"Recalculate" function in F4Browse missing in BMS Editor
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Well, i was aksed to share points of this particular matter in detail many times (you included afair) … so i did.
I don´t think Biker will be “confused” so fast and [RECALCULATE] is just one part of many other “Improve the BMS Editor” areas, so all things still under the same category (global picture matters).
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This is just what I have done in past as of course depends on code to , but I liked “not” have a auto cal off say unit (UCD data) that would recal everything , why ?
Well there are handful weapons that have really high range and what I would do with these and the loadouts they go into is limit the range part , I forget the limit I would add to range but it was like something like 100km area I think, since F4 engine can’t handle ballistic ranges I limited those few . It worked out well have to recal the VCD and UCD separate . there a few other places I did recal separately but forget what it was .
The back bone of F4 DB it it’s ct entries , that needs to be able to see list and sort it similar to F4borwse or your going to get lost or have DB with duplicates and missed linkages .
SP4 DB had many people editing it but it got messed up with bad links or missing data even on some ct files .Main thing you can’t simplify the editor or you lose control of what it can do , I can see BMS not wanting to use Taceditor or F4browse as they don’t have SC to move forward with improvements but you need feature with the same ability or your hands are tied trying to do anything .
Getting back on topic, bad recal will show up with seeing different damages and results from 3d in game, to 2d map . there already different calculations but having recal off can make it even worse .
Edit: this came to mind, things like detection range (which is vehicle ability electronic detection>radar) don’t get recal in f4browse but that could be feature added to editor . only things to remember the radar used on some ac are shared so recal would make them all same and you need to remember ranges after 250-255 and how that works (50+km for every 1 value added ). there a lot that can be improved here, just with some caution . -
Hey guys,
some questions and comments on this:
- For vehicles, why completely rely on HitChance/Range from weapons? I mean same weapon can have different hit chance and/or range (because of ACs sensors, guidance equipment) on different launching platforms?
- If we want this automatically computer for all vehicles/units we can do in sim (when loading data from DB) also, so why do it in editor?
- We’re making a mountain out of a molehill here, because lot of the data anyway is a raw guesstimation (e.g. for missile range no dependency on launch speed, launch altitude, etc.) can anybody say how big is the effect because of the mission recalculate functionality?
Cheers
Biker -
most of ranges and hitchance are mainly for 2d weapons affects , abstract (like many guns ) true 3d weapons in game use missile.dat so these ranges are just used in 2d map , were AI fire for range (Km) .
As for vehicles , AFAIK it uses the highest hitchance for each feil with accord range, but you can set detection ranges , there not done with recal or weapons data .
Look at a sam lancher , you have ranges (air an low air along with detection range . Now your saying if you had a weapon radar guided 100km but radar was 50km , then detection value should be 50km and I don’t think it will fire in 2d . Surely it won’t in 3d cause it modeled better . Having different hitchances to vehicle would be tricky i think , I don’t think you run into that kind of issue , this is all 2d calculations . For where it might happen normally you would just make another weapon with hitchance alter for that ac , but that is rare IMO .Anyway, you still want the vcd to UCD (vehicle to unit ) to match , what your saying the weapon would not get recaled auto across all DB , which goes to what I posted above ,there are or maybe few places you wouldn’t want auto recal IMO .
See what AS or others that work with DB, I would have to fire/install stuff to give more specifc answers .
Also there more to recal than just hitchance and ranges, fuel rate/usage gets recal too .As for the affects , I think that would depend on how bad the data didn’t match up . you would have to test this .easy way would be run a test vehicle with say short range weapons , have everything match up, then add a much longer range weapon and don’t update vehicle or units .
From 2d map I don’t think you will see it use the full range of the weapon .
So in 3d the AI will use the weapon but the 2d won’t match up, that is what I remember , easy to test . -
Hey guys,
some questions and comments on this:
- For vehicles, why completely rely on HitChance/Range from weapons? I mean same weapon can have different hit chance and/or range (because of ACs sensors, guidance equipment) on different launching platforms?
The “WAR” happens in the 2D\VUv2 world the second we hit commit, giving the AI “the best chance” through recalc, moves the campaign forward. This recalc in stock BMS only needs to be done 1X, as it was never done B4.After that we only need to use it when we “Correctly ;)” add a new entity to the DB - If we want this automatically computer for all vehicles/units we can do in sim (when loading data from DB) also, so why do it in editor?
I agree with ED_1, autocalc would be the worst thing to do, whether through the .exe or the tool….not good IMHO. - We’re making a mountain out of a molehill here, because lot of the data anyway is a raw guesstimation (e.g. for missile range no dependency on launch speed, launch altitude, etc.) can anybody say how big is the effect because of the mission recalculate functionality?
Not really a mountain,just a bigger molehill.That guesstimation is due to the fact that Gilman was in a hurry and externalized a lot of data to Simdata and that data is incomplete at best.The effect for the AI in Campaign is enough to warrant the exercise IMO.
Cheers
BikerHi Biker,
I would like to add that going through the weapon vehicles in Simdata with F4Cathouse will improve that “raw guesstimation” for us.
Cheers,
Dave - For vehicles, why completely rely on HitChance/Range from weapons? I mean same weapon can have different hit chance and/or range (because of ACs sensors, guidance equipment) on different launching platforms?
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Hi Biker,
I would like to add that going through the weapon vehicles in Simdata with F4Cathouse will improve that “raw guesstimation” for us.
Cheers,
DaveAgree, Synchronicity of simdata and db data content is not the best atm. I notice that aswell, and we spoke about this Dave.
The “blue text” reply of yours is also sound and important.Maintaining the integrity of the database (recalc and update), considering the synchronicity of it with simdata content (range, weight etc etc etc) and understanding the global picture here how things are processed together within the code (aka sim) is the first thing to do before anything else like creating tools, but i have a feeling, that we are slowly getting there.
Demer, Ed1 or anyone else out there who has historically speaking an understanding of F4 regards database and campaign-dynamics …BMS needs our support! Time to “tame” the database and campaign engine beasts :=)
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Vehicle: #0005 -> B-52H -> Range vs. Static -> Original: 14 -> Recalculated: 1550 Vehicle: #0005 -> B-52H -> Range vs. Foot -> Original: 2 -> Recalculated: 10 Vehicle: #0005 -> B-52H -> Hit Chance vs. Low Air -> Original: 0 -> Recalculated: 1 Vehicle: #0005 -> B-52H -> Range vs. Low Air -> Original: 0 -> Recalculated: 8 Vehicle: #0005 -> B-52H -> Hit Chance vs. Air -> Original: 0 -> Recalculated: 1 Vehicle: #0005 -> B-52H -> Range vs. Air -> Original: 0 -> Recalculated: 10 Vehicle: #0006 -> MiG-29A -> Range vs. Low Air -> Original: 14 -> Recalculated: 16 Vehicle: #0006 -> MiG-29A -> Range vs. Air -> Original: 17 -> Recalculated: 20 Vehicle: #0008 -> M60A3 -> Hit Chance vs. Wheeled -> Original: 45 -> Recalculated: 48 Vehicle: #0008 -> M60A3 -> Hit Chance vs. Tracked -> Original: 45 -> Recalculated: 48 Vehicle: #0008 -> M60A3 -> Hit Chance vs. Rail -> Original: 45 -> Recalculated: 48 Vehicle: #0009 -> M48A5 -> Hit Chance vs. Wheeled -> Original: 45 -> Recalculated: 48 Vehicle: #0009 -> M48A5 -> Hit Chance vs. Tracked -> Original: 45 -> Recalculated: 48 Vehicle: #0009 -> M48A5 -> Hit Chance vs. Rail -> Original: 45 -> Recalculated: 48 Vehicle: #0011 -> T-72 -> Hit Chance vs. Wheeled -> Original: 45 -> Recalculated: 50 Vehicle: #0011 -> T-72 -> Hit Chance vs. Tracked -> Original: 45 -> Recalculated: 50 Vehicle: #0012 -> T-62 -> Hit Chance vs. Wheeled -> Original: 30 -> Recalculated: 45 Vehicle: #0012 -> T-62 -> Hit Chance vs. Tracked -> Original: 30 -> Recalculated: 45 Vehicle: #0025 -> F/A-18D -> Hit Chance vs. Static -> Original: 45 -> Recalculated: 70 Vehicle: #0025 -> F/A-18D -> Hit Chance vs. Wheeled -> Original: 35 -> Recalculated: 50 Vehicle: #0025 -> F/A-18D -> Hit Chance vs. Tracked -> Original: 35 -> Recalculated: 50 Vehicle: #0025 -> F/A-18D -> Range vs. Air -> Original: 35 -> Recalculated: 36 Vehicle: #0025 -> F/A-18D -> Hit Chance vs. Rail -> Original: 35 -> Recalculated: 50 Vehicle: #0029 -> F/A-18E -> Hit Chance vs. Static -> Original: 45 -> Recalculated: 70 Vehicle: #0029 -> F/A-18E -> Range vs. Static -> Original: 80 -> Recalculated: 200 Vehicle: #0029 -> F/A-18E -> Hit Chance vs. Wheeled -> Original: 35 -> Recalculated: 50 Vehicle: #0029 -> F/A-18E -> Hit Chance vs. Tracked -> Original: 35 -> Recalculated: 50 Vehicle: #0029 -> F/A-18E -> Range vs. Air -> Original: 35 -> Recalculated: 36 Vehicle: #0029 -> F/A-18E -> Hit Chance vs. Rail -> Original: 35 -> Recalculated: 50 Vehicle: #0034 -> F-4ESK -> Range vs. Low Air -> Original: 17 -> Recalculated: 19 Vehicle: #0034 -> F-4ESK -> Range vs. Air -> Original: 20 -> Recalculated: 23 Vehicle: #0035 -> F-14B -> Hit Chance vs. Static -> Original: 30 -> Recalculated: 70 Vehicle: #0035 -> F-14B -> Range vs. Static -> Original: 0 -> Recalculated: 30 Vehicle: #0035 -> F-14B -> Hit Chance vs. Foot -> Original: 10 -> Recalculated: 30 Vehicle: #0035 -> F-14B -> Range vs. Foot -> Original: 0 -> Recalculated: 30 Vehicle: #0035 -> F-14B -> Hit Chance vs. Wheeled -> Original: 5 -> Recalculated: 50 Vehicle: #0035 -> F-14B -> Range vs. Wheeled -> Original: 0 -> Recalculated: 30 Vehicle: #0035 -> F-14B -> Hit Chance vs. Tracked -> Original: 5 -> Recalculated: 50 Vehicle: #0035 -> F-14B -> Range vs. Tracked -> Original: 0 -> Recalculated: 30 Vehicle: #0035 -> F-14B -> Hit Chance vs. Naval -> Original: 10 -> Recalculated: 50 Vehicle: #0035 -> F-14B -> Range vs. Naval -> Original: 0 -> Recalculated: 30 Vehicle: #0035 -> F-14B -> Hit Chance vs. Rail -> Original: 10 -> Recalculated: 50 Vehicle: #0035 -> F-14B -> Range vs. Rail -> Original: 0 -> Recalculated: 30 Vehicle: #0036 -> F-15C -> Range vs. Air -> Original: 35 -> Recalculated: 36 Vehicle: #0040 -> MiG-31 -> Hit Chance vs. Static -> Original: 0 -> Recalculated: 35 Vehicle: #0040 -> MiG-31 -> Hit Chance vs. Foot -> Original: 0 -> Recalculated: 15 Vehicle: #0040 -> MiG-31 -> Hit Chance vs. Wheeled -> Original: 0 -> Recalculated: 10 Vehicle: #0040 -> MiG-31 -> Hit Chance vs. Tracked -> Original: 0 -> Recalculated: 10 Vehicle: #0040 -> MiG-31 -> Hit Chance vs. Naval -> Original: 0 -> Recalculated: 15 Vehicle: #0040 -> MiG-31 -> Hit Chance vs. Rail -> Original: 0 -> Recalculated: 15 Vehicle: #0042 -> F/A-22A -> Range vs. Air -> Original: 35 -> Recalculated: 36 Vehicle: #0044 -> J-7E -> Hit Chance vs. Static -> Original: 0 -> Recalculated: 35 Vehicle: #0044 -> J-7E -> Hit Chance vs. Foot -> Original: 0 -> Recalculated: 15 Vehicle: #0044 -> J-7E -> Hit Chance vs. Wheeled -> Original: 0 -> Recalculated: 10 Vehicle: #0044 -> J-7E -> Hit Chance vs. Tracked -> Original: 0 -> Recalculated: 10 Vehicle: #0044 -> J-7E -> Hit Chance vs. Naval -> Original: 0 -> Recalculated: 15 Vehicle: #0044 -> J-7E -> Hit Chance vs. Rail -> Original: 0 -> Recalculated: 15 Vehicle: #0045 -> J-8 -> Range vs. Low Air -> Original: 14 -> Recalculated: 16 Vehicle: #0045 -> J-8 -> Range vs. Air -> Original: 17 -> Recalculated: 20 Vehicle: #0048 -> F-5E -> Hit Chance vs. Low Air -> Original: 30 -> Recalculated: 35 Vehicle: #0048 -> F-5E -> Range vs. Low Air -> Original: 2 -> Recalculated: 3 Vehicle: #0048 -> F-5E -> Hit Chance vs. Air -> Original: 35 -> Recalculated: 40 Vehicle: #0048 -> F-5E -> Range vs. Air -> Original: 2 -> Recalculated: 4 Vehicle: #0048 -> F-5E -> Hit Chance vs. Naval -> Original: 25 -> Recalculated: 40 Vehicle: #0048 -> F-5E -> Range vs. Naval -> Original: 3 -> Recalculated: 9 Vehicle: #0058 -> F-15E-229 -> Range vs. Air -> Original: 35 -> Recalculated: 36 Vehicle: #0059 -> F-16C-40 -> Range vs. Static -> Original: 18 -> Recalculated: 200 Vehicle: #0059 -> F-16C-40 -> Range vs. Wheeled -> Original: 18 -> Recalculated: 50 Vehicle: #0059 -> F-16C-40 -> Range vs. Tracked -> Original: 18 -> Recalculated: 50 Vehicle: #0059 -> F-16C-40 -> Hit Chance vs. Low Air -> Original: 35 -> Recalculated: 45 Vehicle: #0059 -> F-16C-40 -> Hit Chance vs. Air -> Original: 40 -> Recalculated: 50 Vehicle: #0059 -> F-16C-40 -> Range vs. Air -> Original: 35 -> Recalculated: 36 Vehicle: #0059 -> F-16C-40 -> Range vs. Naval -> Original: 18 -> Recalculated: 50 Vehicle: #0059 -> F-16C-40 -> Range vs. Rail -> Original: 18 -> Recalculated: 50 Vehicle: #0060 -> F/A-18C -> Hit Chance vs. Static -> Original: 45 -> Recalculated: 70 Vehicle: #0060 -> F/A-18C -> Hit Chance vs. Wheeled -> Original: 35 -> Recalculated: 50 Vehicle: #0060 -> F/A-18C -> Hit Chance vs. Tracked -> Original: 35 -> Recalculated: 50 Vehicle: #0060 -> F/A-18C -> Range vs. Air -> Original: 35 -> Recalculated: 36 Vehicle: #0060 -> F/A-18C -> Hit Chance vs. Rail -> Original: 35 -> Recalculated: 50 Vehicle: #0062 -> A-6E -> Range vs. Wheeled -> Original: 36 -> Recalculated: 56 Vehicle: #0062 -> A-6E -> Range vs. Tracked -> Original: 36 -> Recalculated: 56 Vehicle: #0062 -> A-6E -> Range vs. Rail -> Original: 36 -> Recalculated: 56 Vehicle: #0063 -> F-4G -> Range vs. Low Air -> Original: 17 -> Recalculated: 19 Vehicle: #0063 -> F-4G -> Range vs. Air -> Original: 20 -> Recalculated: 23 Vehicle: #0064 -> B-1B -> Range vs. Wheeled -> Original: 2 -> Recalculated: 25 Vehicle: #0064 -> B-1B -> Range vs. Tracked -> Original: 2 -> Recalculated: 25 Vehicle: #0065 -> B-2A -> Range vs. Static -> Original: 25 -> Recalculated: 1700 Vehicle: #0065 -> B-2A -> Range vs. Foot -> Original: 2 -> Recalculated: 10 Vehicle: #0065 -> B-2A -> Range vs. Wheeled -> Original: 2 -> Recalculated: 25 Vehicle: #0065 -> B-2A -> Range vs. Tracked -> Original: 2 -> Recalculated: 25 Vehicle: #0065 -> B-2A -> Hit Chance vs. Low Air -> Original: 0 -> Recalculated: 1 Vehicle: #0065 -> B-2A -> Range vs. Low Air -> Original: 0 -> Recalculated: 8 Vehicle: #0065 -> B-2A -> Hit Chance vs. Air -> Original: 0 -> Recalculated: 1 Vehicle: #0065 -> B-2A -> Range vs. Air -> Original: 0 -> Recalculated: 10 Vehicle: #0065 -> B-2A -> Range vs. Naval -> Original: 2 -> Recalculated: 10 Vehicle: #0065 -> B-2A -> Range vs. Rail -> Original: 2 -> Recalculated: 10 Vehicle: #0067 -> Tu-22 -> Hit Chance vs. Static -> Original: 35 -> Recalculated: 40 Vehicle: #0067 -> Tu-22 -> Range vs. Static -> Original: 1 -> Recalculated: 90 Vehicle: #0068 -> Tu-95MS -> Range vs. Static -> Original: 44 -> Recalculated: 300 Vehicle: #0069 -> Tu-160 -> Range vs. Static -> Original: 44 -> Recalculated: 300 Vehicle: #0074 -> EA-6B -> Range vs. Static -> Original: 36 -> Recalculated: 50 Vehicle: #0074 -> EA-6B -> Range vs. Wheeled -> Original: 36 -> Recalculated: 50 Vehicle: #0074 -> EA-6B -> Range vs. Tracked -> Original: 36 -> Recalculated: 50 Vehicle: #0074 -> EA-6B -> Range vs. Naval -> Original: 36 -> Recalculated: 50 Vehicle: #0074 -> EA-6B -> Range vs. Rail -> Original: 36 -> Recalculated: 50 Vehicle: #0085 -> OV-10D -> Hit Chance vs. Static -> Original: 35 -> Recalculated: 70 Vehicle: #0085 -> OV-10D -> Range vs. Static -> Original: 8 -> Recalculated: 18 Vehicle: #0085 -> OV-10D -> Range vs. Foot -> Original: 3 -> Recalculated: 18 Vehicle: #0085 -> OV-10D -> Hit Chance vs. Wheeled -> Original: 25 -> Recalculated: 50 Vehicle: #0085 -> OV-10D -> Range vs. Wheeled -> Original: 8 -> Recalculated: 18 Vehicle: #0085 -> OV-10D -> Hit Chance vs. Tracked -> Original: 25 -> Recalculated: 50 Vehicle: #0085 -> OV-10D -> Range vs. Tracked -> Original: 8 -> Recalculated: 18 Vehicle: #0085 -> OV-10D -> Hit Chance vs. Naval -> Original: 20 -> Recalculated: 50 Vehicle: #0085 -> OV-10D -> Range vs. Naval -> Original: 8 -> Recalculated: 18 Vehicle: #0085 -> OV-10D -> Hit Chance vs. Rail -> Original: 20 -> Recalculated: 50 Vehicle: #0085 -> OV-10D -> Range vs. Rail -> Original: 8 -> Recalculated: 18 Vehicle: #0087 -> FFG-7 Perry -> Range vs. Low Air -> Original: 46 -> Recalculated: 53 Vehicle: #0087 -> FFG-7 Perry -> Range vs. Air -> Original: 56 -> Recalculated: 65 Vehicle: #0101 -> Seawolf -> Range vs. Static -> Original: 100 -> Recalculated: 400 Vehicle: #0101 -> Seawolf -> Range vs. Foot -> Original: 100 -> Recalculated: 400 Vehicle: #0101 -> Seawolf -> Range vs. Rail -> Original: 100 -> Recalculated: 400 Vehicle: #0102 -> 688 (I) -> Range vs. Static -> Original: 100 -> Recalculated: 400 Vehicle: #0102 -> 688 (I) -> Range vs. Foot -> Original: 100 -> Recalculated: 400 Vehicle: #0102 -> 688 (I) -> Range vs. Rail -> Original: 100 -> Recalculated: 400 Vehicle: #0107 -> Ohio -> Range vs. Static -> Original: 44 -> Recalculated: 300 Vehicle: #0107 -> Ohio -> Range vs. Rail -> Original: 44 -> Recalculated: 300 Vehicle: #0112 -> SCUD -> Range vs. Static -> Original: 119 -> Recalculated: 375 Vehicle: #0112 -> SCUD -> Range vs. Foot -> Original: 119 -> Recalculated: 375 Vehicle: #0112 -> SCUD -> Range vs. Wheeled -> Original: 119 -> Recalculated: 375 Vehicle: #0112 -> SCUD -> Range vs. Rail -> Original: 119 -> Recalculated: 375 Vehicle: #0120 -> T-90 -> Hit Chance vs. Wheeled -> Original: 45 -> Recalculated: 50 Vehicle: #0120 -> T-90 -> Hit Chance vs. Tracked -> Original: 45 -> Recalculated: 50 Vehicle: #0122 -> AH-64A -> Hit Chance vs. Wheeled -> Original: 25 -> Recalculated: 30 Vehicle: #0122 -> AH-64A -> Hit Chance vs. Tracked -> Original: 25 -> Recalculated: 28 Vehicle: #0122 -> AH-64A -> Hit Chance vs. Naval -> Original: 20 -> Recalculated: 25 Vehicle: #0122 -> AH-64A -> Hit Chance vs. Rail -> Original: 20 -> Recalculated: 25 Vehicle: #0124 -> MiG-21 MF/PFM -> Hit Chance vs. Static -> Original: 30 -> Recalculated: 70 Vehicle: #0124 -> MiG-21 MF/PFM -> Range vs. Static -> Original: 3 -> Recalculated: 18 Vehicle: #0124 -> MiG-21 MF/PFM -> Hit Chance vs. Foot -> Original: 15 -> Recalculated: 30 Vehicle: #0124 -> MiG-21 MF/PFM -> Range vs. Foot -> Original: 3 -> Recalculated: 18 Vehicle: #0124 -> MiG-21 MF/PFM -> Hit Chance vs. Wheeled -> Original: 10 -> Recalculated: 50 Vehicle: #0124 -> MiG-21 MF/PFM -> Range vs. Wheeled -> Original: 3 -> Recalculated: 18 Vehicle: #0124 -> MiG-21 MF/PFM -> Hit Chance vs. Tracked -> Original: 5 -> Recalculated: 50 Vehicle: #0124 -> MiG-21 MF/PFM -> Range vs. Tracked -> Original: 2 -> Recalculated: 18 Vehicle: #0124 -> MiG-21 MF/PFM -> Hit Chance vs. Naval -> Original: 15 -> Recalculated: 50 Vehicle: #0124 -> MiG-21 MF/PFM -> Range vs. Naval -> Original: 3 -> Recalculated: 18 Vehicle: #0124 -> MiG-21 MF/PFM -> Hit Chance vs. Rail -> Original: 15 -> Recalculated: 50 Vehicle: #0124 -> MiG-21 MF/PFM -> Range vs. Rail -> Original: 3 -> Recalculated: 18 Vehicle: #0129 -> AH-66 -> Hit Chance vs. Wheeled -> Original: 25 -> Recalculated: 30 Vehicle: #0129 -> AH-66 -> Hit Chance vs. Tracked -> Original: 25 -> Recalculated: 28 Vehicle: #0133 -> KA-50 -> Hit Chance vs. Wheeled -> Original: 25 -> Recalculated: 30 Vehicle: #0133 -> KA-50 -> Hit Chance vs. Tracked -> Original: 25 -> Recalculated: 28 Vehicle: #0135 -> Mi-24 -> Hit Chance vs. Wheeled -> Original: 25 -> Recalculated: 30 Vehicle: #0135 -> Mi-24 -> Hit Chance vs. Tracked -> Original: 25 -> Recalculated: 28 Vehicle: #0137 -> Mi-28 -> Hit Chance vs. Wheeled -> Original: 25 -> Recalculated: 30 Vehicle: #0137 -> Mi-28 -> Hit Chance vs. Tracked -> Original: 25 -> Recalculated: 30 Vehicle: #0137 -> Mi-28 -> Hit Chance vs. Naval -> Original: 10 -> Recalculated: 25 Vehicle: #0137 -> Mi-28 -> Range vs. Naval -> Original: 3 -> Recalculated: 5 Vehicle: #0137 -> Mi-28 -> Hit Chance vs. Rail -> Original: 10 -> Recalculated: 25 Vehicle: #0137 -> Mi-28 -> Range vs. Rail -> Original: 3 -> Recalculated: 5 Vehicle: #0138 -> Mi-8 -> Hit Chance vs. Wheeled -> Original: 25 -> Recalculated: 30 Vehicle: #0138 -> Mi-8 -> Hit Chance vs. Tracked -> Original: 25 -> Recalculated: 28 Vehicle: #0139 -> OH-58D -> Hit Chance vs. Wheeled -> Original: 25 -> Recalculated: 30 Vehicle: #0139 -> OH-58D -> Hit Chance vs. Tracked -> Original: 25 -> Recalculated: 28 Vehicle: #0139 -> OH-58D -> Hit Chance vs. Naval -> Original: 20 -> Recalculated: 25 Vehicle: #0139 -> OH-58D -> Hit Chance vs. Rail -> Original: 20 -> Recalculated: 25 Vehicle: #0150 -> SU-30MKK -> Hit Chance vs. Static -> Original: 60 -> Recalculated: 70 Vehicle: #0150 -> SU-30MKK -> Range vs. Foot -> Original: 10 -> Recalculated: 18 Vehicle: #0150 -> SU-30MKK -> Hit Chance vs. Wheeled -> Original: 35 -> Recalculated: 50 Vehicle: #0150 -> SU-30MKK -> Hit Chance vs. Tracked -> Original: 35 -> Recalculated: 50 Vehicle: #0150 -> SU-30MKK -> Hit Chance vs. Naval -> Original: 35 -> Recalculated: 50 Vehicle: #0150 -> SU-30MKK -> Hit Chance vs. Rail -> Original: 35 -> Recalculated: 50 Vehicle: #0152 -> AH-64D -> Hit Chance vs. Wheeled -> Original: 25 -> Recalculated: 30 Vehicle: #0152 -> AH-64D -> Hit Chance vs. Tracked -> Original: 25 -> Recalculated: 28 Vehicle: #0152 -> AH-64D -> Hit Chance vs. Naval -> Original: 20 -> Recalculated: 25 Vehicle: #0152 -> AH-64D -> Hit Chance vs. Rail -> Original: 20 -> Recalculated: 25 Vehicle: #0153 -> Kirov -> Range vs. Naval -> Original: 33 -> Recalculated: 289 Vehicle: #0154 -> T-80 -> Hit Chance vs. Wheeled -> Original: 45 -> Recalculated: 50 Vehicle: #0154 -> T-80 -> Hit Chance vs. Tracked -> Original: 45 -> Recalculated: 50 Vehicle: #0204 -> AMX 30 -> Hit Chance vs. Wheeled -> Original: 45 -> Recalculated: 48 Vehicle: #0204 -> AMX 30 -> Hit Chance vs. Tracked -> Original: 45 -> Recalculated: 48 Vehicle: #0204 -> AMX 30 -> Hit Chance vs. Rail -> Original: 45 -> Recalculated: 48 Vehicle: #0207 -> TYPE 90II -> Hit Chance vs. Wheeled -> Original: 45 -> Recalculated: 50 Vehicle: #0207 -> TYPE 90II -> Hit Chance vs. Tracked -> Original: 45 -> Recalculated: 50 Vehicle: #0211 -> Type 62 -> Hit Chance vs. Static -> Original: 40 -> Recalculated: 45 Vehicle: #0211 -> Type 62 -> Hit Chance vs. Wheeled -> Original: 30 -> Recalculated: 45 Vehicle: #0211 -> Type 62 -> Hit Chance vs. Tracked -> Original: 30 -> Recalculated: 45 Vehicle: #0211 -> Type 62 -> Hit Chance vs. Rail -> Original: 30 -> Recalculated: 45 Vehicle: #0212 -> Type 80 -> Hit Chance vs. Wheeled -> Original: 45 -> Recalculated: 48 Vehicle: #0212 -> Type 80 -> Hit Chance vs. Tracked -> Original: 45 -> Recalculated: 48 Vehicle: #0213 -> Type 85II -> Hit Chance vs. Wheeled -> Original: 45 -> Recalculated: 