Possible 3-monitor config?
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Hell… I just tested it on my test setup and it is great… (Not all)
First I can have the 3 monitors all the time in digital mode rather than analog which is crappy…
Run like sugar in 4480x1200 for falcon with no problems… wow…
Inside in instant action the FPS drop was HHHhhhmmmm??? but I don’t have my test system configured correctly…Finally I can see the DED and MFD’s clear in my 24" in 1920x1200… wow I missed that…
Q’s now…
1. Is by any chance the fact I have a 8800gts as a second one for the display to cause FPS drop? are there any settings I should choose to balance that?
2. In the SoftTH config tool the Gray areas how can I change them and some settings there don’t make sense to me… so I can’t decide what to choose… For the Gray areas they are on the right and left monitors at the bottom of them. How can I make it go to the middle? (Forget it I just did it from nvidia by dragging the monitor… well not drag exactly… select it (turn yellow) and than with up down arrows I centered them…)
3. U said My case would be 3868x1200 why do I see 4480x1200? did I do something wrong?
Anyway looks as a way of a high Improvement while I can have the full resolution on my main Monitor.
Thanx for opening up my eyes… I really appreciate it.
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Digital is much better than analog, at native resolution. If it looks bad in DVI then there is something wrong.
1280+1920+1280= 4480 // Sorry, bad math!
4480 is 230% of the number of pixels as 1920; FPS is a concern. There are trick to increase FPS, using less than full quality on the side monitors. Also anti-aliasing is a big hit. VRAM capacity is a concern. SoftTH only uses 1 video card to generate the image. Other cards are only used for their output ports. They do not help render. For me I put a DisplayPort-DVI adapter so I could plug all 3 monitors into a single video card.
For the 1280x1024 monitor it is now positioned at the top of the 1200px height. If you want it the middle look at the “Position X: ___ Y:___” lines for Head 1 and Head 2. Since 1200-1024=176 and 176/2=88. So you want it positioned “Y: 88” so it is down 88px from the top and 88px up from the bottom.
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Digital is much better than analog, at native resolution. If it looks bad in DVI then there is something wrong.
1280+1920+1280= 4480 // Sorry, bad math!
4480 is 230% of the number of pixels as 1920; FPS is a concern. There are trick to increase FPS, using less than full quality on the side monitors. Also anti-aliasing is a big hit. VRAM capacity is a concern. SoftTH only uses 1 video card to generate the image. Other cards are only used for their output ports. They do not help render. For me I put a DisplayPort-DVI adapter so I could plug all 3 monitors into a single video card.
For the 1280x1024 monitor it is now positioned at the top of the 1200px height. If you want it the middle look at the “Position X: ___ Y:___” lines for Head 1 and Head 2. Since 1200-1024=176 and 176/2=88. So you want it positioned “Y: 88” so it is down 88px from the top and 88px up from the bottom.
thanx…
Well actually one of the 2 19" has a problem with the digital input so I use it’s analog fine… no big deal.
But putting all three on the same VGA how? I have a spare port but nvidia says only two… It will work u say cause I have the second Vga on? Or u mean a different VGA Card? Or I can plug and the third monitor on the same VGA cause of SoftTH??Thankfully as of Vram it has 3GB so I believe this will be no problem. Antialiasing? well I have it to app control… and multisampling at 5 from Falcon GUI. If I see big hit in Campaign I will reduce it… snif snif…
Also what is better for side displays I went to png and performance and the view was way pixeleted.
Once again I don’t have words to thank u…
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I got my SoftTH setup working today thanks to a brief chat with Stix.
Can anyone tell me how to get rid of the fisheye effect though? For example, if I am looking at the airport tower on my center screen, it looks small but when it goes to the side screen (ie peripheral vision), it gets bigger! Really difficult to judge closure rates and distance with that and with flight lead off to your side.
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thanx…
Well actually one of the 2 19" has a problem with the digital input so I use it’s analog fine… no big deal.
