Korea '80s Theater - discussion
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Further extended battalion selection with different roster settings.
I started to build up the western part of Eurowar, so war works better than I expected. About 50% of units have been placed. Loadouts had to be readjusted on Eurojets but they are now far better. So far 430 battalions, squadrons and brigades have been placed, just for comparison, Red Flag theater has about 900 units. I do not want to judge too early but maybe I can release a new WIP release before the final release of the MOD. The difference even in half made campaign was huge comparing to core campaigns. Prepare for the REAL and challenging battle.
In database some French and UK GP bombs are not available I used the same class of US Mk bomb to modeling the missing weapons. For German Tornado IDS I will try to model the cluster container dispenser with the same way as JP-233 but with small cluser munitions. Stay tuned.
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A new gift from VO101_Tom, UK Tornado GR.1 skin and the fixed 4 bomb setting under fuselage.
(GB bombs are not in DB therefore I had to use Mk-83 insted 500 kg class UK bomb.)It is clearly seen how important a good skin and it is pointless to create 3D models with 30k+ poly just find a good skinner*.
*Who is able to create such a great skin from such a screwed texture mapā¦
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Modeling the MW 1 dispenser seems to me possible with restrictions and abstractions similar to JP-233. I will use the same container model, and instead about 100+ small bomblets I model the weapon system with 16-32 small bomblets - I have to test the effect - the total qty. (blast radious and damage have to be experimented). Because these bomblets will be CBU bombs you can set burst alt which can leaded unreal cases but if you fly as alt in RL and set good BA they will be usable.
So far seem to me AI is able to use, of course within the limitation of MI.
Stay tuned for prewview video.ps. German IDS Tornado also will get new skin from VO101_Tom.
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I havenāt tried but as I can judge I learned to create new weapon entries and same can be applied on battalions. ā-> I can create for my mod as many battalion with different rosters what I wish.
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The method is working. I can create new battalions instead recycling if I wish. I will create some special AD units which has static MANPAD inf. They can be placed anywhere, so besides the heavy / mobile SAMs this type of AD will be available for campaigns and more detailed TE edit.
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The effect of new particle files. Wonderful SAM trails from a close miss case.
Mirage F.1 in Eurowar, long range strike mission. I use other available pods to modeling the French ECM and dispenser pods. Is there anybody who know the dispenser qty. of French and Tornado pods?
Mirage-2000D in SEAD mission also in Eurowar.
Eurowar so far works as a charm. Squadrons acts well reinforcement working and they are heading to front after they have arrived.
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No offense, but pls remove it. That is not even close to how the MW-1 works.
I had the same issue during the OF days. I could have just created another 3d model, mount that to the hardpoint and modify the JP223.
That is so wrong that you may as well just add a couple of CBU-55s to the underfuselage hardpoints or just use the JP223 on the GAF Tornados. -
No offense, but tons of stuff are in BMS4 which are not even close how it works in RL or has very inaccurate modelingā¦ This is an option to get many CBU with limited drag because of containers. It is not obligatory to use themā¦
JP-233 use the same modeling which is just as āaccurateā as MW-1ā¦ It is better then nothing.
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I started to pack then I upload the WIP version of the MOD.
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Still WIP, first post is also updated. I still havenāt released the full pdf Release Notes unless the community wish to see in WIP state. It looks nicer than a very long first forum post.
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JP-233 use the same modeling which is just as āaccurateā as MW-1ā¦ It is better then nothing.
No, the behavior of the JP233 is way better modeled, than the one of the MW-1.
But I guess you are right - itās indeed better than nothing. I know itās not in your hands to change it. Appreciate your effort though! -
If anyone fly with Eurowar pls. give me a feedback about SAM surviveability after the first 6-8 hours of the campaign.
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What are the experiences so far?
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Is still 0 feedback. Strange.
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Sorry Molni. I have had zero sim time this week. Hope to give it a go this weekend.
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Hi Molnibalage, thou I may not be the best example of feedback (cus I play casual - with tags and medium dificulty) IĀ“ve noticed that the SAM is quite more efficient - got shot down at least x3 the usual (which is a nice challenge, gotta respect the Mud) and the red jets are more prone to lay down a torrent of flares, what made my kill ratio with AIM-9M quite low, again, another nice challenge , so I say youĀ“re in the right trackā¦
Gotta admit I miss NizmoĀ“s and Metalhead cockpit for the Flanker, but it seems to be a taboo in this forunsā¦ (I know there was a problem qith the model, but I reckon the cockpit was modeled by them, so why not use their pit in the Flanker model youĀ“re using, molni?) Qawa didnĀ“t released any of his 3D cockpits yet, right?
Keep up the great work!
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Here is some tips for campaigns. (WIP chapter from Release Notes.)
- I do not recommend playing campaign with poor or inclement weather setting because of modeling issues. Fair weather is the best setting.
- In campaigns is limited quantity of SEAD capable / specialized fighter or strike fighter. In Rolling Fure and Iron Fortress campaigns only USAF and US Navy have this capability on blue side. A-7E Corsair,
A-6E Intruder, F-4S and F/A-18 Hornet fly SEAD missions, but not only SEAD missions. The only SEAD specialized AC is the F-4G, but their availability is very limited. In Eurowar (Cold War) campaign the SEAD capability is provided by only F-4G and some French strike fighters. Treat well your precious SEAD capacity. - The campaigns do not have more air defense units than any other campaign but because of changed behavior and different missile kinematics you will face much stronger and layered air defense than you could experience in any campaigns. Stick close to other flights and keep together your package to stress over the capability of air defense. Flying low is also an option, it is much more effective because of changed reaction time of SAMs.