50 Vehicle: #0213 -> Type 85II -> Hit Chance vs. Tracked -> Original: 45 -> Recalculated: 50 Vehicle: #0221 -> SA-3 -> Range vs. Low Air -> Original: 10 -> Recalculated: 19 Vehicle: #0221 -> SA-3 -> Range vs. Air -> Original: 12 -> Recalculated: 23 Vehicle: #0225 -> BMP-1 -> Range vs. Static -> Original: 2 -> Recalculated: 3 Vehicle: #0225 -> BMP-1 -> Range vs. Wheeled -> Original: 2 -> Recalculated: 3 Vehicle: #0225 -> BMP-1 -> Range vs. Tracked -> Original: 2 -> Recalculated: 3 Vehicle: #0243 -> BB63 Missouri -> Range vs. Static -> Original: 88 -> Recalculated: 400 Vehicle: #0243 -> BB63 Missouri -> Range vs. Foot -> Original: 88 -> Recalculated: 400 Vehicle: #0243 -> BB63 Missouri -> Range vs. Rail -> Original: 88 -> Recalculated: 400 Vehicle: #0257 -> AT-3 -> Range vs. Static -> Original: 2 -> Recalculated: 3 Vehicle: #0257 -> AT-3 -> Range vs. Wheeled -> Original: 2 -> Recalculated: 3 Vehicle: #0257 -> AT-3 -> Range vs. Tracked -> Original: 2 -> Recalculated: 3 Vehicle: #0268 -> CG-47 Ticond -> Range vs. Low Air -> Original: 46 -> Recalculated: 53 Vehicle: #0268 -> CG-47 Ticond -> Range vs. Air -> Original: 56 -> Recalculated: 65 Vehicle: #0269 -> DD963 Sprunce -> Range vs. Static -> Original: 88 -> Recalculated: 400 Vehicle: #0269 -> DD963 Sprunce -> Range vs. Foot -> Original: 88 -> Recalculated: 400 Vehicle: #0269 -> DD963 Sprunce -> Range vs. Rail -> Original: 88 -> Recalculated: 400 Vehicle: #0280 -> Missile crusr -> Range vs. Low Air -> Original: 46 -> Recalculated: 53 Vehicle: #0280 -> Missile crusr -> Range vs. Air -> Original: 56 -> Recalculated: 65 Vehicle: #0307 -> SIDAM AD -> Hit Chance vs. Low Air -> Original: 2 -> Recalculated: 3 Vehicle: #0308 -> M-84 -> Hit Chance vs. Wheeled -> Original: 45 -> Recalculated: 50 Vehicle: #0308 -> M-84 -> Hit Chance vs. Tracked -> Original: 45 -> Recalculated: 50 Vehicle: #0309 -> Tornado GR.4 -> Range vs. Static -> Original: 30 -> Recalculated: 65 Vehicle: #0309 -> Tornado GR.4 -> Range vs. Wheeled -> Original: 30 -> Recalculated: 43 Vehicle: #0309 -> Tornado GR.4 -> Range vs. Tracked -> Original: 30 -> Recalculated: 43 Vehicle: #0309 -> Tornado GR.4 -> Hit Chance vs. Low Air -> Original: 35 -> Recalculated: 40 Vehicle: #0309 -> Tornado GR.4 -> Range vs. Low Air -> Original: 3 -> Recalculated: 7 Vehicle: #0309 -> Tornado GR.4 -> Hit Chance vs. Air -> Original: 40 -> Recalculated: 45 Vehicle: #0309 -> Tornado GR.4 -> Range vs. Air -> Original: 4 -> Recalculated: 9 Vehicle: #0309 -> Tornado GR.4 -> Range vs. Naval -> Original: 30 -> Recalculated: 43 Vehicle: #0309 -> Tornado GR.4 -> Range vs. Rail -> Original: 30 -> Recalculated: 43 Vehicle: #0310 -> Jaguar -> Hit Chance vs. Static -> Original: 45 -> Recalculated: 70 Vehicle: #0310 -> Jaguar -> Range vs. Foot -> Original: 3 -> Recalculated: 18 Vehicle: #0310 -> Jaguar -> Hit Chance vs. Wheeled -> Original: 35 -> Recalculated: 50 Vehicle: #0310 -> Jaguar -> Hit Chance vs. Tracked -> Original: 35 -> Recalculated: 50 Vehicle: #0310 -> Jaguar -> Hit Chance vs. Naval -> Original: 35 -> Recalculated: 50 Vehicle: #0310 -> Jaguar -> Hit Chance vs. Rail -> Original: 35 -> Recalculated: 50 Vehicle: #0314 -> G-4 -> Range vs. Static -> Original: 3 -> Recalculated: 7 Vehicle: #0314 -> G-4 -> Range vs. Foot -> Original: 3 -> Recalculated: 7 Vehicle: #0314 -> G-4 -> Range vs. Wheeled -> Original: 3 -> Recalculated: 7 Vehicle: #0314 -> G-4 -> Range vs. Tracked -> Original: 3 -> Recalculated: 7 Vehicle: #0314 -> G-4 -> Range vs. Low Air -> Original: 1 -> Recalculated: 2 Vehicle: #0314 -> G-4 -> Hit Chance vs. Air -> Original: 20 -> Recalculated: 25 Vehicle: #0314 -> G-4 -> Range vs. Air -> Original: 1 -> Recalculated: 3 Vehicle: #0314 -> G-4 -> Range vs. Naval -> Original: 3 -> Recalculated: 7 Vehicle: #0314 -> G-4 -> Range vs. Rail -> Original: 3 -> Recalculated: 7 Vehicle: #0315 -> MiG-29G -> Range vs. Low Air -> Original: 14 -> Recalculated: 16 Vehicle: #0315 -> MiG-29G -> Range vs. Air -> Original: 17 -> Recalculated: 20 Vehicle: #0321 -> F/A-18C-AU -> Range vs. Static -> Original: 1 -> Recalculated: 25 Vehicle: #0323 -> EF-2K-UK -> Hit Chance vs. Static -> Original: 45 -> Recalculated: 70 Vehicle: #0323 -> EF-2K-UK -> Hit Chance vs. Foot -> Original: 15 -> Recalculated: 30 Vehicle: #0323 -> EF-2K-UK -> Range vs. Foot -> Original: 2 -> Recalculated: 18 Vehicle: #0323 -> EF-2K-UK -> Hit Chance vs. Wheeled -> Original: 35 -> Recalculated: 50 Vehicle: #0323 -> EF-2K-UK -> Hit Chance vs. Tracked -> Original: 35 -> Recalculated: 50 Vehicle: #0323 -> EF-2K-UK -> Hit Chance vs. Rail -> Original: 35 -> Recalculated: 50 Vehicle: #0331 -> A-1E*** -> Range vs. Air -> Original: 0 -> Recalculated: 1 Vehicle: #0332 -> A-1J* -> Range vs. Air -> Original: 0 -> Recalculated: 1 Vehicle: #0344 -> SU-32 -> Hit Chance vs. Static -> Original: 60 -> Recalculated: 70 Vehicle: #0344 -> SU-32 -> Range vs. Foot -> Original: 10 -> Recalculated: 18 Vehicle: #0344 -> SU-32 -> Hit Chance vs. Wheeled -> Original: 35 -> Recalculated: 50 Vehicle: #0344 -> SU-32 -> Hit Chance vs. Tracked -> Original: 35 -> Recalculated: 50 Vehicle: #0344 -> SU-32 -> Hit Chance vs. Naval -> Original: 40 -> Recalculated: 50 Vehicle: #0344 -> SU-32 -> Hit Chance vs. Rail -> Original: 35 -> Recalculated: 50 Vehicle: #0348 -> B-52D -> Hit Chance vs. Low Air -> Original: 5 -> Recalculated: 10 Vehicle: #0348 -> B-52D -> Hit Chance vs. Air -> Original: 0 -> Recalculated: 10 Vehicle: #0348 -> B-52D -> Range vs. Air -> Original: 0 -> Recalculated: 1 Vehicle: #0349 -> B-52G -> Range vs. Static -> Original: 14 -> Recalculated: 1550 Vehicle: #0349 -> B-52G -> Range vs. Foot -> Original: 2 -> Recalculated: 10 Vehicle: #0349 -> B-52G -> Range vs. Wheeled -> Original: 2 -> Recalculated: 10 Vehicle: #0349 -> B-52G -> Range vs. Tracked -> Original: 2 -> Recalculated: 10 Vehicle: #0349 -> B-52G -> Hit Chance vs. Low Air -> Original: 5 -> Recalculated: 10 Vehicle: #0349 -> B-52G -> Range vs. Low Air -> Original: 2 -> Recalculated: 8 Vehicle: #0349 -> B-52G -> Hit Chance vs. Air -> Original: 0 -> Recalculated: 10 Vehicle: #0349 -> B-52G -> Range vs. Air -> Original: 0 -> Recalculated: 10 Vehicle: #0349 -> B-52G -> Range vs. Rail -> Original: 2 -> Recalculated: 10 Vehicle: #0355 -> Tornado ADV -> Range vs. Air -> Original: 35 -> Recalculated: 36 Vehicle: #0364 -> SU-30M -> Hit Chance vs. Static -> Original: 60 -> Recalculated: 70 Vehicle: #0364 -> SU-30M -> Range vs. Foot -> Original: 10 -> Recalculated: 18 Vehicle: #0364 -> SU-30M -> Hit Chance vs. Wheeled -> Original: 35 -> Recalculated: 50 Vehicle: #0364 -> SU-30M -> Hit Chance vs. Tracked -> Original: 35 -> Recalculated: 50 Vehicle: #0364 -> SU-30M -> Hit Chance vs. Naval -> Original: 35 -> Recalculated: 50 Vehicle: #0364 -> SU-30M -> Hit Chance vs. Rail -> Original: 35 -> Recalculated: 50 Vehicle: #0368 -> F-4DSK -> Range vs. Low Air -> Original: 17 -> Recalculated: 19 Vehicle: #0368 -> F-4DSK -> Range vs. Air -> Original: 20 -> Recalculated: 23 Vehicle: #0369 -> F-4J -> Range vs. Static -> Original: 8 -> Recalculated: 9 Vehicle: #0369 -> F-4J -> Range vs. Wheeled -> Original: 5 -> Recalculated: 6 Vehicle: #0369 -> F-4J -> Range vs. Tracked -> Original: 5 -> Recalculated: 6 Vehicle: #0369 -> F-4J -> Range vs. Naval -> Original: 8 -> Recalculated: 9 Vehicle: #0369 -> F-4J -> Range vs. Rail -> Original: 8 -> Recalculated: 9 Vehicle: #0371 -> F-14A -> Hit Chance vs. Static -> Original: 30 -> Recalculated: 70 Vehicle: #0371 -> F-14A -> Range vs. Static -> Original: 0 -> Recalculated: 30 Vehicle: #0371 -> F-14A -> Hit Chance vs. Foot -> Original: 10 -> Recalculated: 30 Vehicle: #0371 -> F-14A -> Range vs. Foot -> Original: 0 -> Recalculated: 30 Vehicle: #0371 -> F-14A -> Hit Chance vs. Wheeled -> Original: 5 -> Recalculated: 50 Vehicle: #0371 -> F-14A -> Range vs. Wheeled -> Original: 0 -> Recalculated: 30 Vehicle: #0371 -> F-14A -> Hit Chance vs. Tracked -> Original: 5 -> Recalculated: 50 Vehicle: #0371 -> F-14A -> Range vs. Tracked -> Original: 0 -> Recalculated: 30 Vehicle: #0371 -> F-14A -> Range vs. Low Air -> Original: 41 -> Recalculated: 49 Vehicle: #0371 -> F-14A -> Range vs. Air -> Original: 50 -> Recalculated: 60 Vehicle: #0371 -> F-14A -> Hit Chance vs. Naval -> Original: 10 -> Recalculated: 50 Vehicle: #0371 -> F-14A -> Range vs. Naval -> Original: 0 -> Recalculated: 30 Vehicle: #0371 -> F-14A -> Hit Chance vs. Rail -> Original: 10 -> Recalculated: 50 Vehicle: #0371 -> F-14A -> Range vs. Rail -> Original: 0 -> Recalculated: 30 Vehicle: #0372 -> F-15A -> Range vs. Low Air -> Original: 17 -> Recalculated: 19 Vehicle: #0372 -> F-15A -> Range vs. Air -> Original: 20 -> Recalculated: 23 Vehicle: #0373 -> F-15D -> Range vs. Air -> Original: 35 -> Recalculated: 36 Vehicle: #0376 -> Mig-17PFU -> Range vs. Air -> Original: 1 -> Recalculated: 2 Vehicle: #0378 -> Mig-21F -> Hit Chance vs. Static -> Original: 10 -> Recalculated: 70 Vehicle: #0378 -> Mig-21F -> Range vs. Static -> Original: 3 -> Recalculated: 18 Vehicle: #0378 -> Mig-21F -> Hit Chance vs. Foot -> Original: 10 -> Recalculated: 30 Vehicle: #0378 -> Mig-21F -> Range vs. Foot -> Original: 3 -> Recalculated: 18 Vehicle: #0378 -> Mig-21F -> Hit Chance vs. Wheeled -> Original: 10 -> Recalculated: 50 Vehicle: #0378 -> Mig-21F -> Range vs. Wheeled -> Original: 3 -> Recalculated: 18 Vehicle: #0378 -> Mig-21F -> Hit Chance vs. Tracked -> Original: 0 -> Recalculated: 50 Vehicle: #0378 -> Mig-21F -> Range vs. Tracked -> Original: 0 -> Recalculated: 18 Vehicle: #0378 -> Mig-21F -> Hit Chance vs. Naval -> Original: 10 -> Recalculated: 50 Vehicle: #0378 -> Mig-21F -> Range vs. Naval -> Original: 3 -> Recalculated: 18 Vehicle: #0378 -> Mig-21F -> Hit Chance vs. Rail -> Original: 10 -> Recalculated: 50 Vehicle: #0378 -> Mig-21F -> Range vs. Rail -> Original: 3 -> Recalculated: 18 Vehicle: #0379 -> Mig-21Mbis -> Hit Chance vs. Static -> Original: 35 -> Recalculated: 70 Vehicle: #0379 -> Mig-21Mbis -> Range vs. Static -> Original: 3 -> Recalculated: 18 Vehicle: #0379 -> Mig-21Mbis -> Range vs. Foot -> Original: 3 -> Recalculated: 18 Vehicle: #0379 -> Mig-21Mbis -> Hit Chance vs. Wheeled -> Original: 35 -> Recalculated: 50 Vehicle: #0379 -> Mig-21Mbis -> Range vs. Wheeled -> Original: 3 -> Recalculated: 18 Vehicle: #0379 -> Mig-21Mbis -> Hit Chance vs. Tracked -> Original: 35 -> Recalculated: 50 Vehicle: #0379 -> Mig-21Mbis -> Range vs. Tracked -> Original: 2 -> Recalculated: 18 Vehicle: #0379 -> Mig-21Mbis -> Hit Chance vs. Naval -> Original: 20 -> Recalculated: 50 Vehicle: #0379 -> Mig-21Mbis -> Range vs. Naval -> Original: 3 -> Recalculated: 18 Vehicle: #0379 -> Mig-21Mbis -> Hit Chance vs. Rail -> Original: 20 -> Recalculated: 50 Vehicle: #0379 -> Mig-21Mbis -> Range vs. Rail -> Original: 3 -> Recalculated: 18 Vehicle: #0381 -> F-16C-25 -> Range vs. Static -> Original: 25 -> Recalculated: 50 Vehicle: #0381 -> F-16C-25 -> Range vs. Wheeled -> Original: 25 -> Recalculated: 50 Vehicle: #0381 -> F-16C-25 -> Range vs. Tracked -> Original: 25 -> Recalculated: 50 Vehicle: #0381 -> F-16C-25 -> Hit Chance vs. Low Air -> Original: 35 -> Recalculated: 45 Vehicle: #0381 -> F-16C-25 -> Hit Chance vs. Air -> Original: 40 -> Recalculated: 50 Vehicle: #0381 -> F-16C-25 -> Range vs. Air -> Original: 35 -> Recalculated: 36 Vehicle: #0381 -> F-16C-25 -> Range vs. Naval -> Original: 25 -> Recalculated: 50 Vehicle: #0381 -> F-16C-25 -> Range vs. Rail -> Original: 25 -> Recalculated: 50 Vehicle: #0383 -> F-16AM-NO -> Range vs. Air -> Original: 35 -> Recalculated: 36 Vehicle: #0384 -> F-16C-42 -> Range vs. Static -> Original: 18 -> Recalculated: 200 Vehicle: #0384 -> F-16C-42 -> Range vs. Wheeled -> Original: 18 -> Recalculated: 50 Vehicle: #0384 -> F-16C-42 -> Range vs. Tracked -> Original: 18 -> Recalculated: 50 Vehicle: #0384 -> F-16C-42 -> Hit Chance vs. Low Air -> Original: 35 -> Recalculated: 45 Vehicle: #0384 -> F-16C-42 -> Hit Chance vs. Air -> Original: 40 -> Recalculated: 50 Vehicle: #0384 -> F-16C-42 -> Range vs. Air -> Original: 35 -> Recalculated: 36 Vehicle: #0384 -> F-16C-42 -> Range vs. Naval -> Original: 18 -> Recalculated: 50 Vehicle: #0384 -> F-16C-42 -> Range vs. Rail -> Original: 18 -> Recalculated: 50 Vehicle: #0385 -> F-16C-32 -> Range vs. Static -> Original: 25 -> Recalculated: 50 Vehicle: #0385 -> F-16C-32 -> Range vs. Wheeled -> Original: 25 -> Recalculated: 50 Vehicle: #0385 -> F-16C-32 -> Range vs. Tracked -> Original: 25 -> Recalculated: 50 Vehicle: #0385 -> F-16C-32 -> Hit Chance vs. Low Air -> Original: 35 -> Recalculated: 45 Vehicle: #0385 -> F-16C-32 -> Hit Chance vs. Air -> Original: 40 -> Recalculated: 50 Vehicle: #0385 -> F-16C-32 -> Range vs. Air -> Original: 35 -> Recalculated: 36 Vehicle: #0385 -> F-16C-32 -> Range vs. Naval -> Original: 25 -> Recalculated: 50 Vehicle: #0385 -> F-16C-32 -> Range vs. Rail -> Original: 25 -> Recalculated: 50 Vehicle: #0388 -> F-111C -> Range vs. Static -> Original: 0 -> Recalculated: 65 Vehicle: #0388 -> F-111C -> Range vs. Foot -> Original: 0 -> Recalculated: 30 Vehicle: #0388 -> F-111C -> Hit Chance vs. Wheeled -> Original: 10 -> Recalculated: 30 Vehicle: #0388 -> F-111C -> Range vs. Wheeled -> Original: 0 -> Recalculated: 65 Vehicle: #0388 -> F-111C -> Hit Chance vs. Tracked -> Original: 10 -> Recalculated: 30 Vehicle: #0388 -> F-111C -> Range vs. Tracked -> Original: 0 -> Recalculated: 65 Vehicle: #0388 -> F-111C -> Hit Chance vs. Low Air -> Original: 0 -> Recalculated: 35 Vehicle: #0388 -> F-111C -> Range vs. Low Air -> Original: 0 -> Recalculated: 3 Vehicle: #0388 -> F-111C -> Hit Chance vs. Air -> Original: 0 -> Recalculated: 40 Vehicle: #0388 -> F-111C -> Range vs. Air -> Original: 0 -> Recalculated: 4 Vehicle: #0388 -> F-111C -> Hit Chance vs. Naval -> Original: 20 -> Recalculated: 50 Vehicle: #0388 -> F-111C -> Range vs. Naval -> Original: 0 -> Recalculated: 68 Vehicle: #0388 -> F-111C -> Hit Chance vs. Rail -> Original: 20 -> Recalculated: 30 Vehicle: #0388 -> F-111C -> Range vs. Rail -> Original: 0 -> Recalculated: 65 Vehicle: #0392 -> F-16A-15 -> Range vs. Low Air -> Original: 17 -> Recalculated: 29 Vehicle: #0392 -> F-16A-15 -> Range vs. Air -> Original: 20 -> Recalculated: 36 Vehicle: #0393 -> F-16C-30 -> Range vs. Static -> Original: 25 -> Recalculated: 50 Vehicle: #0393 -> F-16C-30 -> Range vs. Wheeled -> Original: 25 -> Recalculated: 50 Vehicle: #0393 -> F-16C-30 -> Range vs. Tracked -> Original: 25 -> Recalculated: 50 Vehicle: #0393 -> F-16C-30 -> Hit Chance vs. Low Air -> Original: 35 -> Recalculated: 45 Vehicle: #0393 -> F-16C-30 -> Hit Chance vs. Air -> Original: 40 -> Recalculated: 50 Vehicle: #0393 -> F-16C-30 -> Range vs. Air -> Original: 35 -> Recalculated: 36 Vehicle: #0393 -> F-16C-30 -> Range vs. Naval -> Original: 25 -> Recalculated: 50 Vehicle: #0393 -> F-16C-30 -> Range vs. Rail -> Original: 25 -> Recalculated: 50 Vehicle: #0394 -> F-16C-52 -> Range vs. Static -> Original: 50 -> Recalculated: 200 Vehicle: #0394 -> F-16C-52 -> Range vs. Air -> Original: 35 -> Recalculated: 36 Vehicle: #0397 -> F-16C-50 -> Range vs. Static -> Original: 50 -> Recalculated: 200 Vehicle: #0397 -> F-16C-50 -> Range vs. Air -> Original: 35 -> Recalculated: 36 Vehicle: #0398 -> F-14D -> Hit Chance vs. Static -> Original: 40 -> Recalculated: 70 Vehicle: #0398 -> F-14D -> Range vs. Static -> Original: 1 -> Recalculated: 30 Vehicle: #0398 -> F-14D -> Hit Chance vs. Foot -> Original: 20 -> Recalculated: 30 Vehicle: #0398 -> F-14D -> Range vs. Foot -> Original: 1 -> Recalculated: 30 Vehicle: #0398 -> F-14D -> Hit Chance vs. Wheeled -> Original: 15 -> Recalculated: 50 Vehicle: #0398 -> F-14D -> Range vs. Wheeled -> Original: 1 -> Recalculated: 30 Vehicle: #0398 -> F-14D -> Hit Chance vs. Tracked -> Original: 15 -> Recalculated: 50 Vehicle: #0398 -> F-14D -> Range vs. Tracked -> Original: 1 -> Recalculated: 30 Vehicle: #0398 -> F-14D -> Hit Chance vs. Naval -> Original: 20 -> Recalculated: 50 Vehicle: #0398 -> F-14D -> Range vs. Naval -> Original: 1 -> Recalculated: 30 Vehicle: #0398 -> F-14D -> Hit Chance vs. Rail -> Original: 20 -> Recalculated: 50 Vehicle: #0398 -> F-14D -> Range vs. Rail -> Original: 1 -> Recalculated: 30 Vehicle: #0399 -> F-15E-220 -> Range vs. Static -> Original: 30 -> Recalculated: 54 Vehicle: #0399 -> F-15E-220 -> Range vs. Foot -> Original: 30 -> Recalculated: 54 Vehicle: #0399 -> F-15E-220 -> Range vs. Wheeled -> Original: 30 -> Recalculated: 54 Vehicle: #0399 -> F-15E-220 -> Range vs. Tracked -> Original: 30 -> Recalculated: 54 Vehicle: #0399 -> F-15E-220 -> Range vs. Air -> Original: 35 -> Recalculated: 36 Vehicle: #0399 -> F-15E-220 -> Range vs. Naval -> Original: 30 -> Recalculated: 54 Vehicle: #0399 -> F-15E-220 -> Range vs. Rail -> Original: 30 -> Recalculated: 54 Vehicle: #0400 -> F/A-18A -> Hit Chance vs. Static -> Original: 45 -> Recalculated: 70 Vehicle: #0400 -> F/A-18A -> Range vs. Static -> Original: 50 -> Recalculated: 80 Vehicle: #0400 -> F/A-18A -> Hit Chance vs. Wheeled -> Original: 35 -> Recalculated: 50 Vehicle: #0400 -> F/A-18A -> Hit Chance vs. Tracked -> Original: 35 -> Recalculated: 50 Vehicle: #0400 -> F/A-18A -> Range vs. Low Air -> Original: 17 -> Recalculated: 29 Vehicle: #0400 -> F/A-18A -> Range vs. Air -> Original: 20 -> Recalculated: 36 Vehicle: #0400 -> F/A-18A -> Hit Chance vs. Naval -> Original: 40 -> Recalculated: 50 Vehicle: #0400 -> F/A-18A -> Range vs. Naval -> Original: 50 -> Recalculated: 68 Vehicle: #0400 -> F/A-18A -> Hit Chance vs. Rail -> Original: 35 -> Recalculated: 50 Vehicle: #0401 -> F/A-18F -> Hit Chance vs. Static -> Original: 45 -> Recalculated: 70 Vehicle: #0401 -> F/A-18F -> Range vs. Static -> Original: 80 -> Recalculated: 200 Vehicle: #0401 -> F/A-18F -> Hit Chance vs. Wheeled -> Original: 35 -> Recalculated: 50 Vehicle: #0401 -> F/A-18F -> Hit Chance vs. Tracked -> Original: 35 -> Recalculated: 50 Vehicle: #0401 -> F/A-18F -> Range vs. Air -> Original: 35 -> Recalculated: 36 Vehicle: #0401 -> F/A-18F -> Hit Chance vs. Rail -> Original: 35 -> Recalculated: 50 Vehicle: #0403 -> F-100D -> Range vs. Static -> Original: 5 -> Recalculated: 6 Vehicle: #0403 -> F-100D -> Range vs. Wheeled -> Original: 5 -> Recalculated: 6 Vehicle: #0403 -> F-100D -> Range vs. Tracked -> Original: 5 -> Recalculated: 6 Vehicle: #0403 -> F-100D -> Range vs. Air -> Original: 0 -> Recalculated: 1 Vehicle: #0403 -> F-100D -> Range vs. Naval -> Original: 5 -> Recalculated: 6 Vehicle: #0403 -> F-100D -> Range vs. Rail -> Original: 5 -> Recalculated: 6 Vehicle: #0405 -> F-105F -> Range vs. Static -> Original: 5 -> Recalculated: 25 Vehicle: #0405 -> F-105F -> Hit Chance vs. Wheeled -> Original: 20 -> Recalculated: 25 Vehicle: #0405 -> F-105F -> Range vs. Wheeled -> Original: 5 -> Recalculated: 25 Vehicle: #0405 -> F-105F -> Hit Chance vs. Tracked -> Original: 20 -> Recalculated: 25 Vehicle: #0405 -> F-105F -> Range vs. Tracked -> Original: 5 -> Recalculated: 25 Vehicle: #0405 -> F-105F -> Range vs. Naval -> Original: 5 -> Recalculated: 25 Vehicle: #0405 -> F-105F -> Hit Chance vs. Rail -> Original: 20 -> Recalculated: 25 Vehicle: #0405 -> F-105F -> Range vs. Rail -> Original: 5 -> Recalculated: 25 Vehicle: #0410 -> RF-4C -> Hit Chance vs. Low Air -> Original: 0 -> Recalculated: 25 Vehicle: #0410 -> RF-4C -> Range vs. Low Air -> Original: 0 -> Recalculated: 9 Vehicle: #0410 -> RF-4C -> Hit Chance vs. Air -> Original: 0 -> Recalculated: 30 Vehicle: #0410 -> RF-4C -> Range vs. Air -> Original: 0 -> Recalculated: 12 Vehicle: #0421 -> KA-52 -> Hit Chance vs. Wheeled -> Original: 25 -> Recalculated: 30 Vehicle: #0421 -> KA-52 -> Hit Chance vs. Tracked -> Original: 25 -> Recalculated: 30 Vehicle: #0421 -> KA-52 -> Hit Chance vs. Naval -> Original: 10 -> Recalculated: 25 Vehicle: #0421 -> KA-52 -> Range vs. Naval -> Original: 3 -> Recalculated: 5 Vehicle: #0421 -> KA-52 -> Hit Chance vs. Rail -> Original: 10 -> Recalculated: 25 Vehicle: #0421 -> KA-52 -> Range vs. Rail -> Original: 3 -> Recalculated: 5 Vehicle: #0429 -> Mirage F-1** -> Hit Chance vs. Static -> Original: 40 -> Recalculated: 70 Vehicle: #0429 -> Mirage F-1** -> Range vs. Static -> Original: 1 -> Recalculated: 18 Vehicle: #0429 -> Mirage F-1** -> Hit Chance vs. Foot -> Original: 15 -> Recalculated: 30 Vehicle: #0429 -> Mirage F-1** -> Range vs. Foot -> Original: 1 -> Recalculated: 18 Vehicle: #0429 -> Mirage F-1** -> Hit Chance vs. Wheeled -> Original: 15 -> Recalculated: 50 Vehicle: #0429 -> Mirage F-1** -> Range vs. Wheeled -> Original: 1 -> Recalculated: 18 Vehicle: #0429 -> Mirage F-1** -> Hit Chance vs. Tracked -> Original: 15 -> Recalculated: 50 Vehicle: #0429 -> Mirage F-1** -> Range vs. Tracked -> Original: 1 -> Recalculated: 18 Vehicle: #0429 -> Mirage F-1** -> Range vs. Low Air -> Original: 7 -> Recalculated: 8 Vehicle: #0429 -> Mirage F-1** -> Range vs. Air -> Original: 8 -> Recalculated: 10 Vehicle: #0429 -> Mirage F-1** -> Hit Chance vs. Naval -> Original: 15 -> Recalculated: 50 Vehicle: #0429 -> Mirage F-1** -> Range vs. Naval -> Original: 1 -> Recalculated: 18 Vehicle: #0429 -> Mirage F-1** -> Hit Chance vs. Rail -> Original: 15 -> Recalculated: 50 Vehicle: #0429 -> Mirage F-1** -> Range vs. Rail -> Original: 1 -> Recalculated: 18 Vehicle: #0430 -> Mirage IIIE** -> Range vs. Static -> Original: 34 -> Recalculated: 65 Vehicle: #0430 -> Mirage IIIE** -> Range vs. Wheeled -> Original: 34 -> Recalculated: 65 Vehicle: #0430 -> Mirage IIIE** -> Range vs. Tracked -> Original: 34 -> Recalculated: 65 Vehicle: #0430 -> Mirage IIIE** -> Range vs. Naval -> Original: 34 -> Recalculated: 65 Vehicle: #0430 -> Mirage IIIE** -> Range vs. Rail -> Original: 34 -> Recalculated: 65 Vehicle: #0435 -> F-4E -> Range vs. Low Air -> Original: 17 -> Recalculated: 19 Vehicle: #0435 -> F-4E -> Range vs. Air -> Original: 20 -> Recalculated: 23 Vehicle: #0441 -> VCC-80 -> Range vs. Static -> Original: 2 -> Recalculated: 3 Vehicle: #0441 -> VCC-80 -> Range vs. Wheeled -> Original: 2 -> Recalculated: 3 Vehicle: #0441 -> VCC-80 -> Range vs. Tracked -> Original: 2 -> Recalculated: 3 Vehicle: #0452 -> F-15J -> Range vs. Air -> Original: 35 -> Recalculated: 36 Vehicle: #0453 -> F-15DJ -> Range vs. Air -> Original: 35 -> Recalculated: 36 Vehicle: #0454 -> CF-188 -> Hit Chance vs. Static -> Original: 45 -> Recalculated: 70 Vehicle: #0454 -> CF-188 -> Range vs. Static -> Original: 50 -> Recalculated: 80 Vehicle: #0454 -> CF-188 -> Hit Chance vs. Wheeled -> Original: 35 -> Recalculated: 50 Vehicle: #0454 -> CF-188 -> Hit Chance vs. Tracked -> Original: 35 -> Recalculated: 50 Vehicle: #0454 -> CF-188 -> Range vs. Low Air -> Original: 17 -> Recalculated: 29 Vehicle: #0454 -> CF-188 -> Range vs. Air -> Original: 20 -> Recalculated: 36 Vehicle: #0454 -> CF-188 -> Hit Chance vs. Naval -> Original: 40 -> Recalculated: 50 Vehicle: #0454 -> CF-188 -> Range vs. Naval -> Original: 50 -> Recalculated: 68 Vehicle: #0454 -> CF-188 -> Hit Chance vs. Rail -> Original: 35 -> Recalculated: 50 Vehicle: #0456 -> F-4N -> Range vs. Static -> Original: 8 -> Recalculated: 9 Vehicle: #0456 -> F-4N -> Range vs. Wheeled -> Original: 5 -> Recalculated: 6 Vehicle: #0456 -> F-4N -> Range vs. Tracked -> Original: 5 -> Recalculated: 6 Vehicle: #0456 -> F-4N -> Range vs. Naval -> Original: 8 -> Recalculated: 9 Vehicle: #0456 -> F-4N -> Range vs. Rail -> Original: 8 -> Recalculated: 9 Vehicle: #0457 -> F-4S -> Range vs. Static -> Original: 8 -> Recalculated: 9 Vehicle: #0457 -> F-4S -> Range vs. Wheeled -> Original: 5 -> Recalculated: 6 Vehicle: #0457 -> F-4S -> Range vs. Tracked -> Original: 5 -> Recalculated: 6 Vehicle: #0457 -> F-4S -> Range vs. Naval -> Original: 8 -> Recalculated: 9 Vehicle: #0457 -> F-4S -> Range vs. Rail -> Original: 8 -> Recalculated: 9 Vehicle: #0460 -> F-5A -> Hit Chance vs. Low Air -> Original: 30 -> Recalculated: 35 Vehicle: #0460 -> F-5A -> Range vs. Low Air -> Original: 2 -> Recalculated: 3 Vehicle: #0460 -> F-5A -> Hit Chance vs. Air -> Original: 35 -> Recalculated: 40 Vehicle: #0460 -> F-5A -> Range vs. Air -> Original: 2 -> Recalculated: 4 Vehicle: #0460 -> F-5A -> Hit Chance vs. Naval -> Original: 25 -> Recalculated: 40 Vehicle: #0460 -> F-5A -> Range vs. Naval -> Original: 3 -> Recalculated: 9 Vehicle: #0464 -> F-4E IAF -> Range vs. Low Air -> Original: 17 -> Recalculated: 19 Vehicle: #0464 -> F-4E IAF -> Range vs. Air -> Original: 20 -> Recalculated: 23 Vehicle: #0465 -> F-4EJ -> Range vs. Low Air -> Original: 17 -> Recalculated: 19 Vehicle: #0465 -> F-4EJ -> Range vs. Air -> Original: 20 -> Recalculated: 23 Vehicle: #0466 -> F-16AM-NL -> Range vs. Air -> Original: 35 -> Recalculated: 36 Vehicle: #0468 -> F-16AM-DK -> Range vs. Air -> Original: 35 -> Recalculated: 36 Vehicle: #0495 -> BB64 Wisconsn -> Range vs. Static -> Original: 88 -> Recalculated: 400 Vehicle: #0495 -> BB64 Wisconsn -> Range vs. Foot -> Original: 88 -> Recalculated: 400 Vehicle: #0495 -> BB64 Wisconsn -> Range vs. Rail -> Original: 88 -> Recalculated: 400 Vehicle: #0496 -> BB61 Iowa -> Range vs. Static -> Original: 88 -> Recalculated: 400 Vehicle: #0496 -> BB61 Iowa -> Range vs. Foot -> Original: 88 -> Recalculated: 400 Vehicle: #0496 -> BB61 Iowa -> Range vs. Rail -> Original: 88 -> Recalculated: 400 Vehicle: #0497 -> BB62 N.Jersey -> Range vs. Static -> Original: 88 -> Recalculated: 400 Vehicle: #0497 -> BB62 N.Jersey -> Range vs. Foot -> Original: 88 -> Recalculated: 400 Vehicle: #0497 -> BB62 N.Jersey -> Range vs. Rail -> Original: 88 -> Recalculated: 400 Vehicle: #0498 -> CGN25 Banbrdg -> Range vs. Low Air -> Original: 77 -> Recalculated: 82 Vehicle: #0498 -> CGN25 Banbrdg -> Range vs. Air -> Original: 93 -> Recalculated: 99 Vehicle: #0499 -> CG-26 Belknap -> Range vs. Low Air -> Original: 77 -> Recalculated: 82 Vehicle: #0499 -> CG-26 Belknap -> Range vs. Air -> Original: 93 -> Recalculated: 99 Vehicle: #0501 -> CG-16 Leahy -> Range vs. Low Air -> Original: 77 -> Recalculated: 82 Vehicle: #0501 -> CG-16 Leahy -> Range vs. Air -> Original: 93 -> Recalculated: 99 Vehicle: #0502 -> CGN-9 L.Beach -> Range vs. Static -> Original: 88 -> Recalculated: 400 Vehicle: #0502 -> CGN-9 L.Beach -> Range vs. Foot -> Original: 88 -> Recalculated: 400 Vehicle: #0502 -> CGN-9 L.Beach -> Range vs. Low Air -> Original: 77 -> Recalculated: 82 Vehicle: #0502 -> CGN-9 L.Beach -> Range vs. Air -> Original: 93 -> Recalculated: 99 Vehicle: #0502 -> CGN-9 L.Beach -> Range vs. Rail -> Original: 88 -> Recalculated: 400 Vehicle: #0503 -> CG-52 B. Hill -> Range vs. Static -> Original: 88 -> Recalculated: 400 Vehicle: #0503 -> CG-52 B. Hill -> Range vs. Foot -> Original: 88 -> Recalculated: 400 Vehicle: #0503 -> CG-52 B. Hill -> Range vs. Low Air -> Original: 46 -> Recalculated: 53 Vehicle: #0503 -> CG-52 B. Hill -> Range vs. Air -> Original: 56 -> Recalculated: 65 Vehicle: #0503 -> CG-52 B. Hill -> Range vs. Rail -> Original: 88 -> Recalculated: 400 Vehicle: #0504 -> CGN35 Truxton -> Range vs. Low Air -> Original: 77 -> Recalculated: 82 Vehicle: #0504 -> CGN35 Truxton -> Range vs. Air -> Original: 93 -> Recalculated: 99 Vehicle: #0505 -> CGN38 Virgina -> Range vs. Static -> Original: 88 -> Recalculated: 400 Vehicle: #0505 -> CGN38 Virgina -> Range vs. Foot -> Original: 88 -> Recalculated: 400 Vehicle: #0505 -> CGN38 Virgina -> Range vs. Low Air -> Original: 46 -> Recalculated: 53 Vehicle: #0505 -> CGN38 Virgina -> Range vs. Air -> Original: 56 -> Recalculated: 65 Vehicle: #0505 -> CGN38 Virgina -> Range vs. Rail -> Original: 88 -> Recalculated: 400 Vehicle: #0506 -> CLG3 Galvestn -> Range vs. Low Air -> Original: 83 -> Recalculated: 95 Vehicle: #0506 -> CLG3 Galvestn -> Range vs. Air -> Original: 100 -> Recalculated: 115 Vehicle: #0507 -> CG-10 Albany -> Range vs. Low Air -> Original: 83 -> Recalculated: 95 Vehicle: #0507 -> CG-10 Albany -> Range vs. Air -> Original: 100 -> Recalculated: 115 Vehicle: #0510 -> Kynda -> Range vs. Low Air -> Original: 10 -> Recalculated: 19 Vehicle: #0510 -> Kynda -> Range vs. Air -> Original: 12 -> Recalculated: 23 Vehicle: #0510 -> Kynda -> Range vs. Naval -> Original: 30 -> Recalculated: 286 Vehicle: #0511 -> Kresta I -> Range vs. Low Air -> Original: 10 -> Recalculated: 19 Vehicle: #0511 -> Kresta I -> Range vs. Air -> Original: 12 -> Recalculated: 23 Vehicle: #0511 -> Kresta I -> Range vs. Naval -> Original: 30 -> Recalculated: 286 Vehicle: #0514 -> Slava -> Range vs. Naval -> Original: 30 -> Recalculated: 286 Vehicle: #0515 -> CLG5 Okla Cty -> Range vs. Low Air -> Original: 83 -> Recalculated: 95 Vehicle: #0515 -> CLG5 Okla Cty -> Range vs. Air -> Original: 100 -> Recalculated: 115 Vehicle: #0517 -> DDG2 CF Adams -> Range vs. Low Air -> Original: 13 -> Recalculated: 15 Vehicle: #0517 -> DDG2 CF Adams -> Range vs. Air -> Original: 16 -> Recalculated: 19 Vehicle: #0518 -> DDG37 Faragut -> Range vs. Low Air -> Original: 77 -> Recalculated: 82 Vehicle: #0518 -> DDG37 Faragut -> Range vs. Air -> Original: 93 -> Recalculated: 99 Vehicle: #0519 -> DDG993 Kidd -> Range vs. Low Air -> Original: 38 -> Recalculated: 53 Vehicle: #0519 -> DDG993 Kidd -> Range vs. Air -> Original: 46 -> Recalculated: 65 Vehicle: #0520 -> DDG51 A.Burke -> Range vs. Static -> Original: 88 -> Recalculated: 400 Vehicle: #0520 -> DDG51 A.Burke -> Range vs. Foot -> Original: 88 -> Recalculated: 400 Vehicle: #0520 -> DDG51 A.Burke -> Range vs. Low Air -> Original: 46 -> Recalculated: 53 Vehicle: #0520 -> DDG51 A.Burke -> Range vs. Air -> Original: 56 -> Recalculated: 65 Vehicle: #0520 -> DDG51 A.Burke -> Range vs. Rail -> Original: 88 -> Recalculated: 400 Vehicle: #0521 -> Kashin -> Range vs. Low Air -> Original: 10 -> Recalculated: 19 Vehicle: #0521 -> Kashin -> Range vs. Air -> Original: 12 -> Recalculated: 23 Vehicle: #0522 -> Kashin Mod -> Range vs. Low Air -> Original: 10 -> Recalculated: 19 Vehicle: #0522 -> Kashin Mod -> Range vs. Air -> Original: 12 -> Recalculated: 23 Vehicle: #0536 -> Type 22-2 -> Hit Chance vs. Naval -> Original: 0 -> Recalculated: 35 Vehicle: #0536 -> Type 22-2 -> Range vs. Naval -> Original: 0 -> Recalculated: 26 Vehicle: #0539 -> V. Venetto -> Range vs. Low Air -> Original: 50 -> Recalculated: 53 Vehicle: #0539 -> V. Venetto -> Range vs. Air -> Original: 60 -> Recalculated: 65 Vehicle: #0546 -> Frunze -> Range vs. Naval -> Original: 33 -> Recalculated: 289 Vehicle: #0548 -> F/A-18B -> Hit Chance vs. Static -> Original: 45 -> Recalculated: 70 Vehicle: #0548 -> F/A-18B -> Range vs. Static -> Original: 50 -> Recalculated: 80 Vehicle: #0548 -> F/A-18B -> Hit Chance vs. Wheeled -> Original: 35 -> Recalculated: 50 Vehicle: #0548 -> F/A-18B -> Hit Chance vs. Tracked -> Original: 35 -> Recalculated: 50 Vehicle: #0548 -> F/A-18B -> Range vs. Low Air -> Original: 17 -> Recalculated: 29 Vehicle: #0548 -> F/A-18B -> Range vs. Air -> Original: 20 -> Recalculated: 36 Vehicle: #0548 -> F/A-18B -> Hit Chance vs. Naval -> Original: 40 -> Recalculated: 50 Vehicle: #0548 -> F/A-18B -> Range vs. Naval -> Original: 50 -> Recalculated: 68 Vehicle: #0548 -> F/A-18B -> Hit Chance vs. Rail -> Original: 35 -> Recalculated: 50 Vehicle: #0553 -> DD963 Spr VLS -> Range vs. Static -> Original: 88 -> Recalculated: 400 Vehicle: #0553 -> DD963 Spr VLS -> Range vs. Foot -> Original: 88 -> Recalculated: 400 Vehicle: #0553 -> DD963 Spr VLS -> Hit Chance vs. Low Air -> Original: 25 -> Recalculated: 30 Vehicle: #0553 -> DD963 Spr VLS -> Range vs. Low Air -> Original: 34 -> Recalculated: 53 Vehicle: #0553 -> DD963 Spr VLS -> Hit Chance vs. Air -> Original: 25 -> Recalculated: 30 Vehicle: #0553 -> DD963 Spr VLS -> Range vs. Air -> Original: 41 -> Recalculated: 65 Vehicle: #0553 -> DD963 Spr VLS -> Range vs. Rail -> Original: 88 -> Recalculated: 400 Vehicle: #0556 -> Leander -> Range vs. Naval -> Original: 3 -> Recalculated: 26 Vehicle: #0557 -> Type 21 -> Range vs. Naval -> Original: 14 -> Recalculated: 26 Vehicle: #0561 -> Tornado IDS G -> Range vs. Static -> Original: 36 -> Recalculated: 50 Vehicle: #0561 -> Tornado IDS G -> Range vs. Wheeled -> Original: 36 -> Recalculated: 50 Vehicle: #0561 -> Tornado IDS G -> Range vs. Tracked -> Original: 36 -> Recalculated: 50 Vehicle: #0561 -> Tornado IDS G -> Range vs. Naval -> Original: 36 -> Recalculated: 50 Vehicle: #0561 -> Tornado IDS G -> Range vs. Rail -> Original: 36 -> Recalculated: 50 Vehicle: #0565 -> M-2000D -> Hit Chance vs. Static -> Original: 40 -> Recalculated: 60 Vehicle: #0565 -> M-2000D -> Range vs. Static -> Original: 34 -> Recalculated: 135 Vehicle: #0565 -> M-2000D -> Range vs. Wheeled -> Original: 34 -> Recalculated: 65 Vehicle: #0565 -> M-2000D -> Range vs. Tracked -> Original: 34 -> Recalculated: 65 Vehicle: #0565 -> M-2000D -> Hit Chance vs. Low Air -> Original: 25 -> Recalculated: 30 Vehicle: #0565 -> M-2000D -> Range vs. Low Air -> Original: 6 -> Recalculated: 8 Vehicle: #0565 -> M-2000D -> Hit Chance vs. Air -> Original: 25 -> Recalculated: 40 Vehicle: #0565 -> M-2000D -> Range vs. Air -> Original: 6 -> Recalculated: 10 Vehicle: #0565 -> M-2000D -> Range vs. Naval -> Original: 34 -> Recalculated: 65 Vehicle: #0565 -> M-2000D -> Range vs. Rail -> Original: 34 -> Recalculated: 65 Vehicle: #0566 -> M-2000N -> Hit Chance vs. Naval -> Original: 20 -> Recalculated: 50 Vehicle: #0566 -> M-2000N -> Range vs. Naval -> Original: 1 -> Recalculated: 68 Vehicle: #0567 -> O-1 -> Hit Chance vs. Static -> Original: 5 -> Recalculated: 70 Vehicle: #0567 -> O-1 -> Range vs. Static -> Original: 3 -> Recalculated: 18 Vehicle: #0567 -> O-1 -> Hit Chance vs. Foot -> Original: 5 -> Recalculated: 30 Vehicle: #0567 -> O-1 -> Range vs. Foot -> Original: 3 -> Recalculated: 18 Vehicle: #0567 -> O-1 -> Hit Chance vs. Wheeled -> Original: 5 -> Recalculated: 50 Vehicle: #0567 -> O-1 -> Range vs. Wheeled -> Original: 3 -> Recalculated: 18 Vehicle: #0567 -> O-1 -> Hit Chance vs. Tracked -> Original: 2 -> Recalculated: 50 Vehicle: #0567 -> O-1 -> Range vs. Tracked -> Original: 3 -> Recalculated: 18 Vehicle: #0567 -> O-1 -> Hit Chance vs. Naval -> Original: 5 -> Recalculated: 50 Vehicle: #0567 -> O-1 -> Range vs. Naval -> Original: 3 -> Recalculated: 18 Vehicle: #0567 -> O-1 -> Hit Chance vs. Rail -> Original: 5 -> Recalculated: 50 Vehicle: #0567 -> O-1 -> Range vs. Rail -> Original: 3 -> Recalculated: 18 Vehicle: #0569 -> DeLaPenne -> Range vs. Low Air -> Original: 40 -> Recalculated: 53 Vehicle: #0569 -> DeLaPenne -> Range vs. Air -> Original: 48 -> Recalculated: 65 Vehicle: #0583 -> OV-10A -> Hit Chance vs. Static -> Original: 35 -> Recalculated: 70 Vehicle: #0583 -> OV-10A -> Range vs. Static -> Original: 8 -> Recalculated: 18 Vehicle: #0583 -> OV-10A -> Range vs. Foot -> Original: 3 -> Recalculated: 18 Vehicle: #0583 -> OV-10A -> Hit Chance vs. Wheeled -> Original: 25 -> Recalculated: 50 Vehicle: #0583 -> OV-10A -> Range vs. Wheeled -> Original: 8 -> Recalculated: 18 Vehicle: #0583 -> OV-10A -> Hit Chance vs. Tracked -> Original: 25 -> Recalculated: 50 Vehicle: #0583 -> OV-10A -> Range vs. Tracked -> Original: 8 -> Recalculated: 18 Vehicle: #0583 -> OV-10A -> Hit Chance vs. Naval -> Original: 20 -> Recalculated: 50 Vehicle: #0583 -> OV-10A -> Range vs. Naval -> Original: 8 -> Recalculated: 18 Vehicle: #0583 -> OV-10A -> Hit Chance vs. Rail -> Original: 20 -> Recalculated: 50 Vehicle: #0583 -> OV-10A -> Range vs. Rail -> Original: 8 -> Recalculated: 18 Vehicle: #0584 -> F-111G -> Range vs. Static -> Original: 54 -> Recalculated: 65 Vehicle: #0584 -> F-111G -> Hit Chance vs. Wheeled -> Original: 20 -> Recalculated: 30 Vehicle: #0584 -> F-111G -> Range vs. Wheeled -> Original: 54 -> Recalculated: 65 Vehicle: #0584 -> F-111G -> Hit Chance vs. Tracked -> Original: 20 -> Recalculated: 30 Vehicle: #0584 -> F-111G -> Range vs. Tracked -> Original: 54 -> Recalculated: 65 Vehicle: #0584 -> F-111G -> Hit Chance vs. Low Air -> Original: 0 -> Recalculated: 35 Vehicle: #0584 -> F-111G -> Range vs. Low Air -> Original: 0 -> Recalculated: 3 Vehicle: #0584 -> F-111G -> Hit Chance vs. Air -> Original: 0 -> Recalculated: 40 Vehicle: #0584 -> F-111G -> Range vs. Air -> Original: 0 -> Recalculated: 4 Vehicle: #0584 -> F-111G -> Hit Chance vs. Naval -> Original: 30 -> Recalculated: 50 Vehicle: #0584 -> F-111G -> Range vs. Naval -> Original: 54 -> Recalculated: 68 Vehicle: #0584 -> F-111G -> Range vs. Rail -> Original: 54 -> Recalculated: 65 Vehicle: #0585 -> Tornado ECR G -> Range vs. Static -> Original: 36 -> Recalculated: 50 Vehicle: #0585 -> Tornado ECR G -> Range vs. Wheeled -> Original: 36 -> Recalculated: 50 Vehicle: #0585 -> Tornado ECR G -> Range vs. Tracked -> Original: 36 -> Recalculated: 50 Vehicle: #0585 -> Tornado ECR G -> Range vs. Naval -> Original: 36 -> Recalculated: 50 Vehicle: #0585 -> Tornado ECR G -> Range vs. Rail -> Original: 36 -> Recalculated: 50 Vehicle: #0586 -> F-4F -> Range vs. Air -> Original: 35 -> Recalculated: 36 Vehicle: #0587 -> EF-2K-GE -> Hit Chance vs. Static -> Original: 45 -> Recalculated: 70 Vehicle: #0587 -> EF-2K-GE -> Hit Chance vs. Foot -> Original: 15 -> Recalculated: 30 Vehicle: #0587 -> EF-2K-GE -> Range vs. Foot -> Original: 2 -> Recalculated: 18 Vehicle: #0587 -> EF-2K-GE -> Hit Chance vs. Wheeled -> Original: 35 -> Recalculated: 50 Vehicle: #0587 -> EF-2K-GE -> Hit Chance vs. Tracked -> Original: 35 -> Recalculated: 50 Vehicle: #0587 -> EF-2K-GE -> Hit Chance vs. Rail -> Original: 35 -> Recalculated: 50 Vehicle: #0588 -> F-16B-15 -> Range vs. Low Air -> Original: 17 -> Recalculated: 29 Vehicle: #0588 -> F-16B-15 -> Range vs. Air -> Original: 20 -> Recalculated: 36 Vehicle: #0589 -> F-16AM-BE -> Range vs. Air -> Original: 35 -> Recalculated: 36 Vehicle: #0591 -> F-16C-TB -> Range vs. Static -> Original: 50 -> Recalculated: 200 Vehicle: #0591 -> F-16C-TB -> Range vs. Air -> Original: 35 -> Recalculated: 36 Vehicle: #0592 -> F-15C-AGRS -> Range vs. Air -> Original: 35 -> Recalculated: 36 Vehicle: #0593 -> F-5N-AGRS -> Hit Chance vs. Low Air -> Original: 30 -> Recalculated: 35 Vehicle: #0593 -> F-5N-AGRS -> Range vs. Low Air -> Original: 2 -> Recalculated: 3 Vehicle: #0593 -> F-5N-AGRS -> Hit Chance vs. Air -> Original: 35 -> Recalculated: 40 Vehicle: #0593 -> F-5N-AGRS -> Range vs. Air -> Original: 2 -> Recalculated: 4 Vehicle: #0593 -> F-5N-AGRS -> Hit Chance vs. Naval -> Original: 25 -> Recalculated: 40 Vehicle: #0593 -> F-5N-AGRS -> Range vs. Naval -> Original: 3 -> Recalculated: 9 Unit: #0011 -> Fighter - J-8 -> Range vs. Low Air -> Original: 14 -> Recalculated: 16 Unit: #0011 -> Fighter - J-8 -> Detection vs. Low Air -> Original: 0 -> Recalculated: 15 Unit: #0011 -> Fighter - J-8 -> Range vs. Air -> Original: 17 -> Recalculated: 20 Unit: #0011 -> Fighter - J-8 -> Detection vs. Air -> Original: 0 -> Recalculated: 17 Unit: #0019 -> ASW - S-3B*** -> Detection vs. Low Air -> Original: 0 -> Recalculated: 10 Unit: #0019 -> ASW - S-3B*** -> Detection vs. Air -> Original: 0 -> Recalculated: 10 Unit: #0019 -> ASW - S-3B*** -> Detection vs. Naval -> Original: 0 -> Recalculated: 10 Unit: #0019 -> ASW - S-3B*** -> Detection vs. Rail -> Original: 0 -> Recalculated: 10 Unit: #0020 -> SCUD - SCUD -> Range vs. Static -> Original: 119 -> Recalculated: 375 Unit: #0020 -> SCUD - SCUD -> Range vs. Foot -> Original: 119 -> Recalculated: 375 Unit: #0020 -> SCUD - SCUD -> Range vs. Wheeled -> Original: 119 -> Recalculated: 375 Unit: #0020 -> SCUD - SCUD -> Range vs. Low Air -> Original: 2 -> Recalculated: 3 Unit: #0020 -> SCUD - SCUD -> Range vs. Rail -> Original: 119 -> Recalculated: 375 Unit: #0023 -> Attack - A-6E -> Range vs. Wheeled -> Original: 36 -> Recalculated: 56 Unit: #0023 -> Attack - A-6E -> Range vs. Tracked -> Original: 36 -> Recalculated: 56 Unit: #0023 -> Attack - A-6E -> Range vs. Rail -> Original: 36 -> Recalculated: 56 Unit: #0027 -> Attack - MiG-27 -> Hit Chance vs. Static -> Original: 60 -> Recalculated: 70 Unit: #0027 -> Attack - MiG-27 -> Detection vs. Static -> Original: 0 -> Recalculated: 8 Unit: #0027 -> Attack - MiG-27 -> Range vs. Foot -> Original: 10 -> Recalculated: 18 Unit: #0027 -> Attack - MiG-27 -> Detection vs. Foot -> Original: 0 -> Recalculated: 8 Unit: #0027 -> Attack - MiG-27 -> Hit Chance vs. Wheeled -> Original: 35 -> Recalculated: 50 Unit: #0027 -> Attack - MiG-27 -> Detection vs. Wheeled -> Original: 0 -> Recalculated: 8 Unit: #0027 -> Attack - MiG-27 -> Hit Chance vs. Tracked -> Original: 35 -> Recalculated: 50 Unit: #0027 -> Attack - MiG-27 -> Detection vs. Tracked -> Original: 0 -> Recalculated: 8 Unit: #0027 -> Attack - MiG-27 -> Hit Chance vs. Naval -> Original: 35 -> Recalculated: 50 Unit: #0027 -> Attack - MiG-27 -> Hit Chance vs. Rail -> Original: 35 -> Recalculated: 50 Unit: #0030 -> Attack - AH-1 -> Detection vs. Static -> Original: 0 -> Recalculated: 8 Unit: #0030 -> Attack - AH-1 -> Detection vs. Foot -> Original: 0 -> Recalculated: 5 Unit: #0030 -> Attack - AH-1 -> Hit Chance vs. Wheeled -> Original: 25 -> Recalculated: 30 Unit: #0030 -> Attack - AH-1 -> Detection vs. Wheeled -> Original: 0 -> Recalculated: 8 Unit: #0030 -> Attack - AH-1 -> Hit Chance vs. Tracked -> Original: 25 -> Recalculated: 28 Unit: #0030 -> Attack - AH-1 -> Detection vs. Tracked -> Original: 0 -> Recalculated: 8 Unit: #0031 -> Attack - AH-64A -> Hit Chance vs. Wheeled -> Original: 25 -> Recalculated: 30 Unit: #0031 -> Attack - AH-64A -> Hit Chance vs. Tracked -> Original: 25 -> Recalculated: 28 Unit: #0031 -> Attack - AH-64A -> Hit Chance vs. Naval -> Original: 20 -> Recalculated: 25 Unit: #0031 -> Attack - AH-64A -> Hit Chance vs. Rail -> Original: 20 -> Recalculated: 25 Unit: #0032 -> Attack - AH-66 -> Hit Chance vs. Wheeled -> Original: 25 -> Recalculated: 30 Unit: #0032 -> Attack - AH-66 -> Hit Chance vs. Tracked -> Original: 25 -> Recalculated: 28 Unit: #0033 -> Attack - KA-50 -> Hit Chance vs. Wheeled -> Original: 25 -> Recalculated: 30 Unit: #0033 -> Attack - KA-50 -> Hit Chance vs. Tracked -> Original: 25 -> Recalculated: 28 Unit: #0034 -> Attack - Mi-24 -> Detection vs. Static -> Original: 0 -> Recalculated: 8 Unit: #0034 -> Attack - Mi-24 -> Detection vs. Foot -> Original: 0 -> Recalculated: 8 Unit: #0034 -> Attack - Mi-24 -> Hit Chance vs. Wheeled -> Original: 25 -> Recalculated: 30 Unit: #0034 -> Attack - Mi-24 -> Detection vs. Wheeled -> Original: 0 -> Recalculated: 8 Unit: #0034 -> Attack - Mi-24 -> Hit Chance vs. Tracked -> Original: 25 -> Recalculated: 28 Unit: #0034 -> Attack - Mi-24 -> Detection vs. Tracked -> Original: 0 -> Recalculated: 8 Unit: #0036 -> Attack - Mi-28 -> Detection vs. Static -> Original: 0 -> Recalculated: 8 Unit: #0036 -> Attack - Mi-28 -> Detection vs. Foot -> Original: 0 -> Recalculated: 8 Unit: #0036 -> Attack - Mi-28 -> Hit Chance vs. Wheeled -> Original: 25 -> Recalculated: 30 Unit: #0036 -> Attack - Mi-28 -> Detection vs. Wheeled -> Original: 0 -> Recalculated: 8 Unit: #0036 -> Attack - Mi-28 -> Hit Chance vs. Tracked -> Original: 25 -> Recalculated: 30 Unit: #0036 -> Attack - Mi-28 -> Detection vs. Tracked -> Original: 0 -> Recalculated: 8 Unit: #0036 -> Attack - Mi-28 -> Hit Chance vs. Naval -> Original: 10 -> Recalculated: 25 Unit: #0036 -> Attack - Mi-28 -> Range vs. Naval -> Original: 3 -> Recalculated: 5 Unit: #0036 -> Attack - Mi-28 -> Hit Chance vs. Rail -> Original: 10 -> Recalculated: 25 Unit: #0036 -> Attack - Mi-28 -> Range vs. Rail -> Original: 3 -> Recalculated: 5 Unit: #0037 -> Attack - Mi-8 -> Detection vs. Static -> Original: 0 -> Recalculated: 8 Unit: #0037 -> Attack - Mi-8 -> Detection vs. Foot -> Original: 0 -> Recalculated: 5 Unit: #0037 -> Attack - Mi-8 -> Hit Chance vs. Wheeled -> Original: 25 -> Recalculated: 30 Unit: #0037 -> Attack - Mi-8 -> Detection vs. Wheeled -> Original: 0 -> Recalculated: 8 Unit: #0037 -> Attack - Mi-8 -> Hit Chance vs. Tracked -> Original: 25 -> Recalculated: 28 Unit: #0037 -> Attack - Mi-8 -> Detection vs. Tracked -> Original: 0 -> Recalculated: 8 Unit: #0041 -> Bomber - B-1B -> Range vs. Wheeled -> Original: 2 -> Recalculated: 25 Unit: #0041 -> Bomber - B-1B -> Range vs. Tracked -> Original: 2 -> Recalculated: 25 Unit: #0042 -> Bomber - B-2A -> Range vs. Static -> Original: 25 -> Recalculated: 1700 Unit: #0042 -> Bomber - B-2A -> Range vs. Foot -> Original: 2 -> Recalculated: 10 Unit: #0042 -> Bomber - B-2A -> Range vs. Wheeled -> Original: 2 -> Recalculated: 25 Unit: #0042 -> Bomber - B-2A -> Range vs. Tracked -> Original: 2 -> Recalculated: 25 Unit: #0042 -> Bomber - B-2A -> Hit Chance vs. Low Air -> Original: 0 -> Recalculated: 1 Unit: #0042 -> Bomber - B-2A -> Range vs. Low Air -> Original: 0 -> Recalculated: 8 Unit: #0042 -> Bomber - B-2A -> Hit Chance vs. Air -> Original: 0 -> Recalculated: 1 Unit: #0042 -> Bomber - B-2A -> Range vs. Air -> Original: 0 -> Recalculated: 10 Unit: #0042 -> Bomber - B-2A -> Range vs. Naval -> Original: 2 -> Recalculated: 10 Unit: #0042 -> Bomber - B-2A -> Range vs. Rail -> Original: 2 -> Recalculated: 10 Unit: #0043 -> Bomber - B-52H -> Range vs. Static -> Original: 14 -> Recalculated: 1550 Unit: #0043 -> Bomber - B-52H -> Range vs. Foot -> Original: 2 -> Recalculated: 10 Unit: #0043 -> Bomber - B-52H -> Hit Chance vs. Low Air -> Original: 0 -> Recalculated: 1 Unit: #0043 -> Bomber - B-52H -> Range vs. Low Air -> Original: 0 -> Recalculated: 8 Unit: #0043 -> Bomber - B-52H -> Hit Chance vs. Air -> Original: 0 -> Recalculated: 1 Unit: #0043 -> Bomber - B-52H -> Range vs. Air -> Original: 0 -> Recalculated: 10 Unit: #0045 -> Bomber - Tu-160 -> Range vs. Static -> Original: 44 -> Recalculated: 300 Unit: #0046 -> Tank - T-55 -> Detection vs. Low Air -> Original: 3 -> Recalculated: 4 Unit: #0047 -> Bomber - Tu-22 -> Hit Chance vs. Static -> Original: 35 -> Recalculated: 40 Unit: #0047 -> Bomber - Tu-22 -> Range vs. Static -> Original: 1 -> Recalculated: 90 Unit: #0048 -> Bomber - Tu-95MS -> Range vs. Static -> Original: 44 -> Recalculated: 300 Unit: #0049 -> ECM - EA-6B -> Range vs. Static -> Original: 36 -> Recalculated: 50 Unit: #0049 -> ECM - EA-6B -> Range vs. Wheeled -> Original: 36 -> Recalculated: 50 Unit: #0049 -> ECM - EA-6B -> Range vs. Tracked -> Original: 36 -> Recalculated: 50 Unit: #0049 -> ECM - EA-6B -> Range vs. Naval -> Original: 36 -> Recalculated: 50 Unit: #0049 -> ECM - EA-6B -> Range vs. Rail -> Original: 36 -> Recalculated: 50 Unit: #0050 -> SpecOps - AK47 -> Range vs. Low Air -> Original: 2 -> Recalculated: 3 Unit: #0052 -> Bomber - B-2A -> Range vs. Static -> Original: 25 -> Recalculated: 1700 Unit: #0052 -> Bomber - B-2A -> Range vs. Foot -> Original: 2 -> Recalculated: 10 Unit: #0052 -> Bomber - B-2A -> Range vs. Wheeled -> Original: 2 -> Recalculated: 25 Unit: #0052 -> Bomber - B-2A -> Range vs. Tracked -> Original: 2 -> Recalculated: 25 Unit: #0052 -> Bomber - B-2A -> Hit Chance vs. Low Air -> Original: 0 -> Recalculated: 1 Unit: #0052 -> Bomber - B-2A -> Range vs. Low Air -> Original: 0 -> Recalculated: 8 Unit: #0052 -> Bomber - B-2A -> Hit Chance vs. Air -> Original: 0 -> Recalculated: 1 Unit: #0052 -> Bomber - B-2A -> Range vs. Air -> Original: 0 -> Recalculated: 10 Unit: #0052 -> Bomber - B-2A -> Range vs. Naval -> Original: 2 -> Recalculated: 10 Unit: #0052 -> Bomber - B-2A -> Range vs. Rail -> Original: 2 -> Recalculated: 10 Unit: #0053 -> Fighter - F-14B -> Hit Chance vs. Static -> Original: 30 -> Recalculated: 70 Unit: #0053 -> Fighter - F-14B -> Range vs. Static -> Original: 0 -> Recalculated: 30 Unit: #0053 -> Fighter - F-14B -> Hit Chance vs. Foot -> Original: 10 -> Recalculated: 30 Unit: #0053 -> Fighter - F-14B -> Range vs. Foot -> Original: 0 -> Recalculated: 30 Unit: #0053 -> Fighter - F-14B -> Hit Chance vs. Wheeled -> Original: 5 -> Recalculated: 50 Unit: #0053 -> Fighter - F-14B -> Range vs. Wheeled -> Original: 0 -> Recalculated: 30 Unit: #0053 -> Fighter - F-14B -> Hit Chance vs. Tracked -> Original: 5 -> Recalculated: 50 Unit: #0053 -> Fighter - F-14B -> Range vs. Tracked -> Original: 0 -> Recalculated: 30 Unit: #0053 -> Fighter - F-14B -> Hit Chance vs. Naval -> Original: 10 -> Recalculated: 50 Unit: #0053 -> Fighter - F-14B -> Range vs. Naval -> Original: 0 -> Recalculated: 30 Unit: #0053 -> Fighter - F-14B -> Hit Chance vs. Rail -> Original: 10 -> Recalculated: 50 Unit: #0053 -> Fighter - F-14B -> Range vs. Rail -> Original: 0 -> Recalculated: 30 Unit: #0054 -> Fighter - F-15C -> Range vs. Air -> Original: 35 -> Recalculated: 36 Unit: #0055 -> Fighter - F/A-22A -> Range vs. Air -> Original: 35 -> Recalculated: 36 Unit: #0057 -> Fighter - F-4ESK -> Range vs. Low Air -> Original: 17 -> Recalculated: 19 Unit: #0057 -> Fighter - F-4ESK -> Range vs. Air -> Original: 20 -> Recalculated: 23 Unit: #0058 -> Fighter - F-5E -> Hit Chance vs. Low Air -> Original: 30 -> Recalculated: 35 Unit: #0058 -> Fighter - F-5E -> Range vs. Low Air -> Original: 2 -> Recalculated: 3 Unit: #0058 -> Fighter - F-5E -> Hit Chance vs. Air -> Original: 35 -> Recalculated: 40 Unit: #0058 -> Fighter - F-5E -> Range vs. Air -> Original: 2 -> Recalculated: 4 Unit: #0058 -> Fighter - F-5E -> Hit Chance vs. Naval -> Original: 25 -> Recalculated: 40 Unit: #0058 -> Fighter - F-5E -> Range vs. Naval -> Original: 3 -> Recalculated: 9 Unit: #0059 -> Fighter - J-7E -> Hit Chance vs. Static -> Original: 0 -> Recalculated: 35 Unit: #0059 -> Fighter - J-7E -> Hit Chance vs. Foot -> Original: 0 -> Recalculated: 15 Unit: #0059 -> Fighter - J-7E -> Hit Chance vs. Wheeled -> Original: 0 -> Recalculated: 10 Unit: #0059 -> Fighter - J-7E -> Hit Chance vs. Tracked -> Original: 0 -> Recalculated: 10 Unit: #0059 -> Fighter - J-7E -> Hit Chance vs. Naval -> Original: 0 -> Recalculated: 15 Unit: #0059 -> Fighter - J-7E -> Hit Chance vs. Rail -> Original: 0 -> Recalculated: 15 Unit: #0060 -> Fighter - J-8 -> Range vs. Low Air -> Original: 14 -> Recalculated: 16 Unit: #0060 -> Fighter - J-8 -> Detection vs. Low Air -> Original: 0 -> Recalculated: 15 Unit: #0060 -> Fighter - J-8 -> Range vs. Air -> Original: 17 -> Recalculated: 20 Unit: #0060 -> Fighter - J-8 -> Detection vs. Air -> Original: 0 -> Recalculated: 17 Unit: #0061 -> Bomber - Tu-160 -> Range vs. Static -> Original: 44 -> Recalculated: 300 Unit: #0063 -> Fighter - MiG-21 MF/PFM -> Hit Chance vs. Static -> Original: 30 -> Recalculated: 70 Unit: #0063 -> Fighter - MiG-21 MF/PFM -> Range vs. Static -> Original: 3 -> Recalculated: 18 Unit: #0063 -> Fighter - MiG-21 MF/PFM -> Hit Chance vs. Foot -> Original: 15 -> Recalculated: 30 Unit: #0063 -> Fighter - MiG-21 MF/PFM -> Range vs. Foot -> Original: 3 -> Recalculated: 18 Unit: #0063 -> Fighter - MiG-21 MF/PFM -> Hit Chance vs. Wheeled -> Original: 10 -> Recalculated: 50 Unit: #0063 -> Fighter - MiG-21 MF/PFM -> Range vs. Wheeled -> Original: 3 -> Recalculated: 18 Unit: #0063 -> Fighter - MiG-21 MF/PFM -> Hit Chance vs. Tracked -> Original: 5 -> Recalculated: 50 Unit: #0063 -> Fighter - MiG-21 MF/PFM -> Range vs. Tracked -> Original: 2 -> Recalculated: 18 Unit: #0063 -> Fighter - MiG-21 MF/PFM -> Detection vs. Low Air -> Original: 5 -> Recalculated: 10 Unit: #0063 -> Fighter - MiG-21 MF/PFM -> Detection vs. Air -> Original: 15 -> Recalculated: 17 Unit: #0063 -> Fighter - MiG-21 MF/PFM -> Hit Chance vs. Naval -> Original: 15 -> Recalculated: 50 Unit: #0063 -> Fighter - MiG-21 MF/PFM -> Range vs. Naval -> Original: 3 -> Recalculated: 18 Unit: #0063 -> Fighter - MiG-21 MF/PFM -> Hit Chance vs. Rail -> Original: 15 -> Recalculated: 50 Unit: #0063 -> Fighter - MiG-21 MF/PFM -> Range vs. Rail -> Original: 3 -> Recalculated: 18 Unit: #0064 -> Fighter - MiG-23ML -> Detection vs. Low Air -> Original: 8 -> Recalculated: 20 Unit: #0064 -> Fighter - MiG-23ML -> Detection vs. Air -> Original: 15 -> Recalculated: 25 Unit: #0067 -> Fighter - MiG-31 -> Hit Chance vs. Static -> Original: 0 -> Recalculated: 35 Unit: #0067 -> Fighter - MiG-31 -> Hit Chance vs. Foot -> Original: 0 -> Recalculated: 15 Unit: #0067 -> Fighter - MiG-31 -> Hit Chance vs. Wheeled -> Original: 0 -> Recalculated: 10 Unit: #0067 -> Fighter - MiG-31 -> Hit Chance vs. Tracked -> Original: 0 -> Recalculated: 10 Unit: #0067 -> Fighter - MiG-31 -> Hit Chance vs. Naval -> Original: 0 -> Recalculated: 15 Unit: #0067 -> Fighter - MiG-31 -> Hit Chance vs. Rail -> Original: 0 -> Recalculated: 15 Unit: #0068 -> Fighter - F/A-18D -> Hit Chance vs. Static -> Original: 45 -> Recalculated: 70 Unit: #0068 -> Fighter - F/A-18D -> Hit Chance vs. Wheeled -> Original: 35 -> Recalculated: 50 Unit: #0068 -> Fighter - F/A-18D -> Hit Chance vs. Tracked -> Original: 35 -> Recalculated: 50 Unit: #0068 -> Fighter - F/A-18D -> Range vs. Air -> Original: 35 -> Recalculated: 36 Unit: #0068 -> Fighter - F/A-18D -> Hit Chance vs. Rail -> Original: 35 -> Recalculated: 50 Unit: #0071 -> Fighter - F-15E-229 -> Range vs. Air -> Original: 35 -> Recalculated: 36 Unit: #0072 -> Fighter - F-16C-52 -> Range vs. Static -> Original: 50 -> Recalculated: 200 Unit: #0072 -> Fighter - F-16C-52 -> Range vs. Air -> Original: 35 -> Recalculated: 36 Unit: #0073 -> Fighter - F/A-18C -> Hit Chance vs. Static -> Original: 45 -> Recalculated: 70 Unit: #0073 -> Fighter - F/A-18C -> Hit Chance vs. Wheeled -> Original: 35 -> Recalculated: 50 Unit: #0073 -> Fighter - F/A-18C -> Hit Chance vs. Tracked -> Original: 35 -> Recalculated: 50 Unit: #0073 -> Fighter - F/A-18C -> Range vs. Air -> Original: 35 -> Recalculated: 36 Unit: #0073 -> Fighter - F/A-18C -> Hit Chance vs. Rail -> Original: 35 -> Recalculated: 50 Unit: #0084 -> Fighter - F-15C -> Range vs. Air -> Original: 35 -> Recalculated: 36 Unit: #0086 -> Fighter - F-15E-229 -> Range vs. Air -> Original: 35 -> Recalculated: 36 Unit: #0087 -> Fighter - F-16C-52 -> Range vs. Static -> Original: 50 -> Recalculated: 200 Unit: #0087 -> Fighter - F-16C-52 -> Range vs. Air -> Original: 35 -> Recalculated: 36 Unit: #0088 -> Tank - T-90 -> Range vs. Static -> Original: 18 -> Recalculated: 100 Unit: #0088 -> Tank - T-90 -> Hit Chance vs. Wheeled -> Original: 45 -> Recalculated: 50 Unit: #0088 -> Tank - T-90 -> Hit Chance vs. Tracked -> Original: 45 -> Recalculated: 50 Unit: #0090 -> Motor Rifle - BTR-80 -> Hit Chance vs. Wheeled -> Original: 45 -> Recalculated: 50 Unit: #0090 -> Motor Rifle - BTR-80 -> Hit Chance vs. Tracked -> Original: 45 -> Recalculated: 50 Unit: #0090 -> Motor Rifle - BTR-80 -> Range vs. Low Air -> Original: 2 -> Recalculated: 3 Unit: #0090 -> Motor Rifle - BTR-80 -> Detection vs. Low Air -> Original: 3 -> Recalculated: 4 Unit: #0092 -> Tank - TYPE 90II -> Hit Chance vs. Wheeled -> Original: 45 -> Recalculated: 50 Unit: #0092 -> Tank - TYPE 90II -> Hit Chance vs. Tracked -> Original: 45 -> Recalculated: 50 Unit: #0092 -> Tank - TYPE 90II -> Detection vs. Low Air -> Original: 3 -> Recalculated: 4 Unit: #0093 -> Armored - M60A3 -> Hit Chance vs. Wheeled -> Original: 45 -> Recalculated: 48 Unit: #0093 -> Armored - M60A3 -> Hit Chance vs. Tracked -> Original: 45 -> Recalculated: 48 Unit: #0093 -> Armored - M60A3 -> Hit Chance vs. Rail -> Original: 45 -> Recalculated: 48 Unit: #0095 -> Attack - MiG-27 -> Hit Chance vs. Static -> Original: 60 -> Recalculated: 70 Unit: #0095 -> Attack - MiG-27 -> Detection vs. Static -> Original: 0 -> Recalculated: 8 Unit: #0095 -> Attack - MiG-27 -> Range vs. Foot -> Original: 10 -> Recalculated: 18 Unit: #0095 -> Attack - MiG-27 -> Detection vs. Foot -> Original: 0 -> Recalculated: 8 Unit: #0095 -> Attack - MiG-27 -> Hit Chance vs. Wheeled -> Original: 35 -> Recalculated: 50 Unit: #0095 -> Attack - MiG-27 -> Detection vs. Wheeled -> Original: 0 -> Recalculated: 8 Unit: #0095 -> Attack - MiG-27 -> Hit Chance vs. Tracked -> Original: 35 -> Recalculated: 50 Unit: #0095 -> Attack - MiG-27 -> Detection vs. Tracked -> Original: 0 -> Recalculated: 8 Unit: #0095 -> Attack - MiG-27 -> Hit Chance vs. Naval -> Original: 35 -> Recalculated: 50 Unit: #0095 -> Attack - MiG-27 -> Hit Chance vs. Rail -> Original: 35 -> Recalculated: 50 Unit: #0097 -> Motor Rifle - BMP-2 -> Range vs. Static -> Original: 12 -> Recalculated: 100 Unit: #0097 -> Motor Rifle - BMP-2 -> Hit Chance vs. Wheeled -> Original: 45 -> Recalculated: 50 Unit: #0097 -> Motor Rifle - BMP-2 -> Hit Chance vs. Tracked -> Original: 45 -> Recalculated: 50 Unit: #0098 -> Fighter - F-4ESK -> Range vs. Low Air -> Original: 17 -> Recalculated: 19 Unit: #0098 -> Fighter - F-4ESK -> Range vs. Air -> Original: 20 -> Recalculated: 23 Unit: #0099 -> Attack - AH-64A -> Hit Chance vs. Wheeled -> Original: 25 -> Recalculated: 30 Unit: #0099 -> Attack - AH-64A -> Hit Chance vs. Tracked -> Original: 25 -> Recalculated: 28 Unit: #0099 -> Attack - AH-64A -> Hit Chance vs. Naval -> Original: 20 -> Recalculated: 25 Unit: #0099 -> Attack - AH-64A -> Hit Chance vs. Rail -> Original: 20 -> Recalculated: 25 Unit: #0102 -> Bomber - B-1B -> Range vs. Wheeled -> Original: 2 -> Recalculated: 25 Unit: #0102 -> Bomber - B-1B -> Range vs. Tracked -> Original: 2 -> Recalculated: 25 Unit: #0110 -> Fighter - MiG-21 MF/PFM -> Hit Chance vs. Static -> Original: 30 -> Recalculated: 70 Unit: #0110 -> Fighter - MiG-21 MF/PFM -> Range vs. Static -> Original: 3 -> Recalculated: 18 Unit: #0110 -> Fighter - MiG-21 MF/PFM -> Hit Chance vs. Foot -> Original: 15 -> Recalculated: 30 Unit: #0110 -> Fighter - MiG-21 MF/PFM -> Range vs. Foot -> Original: 3 -> Recalculated: 18 Unit: #0110 -> Fighter - MiG-21 MF/PFM -> Hit Chance vs. Wheeled -> Original: 10 -> Recalculated: 50 Unit: #0110 -> Fighter - MiG-21 MF/PFM -> Range vs. Wheeled -> Original: 3 -> Recalculated: 18 Unit: #0110 -> Fighter - MiG-21 MF/PFM -> Hit Chance vs. Tracked -> Original: 5 -> Recalculated: 50 Unit: #0110 -> Fighter - MiG-21 MF/PFM -> Range vs. Tracked -> Original: 2 -> Recalculated: 18 Unit: #0110 -> Fighter - MiG-21 MF/PFM -> Detection vs. Low Air -> Original: 5 -> Recalculated: 10 Unit: #0110 -> Fighter - MiG-21 MF/PFM -> Detection vs. Air -> Original: 15 -> Recalculated: 17 Unit: #0110 -> Fighter - MiG-21 MF/PFM -> Hit Chance vs. Naval -> Original: 15 -> Recalculated: 50 Unit: #0110 -> Fighter - MiG-21 MF/PFM -> Range vs. Naval -> Original: 3 -> Recalculated: 18 Unit: #0110 -> Fighter - MiG-21 MF/PFM -> Hit Chance vs. Rail -> Original: 15 -> Recalculated: 50 Unit: #0110 -> Fighter - MiG-21 MF/PFM -> Range vs. Rail -> Original: 3 -> Recalculated: 18 Unit: #0113 -> Attack - A-6E -> Range vs. Wheeled -> Original: 36 -> Recalculated: 56 Unit: #0113 -> Attack - A-6E -> Range vs. Tracked -> Original: 36 -> Recalculated: 56 Unit: #0113 -> Attack - A-6E -> Range vs. Rail -> Original: 36 -> Recalculated: 56 Unit: #0115 -> Attack - AH-1 -> Detection vs. Static -> Original: 0 -> Recalculated: 8 Unit: #0115 -> Attack - AH-1 -> Detection vs. Foot -> Original: 0 -> Recalculated: 5 Unit: #0115 -> Attack - AH-1 -> Hit Chance vs. Wheeled -> Original: 25 -> Recalculated: 30 Unit: #0115 -> Attack - AH-1 -> Detection vs. Wheeled -> Original: 0 -> Recalculated: 8 Unit: #0115 -> Attack - AH-1 -> Hit Chance vs. Tracked -> Original: 25 -> Recalculated: 28 Unit: #0115 -> Attack - AH-1 -> Detection vs. Tracked -> Original: 0 -> Recalculated: 8 Unit: #0120 -> Bomber - B-52H -> Range vs. Static -> Original: 14 -> Recalculated: 1550 Unit: #0120 -> Bomber - B-52H -> Range vs. Foot -> Original: 2 -> Recalculated: 10 Unit: #0120 -> Bomber - B-52H -> Hit Chance vs. Low Air -> Original: 0 -> Recalculated: 1 Unit: #0120 -> Bomber - B-52H -> Range vs. Low Air -> Original: 0 -> Recalculated: 8 Unit: #0120 -> Bomber - B-52H -> Hit Chance vs. Air -> Original: 0 -> Recalculated: 1 Unit: #0120 -> Bomber - B-52H -> Range vs. Air -> Original: 0 -> Recalculated: 10 Unit: #0125 -> ECM - EA-6B -> Range vs. Static -> Original: 36 -> Recalculated: 50 Unit: #0125 -> ECM - EA-6B -> Range vs. Wheeled -> Original: 36 -> Recalculated: 50 Unit: #0125 -> ECM - EA-6B -> Range vs. Tracked -> Original: 36 -> Recalculated: 50 Unit: #0125 -> ECM - EA-6B -> Range vs. Naval -> Original: 36 -> Recalculated: 50 Unit: #0125 -> ECM - EA-6B -> Range vs. Rail -> Original: 36 -> Recalculated: 50 Unit: #0128 -> Fighter - F-14B -> Hit Chance vs. Static -> Original: 30 -> Recalculated: 70 Unit: #0128 -> Fighter - F-14B -> Range vs. Static -> Original: 0 -> Recalculated: 30 Unit: #0128 -> Fighter - F-14B -> Hit Chance vs. Foot -> Original: 10 -> Recalculated: 30 Unit: #0128 -> Fighter - F-14B -> Range vs. Foot -> Original: 0 -> Recalculated: 30 Unit: #0128 -> Fighter - F-14B -> Hit Chance vs. Wheeled -> Original: 5 -> Recalculated: 50 Unit: #0128 -> Fighter - F-14B -> Range vs. Wheeled -> Original: 0 -> Recalculated: 30 Unit: #0128 -> Fighter - F-14B -> Hit Chance vs. Tracked -> Original: 5 -> Recalculated: 50 Unit: #0128 -> Fighter - F-14B -> Range vs. Tracked -> Original: 0 -> Recalculated: 30 Unit: #0128 -> Fighter - F-14B -> Hit Chance vs. Naval -> Original: 10 -> Recalculated: 50 Unit: #0128 -> Fighter - F-14B -> Range vs. Naval -> Original: 0 -> Recalculated: 30 Unit: #0128 -> Fighter - F-14B -> Hit Chance vs. Rail -> Original: 10 -> Recalculated: 50 Unit: #0128 -> Fighter - F-14B -> Range vs. Rail -> Original: 0 -> Recalculated: 30 Unit: #0129 -> Fighter - F/A-18C -> Hit Chance vs. Static -> Original: 45 -> Recalculated: 70 Unit: #0129 -> Fighter - F/A-18C -> Hit Chance vs. Wheeled -> Original: 35 -> Recalculated: 50 Unit: #0129 -> Fighter - F/A-18C -> Hit Chance vs. Tracked -> Original: 35 -> Recalculated: 50 Unit: #0129 -> Fighter - F/A-18C -> Range vs. Air -> Original: 35 -> Recalculated: 36 Unit: #0129 -> Fighter - F/A-18C -> Hit Chance vs. Rail -> Original: 35 -> Recalculated: 50 Unit: #0130 -> Fighter - F/A-22A -> Range vs. Air -> Original: 35 -> Recalculated: 36 Unit: #0134 -> Fighter - J-7E -> Hit Chance vs. Static -> Original: 0 -> Recalculated: 35 Unit: #0134 -> Fighter - J-7E -> Hit Chance vs. Foot -> Original: 0 -> Recalculated: 15 Unit: #0134 -> Fighter - J-7E -> Hit Chance vs. Wheeled -> Original: 0 -> Recalculated: 10 Unit: #0134 -> Fighter - J-7E -> Hit Chance vs. Tracked -> Original: 0 -> Recalculated: 10 Unit: #0134 -> Fighter - J-7E -> Hit Chance vs. Naval -> Original: 0 -> Recalculated: 15 Unit: #0134 -> Fighter - J-7E -> Hit Chance vs. Rail -> Original: 0 -> Recalculated: 15 Unit: #0137 -> Attack - KA-50 -> Hit Chance vs. Wheeled -> Original: 25 -> Recalculated: 30 Unit: #0137 -> Attack - KA-50 -> Hit Chance vs. Tracked -> Original: 25 -> Recalculated: 28 Unit: #0140 -> Attack - Mi-24 -> Detection vs. Static -> Original: 0 -> Recalculated: 8 Unit: #0140 -> Attack - Mi-24 -> Detection vs. Foot -> Original: 0 -> Recalculated: 8 Unit: #0140 -> Attack - Mi-24 -> Hit Chance vs. Wheeled -> Original: 25 -> Recalculated: 30 Unit: #0140 -> Attack - Mi-24 -> Detection vs. Wheeled -> Original: 0 -> Recalculated: 8 Unit: #0140 -> Attack - Mi-24 -> Hit Chance vs. Tracked -> Original: 25 -> Recalculated: 28 Unit: #0140 -> Attack - Mi-24 -> Detection vs. Tracked -> Original: 0 -> Recalculated: 8 Unit: #0143 -> Attack - Mi-8 -> Hit Chance vs. Wheeled -> Original: 25 -> Recalculated: 30 Unit: #0143 -> Attack - Mi-8 -> Hit Chance vs. Tracked -> Original: 25 -> Recalculated: 28 Unit: #0145 -> Fighter - MiG-23ML -> Detection vs. Low Air -> Original: 8 -> Recalculated: 20 Unit: #0145 -> Fighter - MiG-23ML -> Detection vs. Air -> Original: 15 -> Recalculated: 25 Unit: #0147 -> Fighter - MiG-31 -> Hit Chance vs. Static -> Original: 0 -> Recalculated: 35 Unit: #0147 -> Fighter - MiG-31 -> Hit Chance vs. Foot -> Original: 0 -> Recalculated: 15 Unit: #0147 -> Fighter - MiG-31 -> Hit Chance vs. Wheeled -> Original: 0 -> Recalculated: 10 Unit: #0147 -> Fighter - MiG-31 -> Hit Chance vs. Tracked -> Original: 0 -> Recalculated: 10 Unit: #0147 -> Fighter - MiG-31 -> Hit Chance vs. Naval -> Original: 0 -> Recalculated: 15 Unit: #0147 -> Fighter - MiG-31 -> Hit Chance vs. Rail -> Original: 0 -> Recalculated: 15 Unit: #0148 -> Recon - OH-58D -> Hit Chance vs. Wheeled -> Original: 25 -> Recalculated: 30 Unit: #0148 -> Recon - OH-58D -> Hit Chance vs. Tracked -> Original: 25 -> Recalculated: 28 Unit: #0148 -> Recon - OH-58D -> Hit Chance vs. Naval -> Original: 20 -> Recalculated: 25 Unit: #0148 -> Recon - OH-58D -> Hit Chance vs. Rail -> Original: 20 -> Recalculated: 25 Unit: #0149 -> Recon - OH-58D -> Hit Chance vs. Wheeled -> Original: 25 -> Recalculated: 30 Unit: #0149 -> Recon - OH-58D -> Hit Chance vs. Tracked -> Original: 25 -> Recalculated: 28 Unit: #0149 -> Recon - OH-58D -> Hit Chance vs. Naval -> Original: 20 -> Recalculated: 25 Unit: #0149 -> Recon - OH-58D -> Hit Chance vs. Rail -> Original: 20 -> Recalculated: 25 Unit: #0154 -> Fighter - F/A-18D -> Hit Chance vs. Static -> Original: 45 -> Recalculated: 70 Unit: #0154 -> Fighter - F/A-18D -> Hit Chance vs. Wheeled -> Original: 35 -> Recalculated: 50 Unit: #0154 -> Fighter - F/A-18D -> Hit Chance vs. Tracked -> Original: 35 -> Recalculated: 50 Unit: #0154 -> Fighter - F/A-18D -> Range vs. Air -> Original: 35 -> Recalculated: 36 Unit: #0154 -> Fighter - F/A-18D -> Hit Chance vs. Rail -> Original: 35 -> Recalculated: 50 Unit: #0155 -> Fighter - F/A-18E -> Hit Chance vs. Static -> Original: 45 -> Recalculated: 70 Unit: #0155 -> Fighter - F/A-18E -> Range vs. Static -> Original: 80 -> Recalculated: 200 Unit: #0155 -> Fighter - F/A-18E -> Hit Chance vs. Wheeled -> Original: 35 -> Recalculated: 50 Unit: #0155 -> Fighter - F/A-18E -> Hit Chance vs. Tracked -> Original: 35 -> Recalculated: 50 Unit: #0155 -> Fighter - F/A-18E -> Range vs. Air -> Original: 35 -> Recalculated: 36 Unit: #0155 -> Fighter - F/A-18E -> Hit Chance vs. Rail -> Original: 35 -> Recalculated: 50 Unit: #0157 -> Fighter - F/A-18E -> Hit Chance vs. Static -> Original: 45 -> Recalculated: 70 Unit: #0157 -> Fighter - F/A-18E -> Range vs. Static -> Original: 80 -> Recalculated: 200 Unit: #0157 -> Fighter - F/A-18E -> Hit Chance vs. Wheeled -> Original: 35 -> Recalculated: 50 Unit: #0157 -> Fighter - F/A-18E -> Hit Chance vs. Tracked -> Original: 35 -> Recalculated: 50 Unit: #0157 -> Fighter - F/A-18E -> Range vs. Air -> Original: 35 -> Recalculated: 36 Unit: #0157 -> Fighter - F/A-18E -> Hit Chance vs. Rail -> Original: 35 -> Recalculated: 50 Unit: #0158 -> Bomber - Tu-22 -> Hit Chance vs. Static -> Original: 35 -> Recalculated: 40 Unit: #0158 -> Bomber - Tu-22 -> Range vs. Static -> Original: 1 -> Recalculated: 90 Unit: #0159 -> Bomber - Tu-95MS -> Range vs. Static -> Original: 44 -> Recalculated: 300 Unit: #0164 -> Air Cavalry - UH-60L -> Detection vs. Static -> Original: 0 -> Recalculated: 5 Unit: #0164 -> Air Cavalry - UH-60L -> Detection vs. Foot -> Original: 0 -> Recalculated: 5 Unit: #0164 -> Air Cavalry - UH-60L -> Detection vs. Wheeled -> Original: 0 -> Recalculated: 5 Unit: #0164 -> Air Cavalry - UH-60L -> Detection vs. Tracked -> Original: 0 -> Recalculated: 5 Unit: #0165 -> Air Cavalry - UH-60L -> Detection vs. Static -> Original: 0 -> Recalculated: 5 Unit: #0165 -> Air Cavalry - UH-60L -> Detection vs. Foot -> Original: 0 -> Recalculated: 5 Unit: #0165 -> Air Cavalry - UH-60L -> Detection vs. Wheeled -> Original: 0 -> Recalculated: 5 Unit: #0165 -> Air Cavalry - UH-60L -> Detection vs. Tracked -> Original: 0 -> Recalculated: 5 Unit: #0180 -> Fighter - MiG-29A -> Range vs. Low Air -> Original: 14 -> Recalculated: 16 Unit: #0180 -> Fighter - MiG-29A -> Range vs. Air -> Original: 17 -> Recalculated: 20 Unit: #0181 -> Fighter - MiG-29A -> Range vs. Low Air -> Original: 14 -> Recalculated: 16 Unit: #0181 -> Fighter - MiG-29A -> Range vs. Air -> Original: 17 -> Recalculated: 20 Unit: #0184 -> Attack - AH-64D -> Hit Chance vs. Wheeled -> Original: 25 -> Recalculated: 30 Unit: #0184 -> Attack - AH-64D -> Hit Chance vs. Tracked -> Original: 25 -> Recalculated: 28 Unit: #0184 -> Attack - AH-64D -> Hit Chance vs. Naval -> Original: 20 -> Recalculated: 25 Unit: #0184 -> Attack - AH-64D -> Hit Chance vs. Rail -> Original: 20 -> Recalculated: 25 Unit: #0185 -> Attack - AH-64D -> Hit Chance vs. Wheeled -> Original: 25 -> Recalculated: 30 Unit: #0185 -> Attack - AH-64D -> Hit Chance vs. Tracked -> Original: 25 -> Recalculated: 28 Unit: #0185 -> Attack - AH-64D -> Hit Chance vs. Naval -> Original: 20 -> Recalculated: 25 Unit: #0185 -> Attack - AH-64D -> Hit Chance vs. Rail -> Original: 20 -> Recalculated: 25 Unit: #0186 -> Attack - F-4G -> Range vs. Low Air -> Original: 17 -> Recalculated: 19 Unit: #0186 -> Attack - F-4G -> Range vs. Air -> Original: 20 -> Recalculated: 23 Unit: #0187 -> Attack - F-4G -> Range vs. Low Air -> Original: 17 -> Recalculated: 19 Unit: #0187 -> Attack - F-4G -> Range vs. Air -> Original: 20 -> Recalculated: 23 Unit: #0188 -> Fighter - F-5E -> Hit Chance vs. Low Air -> Original: 30 -> Recalculated: 35 Unit: #0188 -> Fighter - F-5E -> Range vs. Low Air -> Original: 2 -> Recalculated: 3 Unit: #0188 -> Fighter - F-5E -> Hit Chance vs. Air -> Original: 35 -> Recalculated: 40 Unit: #0188 -> Fighter - F-5E -> Range vs. Air -> Original: 2 -> Recalculated: 4 Unit: #0188 -> Fighter - F-5E -> Hit Chance vs. Naval -> Original: 25 -> Recalculated: 40 Unit: #0188 -> Fighter - F-5E -> Range vs. Naval -> Original: 3 -> Recalculated: 9 Unit: #0191 -> Attack - AH-66 -> Hit Chance vs. Wheeled -> Original: 25 -> Recalculated: 30 Unit: #0191 -> Attack - AH-66 -> Hit Chance vs. Tracked -> Original: 25 -> Recalculated: 28 Unit: #0194 -> Recon - OV-10D -> Hit Chance vs. Static -> Original: 35 -> Recalculated: 70 Unit: #0194 -> Recon - OV-10D -> Range vs. Static -> Original: 8 -> Recalculated: 18 Unit: #0194 -> Recon - OV-10D -> Range vs. Foot -> Original: 3 -> Recalculated: 18 Unit: #0194 -> Recon - OV-10D -> Hit Chance vs. Wheeled -> Original: 25 -> Recalculated: 50 Unit: #0194 -> Recon - OV-10D -> Range vs. Wheeled -> Original: 8 -> Recalculated: 18 Unit: #0194 -> Recon - OV-10D -> Hit Chance vs. Tracked -> Original: 25 -> Recalculated: 50 Unit: #0194 -> Recon - OV-10D -> Range vs. Tracked -> Original: 8 -> Recalculated: 18 Unit: #0194 -> Recon - OV-10D -> Hit Chance vs. Naval -> Original: 20 -> Recalculated: 50 Unit: #0194 -> Recon - OV-10D -> Range vs. Naval -> Original: 8 -> Recalculated: 18 Unit: #0194 -> Recon - OV-10D -> Hit Chance vs. Rail -> Original: 20 -> Recalculated: 50 Unit: #0194 -> Recon - OV-10D -> Range vs. Rail -> Original: 8 -> Recalculated: 18 Unit: #0195 -> Recon - OV-10D -> Hit Chance vs. Static -> Original: 35 -> Recalculated: 70 Unit: #0195 -> Recon - OV-10D -> Range vs. Static -> Original: 8 -> Recalculated: 18 Unit: #0195 -> Recon - OV-10D -> Range vs. Foot -> Original: 3 -> Recalculated: 18 Unit: #0195 -> Recon - OV-10D -> Hit Chance vs. Wheeled -> Original: 25 -> Recalculated: 50 Unit: #0195 -> Recon - OV-10D -> Range vs. Wheeled -> Original: 8 -> Recalculated: 18 Unit: #0195 -> Recon - OV-10D -> Hit Chance vs. Tracked -> Original: 25 -> Recalculated: 50 