But putting all three on the same VGA how? I have a spare port but nvidia says only two… It will work u say cause I have the second Vga on? Or u mean a different VGA Card? Or I can plug and the third monitor on the same VGA cause of SoftTH??Thankfully as of Vram it has 3GB so I believe this will be no problem. Antialiasing? well I have it to app control… and multisampling at 5 from Falcon GUI. If I see big hit in Campaign I will reduce it… snif snif…
Also what is better for side displays I went to png and performance and the view was way pixeleted.
Once again I don’t have words to thank u…
To me “VGA” means 9-bin blue connector for analog. I mean a second video card can act as more connection locations.
I got my SoftTH setup working today thanks to a brief chat with Stix.
Can anyone tell me how to get rid of the fisheye effect though? For example, if I am looking at the airport tower on my center screen, it looks small but when it goes to the side screen (ie peripheral vision), it gets bigger! Really difficult to judge closure rates and distance with that and with flight lead off to your side.
Rectilinear projection is just how video games render 3D to 2D. The distortion at high sidelook angles is the price you pay for all straight lines showing straight. This is the exact same problem found by trying to map the Earth sphere on a 2D paper map. There are tricks where it can redistribute the pixels across the image to stretch the middle and compress the edges and overall the distortion effect is reduced. (
This is another product, Warpalizer) SoftTH is supposed to do this but I haven’t figured out how quite yet. It’s something involving lensCorrection=1 and the App+A/D keys on the keyboard. -
Now now… that SoftTH killed my VGA… LOL
I mean the FPS… going up from 3840x1024 to 4480x1200 on the main and 1024 on the 2 side panels was a genuine killer for frames…
At some points I even show 17… lol
the bad thing is I work on agean and cant test on Israel right now or Kimpo (bored to switch back all those f4patch things I have on)… So to where I was 40 at Aegean I got to 24 -26… changed quality on the 3 monitor to performance using jpg… well didn’t notice any difference as of quality. I have vsync on from both GUI and Nvidia.
And I just overclocked my VGA’s just a click… Now I’m back online didn’t show bellow 30 and (20000 ft) up with heavy cloud down it jumped to 40 - 56… Nice… all TE have in mind no Campaign.
Sound good.
What I noticed is that my second VGA 8800gts tops in it’s Memory Controller Load 99%, all others are bellow 5%. Will this always be the case or I can decrease this?
Is this in any way holding down my main VGA 580??? Cause as I see it, the 580 GPU load averages to 60-70%. -
With SoftTH only one card does work. Make sure the 8800 isn’t your primary and the others are just acting as memory-ouput dummies?
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There is always a compromise.
@Arty,
I would have thought your FPS would be higher with that Monster GPU and all it’s CUDA Cores…but,3 screens of BMS take a toll,eh?I started with my lowly 8800GT,getting 22-35 FPS.
Not to be thwarted,I bought an GTX550Ti,FPS went back to 62 w/VertSync on.
Found SoftTH,bought 2 more 24" monitors,and FPS fell back in the 20’s with the new 5760x1200 resolution. GAKKK!!!
Turned off all “Eye Candy”,which is still better than what we had with OF,and got back in decent FPS range.
I got used to it,
and then replaced the 8800GT with a 2nd GTX550Ti and FPS returned to 62.
Might add another GPU for “Eye Candy”.@ICE,
glad you’re sorted mate.
As for the “Fisheye” effect,I am just used to it,but you may be able to lessen it by using the SoftTH Tool to allow for the extra Bezel Area.(maybe add 200 Pixels to the width Parameter???) I Dunno…Maybe this - http://www.kegetys.fi/forum/index.php?topic=2631.0
@Federf,
Good Intel mate.Bottom line is, 3 screens are better than 1.
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Well I’m above 30 at MP so I’m ok.
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Question
To use this do you need to have nividia surround selected offWood
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nVidia Surround presents a virtual combined monitor to applications. I don’t know if SoftTH is compatible or not with this virtual combined monitor that nVidia/AMD uses. I do know that it’s not required and would first attempt to use SoftTH without any extra visualization layers.