- Change the default PAK priorities and concentrate your power on smaller areas to overstress the air defense.
- Because of tweaks flying low is more effective than ever was. You can penetrate the air defense, but you have to keep your eye on your flight members. If you are below 500 feet AI sometimes cannot fly faster than 480-500 CAS.
- Do not fly parallel to roads during deep strike missions because troops are using them with functional MANPAD, SHORAD and radar guided AAA air defense units. Plan your route to target carefully it is worth to check the terrain coverage which help to remain undetected at low.
- Most of SAMs now are hidden on UI map as long as they are not spotted by a friendly unit, consider this issue during mission planning.
- Regardless of restricted squadron stores it is recommended to check and sometimes change the automatically assigned weapons by the ATO. You can do it very easily and quickly by using the ATO and munitions tabs. Just click on ATO button. If you click on a flight then click on munitions button you can edit the munitions of selected flight. The method works if you select show all packages option then expand packages to flights. Check the target of a package is very easy just enable the āflagā on the right side of ATO tab. Only 2-3 minutes is enough to make the necessary adjustments. If you wish to return your munitions setting just click on your flight in the schedule tab.
- If you fly an aircraft without anti radar missile the enemy SAMs should be a high priority target even you are on SAD / CAS / Interdiction or OCA / Strike missions.
- Some AC can get hard targets for OCA / strike missions without precision and PEN munitions. In this case the same runway sections have to be attacked with many Mk-84 or other dumb munitions to destroy them. Other option is destroying other facilities on airbases. The key is simply cause such a big damage which result big drop in status percentage. Changing targets of OCA missions is another option.
- In 1982 campaign patrol area of BARCAP and DCA flight is sometimes over the ocean, close to Japan. It is recommended to relocate them close to FLOT by changing their steerpoints. (DO NOT PLAY WITH CURRENT RELEASE THIS CAMPAIGN!)
- All infrared missiles now more vulnerable to flares on both sides. If you meet with dispenser equipped enemy it is highly recommended attack them from rear hemisphere and launch the missile closer, especially if you fly with AIM-9P equipped RoKAF fighters.
- Try to keep formation flight with AI because AIās superior eyball many times is able to warn you on SAM/IR AAM launches.
- Because of modeling of inaccuracy of air to ground missiles you have to consider how close you go for SAMs and radar SHORADs. Depending of aspect ā your altitude and distance ā the accuracy of anti radar missiles can be very different, especially against moving SHORAD vehicles. Always can happen that you can hit the target with one ARM but with older ARM the chance is quite low. āOne hit one killā situations are very rare. With older ARMs a 4 missile salvo against one battery with 0 hit is not a unique case.
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@'Corporal_Lib:
;266896ā]Hi Molnibalage, thou I may not be the best example of feedback (cus I play casual - with tags and medium dificulty) IĀ“ve noticed that the SAM is quite more efficient - got shot down at least x3 the usual (which is a nice challenge, gotta respect the Mud) and the red jets are more prone to lay down a torrent of flares, what made my kill ratio with AIM-9M quite low, again, another nice challenge , so I say youĀ“re in the right trackā¦
Gotta admit I miss NizmoĀ“s and Metalhead cockpit for the Flanker, but it seems to be a taboo in this forunsā¦ (I know there was a problem qith the model, but I reckon the cockpit was modeled by them, so why not use their pit in the Flanker model youĀ“re using, molni?) Qawa didnĀ“t released any of his 3D cockpits yet, right?
Keep up the great work!
The effect of flares are quite close to RL experiences and sometimes is really random in BMS4. I was able to achive 4 hit from 4 attempt against MiG-29 but sometimes 0 from 4 is not impossible even missile is withing kinematic capabilites.
Su-27 use the stock BMS4 model, Su-30s use Tom Catās 3D model.
I have discovered some issues during campaign testing.
- I will increase a bit the minimal eng. alt of SAMs because of terrain many times they can engage you where they would not be in RL and should not be in Falcon world. ā-> Flying low will be more efficient then now or ever.
- Reaction time of some SAMs also will be increased a bit more.
- I discovered some sq. stores flaws, F-16B ADF did not get AIM-7M in stores. Some AC does not have strike weapon what are needed them.
- Maybe the qty. of SAM/AAA equipped unit will be smallr, but current qty. is quite close to RL combat/SAM-AAA ratio according to average of WPACT in '80s with a bit fictionality.
- Because of advanced SAMs in Eurowar I condiser to add a single EF-111 squadron but I have to test the effect on tactical level. In this case I will try to create the similar SOJ Su-24 for red side by copy and alter Su-24 DB entry.
- If SAMs die too easily I consider to lower the damage value of ARMs which likely gives more chance to survive in 2D and 3D either. ā> Longer campaigns with bigger challenge. If they live enogh long maybe we can see first time SAM relocation as ground campaign advances.
- In every campaign will be modeled the 2nd and 3rd wave of attacking forces which is followed by the initial attack. The 3rd wave comes later with reinforcements but means mostly for ground units, new AC wonāt appear.
Iām ready to integrate any new 3D model which is released until the final complete release. Accordring to feedback of Eurowar I can scale the DPRK vs RoK+US campaigns. The Eurowar be the hardest campaign because it has so many advanced stuff which is not available for DPRK, double digit SAMs, MiG-29 and Su-27 with minimal qty. of MiG-31 and SEAD capable strike AC with good ECM and dispensers.
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I plan to release a small hotfix/update for WIP version Saturday evening with small sq. stores fix and with a bit different OOB for red. AC squadron, I lower the qty. to make a bit more easier the campaign on rookie level.