Unit: #0195 -> Recon - OV-10D -> Range vs. Tracked -> Original: 8 -> Recalculated: 18 Unit: #0195 -> Recon - OV-10D -> Hit Chance vs. Naval -> Original: 20 -> Recalculated: 50 Unit: #0195 -> Recon - OV-10D -> Range vs. Naval -> Original: 8 -> Recalculated: 18 Unit: #0195 -> Recon - OV-10D -> Hit Chance vs. Rail -> Original: 20 -> Recalculated: 50 Unit: #0195 -> Recon - OV-10D -> Range vs. Rail -> Original: 8 -> Recalculated: 18 Unit: #0207 -> SP Guns - 2S19 -> Range vs. Low Air -> Original: 2 -> Recalculated: 3 Unit: #0207 -> SP Guns - 2S19 -> Range vs. Air -> Original: 3 -> Recalculated: 4 Unit: #0210 -> Tank - T-80 -> Range vs. Static -> Original: 4 -> Recalculated: 100 Unit: #0210 -> Tank - T-80 -> Hit Chance vs. Wheeled -> Original: 45 -> Recalculated: 50 Unit: #0210 -> Tank - T-80 -> Hit Chance vs. Tracked -> Original: 45 -> Recalculated: 50 Unit: #0211 -> Tank - T-72 -> Range vs. Static -> Original: 12 -> Recalculated: 100 Unit: #0211 -> Tank - T-72 -> Hit Chance vs. Wheeled -> Original: 45 -> Recalculated: 50 Unit: #0211 -> Tank - T-72 -> Hit Chance vs. Tracked -> Original: 45 -> Recalculated: 50 Unit: #0211 -> Tank - T-72 -> Range vs. Low Air -> Original: 2 -> Recalculated: 3 Unit: #0211 -> Tank - T-72 -> Range vs. Air -> Original: 3 -> Recalculated: 4 Unit: #0213 -> Towed Artillery - 2A65 -> Detection vs. Low Air -> Original: 3 -> Recalculated: 4 Unit: #0214 -> Tank - Type 85II -> Hit Chance vs. Wheeled -> Original: 45 -> Recalculated: 50 Unit: #0214 -> Tank - Type 85II -> Hit Chance vs. Tracked -> Original: 45 -> Recalculated: 50 Unit: #0214 -> Tank - Type 85II -> Range vs. Low Air -> Original: 2 -> Recalculated: 3 Unit: #0214 -> Tank - Type 85II -> Detection vs. Low Air -> Original: 3 -> Recalculated: 4 Unit: #0215 -> Tank - Type 80 -> Hit Chance vs. Wheeled -> Original: 45 -> Recalculated: 48 Unit: #0215 -> Tank - Type 80 -> Hit Chance vs. Tracked -> Original: 45 -> Recalculated: 48 Unit: #0215 -> Tank - Type 80 -> Range vs. Low Air -> Original: 2 -> Recalculated: 3 Unit: #0215 -> Tank - Type 80 -> Detection vs. Low Air -> Original: 3 -> Recalculated: 4 Unit: #0216 -> Tank - T-62 -> Hit Chance vs. Wheeled -> Original: 30 -> Recalculated: 45 Unit: #0216 -> Tank - T-62 -> Hit Chance vs. Tracked -> Original: 30 -> Recalculated: 45 Unit: #0216 -> Tank - T-62 -> Detection vs. Low Air -> Original: 3 -> Recalculated: 4 Unit: #0217 -> Armored - M48A5 -> Hit Chance vs. Wheeled -> Original: 45 -> Recalculated: 48 Unit: #0217 -> Armored - M48A5 -> Hit Chance vs. Tracked -> Original: 45 -> Recalculated: 48 Unit: #0217 -> Armored - M48A5 -> Hit Chance vs. Rail -> Original: 45 -> Recalculated: 48 Unit: #0218 -> Mech - YW-531 -> Hit Chance vs. Wheeled -> Original: 45 -> Recalculated: 48 Unit: #0218 -> Mech - YW-531 -> Hit Chance vs. Tracked -> Original: 45 -> Recalculated: 48 Unit: #0218 -> Mech - YW-531 -> Range vs. Low Air -> Original: 2 -> Recalculated: 3 Unit: #0218 -> Mech - YW-531 -> Detection vs. Low Air -> Original: 3 -> Recalculated: 4 Unit: #0221 -> Towed Gun - 2A65 -> Range vs. Low Air -> Original: 2 -> Recalculated: 3 Unit: #0221 -> Towed Gun - 2A65 -> Detection vs. Low Air -> Original: 3 -> Recalculated: 4 Unit: #0227 -> Infantry - AK47 -> Range vs. Tracked -> Original: 2 -> Recalculated: 3 Unit: #0228 -> Infantry - AK47 -> Range vs. Tracked -> Original: 2 -> Recalculated: 3 Unit: #0232 -> Air Defense - SA-3 -> Range vs. Low Air -> Original: 10 -> Recalculated: 19 Unit: #0232 -> Air Defense - SA-3 -> Range vs. Air -> Original: 12 -> Recalculated: 23 Unit: #0239 -> Mech - M113 -> Hit Chance vs. Wheeled -> Original: 45 -> Recalculated: 48 Unit: #0239 -> Mech - M113 -> Hit Chance vs. Tracked -> Original: 45 -> Recalculated: 48 Unit: #0239 -> Mech - M113 -> Hit Chance vs. Rail -> Original: 45 -> Recalculated: 48 Unit: #0241 -> SCUD - SCUD -> Range vs. Static -> Original: 119 -> Recalculated: 375 Unit: #0241 -> SCUD - SCUD -> Range vs. Foot -> Original: 119 -> Recalculated: 375 Unit: #0241 -> SCUD - SCUD -> Range vs. Wheeled -> Original: 119 -> Recalculated: 375 Unit: #0241 -> SCUD - SCUD -> Range vs. Low Air -> Original: 2 -> Recalculated: 3 Unit: #0241 -> SCUD - SCUD -> Range vs. Rail -> Original: 119 -> Recalculated: 375 Unit: #0247 -> HQ - K200-AD -> Detection vs. Low Air -> Original: 5 -> Recalculated: 7 Unit: #0251 -> Carrier Present - CV67 Kennedy -> Range vs. Static -> Original: 100 -> Recalculated: 400 Unit: #0251 -> Carrier Present - CV67 Kennedy -> Range vs. Foot -> Original: 100 -> Recalculated: 400 Unit: #0251 -> Carrier Present - CV67 Kennedy -> Range vs. Low Air -> Original: 46 -> Recalculated: 53 Unit: #0251 -> Carrier Present - CV67 Kennedy -> Range vs. Air -> Original: 56 -> Recalculated: 65 Unit: #0251 -> Carrier Present - CV67 Kennedy -> Range vs. Rail -> Original: 100 -> Recalculated: 400 Unit: #0252 -> Cruiser - CG-47 Ticond -> Range vs. Static -> Original: 88 -> Recalculated: 400 Unit: #0252 -> Cruiser - CG-47 Ticond -> Range vs. Foot -> Original: 88 -> Recalculated: 400 Unit: #0252 -> Cruiser - CG-47 Ticond -> Range vs. Low Air -> Original: 46 -> Recalculated: 53 Unit: #0252 -> Cruiser - CG-47 Ticond -> Range vs. Air -> Original: 56 -> Recalculated: 65 Unit: #0252 -> Cruiser - CG-47 Ticond -> Range vs. Rail -> Original: 88 -> Recalculated: 400 Unit: #0253 -> Destroyer - DD963 Sprunce -> Range vs. Static -> Original: 88 -> Recalculated: 400 Unit: #0253 -> Destroyer - DD963 Sprunce -> Range vs. Foot -> Original: 88 -> Recalculated: 400 Unit: #0253 -> Destroyer - DD963 Sprunce -> Range vs. Rail -> Original: 88 -> Recalculated: 400 Unit: #0255 -> Frigate - FFG-7 Perry -> Range vs. Low Air -> Original: 46 -> Recalculated: 53 Unit: #0255 -> Frigate - FFG-7 Perry -> Range vs. Air -> Original: 56 -> Recalculated: 65 Unit: #0275 -> ASW - S-3B*** -> Detection vs. Low Air -> Original: 0 -> Recalculated: 10 Unit: #0275 -> ASW - S-3B*** -> Detection vs. Air -> Original: 0 -> Recalculated: 10 Unit: #0275 -> ASW - S-3B*** -> Detection vs. Naval -> Original: 0 -> Recalculated: 10 Unit: #0275 -> ASW - S-3B*** -> Detection vs. Rail -> Original: 0 -> Recalculated: 10 Unit: #0278 -> Mech - VTT-323 -> Range vs. Static -> Original: 5 -> Recalculated: 100 Unit: #0278 -> Mech - VTT-323 -> Hit Chance vs. Wheeled -> Original: 30 -> Recalculated: 45 Unit: #0278 -> Mech - VTT-323 -> Hit Chance vs. Tracked -> Original: 30 -> Recalculated: 45 Unit: #0278 -> Mech - VTT-323 -> Range vs. Low Air -> Original: 2 -> Recalculated: 3 Unit: #0283 -> Fighter - SU-30MKK -> Hit Chance vs. Static -> Original: 60 -> Recalculated: 70 Unit: #0283 -> Fighter - SU-30MKK -> Range vs. Foot -> Original: 10 -> Recalculated: 18 Unit: #0283 -> Fighter - SU-30MKK -> Hit Chance vs. Wheeled -> Original: 35 -> Recalculated: 50 Unit: #0283 -> Fighter - SU-30MKK -> Hit Chance vs. Tracked -> Original: 35 -> Recalculated: 50 Unit: #0283 -> Fighter - SU-30MKK -> Hit Chance vs. Naval -> Original: 35 -> Recalculated: 50 Unit: #0283 -> Fighter - SU-30MKK -> Hit Chance vs. Rail -> Original: 35 -> Recalculated: 50 Unit: #0284 -> Fighter - SU-30MKK -> Hit Chance vs. Static -> Original: 60 -> Recalculated: 70 Unit: #0284 -> Fighter - SU-30MKK -> Range vs. Foot -> Original: 10 -> Recalculated: 18 Unit: #0284 -> Fighter - SU-30MKK -> Hit Chance vs. Wheeled -> Original: 35 -> Recalculated: 50 Unit: #0284 -> Fighter - SU-30MKK -> Hit Chance vs. Tracked -> Original: 35 -> Recalculated: 50 Unit: #0284 -> Fighter - SU-30MKK -> Hit Chance vs. Naval -> Original: 35 -> Recalculated: 50 Unit: #0284 -> Fighter - SU-30MKK -> Hit Chance vs. Rail -> Original: 35 -> Recalculated: 50 Unit: #0286 -> Fighter - MiG-29A -> Range vs. Low Air -> Original: 14 -> Recalculated: 16 Unit: #0286 -> Fighter - MiG-29A -> Range vs. Air -> Original: 17 -> Recalculated: 20 Unit: #0287 -> Fighter - MiG-29A -> Range vs. Low Air -> Original: 14 -> Recalculated: 16 Unit: #0287 -> Fighter - MiG-29A -> Range vs. Air -> Original: 17 -> Recalculated: 20 Unit: #0288 -> Fighter - MiG-21 MF/PFM -> Hit Chance vs. Static -> Original: 30 -> Recalculated: 70 Unit: #0288 -> Fighter - MiG-21 MF/PFM -> Range vs. Static -> Original: 3 -> Recalculated: 18 Unit: #0288 -> Fighter - MiG-21 MF/PFM -> Hit Chance vs. Foot -> Original: 15 -> Recalculated: 30 Unit: #0288 -> Fighter - MiG-21 MF/PFM -> Range vs. Foot -> Original: 3 -> Recalculated: 18 Unit: #0288 -> Fighter - MiG-21 MF/PFM -> Hit Chance vs. Wheeled -> Original: 10 -> Recalculated: 50 Unit: #0288 -> Fighter - MiG-21 MF/PFM -> Range vs. Wheeled -> Original: 3 -> Recalculated: 18 Unit: #0288 -> Fighter - MiG-21 MF/PFM -> Hit Chance vs. Tracked -> Original: 5 -> Recalculated: 50 Unit: #0288 -> Fighter - MiG-21 MF/PFM -> Range vs. Tracked -> Original: 2 -> Recalculated: 18 Unit: #0288 -> Fighter - MiG-21 MF/PFM -> Detection vs. Low Air -> Original: 5 -> Recalculated: 10 Unit: #0288 -> Fighter - MiG-21 MF/PFM -> Detection vs. Air -> Original: 15 -> Recalculated: 17 Unit: #0288 -> Fighter - MiG-21 MF/PFM -> Hit Chance vs. Naval -> Original: 15 -> Recalculated: 50 Unit: #0288 -> Fighter - MiG-21 MF/PFM -> Range vs. Naval -> Original: 3 -> Recalculated: 18 Unit: #0288 -> Fighter - MiG-21 MF/PFM -> Hit Chance vs. Rail -> Original: 15 -> Recalculated: 50 Unit: #0288 -> Fighter - MiG-21 MF/PFM -> Range vs. Rail -> Original: 3 -> Recalculated: 18 Unit: #0289 -> Fighter - MiG-21 MF/PFM -> Hit Chance vs. Static -> Original: 30 -> Recalculated: 70 Unit: #0289 -> Fighter - MiG-21 MF/PFM -> Range vs. Static -> Original: 3 -> Recalculated: 18 Unit: #0289 -> Fighter - MiG-21 MF/PFM -> Hit Chance vs. Foot -> Original: 15 -> Recalculated: 30 Unit: #0289 -> Fighter - MiG-21 MF/PFM -> Range vs. Foot -> Original: 3 -> Recalculated: 18 Unit: #0289 -> Fighter - MiG-21 MF/PFM -> Hit Chance vs. Wheeled -> Original: 10 -> Recalculated: 50 Unit: #0289 -> Fighter - MiG-21 MF/PFM -> Range vs. Wheeled -> Original: 3 -> Recalculated: 18 Unit: #0289 -> Fighter - MiG-21 MF/PFM -> Hit Chance vs. Tracked -> Original: 5 -> Recalculated: 50 Unit: #0289 -> Fighter - MiG-21 MF/PFM -> Range vs. Tracked -> Original: 2 -> Recalculated: 18 Unit: #0289 -> Fighter - MiG-21 MF/PFM -> Detection vs. Low Air -> Original: 5 -> Recalculated: 10 Unit: #0289 -> Fighter - MiG-21 MF/PFM -> Detection vs. Air -> Original: 15 -> Recalculated: 17 Unit: #0289 -> Fighter - MiG-21 MF/PFM -> Hit Chance vs. Naval -> Original: 15 -> Recalculated: 50 Unit: #0289 -> Fighter - MiG-21 MF/PFM -> Range vs. Naval -> Original: 3 -> Recalculated: 18 Unit: #0289 -> Fighter - MiG-21 MF/PFM -> Hit Chance vs. Rail -> Original: 15 -> Recalculated: 50 Unit: #0289 -> Fighter - MiG-21 MF/PFM -> Range vs. Rail -> Original: 3 -> Recalculated: 18 Unit: #0300 -> Carrier Present - CVN70 Vinson -> Range vs. Static -> Original: 100 -> Recalculated: 400 Unit: #0300 -> Carrier Present - CVN70 Vinson -> Range vs. Foot -> Original: 100 -> Recalculated: 400 Unit: #0300 -> Carrier Present - CVN70 Vinson -> Range vs. Low Air -> Original: 46 -> Recalculated: 53 Unit: #0300 -> Carrier Present - CVN70 Vinson -> Range vs. Air -> Original: 56 -> Recalculated: 65 Unit: #0300 -> Carrier Present - CVN70 Vinson -> Range vs. Rail -> Original: 100 -> Recalculated: 400 Unit: #0301 -> Carrier Kosovo - CVN71 Rosvlt -> Range vs. Static -> Original: 100 -> Recalculated: 400 Unit: #0301 -> Carrier Kosovo - CVN71 Rosvlt -> Range vs. Foot -> Original: 100 -> Recalculated: 400 Unit: #0301 -> Carrier Kosovo - CVN71 Rosvlt -> Range vs. Low Air -> Original: 46 -> Recalculated: 53 Unit: #0301 -> Carrier Kosovo - CVN71 Rosvlt -> Range vs. Air -> Original: 56 -> Recalculated: 65 Unit: #0301 -> Carrier Kosovo - CVN71 Rosvlt -> Range vs. Rail -> Original: 100 -> Recalculated: 400 Unit: #0302 -> Carrier Present - CVN75 Truman -> Range vs. Static -> Original: 100 -> Recalculated: 400 Unit: #0302 -> Carrier Present - CVN75 Truman -> Range vs. Foot -> Original: 100 -> Recalculated: 400 Unit: #0302 -> Carrier Present - CVN75 Truman -> Range vs. Low Air -> Original: 46 -> Recalculated: 53 Unit: #0302 -> Carrier Present - CVN75 Truman -> Range vs. Air -> Original: 56 -> Recalculated: 65 Unit: #0302 -> Carrier Present - CVN75 Truman -> Range vs. Rail -> Original: 100 -> Recalculated: 400 Unit: #0303 -> Carrier - Kuznetsov -> Range vs. Naval -> Original: 120 -> Recalculated: 289 Unit: #0305 -> Fighter - SU-33 -> Detection vs. Static -> Original: 0 -> Recalculated: 10 Unit: #0305 -> Fighter - SU-33 -> Detection vs. Foot -> Original: 0 -> Recalculated: 8 Unit: #0305 -> Fighter - SU-33 -> Detection vs. Wheeled -> Original: 0 -> Recalculated: 10 Unit: #0305 -> Fighter - SU-33 -> Detection vs. Tracked -> Original: 0 -> Recalculated: 10 Unit: #0306 -> Fighter - SU-33 -> Detection vs. Static -> Original: 0 -> Recalculated: 10 Unit: #0306 -> Fighter - SU-33 -> Detection vs. Foot -> Original: 0 -> Recalculated: 8 Unit: #0306 -> Fighter - SU-33 -> Detection vs. Wheeled -> Original: 0 -> Recalculated: 10 Unit: #0306 -> Fighter - SU-33 -> Detection vs. Tracked -> Original: 0 -> Recalculated: 10 Unit: #0309 -> Attack - Tornado GR.4 -> Range vs. Static -> Original: 30 -> Recalculated: 65 Unit: #0309 -> Attack - Tornado GR.4 -> Range vs. Wheeled -> Original: 30 -> Recalculated: 43 Unit: #0309 -> Attack - Tornado GR.4 -> Range vs. Tracked -> Original: 30 -> Recalculated: 43 Unit: #0309 -> Attack - Tornado GR.4 -> Hit Chance vs. Low Air -> Original: 35 -> Recalculated: 40 Unit: #0309 -> Attack - Tornado GR.4 -> Range vs. Low Air -> Original: 3 -> Recalculated: 7 Unit: #0309 -> Attack - Tornado GR.4 -> Hit Chance vs. Air -> Original: 40 -> Recalculated: 45 Unit: #0309 -> Attack - Tornado GR.4 -> Range vs. Air -> Original: 4 -> Recalculated: 9 Unit: #0309 -> Attack - Tornado GR.4 -> Range vs. Naval -> Original: 30 -> Recalculated: 43 Unit: #0309 -> Attack - Tornado GR.4 -> Range vs. Rail -> Original: 30 -> Recalculated: 43 Unit: #0310 -> Attack - Tornado GR.4 -> Range vs. Static -> Original: 30 -> Recalculated: 65 Unit: #0310 -> Attack - Tornado GR.4 -> Range vs. Wheeled -> Original: 30 -> Recalculated: 43 Unit: #0310 -> Attack - Tornado GR.4 -> Range vs. Tracked -> Original: 30 -> Recalculated: 43 Unit: #0310 -> Attack - Tornado GR.4 -> Hit Chance vs. Low Air -> Original: 35 -> Recalculated: 40 Unit: #0310 -> Attack - Tornado GR.4 -> Range vs. Low Air -> Original: 3 -> Recalculated: 7 Unit: #0310 -> Attack - Tornado GR.4 -> Hit Chance vs. Air -> Original: 40 -> Recalculated: 45 Unit: #0310 -> Attack - Tornado GR.4 -> Range vs. Air -> Original: 4 -> Recalculated: 9 Unit: #0310 -> Attack - Tornado GR.4 -> Range vs. Naval -> Original: 30 -> Recalculated: 43 Unit: #0310 -> Attack - Tornado GR.4 -> Range vs. Rail -> Original: 30 -> Recalculated: 43 Unit: #0314 -> Air Defense - SA-3 -> Range vs. Low Air -> Original: 10 -> Recalculated: 19 Unit: #0314 -> Air Defense - SA-3 -> Range vs. Air -> Original: 12 -> Recalculated: 23 Unit: #0315 -> Attack - Jaguar -> Hit Chance vs. Static -> Original: 45 -> Recalculated: 70 Unit: #0315 -> Attack - Jaguar -> Range vs. Foot -> Original: 3 -> Recalculated: 18 Unit: #0315 -> Attack - Jaguar -> Hit Chance vs. Wheeled -> Original: 35 -> Recalculated: 50 Unit: #0315 -> Attack - Jaguar -> Hit Chance vs. Tracked -> Original: 35 -> Recalculated: 50 Unit: #0315 -> Attack - Jaguar -> Hit Chance vs. Naval -> Original: 35 -> Recalculated: 50 Unit: #0315 -> Attack - Jaguar -> Hit Chance vs. Rail -> Original: 35 -> Recalculated: 50 Unit: #0316 -> Attack - Jaguar -> Hit Chance vs. Static -> Original: 45 -> Recalculated: 70 Unit: #0316 -> Attack - Jaguar -> Range vs. Foot -> Original: 3 -> Recalculated: 18 Unit: #0316 -> Attack - Jaguar -> Hit Chance vs. Wheeled -> Original: 35 -> Recalculated: 50 Unit: #0316 -> Attack - Jaguar -> Hit Chance vs. Tracked -> Original: 35 -> Recalculated: 50 Unit: #0316 -> Attack - Jaguar -> Hit Chance vs. Naval -> Original: 35 -> Recalculated: 50 Unit: #0316 -> Attack - Jaguar -> Hit Chance vs. Rail -> Original: 35 -> Recalculated: 50 Unit: #0319 -> Attack - Mi-8 -> Hit Chance vs. Wheeled -> Original: 25 -> Recalculated: 30 Unit: #0319 -> Attack - Mi-8 -> Hit Chance vs. Tracked -> Original: 25 -> Recalculated: 28 Unit: #0320 -> Attack - Mi-8 -> Hit Chance vs. Wheeled -> Original: 25 -> Recalculated: 30 Unit: #0320 -> Attack - Mi-8 -> Hit Chance vs. Tracked -> Original: 25 -> Recalculated: 28 Unit: #0325 -> Attack - G-4 -> Range vs. Static -> Original: 3 -> Recalculated: 7 Unit: #0325 -> Attack - G-4 -> Range vs. Foot -> Original: 3 -> Recalculated: 7 Unit: #0325 -> Attack - G-4 -> Range vs. Wheeled -> Original: 3 -> Recalculated: 7 Unit: #0325 -> Attack - G-4 -> Range vs. Tracked -> Original: 3 -> Recalculated: 7 Unit: #0325 -> Attack - G-4 -> Range vs. Low Air -> Original: 1 -> Recalculated: 2 Unit: #0325 -> Attack - G-4 -> Hit Chance vs. Air -> Original: 20 -> Recalculated: 25 Unit: #0325 -> Attack - G-4 -> Range vs. Air -> Original: 1 -> Recalculated: 3 Unit: #0325 -> Attack - G-4 -> Range vs. Naval -> Original: 3 -> Recalculated: 7 Unit: #0325 -> Attack - G-4 -> Range vs. Rail -> Original: 3 -> Recalculated: 7 Unit: #0326 -> Attack - G-4 -> Range vs. Static -> Original: 3 -> Recalculated: 7 Unit: #0326 -> Attack - G-4 -> Range vs. Foot -> Original: 3 -> Recalculated: 7 Unit: #0326 -> Attack - G-4 -> Range vs. Wheeled -> Original: 3 -> Recalculated: 7 Unit: #0326 -> Attack - G-4 -> Range vs. Tracked -> Original: 3 -> Recalculated: 7 Unit: #0326 -> Attack - G-4 -> Range vs. Low Air -> Original: 1 -> Recalculated: 2 Unit: #0326 -> Attack - G-4 -> Hit Chance vs. Air -> Original: 20 -> Recalculated: 25 Unit: #0326 -> Attack - G-4 -> Range vs. Air -> Original: 1 -> Recalculated: 3 Unit: #0326 -> Attack - G-4 -> Range vs. Naval -> Original: 3 -> Recalculated: 7 Unit: #0326 -> Attack - G-4 -> Range vs. Rail -> Original: 3 -> Recalculated: 7 Unit: #0338 -> Fighter - EF-2K-UK -> Hit Chance vs. Static -> Original: 45 -> Recalculated: 70 Unit: #0338 -> Fighter - EF-2K-UK -> Hit Chance vs. Foot -> Original: 15 -> Recalculated: 30 Unit: #0338 -> Fighter - EF-2K-UK -> Range vs. Foot -> Original: 2 -> Recalculated: 18 Unit: #0338 -> Fighter - EF-2K-UK -> Hit Chance vs. Wheeled -> Original: 35 -> Recalculated: 50 Unit: #0338 -> Fighter - EF-2K-UK -> Hit Chance vs. Tracked -> Original: 35 -> Recalculated: 50 Unit: #0338 -> Fighter - EF-2K-UK -> Hit Chance vs. Rail -> Original: 35 -> Recalculated: 50 Unit: #0339 -> Fighter - EF-2K-UK -> Hit Chance vs. Static -> Original: 45 -> Recalculated: 70 Unit: #0339 -> Fighter - EF-2K-UK -> Hit Chance vs. Foot -> Original: 15 -> Recalculated: 30 Unit: #0339 -> Fighter - EF-2K-UK -> Range vs. Foot -> Original: 2 -> Recalculated: 18 Unit: #0339 -> Fighter - EF-2K-UK -> Hit Chance vs. Wheeled -> Original: 35 -> Recalculated: 50 Unit: #0339 -> Fighter - EF-2K-UK -> Hit Chance vs. Tracked -> Original: 35 -> Recalculated: 50 Unit: #0339 -> Fighter - EF-2K-UK -> Hit Chance vs. Rail -> Original: 35 -> Recalculated: 50 Unit: #0350 -> Tank - M-84 -> Hit Chance vs. Wheeled -> Original: 45 -> Recalculated: 50 Unit: #0350 -> Tank - M-84 -> Hit Chance vs. Tracked -> Original: 45 -> Recalculated: 50 Unit: #0351 -> Motor Rifle - BMP-2 -> Range vs. Static -> Original: 12 -> Recalculated: 100 Unit: #0351 -> Motor Rifle - BMP-2 -> Hit Chance vs. Wheeled -> Original: 45 -> Recalculated: 50 Unit: #0351 -> Motor Rifle - BMP-2 -> Hit Chance vs. Tracked -> Original: 45 -> Recalculated: 50 Unit: #0352 -> Armored - Leopard 2 -> Detection vs. Low Air -> Original: 0 -> Recalculated: 5 Unit: #0352 -> Armored - Leopard 2 -> Detection vs. Air -> Original: 0 -> Recalculated: 5 Unit: #0353 -> Cavalry - M3A3 -> Detection vs. Low Air -> Original: 0 -> Recalculated: 5 Unit: #0353 -> Cavalry - M3A3 -> Detection vs. Air -> Original: 0 -> Recalculated: 5 Unit: #0354 -> Armored - Challenger -> Detection vs. Low Air -> Original: 0 -> Recalculated: 5 Unit: #0354 -> Armored - Challenger -> Detection vs. Air -> Original: 0 -> Recalculated: 5 Unit: #0355 -> Cavalry - M3A3 -> Detection vs. Low Air -> Original: 0 -> Recalculated: 5 Unit: #0355 -> Cavalry - M3A3 -> Detection vs. Air -> Original: 0 -> Recalculated: 5 Unit: #0360 -> Bomber - B-52D -> Hit Chance vs. Low Air -> Original: 5 -> Recalculated: 10 Unit: #0360 -> Bomber - B-52D -> Hit Chance vs. Air -> Original: 0 -> Recalculated: 10 Unit: #0360 -> Bomber - B-52D -> Range vs. Air -> Original: 0 -> Recalculated: 1 Unit: #0361 -> Bomber - B-52D -> Hit Chance vs. Low Air -> Original: 5 -> Recalculated: 10 Unit: #0361 -> Bomber - B-52D -> Hit Chance vs. Air -> Original: 0 -> Recalculated: 10 Unit: #0361 -> Bomber - B-52D -> Range vs. Air -> Original: 0 -> Recalculated: 1 Unit: #0362 -> Bomber - B-52G -> Range vs. Static -> Original: 14 -> Recalculated: 1550 Unit: #0362 -> Bomber - B-52G -> Range vs. Foot -> Original: 2 -> Recalculated: 10 Unit: #0362 -> Bomber - B-52G -> Range vs. Wheeled -> Original: 2 -> Recalculated: 10 Unit: #0362 -> Bomber - B-52G -> Range vs. Tracked -> Original: 2 -> Recalculated: 10 Unit: #0362 -> Bomber - B-52G -> Hit Chance vs. Low Air -> Original: 5 -> Recalculated: 10 Unit: #0362 -> Bomber - B-52G -> Range vs. Low Air -> Original: 2 -> Recalculated: 8 Unit: #0362 -> Bomber - B-52G -> Hit Chance vs. Air -> Original: 0 -> Recalculated: 10 Unit: #0362 -> Bomber - B-52G -> Range vs. Air -> Original: 0 -> Recalculated: 10 Unit: #0362 -> Bomber - B-52G -> Range vs. Rail -> Original: 2 -> Recalculated: 10 Unit: #0363 -> Bomber - B-52G -> Range vs. Static -> Original: 14 -> Recalculated: 1550 Unit: #0363 -> Bomber - B-52G -> Range vs. Foot -> Original: 2 -> Recalculated: 10 Unit: #0363 -> Bomber - B-52G -> Range vs. Wheeled -> Original: 2 -> Recalculated: 10 Unit: #0363 -> Bomber - B-52G -> Range vs. Tracked -> Original: 2 -> Recalculated: 10 Unit: #0363 -> Bomber - B-52G -> Hit Chance vs. Low Air -> Original: 5 -> Recalculated: 10 Unit: #0363 -> Bomber - B-52G -> Range vs. Low Air -> Original: 2 -> Recalculated: 8 Unit: #0363 -> Bomber - B-52G -> Hit Chance vs. Air -> Original: 0 -> Recalculated: 10 Unit: #0363 -> Bomber - B-52G -> Range vs. Air -> Original: 0 -> Recalculated: 10 Unit: #0363 -> Bomber - B-52G -> Range vs. Rail -> Original: 2 -> Recalculated: 10 Unit: #0380 -> Attack - SU-32 -> Hit Chance vs. Static -> Original: 60 -> Recalculated: 70 Unit: #0380 -> Attack - SU-32 -> Range vs. Foot -> Original: 10 -> Recalculated: 18 Unit: #0380 -> Attack - SU-32 -> Hit Chance vs. Wheeled -> Original: 35 -> Recalculated: 50 Unit: #0380 -> Attack - SU-32 -> Hit Chance vs. Tracked -> Original: 35 -> Recalculated: 50 Unit: #0380 -> Attack - SU-32 -> Hit Chance vs. Naval -> Original: 40 -> Recalculated: 50 Unit: #0380 -> Attack - SU-32 -> Hit Chance vs. Rail -> Original: 35 -> Recalculated: 50 Unit: #0381 -> Attack - SU-32 -> Hit Chance vs. Static -> Original: 60 -> Recalculated: 70 Unit: #0381 -> Attack - SU-32 -> Range vs. Foot -> Original: 10 -> Recalculated: 18 Unit: #0381 -> Attack - SU-32 -> Hit Chance vs. Wheeled -> Original: 35 -> Recalculated: 50 Unit: #0381 -> Attack - SU-32 -> Hit Chance vs. Tracked -> Original: 35 -> Recalculated: 50 Unit: #0381 -> Attack - SU-32 -> Hit Chance vs. Naval -> Original: 40 -> Recalculated: 50 Unit: #0381 -> Attack - SU-32 -> Hit Chance vs. Rail -> Original: 35 -> Recalculated: 50 Unit: #0384 -> Attack - A-1E*** -> Range vs. Air -> Original: 0 -> Recalculated: 1 Unit: #0385 -> Attack - A-1E*** -> Range vs. Air -> Original: 0 -> Recalculated: 1 Unit: #0398 -> Attack - A-1J* -> Range vs. Air -> Original: 0 -> Recalculated: 1 Unit: #0399 -> Attack - A-1J* -> Range vs. Air -> Original: 0 -> Recalculated: 1 Unit: #0424 -> Fighter - MiG-29G -> Range vs. Low Air -> Original: 14 -> Recalculated: 16 Unit: #0424 -> Fighter - MiG-29G -> Range vs. Air -> Original: 17 -> Recalculated: 20 Unit: #0425 -> Fighter - MiG-29G -> Range vs. Low Air -> Original: 14 -> Recalculated: 16 Unit: #0425 -> Fighter - MiG-29G -> Range vs. Air -> Original: 17 -> Recalculated: 20 Unit: #0428 -> Fighter - SU-35 -> Detection vs. Naval -> Original: 0 -> Recalculated: 10 Unit: #0429 -> Fighter - SU-35 -> Detection vs. Naval -> Original: 0 -> Recalculated: 10 Unit: #0434 -> Fighter - F-4DSK -> Range vs. Low Air -> Original: 17 -> Recalculated: 19 Unit: #0434 -> Fighter - F-4DSK -> Range vs. Air -> Original: 20 -> Recalculated: 23 Unit: #0435 -> Fighter - F-4DSK -> Range vs. Low Air -> Original: 17 -> Recalculated: 19 Unit: #0435 -> Fighter - F-4DSK -> Range vs. Air -> Original: 20 -> Recalculated: 23 Unit: #0436 -> Fighter - F-4J -> Range vs. Static -> Original: 8 -> Recalculated: 9 Unit: #0436 -> Fighter - F-4J -> Range vs. Wheeled -> Original: 5 -> Recalculated: 6 Unit: #0436 -> Fighter - F-4J -> Range vs. Tracked -> Original: 5 -> Recalculated: 6 Unit: #0436 -> Fighter - F-4J -> Range vs. Naval -> Original: 8 -> Recalculated: 9 Unit: #0436 -> Fighter - F-4J -> Range vs. Rail -> Original: 8 -> Recalculated: 9 Unit: #0437 -> Fighter - F-4J -> Range vs. Static -> Original: 8 -> Recalculated: 9 Unit: #0437 -> Fighter - F-4J -> Range vs. Wheeled -> Original: 5 -> Recalculated: 6 Unit: #0437 -> Fighter - F-4J -> Range vs. Tracked -> Original: 5 -> Recalculated: 6 Unit: #0437 -> Fighter - F-4J -> Range vs. Naval -> Original: 8 -> Recalculated: 9 Unit: #0437 -> Fighter - F-4J -> Range vs. Rail -> Original: 8 -> Recalculated: 9 Unit: #0440 -> Fighter - F-14A -> Hit Chance vs. Static -> Original: 30 -> Recalculated: 70 Unit: #0440 -> Fighter - F-14A -> Range vs. Static -> Original: 0 -> Recalculated: 30 Unit: #0440 -> Fighter - F-14A -> Hit Chance vs. Foot -> Original: 10 -> Recalculated: 30 Unit: #0440 -> Fighter - F-14A -> Range vs. Foot -> Original: 0 -> Recalculated: 30 Unit: #0440 -> Fighter - F-14A -> Hit Chance vs. Wheeled -> Original: 5 -> Recalculated: 50 Unit: #0440 -> Fighter - F-14A -> Range vs. Wheeled -> Original: 0 -> Recalculated: 30 Unit: #0440 -> Fighter - F-14A -> Hit Chance vs. Tracked -> Original: 5 -> Recalculated: 50 Unit: #0440 -> Fighter - F-14A -> Range vs. Tracked -> Original: 0 -> Recalculated: 30 Unit: #0440 -> Fighter - F-14A -> Range vs. Low Air -> Original: 41 -> Recalculated: 49 Unit: #0440 -> Fighter - F-14A -> Range vs. Air -> Original: 50 -> Recalculated: 60 Unit: #0440 -> Fighter - F-14A -> Hit Chance vs. Naval -> Original: 10 -> Recalculated: 50 Unit: #0440 -> Fighter - F-14A -> Range vs. Naval -> Original: 0 -> Recalculated: 30 Unit: #0440 -> Fighter - F-14A -> Hit Chance vs. Rail -> Original: 10 -> Recalculated: 50 Unit: #0440 -> Fighter - F-14A -> Range vs. Rail -> Original: 0 -> Recalculated: 30 Unit: #0441 -> Fighter - F-14A -> Hit Chance vs. Static -> Original: 30 -> Recalculated: 70 Unit: #0441 -> Fighter - F-14A -> Range vs. Static -> Original: 0 -> Recalculated: 30 Unit: #0441 -> Fighter - F-14A -> Hit Chance vs. Foot -> Original: 10 -> Recalculated: 30 Unit: #0441 -> Fighter - F-14A -> Range vs. Foot -> Original: 0 -> Recalculated: 30 Unit: #0441 -> Fighter - F-14A -> Hit Chance vs. Wheeled -> Original: 5 -> Recalculated: 50 Unit: #0441 -> Fighter - F-14A -> Range vs. Wheeled -> Original: 0 -> Recalculated: 30 Unit: #0441 -> Fighter - F-14A -> Hit Chance vs. Tracked -> Original: 5 -> Recalculated: 50 Unit: #0441 -> Fighter - F-14A -> Range vs. Tracked -> Original: 0 -> Recalculated: 30 Unit: #0441 -> Fighter - F-14A -> Range vs. Low Air -> Original: 41 -> Recalculated: 49 Unit: #0441 -> Fighter - F-14A -> Range vs. Air -> Original: 50 -> Recalculated: 60 Unit: #0441 -> Fighter - F-14A -> Hit Chance vs. Naval -> Original: 10 -> Recalculated: 50 Unit: #0441 -> Fighter - F-14A -> Range vs. Naval -> Original: 0 -> Recalculated: 30 Unit: #0441 -> Fighter - F-14A -> Hit Chance vs. Rail -> Original: 10 -> Recalculated: 50 Unit: #0441 -> Fighter - F-14A -> Range vs. Rail -> Original: 0 -> Recalculated: 30 Unit: #0442 -> Fighter - F-15A -> Range vs. Low Air -> Original: 17 -> Recalculated: 19 Unit: #0442 -> Fighter - F-15A -> Range vs. Air -> Original: 20 -> Recalculated: 23 Unit: #0443 -> Fighter - F-15A -> Range vs. Low Air -> Original: 17 -> Recalculated: 19 Unit: #0443 -> Fighter - F-15A -> Range vs. Air -> Original: 20 -> Recalculated: 23 Unit: #0444 -> Fighter - F-15D -> Range vs. Air -> Original: 35 -> Recalculated: 36 Unit: #0445 -> Fighter - F-15D -> Range vs. Air -> Original: 35 -> Recalculated: 36 Unit: #0450 -> Fighter - Mig-17PFU -> Detection vs. Low Air -> Original: 0 -> Recalculated: 5 Unit: #0450 -> Fighter - Mig-17PFU -> Range vs. Air -> Original: 1 -> Recalculated: 2 Unit: #0450 -> Fighter - Mig-17PFU -> Detection vs. Air -> Original: 0 -> Recalculated: 15 Unit: #0451 -> Fighter - Mig-17PFU -> Detection vs. Low Air -> Original: 0 -> Recalculated: 5 Unit: #0451 -> Fighter - Mig-17PFU -> Range vs. Air -> Original: 1 -> Recalculated: 2 Unit: #0451 -> Fighter - Mig-17PFU -> Detection vs. Air -> Original: 0 -> Recalculated: 15 Unit: #0454 -> Fighter - Mig-21F -> Hit Chance vs. Static -> Original: 10 -> Recalculated: 70 Unit: #0454 -> Fighter - Mig-21F -> Range vs. Static -> Original: 3 -> Recalculated: 18 Unit: #0454 -> Fighter - Mig-21F -> Hit Chance vs. Foot -> Original: 10 -> Recalculated: 30 Unit: #0454 -> Fighter - Mig-21F -> Range vs. Foot -> Original: 3 -> Recalculated: 18 Unit: #0454 -> Fighter - Mig-21F -> Hit Chance vs. Wheeled -> Original: 10 -> Recalculated: 50 Unit: #0454 -> Fighter - Mig-21F -> Range vs. Wheeled -> Original: 3 -> Recalculated: 18 Unit: #0454 -> Fighter - Mig-21F -> Hit Chance vs. Tracked -> Original: 0 -> Recalculated: 50 Unit: #0454 -> Fighter - Mig-21F -> Range vs. Tracked -> Original: 0 -> Recalculated: 18 Unit: #0454 -> Fighter - Mig-21F -> Hit Chance vs. Naval -> Original: 10 -> Recalculated: 50 Unit: #0454 -> Fighter - Mig-21F -> Range vs. Naval -> Original: 3 -> Recalculated: 18 Unit: #0454 -> Fighter - Mig-21F -> Hit Chance vs. Rail -> Original: 10 -> Recalculated: 50 Unit: #0454 -> Fighter - Mig-21F -> Range vs. Rail -> Original: 3 -> Recalculated: 18 Unit: #0455 -> Fighter - Mig-21F -> Hit Chance vs. Static -> Original: 10 -> Recalculated: 70 Unit: #0455 -> Fighter - Mig-21F -> Range vs. Static -> Original: 3 -> Recalculated: 18 Unit: #0455 -> Fighter - Mig-21F -> Hit Chance vs. Foot -> Original: 10 -> Recalculated: 30 Unit: #0455 -> Fighter - Mig-21F -> Range vs. Foot -> Original: 3 -> Recalculated: 18 Unit: #0455 -> Fighter - Mig-21F -> Hit Chance vs. Wheeled -> Original: 10 -> Recalculated: 50 Unit: #0455 -> Fighter - Mig-21F -> Range vs. Wheeled -> Original: 3 -> Recalculated: 18 Unit: #0455 -> Fighter - Mig-21F -> Hit Chance vs. Tracked -> Original: 0 -> Recalculated: 50 Unit: #0455 -> Fighter - Mig-21F -> Range vs. Tracked -> Original: 0 -> Recalculated: 18 Unit: #0455 -> Fighter - Mig-21F -> Hit Chance vs. Naval -> Original: 10 -> Recalculated: 50 Unit: #0455 -> Fighter - Mig-21F -> Range vs. Naval -> Original: 3 -> Recalculated: 18 Unit: #0455 -> Fighter - Mig-21F -> Hit Chance vs. Rail -> Original: 10 -> Recalculated: 50 Unit: #0455 -> Fighter - Mig-21F -> Range vs. Rail -> Original: 3 -> Recalculated: 18 Unit: #0456 -> Fighter - Mig-21Mbis -> Hit Chance vs. Static -> Original: 35 -> Recalculated: 70 Unit: #0456 -> Fighter - Mig-21Mbis -> Range vs. Static -> Original: 3 -> Recalculated: 18 Unit: #0456 -> Fighter - Mig-21Mbis -> Range vs. Foot -> Original: 3 -> Recalculated: 18 Unit: #0456 -> Fighter - Mig-21Mbis -> Hit Chance vs. Wheeled -> Original: 35 -> Recalculated: 50 Unit: #0456 -> Fighter - Mig-21Mbis -> Range vs. Wheeled -> Original: 3 -> Recalculated: 18 Unit: #0456 -> Fighter - Mig-21Mbis -> Hit Chance vs. Tracked -> Original: 35 -> Recalculated: 50 Unit: #0456 -> Fighter - Mig-21Mbis -> Range vs. Tracked -> Original: 2 -> Recalculated: 18 Unit: #0456 -> Fighter - Mig-21Mbis -> Hit Chance vs. Naval -> Original: 20 -> Recalculated: 50 Unit: #0456 -> Fighter - Mig-21Mbis -> Range vs. Naval -> Original: 3 -> Recalculated: 18 Unit: #0456 -> Fighter - Mig-21Mbis -> Hit Chance vs. Rail -> Original: 20 -> Recalculated: 50 Unit: #0456 -> Fighter - Mig-21Mbis -> Range vs. Rail -> Original: 3 -> Recalculated: 18 Unit: #0457 -> Fighter - Mig-21Mbis -> Hit Chance vs. Static -> Original: 35 -> Recalculated: 70 Unit: #0457 -> Fighter - Mig-21Mbis -> Range vs. Static -> Original: 3 -> Recalculated: 18 Unit: #0457 -> Fighter - Mig-21Mbis -> Range vs. Foot -> Original: 3 -> Recalculated: 18 Unit: #0457 -> Fighter - Mig-21Mbis -> Hit Chance vs. Wheeled -> Original: 35 -> Recalculated: 50 Unit: #0457 -> Fighter - Mig-21Mbis -> Range vs. Wheeled -> Original: 3 -> Recalculated: 18 Unit: #0457 -> Fighter - Mig-21Mbis -> Hit Chance vs. Tracked -> Original: 35 -> Recalculated: 50 Unit: #0457 -> Fighter - Mig-21Mbis -> Range vs. Tracked -> Original: 2 -> Recalculated: 18 Unit: #0457 -> Fighter - Mig-21Mbis -> Hit Chance vs. Naval -> Original: 20 -> Recalculated: 50 Unit: #0457 -> Fighter - Mig-21Mbis -> Range vs. Naval -> Original: 3 -> Recalculated: 18 Unit: #0457 -> Fighter - Mig-21Mbis -> Hit Chance vs. Rail -> Original: 20 -> Recalculated: 50 Unit: #0457 -> Fighter - Mig-21Mbis -> Range vs. Rail -> Original: 3 -> Recalculated: 18 Unit: #0460 -> Attack - F-111C -> Range vs. Static -> Original: 0 -> Recalculated: 65 Unit: #0460 -> Attack - F-111C -> Range vs. Foot -> Original: 0 -> Recalculated: 30 Unit: #0460 -> Attack - F-111C -> Hit Chance vs. Wheeled -> Original: 10 -> Recalculated: 30 Unit: #0460 -> Attack - F-111C -> Range vs. Wheeled -> Original: 0 -> Recalculated: 65 Unit: #0460 -> Attack - F-111C -> Hit Chance vs. Tracked -> Original: 10 -> Recalculated: 30 Unit: #0460 -> Attack - F-111C -> Range vs. Tracked -> Original: 0 -> Recalculated: 65 Unit: #0460 -> Attack - F-111C -> Hit Chance vs. Low Air -> Original: 0 -> Recalculated: 35 Unit: #0460 -> Attack - F-111C -> Range vs. Low Air -> Original: 0 -> Recalculated: 3 Unit: #0460 -> Attack - F-111C -> Hit Chance vs. Air -> Original: 0 -> Recalculated: 40 Unit: #0460 -> Attack - F-111C -> Range vs. Air -> Original: 0 -> Recalculated: 4 Unit: #0460 -> Attack - F-111C -> Hit Chance vs. Naval -> Original: 20 -> Recalculated: 50 Unit: #0460 -> Attack - F-111C -> Range vs. Naval -> Original: 0 -> Recalculated: 68 Unit: #0460 -> Attack - F-111C -> Hit Chance vs. Rail -> Original: 20 -> Recalculated: 30 Unit: #0460 -> Attack - F-111C -> Range vs. Rail -> Original: 0 -> Recalculated: 65 Unit: #0461 -> Attack - F-111C -> Range vs. Static -> Original: 0 -> Recalculated: 65 Unit: #0461 -> Attack - F-111C -> Range vs. Foot -> Original: 0 -> Recalculated: 30 Unit: #0461 -> Attack - F-111C -> Hit Chance vs. Wheeled -> Original: 10 -> Recalculated: 30 Unit: #0461 -> Attack - F-111C -> Range vs. Wheeled -> Original: 0 -> Recalculated: 65 Unit: #0461 -> Attack - F-111C -> Hit Chance vs. Tracked -> Original: 10 -> Recalculated: 30 Unit: #0461 -> Attack - F-111C -> Range vs. Tracked -> Original: 0 -> Recalculated: 65 Unit: #0461 -> Attack - F-111C -> Hit Chance vs. Low Air -> Original: 0 -> Recalculated: 35 Unit: #0461 -> Attack - F-111C -> Range vs. Low Air -> Original: 0 -> Recalculated: 3 Unit: #0461 -> Attack - F-111C -> Hit Chance vs. Air -> Original: 0 -> Recalculated: 40 Unit: #0461 -> Attack - F-111C -> Range vs. Air -> Original: 0 -> Recalculated: 4 Unit: #0461 -> Attack - F-111C -> Hit Chance vs. Naval -> Original: 20 -> Recalculated: 50 Unit: #0461 -> Attack - F-111C -> Range vs. Naval -> Original: 0 -> Recalculated: 68 Unit: #0461 -> Attack - F-111C -> Hit Chance vs. Rail -> Original: 20 -> Recalculated: 30 Unit: #0461 -> Attack - F-111C -> Range vs. Rail -> Original: 0 -> Recalculated: 65 Unit: #0468 -> Fighter - F-16A-15 -> Range vs. Low Air -> Original: 17 -> Recalculated: 29 Unit: #0468 -> Fighter - F-16A-15 -> Range vs. Air -> Original: 20 -> Recalculated: 36 Unit: #0469 -> Fighter - F-16A-15 -> Range vs. Low Air -> Original: 17 -> Recalculated: 29 Unit: #0469 -> Fighter - F-16A-15 -> Range vs. Air -> Original: 20 -> Recalculated: 36 Unit: #0470 -> Fighter - F-16C-30 -> Range vs. Static -> Original: 25 -> Recalculated: 50 Unit: #0470 -> Fighter - F-16C-30 -> Range vs. Wheeled -> Original: 25 -> Recalculated: 50 Unit: #0470 -> Fighter - F-16C-30 -> Range vs. Tracked -> Original: 25 -> Recalculated: 50 Unit: #0470 -> Fighter - F-16C-30 -> Hit Chance vs. Low Air -> Original: 35 -> Recalculated: 45 Unit: #0470 -> Fighter - F-16C-30 -> Hit Chance vs. Air -> Original: 40 -> Recalculated: 50 Unit: #0470 -> Fighter - F-16C-30 -> Range vs. Air -> Original: 35 -> Recalculated: 36 Unit: #0470 -> Fighter - F-16C-30 -> Range vs. Naval -> Original: 25 -> Recalculated: 50 Unit: #0470 -> Fighter - F-16C-30 -> Range vs. Rail -> Original: 25 -> Recalculated: 50 Unit: #0471 -> Fighter - F-16C-30 -> Range vs. Static -> Original: 25 -> Recalculated: 50 Unit: #0471 -> Fighter - F-16C-30 -> Range vs. Wheeled -> Original: 25 -> Recalculated: 50 Unit: #0471 -> Fighter - F-16C-30 -> Range vs. Tracked -> Original: 25 -> Recalculated: 50 Unit: #0471 -> Fighter - F-16C-30 -> Hit Chance vs. Low Air -> Original: 35 -> Recalculated: 45 Unit: #0471 -> Fighter - F-16C-30 -> Hit Chance vs. Air -> Original: 40 -> Recalculated: 50 Unit: #0471 -> Fighter - F-16C-30 -> Range vs. Air -> Original: 35 -> Recalculated: 36 Unit: #0471 -> Fighter - F-16C-30 -> Range vs. Naval -> Original: 25 -> Recalculated: 50 Unit: #0471 -> Fighter - F-16C-30 -> Range vs. Rail -> Original: 25 -> Recalculated: 50 Unit: #0472 -> Fighter - F-16C-40 -> Range vs. Static -> Original: 18 -> Recalculated: 200 Unit: #0472 -> Fighter - F-16C-40 -> Range vs. Wheeled -> Original: 18 -> Recalculated: 50 Unit: #0472 -> Fighter - F-16C-40 -> Range vs. Tracked -> Original: 18 -> Recalculated: 50 Unit: #0472 -> Fighter - F-16C-40 -> Hit Chance vs. Low Air -> Original: 35 -> Recalculated: 45 Unit: #0472 -> Fighter - F-16C-40 -> Hit Chance vs. Air -> Original: 40 -> Recalculated: 50 Unit: #0472 -> Fighter - F-16C-40 -> Range vs. Air -> Original: 35 -> Recalculated: 36 Unit: #0472 -> Fighter - F-16C-40 -> Range vs. Naval -> Original: 18 -> Recalculated: 50 Unit: #0472 -> Fighter - F-16C-40 -> Range vs. Rail -> Original: 18 -> Recalculated: 50 Unit: #0473 -> Fighter - F-16C-40 -> Range vs. Static -> Original: 18 -> Recalculated: 200 Unit: #0473 -> Fighter - F-16C-40 -> Range vs. Wheeled -> Original: 18 -> Recalculated: 50 Unit: #0473 -> Fighter - F-16C-40 -> Range vs. Tracked -> Original: 18 -> Recalculated: 50 Unit: #0473 -> Fighter - F-16C-40 -> Hit Chance vs. Low Air -> Original: 35 -> Recalculated: 45 Unit: #0473 -> Fighter - F-16C-40 -> Hit Chance vs. Air -> Original: 40 -> Recalculated: 50 Unit: #0473 -> Fighter - F-16C-40 -> Range vs. Air -> Original: 35 -> Recalculated: 36 Unit: #0473 -> Fighter - F-16C-40 -> Range vs. Naval -> Original: 18 -> Recalculated: 50 Unit: #0473 -> Fighter - F-16C-40 -> Range vs. Rail -> Original: 18 -> Recalculated: 50 Unit: #0478 -> Fighter - F-16C-50 -> Range vs. Static -> Original: 50 -> Recalculated: 200 Unit: #0478 -> Fighter - F-16C-50 -> Range vs. Air -> Original: 35 -> Recalculated: 36 Unit: #0479 -> Fighter - F-16C-50 -> Range vs. Static -> Original: 50 -> Recalculated: 200 Unit: #0479 -> Fighter - F-16C-50 -> Range vs. Air -> Original: 35 -> Recalculated: 36 Unit: #0480 -> Fighter - F-14D -> Hit Chance vs. Static -> Original: 40 -> Recalculated: 70 Unit: #0480 -> Fighter - F-14D -> Range vs. Static -> Original: 1 -> Recalculated: 30 Unit: #0480 -> Fighter - F-14D -> Hit Chance vs. Foot -> Original: 20 -> Recalculated: 30 Unit: #0480 -> Fighter - F-14D -> Range vs. Foot -> Original: 1 -> Recalculated: 30 Unit: #0480 -> Fighter - F-14D -> Hit Chance vs. Wheeled -> Original: 15 -> Recalculated: 50 Unit: #0480 -> Fighter - F-14D -> Range vs. Wheeled -> Original: 1 -> Recalculated: 30 Unit: #0480 -> Fighter - F-14D -> Hit Chance vs. Tracked -> Original: 15 -> Recalculated: 50 Unit: #0480 -> Fighter - F-14D -> Range vs. Tracked -> Original: 1 -> Recalculated: 30 Unit: #0480 -> Fighter - F-14D -> Hit Chance vs. Naval -> Original: 20 -> Recalculated: 50 Unit: #0480 -> Fighter - F-14D -> Range vs. Naval -> Original: 1 -> Recalculated: 30 Unit: #0480 -> Fighter - F-14D -> Hit Chance vs. Rail -> Original: 20 -> Recalculated: 50 Unit: #0480 -> Fighter - F-14D -> Range vs. Rail -> Original: 1 -> Recalculated: 30 Unit: #0481 -> Fighter - F-14D -> Hit Chance vs. Static -> Original: 40 -> Recalculated: 70 Unit: #0481 -> Fighter - F-14D -> Range vs. Static -> Original: 1 -> Recalculated: 30 Unit: #0481 -> Fighter - F-14D -> Hit Chance vs. Foot -> Original: 20 -> Recalculated: 30 Unit: #0481 -> Fighter - F-14D -> Range vs. Foot -> Original: 1 -> Recalculated: 30 Unit: #0481 -> Fighter - F-14D -> Hit Chance vs. Wheeled -> Original: 15 -> Recalculated: 50 Unit: #0481 -> Fighter - F-14D -> Range vs. Wheeled -> Original: 1 -> Recalculated: 30 Unit: #0481 -> Fighter - F-14D -> Hit Chance vs. Tracked -> Original: 15 -> Recalculated: 50 Unit: #0481 -> Fighter - F-14D -> Range vs. Tracked -> Original: 1 -> Recalculated: 30 Unit: #0481 -> Fighter - F-14D -> Hit Chance vs. Naval -> Original: 20 -> Recalculated: 50 Unit: #0481 -> Fighter - F-14D -> Range vs. Naval -> Original: 1 -> Recalculated: 30 Unit: #0481 -> Fighter - F-14D -> Hit Chance vs. Rail -> Original: 20 -> Recalculated: 50 Unit: #0481 -> Fighter - F-14D -> Range vs. Rail -> Original: 1 -> Recalculated: 30 Unit: #0482 -> Fighter - F-15E-220 -> Range vs. Static -> Original: 30 -> Recalculated: 54 Unit: #0482 -> Fighter - F-15E-220 -> Range vs. Foot -> Original: 30 -> Recalculated: 54 Unit: #0482 -> Fighter - F-15E-220 -> Range vs. Wheeled -> Original: 30 -> Recalculated: 54 Unit: #0482 -> Fighter - F-15E-220 -> Range vs. Tracked -> Original: 30 -> Recalculated: 54 Unit: #0482 -> Fighter - F-15E-220 -> Range vs. Air -> Original: 35 -> Recalculated: 36 Unit: #0482 -> Fighter - F-15E-220 -> Range vs. Naval -> Original: 30 -> Recalculated: 54 Unit: #0482 -> Fighter - F-15E-220 -> Range vs. Rail -> Original: 30 -> Recalculated: 54 Unit: #0483 -> Fighter - F-15E-220 -> Range vs. Static -> Original: 30 -> Recalculated: 54 Unit: #0483 -> Fighter - F-15E-220 -> Range vs. Foot -> Original: 30 -> Recalculated: 54 Unit: #0483 -> Fighter - F-15E-220 -> Range vs. Wheeled -> Original: 30 -> Recalculated: 54 Unit: #0483 -> Fighter - F-15E-220 -> Range vs. Tracked -> Original: 30 -> Recalculated: 54 Unit: #0483 -> Fighter - F-15E-220 -> Range vs. Air -> Original: 35 -> Recalculated: 36 Unit: #0483 -> Fighter - F-15E-220 -> Range vs. Naval -> Original: 30 -> Recalculated: 54 Unit: #0483 -> Fighter - F-15E-220 -> Range vs. Rail -> Original: 30 -> Recalculated: 54 Unit: #0484 -> Fighter - F/A-18A -> Hit Chance vs. Static -> Original: 45 -> Recalculated: 70 Unit: #0484 -> Fighter - F/A-18A -> Range vs. Static -> Original: 50 -> Recalculated: 80 Unit: #0484 -> Fighter - F/A-18A -> Hit Chance vs. Wheeled -> Original: 35 -> Recalculated: 50 Unit: #0484 -> Fighter - F/A-18A -> Hit Chance vs. Tracked -> Original: 35 -> Recalculated: 50 Unit: #0484 -> Fighter - F/A-18A -> Range vs. Low Air -> Original: 17 -> Recalculated: 29 Unit: #0484 -> Fighter - F/A-18A -> Range vs. Air -> Original: 20 -> Recalculated: 36 Unit: #0484 -> Fighter - F/A-18A -> Hit Chance vs. Naval -> Original: 40 -> Recalculated: 50 Unit: #0484 -> Fighter - F/A-18A -> Range vs. Naval -> Original: 50 -> Recalculated: 68 Unit: #0484 -> Fighter - F/A-18A -> Hit Chance vs. Rail -> Original: 35 -> Recalculated: 50 Unit: #0485 -> Fighter - F/A-18A -> Hit Chance vs. Static -> Original: 45 -> Recalculated: 70 Unit: #0485 -> Fighter - F/A-18A -> Range vs. Static -> Original: 50 -> Recalculated: 80 Unit: #0485 -> Fighter - F/A-18A -> Hit Chance vs. Wheeled -> Original: 35 -> Recalculated: 50 Unit: #0485 -> Fighter - F/A-18A -> Hit Chance vs. Tracked -> Original: 35 -> Recalculated: 50 Unit: #0485 -> Fighter - F/A-18A -> Range vs. Low Air -> Original: 17 -> Recalculated: 29 Unit: #0485 -> Fighter - F/A-18A -> Range vs. Air -> Original: 20 -> Recalculated: 36 Unit: #0485 -> Fighter - F/A-18A -> Hit Chance vs. Naval -> Original: 40 -> Recalculated: 50 Unit: #0485 -> Fighter - F/A-18A -> Range vs. Naval -> Original: 50 -> Recalculated: 68 Unit: #0485 -> Fighter - F/A-18A -> Hit Chance vs. Rail -> Original: 35 -> Recalculated: 50 Unit: #0486 -> Fighter - F/A-18F -> Hit Chance vs. Static -> Original: 45 -> Recalculated: 70 Unit: #0486 -> Fighter - F/A-18F -> Range vs. Static -> Original: 80 -> Recalculated: 200 Unit: #0486 -> Fighter - F/A-18F -> Hit Chance vs. Wheeled -> Original: 35 -> Recalculated: 50 Unit: #0486 -> Fighter - F/A-18F -> Hit Chance vs. Tracked -> Original: 35 -> Recalculated: 50 Unit: #0486 -> Fighter - F/A-18F -> Range vs. Air -> Original: 35 -> Recalculated: 36 Unit: #0486 -> Fighter - F/A-18F -> Hit Chance vs. Rail -> Original: 35 -> Recalculated: 50 Unit: #0487 -> Fighter - F/A-18F -> Hit Chance vs. Static -> Original: 45 -> Recalculated: 70 Unit: #0487 -> Fighter - F/A-18F -> Range vs. Static -> Original: 80 -> Recalculated: 200 Unit: #0487 -> Fighter - F/A-18F -> Hit Chance vs. Wheeled -> Original: 35 -> Recalculated: 50 Unit: #0487 -> Fighter - F/A-18F -> Hit Chance vs. Tracked -> Original: 35 -> Recalculated: 50 Unit: #0487 -> Fighter - F/A-18F -> Range vs. Air -> Original: 35 -> Recalculated: 36 Unit: #0487 -> Fighter - F/A-18F -> Hit Chance vs. Rail -> Original: 35 -> Recalculated: 50 Unit: #0488 -> Fighter - F-35 JSF*** -> Detection vs. Low Air -> Original: 0 -> Recalculated: 80 Unit: #0488 -> Fighter - F-35 JSF*** -> Detection vs. Air -> Original: 0 -> Recalculated: 80 Unit: #0489 -> Fighter - F-35 JSF*** -> Detection vs. Low Air -> Original: 0 -> Recalculated: 80 Unit: #0489 -> Fighter - F-35 JSF*** -> Detection vs. Air -> Original: 0 -> Recalculated: 80 Unit: #0490 -> Fighter - F-100D -> Range vs. Static -> Original: 5 -> Recalculated: 6 Unit: #0490 -> Fighter - F-100D -> Range vs. Wheeled -> Original: 5 -> Recalculated: 6 Unit: #0490 -> Fighter - F-100D -> Range vs. Tracked -> Original: 5 -> Recalculated: 6 Unit: #0490 -> Fighter - F-100D -> Range vs. Air -> Original: 0 -> Recalculated: 1 Unit: #0490 -> Fighter - F-100D -> Range vs. Naval -> Original: 5 -> Recalculated: 6 Unit: #0490 -> Fighter - F-100D -> Range vs. Rail -> Original: 5 -> Recalculated: 6 Unit: #0491 -> Fighter - F-100D -> Range vs. Static -> Original: 5 -> Recalculated: 6 Unit: #0491 -> Fighter - F-100D -> Range vs. Wheeled -> Original: 5 -> Recalculated: 6 Unit: #0491 -> Fighter - F-100D -> Range vs. Tracked -> Original: 5 -> Recalculated: 6 Unit: #0491 -> Fighter - F-100D -> Range vs. Air -> Original: 0 -> Recalculated: 1 Unit: #0491 -> Fighter - F-100D -> Range vs. Naval -> Original: 5 -> Recalculated: 6 Unit: #0491 -> Fighter - F-100D -> Range vs. Rail -> Original: 5 -> Recalculated: 6 Unit: #0492 -> Attack - F-105D -> Range vs. Static -> Original: 5 -> Recalculated: 25 Unit: #0492 -> Attack - F-105D -> Hit Chance vs. Wheeled -> Original: 20 -> Recalculated: 25 Unit: #0492 -> Attack - F-105D -> Range vs. Wheeled -> Original: 5 -> Recalculated: 25 Unit: #0492 -> Attack - F-105D -> Hit Chance vs. Tracked -> Original: 