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Note that this is for stretching a display/image over different-sized monitors. If you have three identical monitors for display and a fourth one of different size/resolution for instrument panel or whatever, there is no need for SoftTH. I don’t know about nVidia Surround but I definitely have Eyefinity off because it doesn’t work well with different-sized monitors.
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nvidia surround works on identical resolution monitors, thus no need for SoftTH.
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Note that this is for stretching a display/image over different-sized monitors. If you have three identical monitors for display and a fourth one of different size/resolution for instrument panel or whatever, there is no need for SoftTH. I don’t know about nVidia Surround but I definitely have Eyefinity off because it doesn’t work well with different-sized monitors.
AFAIK eyefinity works much better than nvidia surround with different-sized monitors. Just because nVidia surround does not work at all with them. Nvidia surround creates a new virtual monitor that would expand across the size of your three main monitors, but then there is no way to get the fourth screen to work.
That is pretty much my config and I had to connect my “auxiliary” 8’’ MFD monitors to another computer and use a client /sever config.
On the other hand I have a friend that uses ATI eyefinity and has four or five screens connected and they work pretty well.
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AFAIK eyefinity works much better than nvidia surround with different-sized monitors. Just because nVidia surround does not work at all with them. Nvidia surround creates a new virtual monitor that would expand across the size of your three main monitors, but then there is no way to get the fourth screen to work.
That is pretty much my config and I had to connect my “auxiliary” 8’’ MFD monitors to another computer and use a client /sever config.
I have never used nVidia surround but I am using EyeFinity with 5 monitors, 3 x 24" and 2 x 3.5", and it lets me group three monitors together and span the Falcon Display across one, while pushing the MFDs onto the smaller monitors which are left individual of each other, and I have no problems with it at all.
I don’t know if nVidia has anything similar, but under EyeFinity I have different profiles setup for my flying VS my normal computer use, and different windows logins trigger each one to load so I can more easily switch between them.
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I have never used nVidia surround but I am using EyeFinity with 5 monitors, 3 x 24" and 2 x 3.5", and it lets me group three monitors together and span the Falcon Display across one, while pushing the MFDs onto the smaller monitors which are left individual of each other, and I have no problems with it at all.
I don’t know if nVidia has anything similar, but under EyeFinity I have different profiles setup for my flying VS my normal computer use, and different windows logins trigger each one to load so I can more easily switch between them.
AFAIK that can not be done with nvidia surround.
Not taking about performance, but when it comes to multi-display-management, ATI drivers are way ahead of nvidia.
I also have profiles for different setups, but it can not be done via drivers and I have to used a third party software called ultramon.
Ultramon can manage different multi screen profiles, but can’t core with turning nvidia surround on and off.
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Post deleted - Moved to a dedicated thread.
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I have never used nVidia surround but I am using EyeFinity with 5 monitors, 3 x 24" and 2 x 3.5", and it lets me group three monitors together and span the Falcon Display across one, while pushing the MFDs onto the smaller monitors which are left individual of each other, and I have no problems with it at all.
I don’t know if nVidia has anything similar, but under EyeFinity I have different profiles setup for my flying VS my normal computer use, and different windows logins trigger each one to load so I can more easily switch between them.
Hi ASharpe, Is this in windowed mode or fullscreen mode?
Thanks.
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Hi ASharpe, Is this in windowed mode or fullscreen mode?
Thanks.
I believe from my experience that this is in window mode, sometimes called “Fullscreen Windowed”. There is no border and fills up the edge of every monitor, but sometimes I can see the regular mouse cursor and even click out of the game on occasion to the desktop or other windows.
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AFAIK that can not be done with nvidia surround.
Not taking about performance, but when it comes to multi-display-management, ATI drivers are way ahead of nvidia.
I also have profiles for different setups, but it can not be done via drivers and I have to used a third party software called ultramon.
Ultramon can manage different multi screen profiles, but can’t core with turning nvidia surround on and off.
This info I gave is not correct.
For correct info refer to this post