSX (I´ve played it a lot when I was 14 yo)… in the part 2, it will feature all flyable BMS jets, including your Raptor and Eagle´s Flanker with your pit, enjoy! ->
Enjoy your vacations, all brazilian hard works really deserve them
cheers
-
When I get back to work, I will try to make something different in the weapons, But I need to know how to link a “CT record” to a “Parent record”, Do you know something about that?
I would like to know everything about: How to make new weapons for the database. Actually not “new”, but I have plans to make the wing tanks, and air Missiles only used with the 3dmodel of the F22. I want to avoid mess the AIM120, AIM9, etc used by other kind of 3d aircrafts models.Metalhead, have you seen this excellent guide by Demo? I believe it covers just that.
https://www.benchmarksims.org/forum/showthread.php?14740-Beginnger-s-Guide-How-to-Add-or-Replace-a-Weapon-to-BMS -
No, I have not. But I will watch it, thanks for showing that.
I think it will be very usefull for me.
Regards Metalhead -
Hey looking pretty nice!
-
Hi all my friends, I have a request to do, and I hope nobody becomes my enemy after that.
I need that everybody who is flying the F22 with the new AFM, delete the AFM and put the original one inside the appropriate location. This is why the person who gave it to me, does not want this AFM spread out to the comunity.
When I have time, I will try to make one for the comunity. I do not have any idea how to make one, but I will figure it out, as I did for the F22 cockpit. This is a promisse.
Please do not hate me after this request.
Regards Metalhead -
Metalhead, I’m going to assume that you are talking about my afm, I don’t mind it being shared, as long as people understand that it’s not completely accurate, but better than no afm at all. And of course they know how to implement an afm.
-
Metalhead, I’m going to assume that you are talking about my afm, I don’t mind it being shared, as long as people understand that it’s not completely accurate, but better than no afm at all. And of course they know how to implement an afm.
Well, If you do not mind it at all, I take back what I said, and hope people do not take the previous post of mine, into account.
Thank you Crazyjayp, much appreciated your reply.
Regards Metalhead -
Hi,
Thanks again for the For the F-22 model… I tried experimenting with the .lod editor as per your tutorials posted on skydrive and was successful in importing the F-22 & cockpit into the game… the model is now in the game and performs well…
I’m experiencing two minor issues though:
-
the right weapon bay remains opened and inside, there is a JDAM bomb below the AIM-120 AMRAAMS. (I must mention that it was during a quick mission (dogfight) where I loaded 4 all-aspect heat seekers (presumably AIM-9 Sidewinders) and 2 radar guided missiles but three AIM-120’s appear…
-
on my installation the left (port) navigation light is green & the right(starboard) one is red… Shouldn’t it be the other way round?
[Attaching screenshots below]
Please don’t get me wrong I’m just seeking help as to where I went wrong… In addition could you please could you check your PM when time permits ? thanks
-
-
@THE:
Hi,
Thanks again for the For the F-22 model… I tried experimenting with the .lod editor as per your tutorials posted on skydrive and was successful in importing the F-22 & cockpit into the game… the model is now in the game and performs well…
I’m experiencing two minor issues though:
-
the right weapon bay remains opened and inside, there is a JDAM bomb below the AIM-120 AMRAAMS. (I must mention that it was during a quick mission (dogfight) where I loaded 4 all-aspect heat seekers (presumably AIM-9 Sidewinders) and 2 radar guided missiles but three AIM-120’s appear…
-
on my installation the left (port) navigation light is green & the right(starboard) one is red… Shouldn’t it be the other way round?
[Attaching screenshots below]
Please don’t get me wrong I’m just seeking help as to where I went wrong… In addition could you please could you check your PM when time permits ? thanks
the weapons bay being open is something that metalhead is working on, not a problem with the installation.
as for the lights, honestly haven’t noticed…have to check later…
-
-
Hi Crazyjap thanks for the reply… Now that you mentioned about the weapons bay I noticed in my Falcon BMS installation last night is that during a tactical engagement I started out on a runway and in an external view I noticed that my starboard sidewinder bay remained open and that the wheels don’t spin? Is it a general issue or a mistake during the installation on my part… attaching screenshot below… thanks
-
@THE:
Hi Crazyjap thanks for the reply… Now that you mentioned about the weapons bay I noticed in my Falcon BMS installation last night is that during a tactical engagement I started out on a runway and in an external view I noticed that my starboard sidewinder bay remained open and that the wheels don’t spin? Is it a general issue or a mistake during the installation on my part… attaching screenshot below… thanks
Hi ESCHATOLOGIST,
In order to close the WBD, click in the AG mode in the ICP, then you will see the doors are closed. then you click again in the AG mode just in order to go back to nav mode…
Metalhead is working to sort out all issues you see not working…
dfang