20 -> Recalculated: 25 Unit: #0492 -> Attack - F-105D -> Range vs. Tracked -> Original: 5 -> Recalculated: 25 Unit: #0492 -> Attack - F-105D -> Range vs. Naval -> Original: 5 -> Recalculated: 25 Unit: #0492 -> Attack - F-105D -> Hit Chance vs. Rail -> Original: 20 -> Recalculated: 25 Unit: #0492 -> Attack - F-105D -> Range vs. Rail -> Original: 5 -> Recalculated: 25 Unit: #0493 -> Attack - F-105D -> Range vs. Static -> Original: 5 -> Recalculated: 25 Unit: #0493 -> Attack - F-105D -> Hit Chance vs. Wheeled -> Original: 20 -> Recalculated: 25 Unit: #0493 -> Attack - F-105D -> Range vs. Wheeled -> Original: 5 -> Recalculated: 25 Unit: #0493 -> Attack - F-105D -> Hit Chance vs. Tracked -> Original: 20 -> Recalculated: 25 Unit: #0493 -> Attack - F-105D -> Range vs. Tracked -> Original: 5 -> Recalculated: 25 Unit: #0493 -> Attack - F-105D -> Range vs. Naval -> Original: 5 -> Recalculated: 25 Unit: #0493 -> Attack - F-105D -> Hit Chance vs. Rail -> Original: 20 -> Recalculated: 25 Unit: #0493 -> Attack - F-105D -> Range vs. Rail -> Original: 5 -> Recalculated: 25 Unit: #0494 -> Fighter - F-105F -> Range vs. Static -> Original: 5 -> Recalculated: 25 Unit: #0494 -> Fighter - F-105F -> Hit Chance vs. Wheeled -> Original: 20 -> Recalculated: 25 Unit: #0494 -> Fighter - F-105F -> Range vs. Wheeled -> Original: 5 -> Recalculated: 25 Unit: #0494 -> Fighter - F-105F -> Hit Chance vs. Tracked -> Original: 20 -> Recalculated: 25 Unit: #0494 -> Fighter - F-105F -> Range vs. Tracked -> Original: 5 -> Recalculated: 25 Unit: #0494 -> Fighter - F-105F -> Range vs. Naval -> Original: 5 -> Recalculated: 25 Unit: #0494 -> Fighter - F-105F -> Hit Chance vs. Rail -> Original: 20 -> Recalculated: 25 Unit: #0494 -> Fighter - F-105F -> Range vs. Rail -> Original: 5 -> Recalculated: 25 Unit: #0495 -> Fighter - F-105F -> Range vs. Static -> Original: 5 -> Recalculated: 25 Unit: #0495 -> Fighter - F-105F -> Hit Chance vs. Wheeled -> Original: 20 -> Recalculated: 25 Unit: #0495 -> Fighter - F-105F -> Range vs. Wheeled -> Original: 5 -> Recalculated: 25 Unit: #0495 -> Fighter - F-105F -> Hit Chance vs. Tracked -> Original: 20 -> Recalculated: 25 Unit: #0495 -> Fighter - F-105F -> Range vs. Tracked -> Original: 5 -> Recalculated: 25 Unit: #0495 -> Fighter - F-105F -> Range vs. Naval -> Original: 5 -> Recalculated: 25 Unit: #0495 -> Fighter - F-105F -> Hit Chance vs. Rail -> Original: 20 -> Recalculated: 25 Unit: #0495 -> Fighter - F-105F -> Range vs. Rail -> Original: 5 -> Recalculated: 25 Unit: #0498 -> Fighter - Mirage F-1** -> Hit Chance vs. Static -> Original: 40 -> Recalculated: 70 Unit: #0498 -> Fighter - Mirage F-1** -> Range vs. Static -> Original: 1 -> Recalculated: 18 Unit: #0498 -> Fighter - Mirage F-1** -> Hit Chance vs. Foot -> Original: 15 -> Recalculated: 30 Unit: #0498 -> Fighter - Mirage F-1** -> Range vs. Foot -> Original: 1 -> Recalculated: 18 Unit: #0498 -> Fighter - Mirage F-1** -> Hit Chance vs. Wheeled -> Original: 15 -> Recalculated: 50 Unit: #0498 -> Fighter - Mirage F-1** -> Range vs. Wheeled -> Original: 1 -> Recalculated: 18 Unit: #0498 -> Fighter - Mirage F-1** -> Hit Chance vs. Tracked -> Original: 15 -> Recalculated: 50 Unit: #0498 -> Fighter - Mirage F-1** -> Range vs. Tracked -> Original: 1 -> Recalculated: 18 Unit: #0498 -> Fighter - Mirage F-1** -> Range vs. Low Air -> Original: 7 -> Recalculated: 8 Unit: #0498 -> Fighter - Mirage F-1** -> Range vs. Air -> Original: 8 -> Recalculated: 10 Unit: #0498 -> Fighter - Mirage F-1** -> Hit Chance vs. Naval -> Original: 15 -> Recalculated: 50 Unit: #0498 -> Fighter - Mirage F-1** -> Range vs. Naval -> Original: 1 -> Recalculated: 18 Unit: #0498 -> Fighter - Mirage F-1** -> Hit Chance vs. Rail -> Original: 15 -> Recalculated: 50 Unit: #0498 -> Fighter - Mirage F-1** -> Range vs. Rail -> Original: 1 -> Recalculated: 18 Unit: #0499 -> Fighter - Mirage F-1** -> Hit Chance vs. Static -> Original: 40 -> Recalculated: 70 Unit: #0499 -> Fighter - Mirage F-1** -> Range vs. Static -> Original: 1 -> Recalculated: 18 Unit: #0499 -> Fighter - Mirage F-1** -> Hit Chance vs. Foot -> Original: 15 -> Recalculated: 30 Unit: #0499 -> Fighter - Mirage F-1** -> Range vs. Foot -> Original: 1 -> Recalculated: 18 Unit: #0499 -> Fighter - Mirage F-1** -> Hit Chance vs. Wheeled -> Original: 15 -> Recalculated: 50 Unit: #0499 -> Fighter - Mirage F-1** -> Range vs. Wheeled -> Original: 1 -> Recalculated: 18 Unit: #0499 -> Fighter - Mirage F-1** -> Hit Chance vs. Tracked -> Original: 15 -> Recalculated: 50 Unit: #0499 -> Fighter - Mirage F-1** -> Range vs. Tracked -> Original: 1 -> Recalculated: 18 Unit: #0499 -> Fighter - Mirage F-1** -> Range vs. Low Air -> Original: 7 -> Recalculated: 8 Unit: #0499 -> Fighter - Mirage F-1** -> Range vs. Air -> Original: 8 -> Recalculated: 10 Unit: #0499 -> Fighter - Mirage F-1** -> Hit Chance vs. Naval -> Original: 15 -> Recalculated: 50 Unit: #0499 -> Fighter - Mirage F-1** -> Range vs. Naval -> Original: 1 -> Recalculated: 18 Unit: #0499 -> Fighter - Mirage F-1** -> Hit Chance vs. Rail -> Original: 15 -> Recalculated: 50 Unit: #0499 -> Fighter - Mirage F-1** -> Range vs. Rail -> Original: 1 -> Recalculated: 18 Unit: #0500 -> Fighter - Mirage IIIE** -> Range vs. Static -> Original: 34 -> Recalculated: 65 Unit: #0500 -> Fighter - Mirage IIIE** -> Range vs. Wheeled -> Original: 34 -> Recalculated: 65 Unit: #0500 -> Fighter - Mirage IIIE** -> Range vs. Tracked -> Original: 34 -> Recalculated: 65 Unit: #0500 -> Fighter - Mirage IIIE** -> Range vs. Naval -> Original: 34 -> Recalculated: 65 Unit: #0500 -> Fighter - Mirage IIIE** -> Range vs. Rail -> Original: 34 -> Recalculated: 65 Unit: #0501 -> Fighter - Mirage IIIE** -> Range vs. Static -> Original: 34 -> Recalculated: 65 Unit: #0501 -> Fighter - Mirage IIIE** -> Range vs. Wheeled -> Original: 34 -> Recalculated: 65 Unit: #0501 -> Fighter - Mirage IIIE** -> Range vs. Tracked -> Original: 34 -> Recalculated: 65 Unit: #0501 -> Fighter - Mirage IIIE** -> Range vs. Naval -> Original: 34 -> Recalculated: 65 Unit: #0501 -> Fighter - Mirage IIIE** -> Range vs. Rail -> Original: 34 -> Recalculated: 65 Unit: #0502 -> Fighter - SU-30M -> Hit Chance vs. Static -> Original: 60 -> Recalculated: 70 Unit: #0502 -> Fighter - SU-30M -> Range vs. Foot -> Original: 10 -> Recalculated: 18 Unit: #0502 -> Fighter - SU-30M -> Hit Chance vs. Wheeled -> Original: 35 -> Recalculated: 50 Unit: #0502 -> Fighter - SU-30M -> Hit Chance vs. Tracked -> Original: 35 -> Recalculated: 50 Unit: #0502 -> Fighter - SU-30M -> Hit Chance vs. Naval -> Original: 35 -> Recalculated: 50 Unit: #0502 -> Fighter - SU-30M -> Hit Chance vs. Rail -> Original: 35 -> Recalculated: 50 Unit: #0503 -> Fighter - SU-30M -> Hit Chance vs. Static -> Original: 60 -> Recalculated: 70 Unit: #0503 -> Fighter - SU-30M -> Range vs. Foot -> Original: 10 -> Recalculated: 18 Unit: #0503 -> Fighter - SU-30M -> Hit Chance vs. Wheeled -> Original: 35 -> Recalculated: 50 Unit: #0503 -> Fighter - SU-30M -> Hit Chance vs. Tracked -> Original: 35 -> Recalculated: 50 Unit: #0503 -> Fighter - SU-30M -> Hit Chance vs. Naval -> Original: 35 -> Recalculated: 50 Unit: #0503 -> Fighter - SU-30M -> Hit Chance vs. Rail -> Original: 35 -> Recalculated: 50 Unit: #0504 -> Fighter - F-16C-25 -> Range vs. Static -> Original: 25 -> Recalculated: 50 Unit: #0504 -> Fighter - F-16C-25 -> Range vs. Wheeled -> Original: 25 -> Recalculated: 50 Unit: #0504 -> Fighter - F-16C-25 -> Range vs. Tracked -> Original: 25 -> Recalculated: 50 Unit: #0504 -> Fighter - F-16C-25 -> Hit Chance vs. Low Air -> Original: 35 -> Recalculated: 45 Unit: #0504 -> Fighter - F-16C-25 -> Hit Chance vs. Air -> Original: 40 -> Recalculated: 50 Unit: #0504 -> Fighter - F-16C-25 -> Range vs. Air -> Original: 35 -> Recalculated: 36 Unit: #0504 -> Fighter - F-16C-25 -> Range vs. Naval -> Original: 25 -> Recalculated: 50 Unit: #0504 -> Fighter - F-16C-25 -> Range vs. Rail -> Original: 25 -> Recalculated: 50 Unit: #0505 -> Fighter - F-16C-25 -> Range vs. Static -> Original: 25 -> Recalculated: 50 Unit: #0505 -> Fighter - F-16C-25 -> Range vs. Wheeled -> Original: 25 -> Recalculated: 50 Unit: #0505 -> Fighter - F-16C-25 -> Range vs. Tracked -> Original: 25 -> Recalculated: 50 Unit: #0505 -> Fighter - F-16C-25 -> Hit Chance vs. Low Air -> Original: 35 -> Recalculated: 45 Unit: #0505 -> Fighter - F-16C-25 -> Hit Chance vs. Air -> Original: 40 -> Recalculated: 50 Unit: #0505 -> Fighter - F-16C-25 -> Range vs. Air -> Original: 35 -> Recalculated: 36 Unit: #0505 -> Fighter - F-16C-25 -> Range vs. Naval -> Original: 25 -> Recalculated: 50 Unit: #0505 -> Fighter - F-16C-25 -> Range vs. Rail -> Original: 25 -> Recalculated: 50 Unit: #0508 -> Fighter - F-16AM-NO -> Range vs. Air -> Original: 35 -> Recalculated: 36 Unit: #0509 -> Fighter - F-16AM-NO -> Range vs. Air -> Original: 35 -> Recalculated: 36 Unit: #0510 -> Fighter - F-16C-42 -> Range vs. Static -> Original: 18 -> Recalculated: 200 Unit: #0510 -> Fighter - F-16C-42 -> Range vs. Wheeled -> Original: 18 -> Recalculated: 50 Unit: #0510 -> Fighter - F-16C-42 -> Range vs. Tracked -> Original: 18 -> Recalculated: 50 Unit: #0510 -> Fighter - F-16C-42 -> Hit Chance vs. Low Air -> Original: 35 -> Recalculated: 45 Unit: #0510 -> Fighter - F-16C-42 -> Hit Chance vs. Air -> Original: 40 -> Recalculated: 50 Unit: #0510 -> Fighter - F-16C-42 -> Range vs. Air -> Original: 35 -> Recalculated: 36 Unit: #0510 -> Fighter - F-16C-42 -> Range vs. Naval -> Original: 18 -> Recalculated: 50 Unit: #0510 -> Fighter - F-16C-42 -> Range vs. Rail -> Original: 18 -> Recalculated: 50 Unit: #0511 -> Fighter - F-16C-42 -> Range vs. Static -> Original: 18 -> Recalculated: 200 Unit: #0511 -> Fighter - F-16C-42 -> Range vs. Wheeled -> Original: 18 -> Recalculated: 50 Unit: #0511 -> Fighter - F-16C-42 -> Range vs. Tracked -> Original: 18 -> Recalculated: 50 Unit: #0511 -> Fighter - F-16C-42 -> Hit Chance vs. Low Air -> Original: 35 -> Recalculated: 45 Unit: #0511 -> Fighter - F-16C-42 -> Hit Chance vs. Air -> Original: 40 -> Recalculated: 50 Unit: #0511 -> Fighter - F-16C-42 -> Range vs. Air -> Original: 35 -> Recalculated: 36 Unit: #0511 -> Fighter - F-16C-42 -> Range vs. Naval -> Original: 18 -> Recalculated: 50 Unit: #0511 -> Fighter - F-16C-42 -> Range vs. Rail -> Original: 18 -> Recalculated: 50 Unit: #0512 -> Fighter - F-16C-32 -> Range vs. Static -> Original: 25 -> Recalculated: 50 Unit: #0512 -> Fighter - F-16C-32 -> Range vs. Wheeled -> Original: 25 -> Recalculated: 50 Unit: #0512 -> Fighter - F-16C-32 -> Range vs. Tracked -> Original: 25 -> Recalculated: 50 Unit: #0512 -> Fighter - F-16C-32 -> Hit Chance vs. Low Air -> Original: 35 -> Recalculated: 45 Unit: #0512 -> Fighter - F-16C-32 -> Hit Chance vs. Air -> Original: 40 -> Recalculated: 50 Unit: #0512 -> Fighter - F-16C-32 -> Range vs. Air -> Original: 35 -> Recalculated: 36 Unit: #0512 -> Fighter - F-16C-32 -> Range vs. Naval -> Original: 25 -> Recalculated: 50 Unit: #0512 -> Fighter - F-16C-32 -> Range vs. Rail -> Original: 25 -> Recalculated: 50 Unit: #0513 -> Fighter - F-16C-32 -> Range vs. Static -> Original: 25 -> Recalculated: 50 Unit: #0513 -> Fighter - F-16C-32 -> Range vs. Wheeled -> Original: 25 -> Recalculated: 50 Unit: #0513 -> Fighter - F-16C-32 -> Range vs. Tracked -> Original: 25 -> Recalculated: 50 Unit: #0513 -> Fighter - F-16C-32 -> Hit Chance vs. Low Air -> Original: 35 -> Recalculated: 45 Unit: #0513 -> Fighter - F-16C-32 -> Hit Chance vs. Air -> Original: 40 -> Recalculated: 50 Unit: #0513 -> Fighter - F-16C-32 -> Range vs. Air -> Original: 35 -> Recalculated: 36 Unit: #0513 -> Fighter - F-16C-32 -> Range vs. Naval -> Original: 25 -> Recalculated: 50 Unit: #0513 -> Fighter - F-16C-32 -> Range vs. Rail -> Original: 25 -> Recalculated: 50 Unit: #0523 -> Fighter - F-15J -> Range vs. Air -> Original: 35 -> Recalculated: 36 Unit: #0524 -> Fighter - F-15DJ -> Range vs. Air -> Original: 35 -> Recalculated: 36 Unit: #0525 -> Fighter - F-15DJ -> Range vs. Air -> Original: 35 -> Recalculated: 36 Unit: #0526 -> Fighter - F-15J -> Range vs. Air -> Original: 35 -> Recalculated: 36 Unit: #0529 -> Fighter - F-4E -> Range vs. Low Air -> Original: 17 -> Recalculated: 19 Unit: #0529 -> Fighter - F-4E -> Range vs. Air -> Original: 20 -> Recalculated: 23 Unit: #0530 -> Fighter - F-4E -> Range vs. Low Air -> Original: 17 -> Recalculated: 19 Unit: #0530 -> Fighter - F-4E -> Range vs. Air -> Original: 20 -> Recalculated: 23 Unit: #0531 -> Fighter - CF-188 -> Hit Chance vs. Static -> Original: 45 -> Recalculated: 70 Unit: #0531 -> Fighter - CF-188 -> Range vs. Static -> Original: 50 -> Recalculated: 80 Unit: #0531 -> Fighter - CF-188 -> Hit Chance vs. Wheeled -> Original: 35 -> Recalculated: 50 Unit: #0531 -> Fighter - CF-188 -> Hit Chance vs. Tracked -> Original: 35 -> Recalculated: 50 Unit: #0531 -> Fighter - CF-188 -> Range vs. Low Air -> Original: 17 -> Recalculated: 29 Unit: #0531 -> Fighter - CF-188 -> Range vs. Air -> Original: 20 -> Recalculated: 36 Unit: #0531 -> Fighter - CF-188 -> Hit Chance vs. Naval -> Original: 40 -> Recalculated: 50 Unit: #0531 -> Fighter - CF-188 -> Range vs. Naval -> Original: 50 -> Recalculated: 68 Unit: #0531 -> Fighter - CF-188 -> Hit Chance vs. Rail -> Original: 35 -> Recalculated: 50 Unit: #0532 -> Fighter - CF-188 -> Hit Chance vs. Static -> Original: 45 -> Recalculated: 70 Unit: #0532 -> Fighter - CF-188 -> Range vs. Static -> Original: 50 -> Recalculated: 80 Unit: #0532 -> Fighter - CF-188 -> Hit Chance vs. Wheeled -> Original: 35 -> Recalculated: 50 Unit: #0532 -> Fighter - CF-188 -> Hit Chance vs. Tracked -> Original: 35 -> Recalculated: 50 Unit: #0532 -> Fighter - CF-188 -> Range vs. Low Air -> Original: 17 -> Recalculated: 29 Unit: #0532 -> Fighter - CF-188 -> Range vs. Air -> Original: 20 -> Recalculated: 36 Unit: #0532 -> Fighter - CF-188 -> Hit Chance vs. Naval -> Original: 40 -> Recalculated: 50 Unit: #0532 -> Fighter - CF-188 -> Range vs. Naval -> Original: 50 -> Recalculated: 68 Unit: #0532 -> Fighter - CF-188 -> Hit Chance vs. Rail -> Original: 35 -> Recalculated: 50 Unit: #0541 -> Fighter - F-4N -> Range vs. Static -> Original: 8 -> Recalculated: 9 Unit: #0541 -> Fighter - F-4N -> Range vs. Wheeled -> Original: 5 -> Recalculated: 6 Unit: #0541 -> Fighter - F-4N -> Range vs. Tracked -> Original: 5 -> Recalculated: 6 Unit: #0541 -> Fighter - F-4N -> Range vs. Naval -> Original: 8 -> Recalculated: 9 Unit: #0541 -> Fighter - F-4N -> Range vs. Rail -> Original: 8 -> Recalculated: 9 Unit: #0542 -> Fighter - F-4N -> Range vs. Static -> Original: 8 -> Recalculated: 9 Unit: #0542 -> Fighter - F-4N -> Range vs. Wheeled -> Original: 5 -> Recalculated: 6 Unit: #0542 -> Fighter - F-4N -> Range vs. Tracked -> Original: 5 -> Recalculated: 6 Unit: #0542 -> Fighter - F-4N -> Range vs. Naval -> Original: 8 -> Recalculated: 9 Unit: #0542 -> Fighter - F-4N -> Range vs. Rail -> Original: 8 -> Recalculated: 9 Unit: #0543 -> Fighter - F-4S -> Range vs. Static -> Original: 8 -> Recalculated: 9 Unit: #0543 -> Fighter - F-4S -> Range vs. Wheeled -> Original: 5 -> Recalculated: 6 Unit: #0543 -> Fighter - F-4S -> Range vs. Tracked -> Original: 5 -> Recalculated: 6 Unit: #0543 -> Fighter - F-4S -> Range vs. Naval -> Original: 8 -> Recalculated: 9 Unit: #0543 -> Fighter - F-4S -> Range vs. Rail -> Original: 8 -> Recalculated: 9 Unit: #0544 -> Fighter - F-4S -> Range vs. Static -> Original: 8 -> Recalculated: 9 Unit: #0544 -> Fighter - F-4S -> Range vs. Wheeled -> Original: 5 -> Recalculated: 6 Unit: #0544 -> Fighter - F-4S -> Range vs. Tracked -> Original: 5 -> Recalculated: 6 Unit: #0544 -> Fighter - F-4S -> Range vs. Naval -> Original: 8 -> Recalculated: 9 Unit: #0544 -> Fighter - F-4S -> Range vs. Rail -> Original: 8 -> Recalculated: 9 Unit: #0549 -> Fighter - F-4E IAF -> Range vs. Low Air -> Original: 17 -> Recalculated: 19 Unit: #0549 -> Fighter - F-4E IAF -> Range vs. Air -> Original: 20 -> Recalculated: 23 Unit: #0550 -> Fighter - F-4E IAF -> Range vs. Low Air -> Original: 17 -> Recalculated: 19 Unit: #0550 -> Fighter - F-4E IAF -> Range vs. Air -> Original: 20 -> Recalculated: 23 Unit: #0551 -> Fighter - F-4EJ -> Range vs. Low Air -> Original: 17 -> Recalculated: 19 Unit: #0551 -> Fighter - F-4EJ -> Range vs. Air -> Original: 20 -> Recalculated: 23 Unit: #0552 -> Fighter - F-4EJ -> Range vs. Low Air -> Original: 17 -> Recalculated: 19 Unit: #0552 -> Fighter - F-4EJ -> Range vs. Air -> Original: 20 -> Recalculated: 23 Unit: #0553 -> Fighter - F-16AM-NL -> Range vs. Air -> Original: 35 -> Recalculated: 36 Unit: #0554 -> Fighter - F-16AM-NL -> Range vs. Air -> Original: 35 -> Recalculated: 36 Unit: #0557 -> Fighter - F-16AM-DK -> Range vs. Air -> Original: 35 -> Recalculated: 36 Unit: #0558 -> Fighter - F-16AM-DK -> Range vs. Air -> Original: 35 -> Recalculated: 36 Unit: #0563 -> Fighter - Tornado ADV -> Range vs. Air -> Original: 35 -> Recalculated: 36 Unit: #0564 -> Fighter - Tornado ADV -> Range vs. Air -> Original: 35 -> Recalculated: 36 Unit: #0565 -> Battleship - BB63 Missouri -> Range vs. Static -> Original: 88 -> Recalculated: 400 Unit: #0565 -> Battleship - BB63 Missouri -> Range vs. Foot -> Original: 88 -> Recalculated: 400 Unit: #0565 -> Battleship - BB63 Missouri -> Range vs. Low Air -> Original: 77 -> Recalculated: 82 Unit: #0565 -> Battleship - BB63 Missouri -> Range vs. Air -> Original: 93 -> Recalculated: 99 Unit: #0565 -> Battleship - BB63 Missouri -> Range vs. Rail -> Original: 88 -> Recalculated: 400 Unit: #0566 -> Battleship - BB64 Wisconsn -> Range vs. Static -> Original: 88 -> Recalculated: 400 Unit: #0566 -> Battleship - BB64 Wisconsn -> Range vs. Foot -> Original: 88 -> Recalculated: 400 Unit: #0566 -> Battleship - BB64 Wisconsn -> Range vs. Low Air -> Original: 77 -> Recalculated: 82 Unit: #0566 -> Battleship - BB64 Wisconsn -> Range vs. Air -> Original: 93 -> Recalculated: 99 Unit: #0566 -> Battleship - BB64 Wisconsn -> Range vs. Rail -> Original: 88 -> Recalculated: 400 Unit: #0567 -> Battleship Gulf War - BB63 Missouri -> Range vs. Static -> Original: 88 -> Recalculated: 400 Unit: #0567 -> Battleship Gulf War - BB63 Missouri -> Range vs. Foot -> Original: 88 -> Recalculated: 400 Unit: #0567 -> Battleship Gulf War - BB63 Missouri -> Range vs. Low Air -> Original: 77 -> Recalculated: 82 Unit: #0567 -> Battleship Gulf War - BB63 Missouri -> Range vs. Air -> Original: 93 -> Recalculated: 99 Unit: #0567 -> Battleship Gulf War - BB63 Missouri -> Range vs. Rail -> Original: 88 -> Recalculated: 400 Unit: #0569 -> Carrier Gulf War - CV41 Midway -> Range vs. Static -> Original: 88 -> Recalculated: 400 Unit: #0569 -> Carrier Gulf War - CV41 Midway -> Range vs. Foot -> Original: 88 -> Recalculated: 400 Unit: #0569 -> Carrier Gulf War - CV41 Midway -> Range vs. Low Air -> Original: 77 -> Recalculated: 82 Unit: #0569 -> Carrier Gulf War - CV41 Midway -> Range vs. Air -> Original: 93 -> Recalculated: 99 Unit: #0569 -> Carrier Gulf War - CV41 Midway -> Range vs. Rail -> Original: 88 -> Recalculated: 400 Unit: #0570 -> Carrier Present - CVN73 G. Wash -> Range vs. Static -> Original: 100 -> Recalculated: 400 Unit: #0570 -> Carrier Present - CVN73 G. Wash -> Range vs. Foot -> Original: 100 -> Recalculated: 400 Unit: #0570 -> Carrier Present - CVN73 G. Wash -> Range vs. Low Air -> Original: 46 -> Recalculated: 53 Unit: #0570 -> Carrier Present - CVN73 G. Wash -> Range vs. Air -> Original: 56 -> Recalculated: 65 Unit: #0570 -> Carrier Present - CVN73 G. Wash -> Range vs. Rail -> Original: 100 -> Recalculated: 400 Unit: #0571 -> Carrier Present - CVN71 Rosvlt -> Range vs. Static -> Original: 100 -> Recalculated: 400 Unit: #0571 -> Carrier Present - CVN71 Rosvlt -> Range vs. Foot -> Original: 100 -> Recalculated: 400 Unit: #0571 -> Carrier Present - CVN71 Rosvlt -> Range vs. Low Air -> Original: 46 -> Recalculated: 53 Unit: #0571 -> Carrier Present - CVN71 Rosvlt -> Range vs. Air -> Original: 56 -> Recalculated: 65 Unit: #0571 -> Carrier Present - CVN71 Rosvlt -> Range vs. Rail -> Original: 100 -> Recalculated: 400 Unit: #0572 -> Carrier Present - CV63 Kity Hwk -> Range vs. Static -> Original: 88 -> Recalculated: 400 Unit: #0572 -> Carrier Present - CV63 Kity Hwk -> Range vs. Foot -> Original: 88 -> Recalculated: 400 Unit: #0572 -> Carrier Present - CV63 Kity Hwk -> Range vs. Low Air -> Original: 46 -> Recalculated: 53 Unit: #0572 -> Carrier Present - CV63 Kity Hwk -> Range vs. Air -> Original: 56 -> Recalculated: 65 Unit: #0572 -> Carrier Present - CV63 Kity Hwk -> Range vs. Rail -> Original: 88 -> Recalculated: 400 Unit: #0573 -> Carrier Present - CV64 Connie -> Range vs. Static -> Original: 100 -> Recalculated: 400 Unit: #0573 -> Carrier Present - CV64 Connie -> Range vs. Foot -> Original: 100 -> Recalculated: 400 Unit: #0573 -> Carrier Present - CV64 Connie -> Range vs. Low Air -> Original: 46 -> Recalculated: 53 Unit: #0573 -> Carrier Present - CV64 Connie -> Range vs. Air -> Original: 56 -> Recalculated: 65 Unit: #0573 -> Carrier Present - CV64 Connie -> Range vs. Rail -> Original: 100 -> Recalculated: 400 Unit: #0574 -> Carrier Present - CVN65 Entrprs -> Range vs. Static -> Original: 100 -> Recalculated: 400 Unit: #0574 -> Carrier Present - CVN65 Entrprs -> Range vs. Foot -> Original: 100 -> Recalculated: 400 Unit: #0574 -> Carrier Present - CVN65 Entrprs -> Range vs. Low Air -> Original: 46 -> Recalculated: 53 Unit: #0574 -> Carrier Present - CVN65 Entrprs -> Range vs. Air -> Original: 56 -> Recalculated: 65 Unit: #0574 -> Carrier Present - CVN65 Entrprs -> Range vs. Rail -> Original: 100 -> Recalculated: 400 Unit: #0575 -> Carrier Present - CVN72 Lincoln -> Range vs. Static -> Original: 100 -> Recalculated: 400 Unit: #0575 -> Carrier Present - CVN72 Lincoln -> Range vs. Foot -> Original: 100 -> Recalculated: 400 Unit: #0575 -> Carrier Present - CVN72 Lincoln -> Range vs. Low Air -> Original: 46 -> Recalculated: 53 Unit: #0575 -> Carrier Present - CVN72 Lincoln -> Range vs. Air -> Original: 56 -> Recalculated: 65 Unit: #0575 -> Carrier Present - CVN72 Lincoln -> Range vs. Rail -> Original: 100 -> Recalculated: 400 Unit: #0576 -> Carrier Present - CVN74 Stennis -> Range vs. Static -> Original: 100 -> Recalculated: 400 Unit: #0576 -> Carrier Present - CVN74 Stennis -> Range vs. Foot -> Original: 100 -> Recalculated: 400 Unit: #0576 -> Carrier Present - CVN74 Stennis -> Range vs. Low Air -> Original: 46 -> Recalculated: 53 Unit: #0576 -> Carrier Present - CVN74 Stennis -> Range vs. Air -> Original: 56 -> Recalculated: 65 Unit: #0576 -> Carrier Present - CVN74 Stennis -> Range vs. Rail -> Original: 100 -> Recalculated: 400 Unit: #0577 -> Carrier Gulf War - CV66 America -> Range vs. Static -> Original: 88 -> Recalculated: 400 Unit: #0577 -> Carrier Gulf War - CV66 America -> Range vs. Foot -> Original: 88 -> Recalculated: 400 Unit: #0577 -> Carrier Gulf War - CV66 America -> Hit Chance vs. Wheeled -> Original: 5 -> Recalculated: 10 Unit: #0577 -> Carrier Gulf War - CV66 America -> Range vs. Low Air -> Original: 46 -> Recalculated: 82 Unit: #0577 -> Carrier Gulf War - CV66 America -> Range vs. Air -> Original: 56 -> Recalculated: 99 Unit: #0577 -> Carrier Gulf War - CV66 America -> Detection vs. Air -> Original: 120 -> Recalculated: 200 Unit: #0577 -> Carrier Gulf War - CV66 America -> Range vs. Rail -> Original: 88 -> Recalculated: 400 Unit: #0580 -> Carrier Gulf War - CV67 Kennedy -> Range vs. Static -> Original: 88 -> Recalculated: 400 Unit: #0580 -> Carrier Gulf War - CV67 Kennedy -> Range vs. Foot -> Original: 88 -> Recalculated: 400 Unit: #0580 -> Carrier Gulf War - CV67 Kennedy -> Range vs. Low Air -> Original: 46 -> Recalculated: 53 Unit: #0580 -> Carrier Gulf War - CV67 Kennedy -> Range vs. Air -> Original: 56 -> Recalculated: 65 Unit: #0580 -> Carrier Gulf War - CV67 Kennedy -> Range vs. Rail -> Original: 88 -> Recalculated: 400 Unit: #0581 -> Carrier Gulf War - CV61 Ranger -> Range vs. Static -> Original: 88 -> Recalculated: 400 Unit: #0581 -> Carrier Gulf War - CV61 Ranger -> Range vs. Foot -> Original: 88 -> Recalculated: 400 Unit: #0581 -> Carrier Gulf War - CV61 Ranger -> Range vs. Low Air -> Original: 46 -> Recalculated: 53 Unit: #0581 -> Carrier Gulf War - CV61 Ranger -> Range vs. Air -> Original: 56 -> Recalculated: 65 Unit: #0581 -> Carrier Gulf War - CV61 Ranger -> Range vs. Rail -> Original: 88 -> Recalculated: 400 Unit: #0582 -> Carrier Gulf War - CV60 Saratoga -> Range vs. Static -> Original: 88 -> Recalculated: 400 Unit: #0582 -> Carrier Gulf War - CV60 Saratoga -> Range vs. Foot -> Original: 88 -> Recalculated: 400 Unit: #0582 -> Carrier Gulf War - CV60 Saratoga -> Range vs. Low Air -> Original: 77 -> Recalculated: 82 Unit: #0582 -> Carrier Gulf War - CV60 Saratoga -> Range vs. Air -> Original: 93 -> Recalculated: 99 Unit: #0582 -> Carrier Gulf War - CV60 Saratoga -> Range vs. Rail -> Original: 88 -> Recalculated: 400 Unit: #0583 -> Carrier Gulf War - CVN71 Rosvlt -> Range vs. Static -> Original: 88 -> Recalculated: 400 Unit: #0583 -> Carrier Gulf War - CVN71 Rosvlt -> Range vs. Foot -> Original: 88 -> Recalculated: 400 Unit: #0583 -> Carrier Gulf War - CVN71 Rosvlt -> Range vs. Low Air -> Original: 77 -> Recalculated: 82 Unit: #0583 -> Carrier Gulf War - CVN71 Rosvlt -> Range vs. Air -> Original: 93 -> Recalculated: 99 Unit: #0583 -> Carrier Gulf War - CVN71 Rosvlt -> Range vs. Rail -> Original: 88 -> Recalculated: 400 Unit: #0586 -> Attack - Tornado IDS G -> Range vs. Static -> Original: 36 -> Recalculated: 50 Unit: #0586 -> Attack - Tornado IDS G -> Range vs. Wheeled -> Original: 36 -> Recalculated: 50 Unit: #0586 -> Attack - Tornado IDS G -> Range vs. Tracked -> Original: 36 -> Recalculated: 50 Unit: #0586 -> Attack - Tornado IDS G -> Range vs. Naval -> Original: 36 -> Recalculated: 50 Unit: #0586 -> Attack - Tornado IDS G -> Range vs. Rail -> Original: 36 -> Recalculated: 50 Unit: #0587 -> Attack - Tornado IDS G -> Range vs. Static -> Original: 36 -> Recalculated: 50 Unit: #0587 -> Attack - Tornado IDS G -> Range vs. Wheeled -> Original: 36 -> Recalculated: 50 Unit: #0587 -> Attack - Tornado IDS G -> Range vs. Tracked -> Original: 36 -> Recalculated: 50 Unit: #0587 -> Attack - Tornado IDS G -> Range vs. Naval -> Original: 36 -> Recalculated: 50 Unit: #0587 -> Attack - Tornado IDS G -> Range vs. Rail -> Original: 36 -> Recalculated: 50 Unit: #0590 -> Recon - O-1 -> Hit Chance vs. Static -> Original: 35 -> Recalculated: 70 Unit: #0590 -> Recon - O-1 -> Range vs. Static -> Original: 8 -> Recalculated: 18 Unit: #0590 -> Recon - O-1 -> Hit Chance vs. Foot -> Original: 10 -> Recalculated: 30 Unit: #0590 -> Recon - O-1 -> Range vs. Foot -> Original: 3 -> Recalculated: 18 Unit: #0590 -> Recon - O-1 -> Hit Chance vs. Wheeled -> Original: 25 -> Recalculated: 50 Unit: #0590 -> Recon - O-1 -> Range vs. Wheeled -> Original: 8 -> Recalculated: 18 Unit: #0590 -> Recon - O-1 -> Hit Chance vs. Tracked -> Original: 25 -> Recalculated: 50 Unit: #0590 -> Recon - O-1 -> Range vs. Tracked -> Original: 8 -> Recalculated: 18 Unit: #0590 -> Recon - O-1 -> Hit Chance vs. Naval -> Original: 20 -> Recalculated: 50 Unit: #0590 -> Recon - O-1 -> Range vs. Naval -> Original: 8 -> Recalculated: 18 Unit: #0590 -> Recon - O-1 -> Hit Chance vs. Rail -> Original: 20 -> Recalculated: 50 Unit: #0590 -> Recon - O-1 -> Range vs. Rail -> Original: 8 -> Recalculated: 18 Unit: #0591 -> Recon - O-1 -> Hit Chance vs. Static -> Original: 35 -> Recalculated: 70 Unit: #0591 -> Recon - O-1 -> Range vs. Static -> Original: 8 -> Recalculated: 18 Unit: #0591 -> Recon - O-1 -> Hit Chance vs. Foot -> Original: 10 -> Recalculated: 30 Unit: #0591 -> Recon - O-1 -> Range vs. Foot -> Original: 3 -> Recalculated: 18 Unit: #0591 -> Recon - O-1 -> Hit Chance vs. Wheeled -> Original: 25 -> Recalculated: 50 Unit: #0591 -> Recon - O-1 -> Range vs. Wheeled -> Original: 8 -> Recalculated: 18 Unit: #0591 -> Recon - O-1 -> Hit Chance vs. Tracked -> Original: 25 -> Recalculated: 50 Unit: #0591 -> Recon - O-1 -> Range vs. Tracked -> Original: 8 -> Recalculated: 18 Unit: #0591 -> Recon - O-1 -> Hit Chance vs. Naval -> Original: 20 -> Recalculated: 50 Unit: #0591 -> Recon - O-1 -> Range vs. Naval -> Original: 8 -> Recalculated: 18 Unit: #0591 -> Recon - O-1 -> Hit Chance vs. Rail -> Original: 20 -> Recalculated: 50 Unit: #0591 -> Recon - O-1 -> Range vs. Rail -> Original: 8 -> Recalculated: 18 Unit: #0592 -> Fighter - F/A-18C-AU -> Range vs. Static -> Original: 1 -> Recalculated: 25 Unit: #0593 -> Fighter - F/A-18C-AU -> Range vs. Static -> Original: 1 -> Recalculated: 25 Unit: #0594 -> Fighter - F/A-18B -> Hit Chance vs. Static -> Original: 45 -> Recalculated: 70 Unit: #0594 -> Fighter - F/A-18B -> Range vs. Static -> Original: 50 -> Recalculated: 80 Unit: #0594 -> Fighter - F/A-18B -> Hit Chance vs. Wheeled -> Original: 35 -> Recalculated: 50 Unit: #0594 -> Fighter - F/A-18B -> Hit Chance vs. Tracked -> Original: 35 -> Recalculated: 50 Unit: #0594 -> Fighter - F/A-18B -> Range vs. Low Air -> Original: 17 -> Recalculated: 29 Unit: #0594 -> Fighter - F/A-18B -> Range vs. Air -> Original: 20 -> Recalculated: 36 Unit: #0594 -> Fighter - F/A-18B -> Hit Chance vs. Naval -> Original: 40 -> Recalculated: 50 Unit: #0594 -> Fighter - F/A-18B -> Range vs. Naval -> Original: 50 -> Recalculated: 68 Unit: #0594 -> Fighter - F/A-18B -> Hit Chance vs. Rail -> Original: 35 -> Recalculated: 50 Unit: #0595 -> Fighter - F/A-18B -> Hit Chance vs. Static -> Original: 45 -> Recalculated: 70 Unit: #0595 -> Fighter - F/A-18B -> Range vs. Static -> Original: 50 -> Recalculated: 80 Unit: #0595 -> Fighter - F/A-18B -> Hit Chance vs. Wheeled -> Original: 35 -> Recalculated: 50 Unit: #0595 -> Fighter - F/A-18B -> Hit Chance vs. Tracked -> Original: 35 -> Recalculated: 50 Unit: #0595 -> Fighter - F/A-18B -> Range vs. Low Air -> Original: 17 -> Recalculated: 29 Unit: #0595 -> Fighter - F/A-18B -> Range vs. Air -> Original: 20 -> Recalculated: 36 Unit: #0595 -> Fighter - F/A-18B -> Hit Chance vs. Naval -> Original: 40 -> Recalculated: 50 Unit: #0595 -> Fighter - F/A-18B -> Range vs. Naval -> Original: 50 -> Recalculated: 68 Unit: #0595 -> Fighter - F/A-18B -> Hit Chance vs. Rail -> Original: 35 -> Recalculated: 50 Unit: #0596 -> Fighter - F-5A -> Hit Chance vs. Low Air -> Original: 30 -> Recalculated: 35 Unit: #0596 -> Fighter - F-5A -> Range vs. Low Air -> Original: 2 -> Recalculated: 3 Unit: #0596 -> Fighter - F-5A -> Hit Chance vs. Air -> Original: 35 -> Recalculated: 40 Unit: #0596 -> Fighter - F-5A -> Range vs. Air -> Original: 2 -> Recalculated: 4 Unit: #0596 -> Fighter - F-5A -> Hit Chance vs. Naval -> Original: 25 -> Recalculated: 40 Unit: #0596 -> Fighter - F-5A -> Range vs. Naval -> Original: 3 -> Recalculated: 9 Unit: #0597 -> Fighter - F-5A -> Hit Chance vs. Low Air -> Original: 30 -> Recalculated: 35 Unit: #0597 -> Fighter - F-5A -> Range vs. Low Air -> Original: 2 -> Recalculated: 3 Unit: #0597 -> Fighter - F-5A -> Hit Chance vs. Air -> Original: 35 -> Recalculated: 40 Unit: #0597 -> Fighter - F-5A -> Range vs. Air -> Original: 2 -> Recalculated: 4 Unit: #0597 -> Fighter - F-5A -> Hit Chance vs. Naval -> Original: 25 -> Recalculated: 40 Unit: #0597 -> Fighter - F-5A -> Range vs. Naval -> Original: 3 -> Recalculated: 9 Unit: #0598 -> Attack - FB-111 -> Range vs. Static -> Original: 0 -> Recalculated: 54 Unit: #0598 -> Attack - FB-111 -> Range vs. Foot -> Original: 0 -> Recalculated: 54 Unit: #0598 -> Attack - FB-111 -> Hit Chance vs. Wheeled -> Original: 10 -> Recalculated: 20 Unit: #0598 -> Attack - FB-111 -> Range vs. Wheeled -> Original: 0 -> Recalculated: 54 Unit: #0598 -> Attack - FB-111 -> Hit Chance vs. Tracked -> Original: 10 -> Recalculated: 20 Unit: #0598 -> Attack - FB-111 -> Range vs. Tracked -> Original: 0 -> Recalculated: 54 Unit: #0598 -> Attack - FB-111 -> Hit Chance vs. Naval -> Original: 20 -> Recalculated: 30 Unit: #0598 -> Attack - FB-111 -> Range vs. Naval -> Original: 0 -> Recalculated: 54 Unit: #0598 -> Attack - FB-111 -> Hit Chance vs. Rail -> Original: 20 -> Recalculated: 30 Unit: #0598 -> Attack - FB-111 -> Range vs. Rail -> Original: 0 -> Recalculated: 54 Unit: #0599 -> Attack - FB-111 -> Range vs. Static -> Original: 0 -> Recalculated: 54 Unit: #0599 -> Attack - FB-111 -> Range vs. Foot -> Original: 0 -> Recalculated: 54 Unit: #0599 -> Attack - FB-111 -> Hit Chance vs. Wheeled -> Original: 10 -> Recalculated: 20 Unit: #0599 -> Attack - FB-111 -> Range vs. Wheeled -> Original: 0 -> Recalculated: 54 Unit: #0599 -> Attack - FB-111 -> Hit Chance vs. Tracked -> Original: 10 -> Recalculated: 20 Unit: #0599 -> Attack - FB-111 -> Range vs. Tracked -> Original: 0 -> Recalculated: 54 Unit: #0599 -> Attack - FB-111 -> Hit Chance vs. Naval -> Original: 20 -> Recalculated: 30 Unit: #0599 -> Attack - FB-111 -> Range vs. Naval -> Original: 0 -> Recalculated: 54 Unit: #0599 -> Attack - FB-111 -> Hit Chance vs. Rail -> Original: 20 -> Recalculated: 30 Unit: #0599 -> Attack - FB-111 -> Range vs. Rail -> Original: 0 -> Recalculated: 54 Unit: #0604 -> Fighter - M-2000D -> Hit Chance vs. Static -> Original: 40 -> Recalculated: 60 Unit: #0604 -> Fighter - M-2000D -> Range vs. Static -> Original: 34 -> Recalculated: 135 Unit: #0604 -> Fighter - M-2000D -> Range vs. Wheeled -> Original: 34 -> Recalculated: 65 Unit: #0604 -> Fighter - M-2000D -> Range vs. Tracked -> Original: 34 -> Recalculated: 65 Unit: #0604 -> Fighter - M-2000D -> Range vs. Naval -> Original: 34 -> Recalculated: 65 Unit: #0604 -> Fighter - M-2000D -> Range vs. Rail -> Original: 34 -> Recalculated: 65 Unit: #0605 -> Fighter - M-2000D -> Hit Chance vs. Static -> Original: 40 -> Recalculated: 60 Unit: #0605 -> Fighter - M-2000D -> Range vs. Static -> Original: 34 -> Recalculated: 135 Unit: #0605 -> Fighter - M-2000D -> Range vs. Wheeled -> Original: 34 -> Recalculated: 65 Unit: #0605 -> Fighter - M-2000D -> Range vs. Tracked -> Original: 34 -> Recalculated: 65 Unit: #0605 -> Fighter - M-2000D -> Range vs. Naval -> Original: 34 -> Recalculated: 65 Unit: #0605 -> Fighter - M-2000D -> Range vs. Rail -> Original: 34 -> Recalculated: 65 Unit: #0606 -> Fighter - M-2000N -> Hit Chance vs. Naval -> Original: 20 -> Recalculated: 50 Unit: #0606 -> Fighter - M-2000N -> Range vs. Naval -> Original: 1 -> Recalculated: 68 Unit: #0607 -> Fighter - M-2000N -> Hit Chance vs. Naval -> Original: 20 -> Recalculated: 50 Unit: #0607 -> Fighter - M-2000N -> Range vs. Naval -> Original: 1 -> Recalculated: 68 Unit: #0610 -> Recon - OV-10A -> Hit Chance vs. Static -> Original: 35 -> Recalculated: 70 Unit: #0610 -> Recon - OV-10A -> Range vs. Static -> Original: 8 -> Recalculated: 18 Unit: #0610 -> Recon - OV-10A -> Range vs. Foot -> Original: 3 -> Recalculated: 18 Unit: #0610 -> Recon - OV-10A -> Hit Chance vs. Wheeled -> Original: 25 -> Recalculated: 50 Unit: #0610 -> Recon - OV-10A -> Range vs. Wheeled -> Original: 8 -> Recalculated: 18 Unit: #0610 -> Recon - OV-10A -> Hit Chance vs. Tracked -> Original: 25 -> Recalculated: 50 Unit: #0610 -> Recon - OV-10A -> Range vs. Tracked -> Original: 8 -> Recalculated: 18 Unit: #0610 -> Recon - OV-10A -> Hit Chance vs. Naval -> Original: 20 -> Recalculated: 50 Unit: #0610 -> Recon - OV-10A -> Range vs. Naval -> Original: 8 -> Recalculated: 18 Unit: #0610 -> Recon - OV-10A -> Hit Chance vs. Rail -> Original: 20 -> Recalculated: 50 Unit: #0610 -> Recon - OV-10A -> Range vs. Rail -> Original: 8 -> Recalculated: 18 Unit: #0611 -> Recon - OV-10A -> Hit Chance vs. Static -> Original: 35 -> Recalculated: 70 Unit: #0611 -> Recon - OV-10A -> Range vs. Static -> Original: 8 -> Recalculated: 18 Unit: #0611 -> Recon - OV-10A -> Range vs. Foot -> Original: 3 -> Recalculated: 18 Unit: #0611 -> Recon - OV-10A -> Hit Chance vs. Wheeled -> Original: 25 -> Recalculated: 50 Unit: #0611 -> Recon - OV-10A -> Range vs. Wheeled -> Original: 8 -> Recalculated: 18 Unit: #0611 -> Recon - OV-10A -> Hit Chance vs. Tracked -> Original: 25 -> Recalculated: 50 Unit: #0611 -> Recon - OV-10A -> Range vs. Tracked -> Original: 8 -> Recalculated: 18 Unit: #0611 -> Recon - OV-10A -> Hit Chance vs. Naval -> Original: 20 -> Recalculated: 50 Unit: #0611 -> Recon - OV-10A -> Range vs. Naval -> Original: 8 -> Recalculated: 18 Unit: #0611 -> Recon - OV-10A -> Hit Chance vs. Rail -> Original: 20 -> Recalculated: 50 Unit: #0611 -> Recon - OV-10A -> Range vs. Rail -> Original: 8 -> Recalculated: 18 Unit: #0612 -> Attack - F-111G -> Range vs. Static -> Original: 54 -> Recalculated: 65 Unit: #0612 -> Attack - F-111G -> Hit Chance vs. Wheeled -> Original: 20 -> Recalculated: 30 Unit: #0612 -> Attack - F-111G -> Range vs. Wheeled -> Original: 54 -> Recalculated: 65 Unit: #0612 -> Attack - F-111G -> Hit Chance vs. Tracked -> Original: 20 -> Recalculated: 30 Unit: #0612 -> Attack - F-111G -> Range vs. Tracked -> Original: 54 -> Recalculated: 65 Unit: #0612 -> Attack - F-111G -> Hit Chance vs. Low Air -> Original: 0 -> Recalculated: 35 Unit: #0612 -> Attack - F-111G -> Range vs. Low Air -> Original: 0 -> Recalculated: 3 Unit: #0612 -> Attack - F-111G -> Hit Chance vs. Air -> Original: 0 -> Recalculated: 40 Unit: #0612 -> Attack - F-111G -> Range vs. Air -> Original: 0 -> Recalculated: 4 Unit: #0612 -> Attack - F-111G -> Hit Chance vs. Naval -> Original: 30 -> Recalculated: 50 Unit: #0612 -> Attack - F-111G -> Range vs. Naval -> Original: 54 -> Recalculated: 68 Unit: #0612 -> Attack - F-111G -> Range vs. Rail -> Original: 54 -> Recalculated: 65 Unit: #0613 -> Attack - F-111G -> Range vs. Static -> Original: 54 -> Recalculated: 65 Unit: #0613 -> Attack - F-111G -> Hit Chance vs. Wheeled -> Original: 20 -> Recalculated: 30 Unit: #0613 -> Attack - F-111G -> Range vs. Wheeled -> Original: 54 -> Recalculated: 65 Unit: #0613 -> Attack - F-111G -> Hit Chance vs. Tracked -> Original: 20 -> Recalculated: 30 Unit: #0613 -> Attack - F-111G -> Range vs. Tracked -> Original: 54 -> Recalculated: 65 Unit: #0613 -> Attack - F-111G -> Hit Chance vs. Low Air -> Original: 0 -> Recalculated: 35 Unit: #0613 -> Attack - F-111G -> Range vs. Low Air -> Original: 0 -> Recalculated: 3 Unit: #0613 -> Attack - F-111G -> Hit Chance vs. Air -> Original: 0 -> Recalculated: 40 Unit: #0613 -> Attack - F-111G -> Range vs. Air -> Original: 0 -> Recalculated: 4 Unit: #0613 -> Attack - F-111G -> Hit Chance vs. Naval -> Original: 30 -> Recalculated: 50 Unit: #0613 -> Attack - F-111G -> Range vs. Naval -> Original: 54 -> Recalculated: 68 Unit: #0613 -> Attack - F-111G -> Range vs. Rail -> Original: 54 -> Recalculated: 65 Unit: #0618 -> Attack - Tornado ECR G -> Range vs. Static -> Original: 36 -> Recalculated: 50 Unit: #0618 -> Attack - Tornado ECR G -> Range vs. Wheeled -> Original: 36 -> Recalculated: 50 Unit: #0618 -> Attack - Tornado ECR G -> Range vs. Tracked -> Original: 36 -> Recalculated: 50 Unit: #0618 -> Attack - Tornado ECR G -> Range vs. Naval -> Original: 36 -> Recalculated: 50 Unit: #0618 -> Attack - Tornado ECR G -> Range vs. Rail -> Original: 36 -> Recalculated: 50 Unit: #0619 -> Attack - Tornado ECR G -> Range vs. Static -> Original: 36 -> Recalculated: 50 Unit: #0619 -> Attack - Tornado ECR G -> Range vs. Wheeled -> Original: 36 -> Recalculated: 50 Unit: #0619 -> Attack - Tornado ECR G -> Range vs. Tracked -> Original: 36 -> Recalculated: 50 Unit: #0619 -> Attack - Tornado ECR G -> Range vs. Naval -> Original: 36 -> Recalculated: 50 Unit: #0619 -> Attack - Tornado ECR G -> Range vs. Rail -> Original: 36 -> Recalculated: 50 Unit: #0620 -> Fighter - F-4F -> Range vs. Air -> Original: 35 -> Recalculated: 36 Unit: #0621 -> Fighter - F-4F -> Range vs. Air -> Original: 35 -> Recalculated: 36 Unit: #0622 -> Attack - Mi-28 -> Hit Chance vs. Wheeled -> Original: 25 -> Recalculated: 30 Unit: #0622 -> Attack - Mi-28 -> Hit Chance vs. Tracked -> Original: 25 -> Recalculated: 30 Unit: #0622 -> Attack - Mi-28 -> Hit Chance vs. Naval -> Original: 10 -> Recalculated: 25 Unit: #0622 -> Attack - Mi-28 -> Range vs. Naval -> Original: 3 -> Recalculated: 5 Unit: #0622 -> Attack - Mi-28 -> Hit Chance vs. Rail -> Original: 10 -> Recalculated: 25 Unit: #0622 -> Attack - Mi-28 -> Range vs. Rail -> Original: 3 -> Recalculated: 5 Unit: #0623 -> Attack - KA-52 -> Hit Chance vs. Wheeled -> Original: 25 -> Recalculated: 30 Unit: #0623 -> Attack - KA-52 -> Hit Chance vs. Tracked -> Original: 25 -> Recalculated: 30 Unit: #0623 -> Attack - KA-52 -> Hit Chance vs. Naval -> Original: 10 -> Recalculated: 25 Unit: #0623 -> Attack - KA-52 -> Range vs. Naval -> Original: 3 -> Recalculated: 5 Unit: #0623 -> Attack - KA-52 -> Hit Chance vs. Rail -> Original: 10 -> Recalculated: 25 Unit: #0623 -> Attack - KA-52 -> Range vs. Rail -> Original: 3 -> Recalculated: 5 Unit: #0624 -> Attack - KA-52 -> Hit Chance vs. Wheeled -> Original: 25 -> Recalculated: 30 Unit: #0624 -> Attack - KA-52 -> Hit Chance vs. Tracked -> Original: 25 -> Recalculated: 30 Unit: #0624 -> Attack - KA-52 -> Hit Chance vs. Naval -> Original: 10 -> Recalculated: 25 Unit: #0624 -> Attack - KA-52 -> Range vs. Naval -> Original: 3 -> Recalculated: 5 Unit: #0624 -> Attack - KA-52 -> Hit Chance vs. Rail -> Original: 10 -> Recalculated: 25 Unit: #0624 -> Attack - KA-52 -> Range vs. Rail -> Original: 3 -> Recalculated: 5 Unit: #0625 -> Recon - RF-4C -> Hit Chance vs. Low Air -> Original: 0 -> Recalculated: 25 Unit: #0625 -> Recon - RF-4C -> Range vs. Low Air -> Original: 0 -> Recalculated: 9 Unit: #0625 -> Recon - RF-4C -> Hit Chance vs. Air -> Original: 0 -> Recalculated: 30 Unit: #0625 -> Recon - RF-4C -> Range vs. Air -> Original: 0 -> Recalculated: 12 Unit: #0626 -> Recon - RF-4C -> Hit Chance vs. Low Air -> Original: 0 -> Recalculated: 25 Unit: #0626 -> Recon - RF-4C -> Range vs. Low Air -> Original: 0 -> Recalculated: 9 Unit: #0626 -> Recon - RF-4C -> Hit Chance vs. Air -> Original: 0 -> Recalculated: 30 Unit: #0626 -> Recon - RF-4C -> Range vs. Air -> Original: 0 -> Recalculated: 12 Unit: #0627 -> Fighter - EF-2K-GE -> Hit Chance vs. Static -> Original: 45 -> Recalculated: 70 Unit: #0627 -> Fighter - EF-2K-GE -> Hit Chance vs. Foot -> Original: 15 -> Recalculated: 30 Unit: #0627 -> Fighter - EF-2K-GE -> Range vs. Foot -> Original: 2 -> Recalculated: 18 Unit: #0627 -> Fighter - EF-2K-GE -> Hit Chance vs. Wheeled -> Original: 35 -> Recalculated: 50 Unit: #0627 -> Fighter - EF-2K-GE -> Hit Chance vs. Tracked -> Original: 35 -> Recalculated: 50 Unit: #0627 -> Fighter - EF-2K-GE -> Hit Chance vs. Rail -> Original: 35 -> Recalculated: 50 Unit: #0628 -> Fighter - EF-2K-GE -> Hit Chance vs. Static -> Original: 45 -> Recalculated: 70 Unit: #0628 -> Fighter - EF-2K-GE -> Hit Chance vs. Foot -> Original: 15 -> Recalculated: 30 Unit: #0628 -> Fighter - EF-2K-GE -> Range vs. Foot -> Original: 2 -> Recalculated: 18 Unit: #0628 -> Fighter - EF-2K-GE -> Hit Chance vs. Wheeled -> Original: 35 -> Recalculated: 50 Unit: #0628 -> Fighter - EF-2K-GE -> Hit Chance vs. Tracked -> Original: 35 -> Recalculated: 50 Unit: #0628 -> Fighter - EF-2K-GE -> Hit Chance vs. Rail -> Original: 35 -> Recalculated: 50 Unit: #0629 -> Fighter - F-16B-15 -> Range vs. Low Air -> Original: 17 -> Recalculated: 29 Unit: #0629 -> Fighter - F-16B-15 -> Range vs. Air -> Original: 20 -> Recalculated: 36 Unit: #0630 -> Fighter - F-16B-15 -> Range vs. Low Air -> Original: 17 -> Recalculated: 29 Unit: #0630 -> Fighter - F-16B-15 -> Range vs. Air -> Original: 20 -> Recalculated: 36 Unit: #0631 -> Fighter - F-16AM-BE -> Range vs. Air -> Original: 35 -> Recalculated: 36 Unit: #0632 -> Fighter - F-16AM-BE -> Range vs. Air -> Original: 35 -> Recalculated: 36 Unit: #0635 -> Fighter - F-16C-TB -> Range vs. Static -> Original: 25 -> Recalculated: 200 Unit: #0635 -> Fighter - F-16C-TB -> Range vs. Wheeled -> Original: 25 -> Recalculated: 50 Unit: #0635 -> Fighter - F-16C-TB -> Range vs. Tracked -> Original: 25 -> Recalculated: 50 Unit: #0635 -> Fighter - F-16C-TB -> Hit Chance vs. Low Air -> Original: 35 -> Recalculated: 45 Unit: #0635 -> Fighter - F-16C-TB -> Hit Chance vs. Air -> Original: 40 -> Recalculated: 50 Unit: #0635 -> Fighter - F-16C-TB -> Range vs. Air -> Original: 35 -> Recalculated: 36 Unit: #0635 -> Fighter - F-16C-TB -> Range vs. Naval -> Original: 25 -> Recalculated: 50 Unit: #0635 -> Fighter - F-16C-TB -> Range vs. Rail -> Original: 25 -> Recalculated: 50 Unit: #0636 -> Fighter - F-16C-TB -> Range vs. Static -> Original: 25 -> Recalculated: 200 Unit: #0636 -> Fighter - F-16C-TB -> Range vs. Wheeled -> Original: 25 -> Recalculated: 50 Unit: #0636 -> Fighter - F-16C-TB -> Range vs. Tracked -> Original: 25 -> Recalculated: 50 Unit: #0636 -> Fighter - F-16C-TB -> Hit Chance vs. Low Air -> Original: 35 -> Recalculated: 45 Unit: #0636 -> Fighter - F-16C-TB -> Hit Chance vs. Air -> Original: 40 -> Recalculated: 50 Unit: #0636 -> Fighter - F-16C-TB -> Range vs. Air -> Original: 35 -> Recalculated: 36 Unit: #0636 -> Fighter - F-16C-TB -> Range vs. Naval -> Original: 25 -> Recalculated: 50 Unit: #0636 -> Fighter - F-16C-TB -> Range vs. Rail -> Original: 25 -> Recalculated: 50 Unit: #0637 -> Fighter - F-15C-AGRS -> Range vs. Air -> Original: 35 -> Recalculated: 36 Unit: #0638 -> Fighter - F-15C-AGRS -> Range vs. Air -> Original: 35 -> Recalculated: 36 Unit: #0639 -> Fighter - F-5N-AGRS -> Hit Chance vs. Low Air -> Original: 30 -> Recalculated: 35 Unit: #0639 -> Fighter - F-5N-AGRS -> Range vs. Low Air -> Original: 2 -> Recalculated: 3 Unit: #0639 -> Fighter - F-5N-AGRS -> Hit Chance vs. Air -> Original: 35 -> Recalculated: 40 Unit: #0639 -> Fighter - F-5N-AGRS -> Range vs. Air -> Original: 2 -> Recalculated: 4 Unit: #0639 -> Fighter - F-5N-AGRS -> Hit Chance vs. Naval -> Original: 25 -> Recalculated: 40 Unit: #0639 -> Fighter - F-5N-AGRS -> Range vs. Naval -> Original: 3 -> Recalculated: 9 Unit: #0640 -> Fighter - F-5N-AGRS -> Hit Chance vs. Low Air -> Original: 30 -> Recalculated: 35 Unit: #0640 -> Fighter - F-5N-AGRS -> Range vs. Low Air -> Original: 2 -> Recalculated: 3 Unit: #0640 -> Fighter - F-5N-AGRS -> Hit Chance vs. Air -> Original: 35 -> Recalculated: 40 Unit: #0640 -> Fighter - F-5N-AGRS -> Range vs. Air -> Original: 2 -> Recalculated: 4 Unit: #0640 -> Fighter - F-5N-AGRS -> Hit Chance vs. Naval -> Original: 25 -> Recalculated: 40 Unit: #0640 -> Fighter - F-5N-AGRS -> Range vs. Naval -> Original: 3 -> Recalculated: 9
Biker
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Why “?” Biker, and how you came up with those results?
You know what i am asking myself. F4Browse [RECALCULATES] based on “some” logic or formula (i assume) inside the application (has to, right?).
Now the question would be, is this “formula” F4Browse uses based on the F4 code or how F4 is supposed work itself?
As far as F4Browse is based on the internal “F4 data application” i would guess so. -
Hi A.S.,
@A.S:
Why “?” Biker, and how you came up with those results?
You know what i am asking myself. F4Browse [RECALCULATES] based on “some” logic or formula (i assume) inside the application (has to, right?).
Now the question would be, is this “formula” F4Browse uses based on the F4 code or how F4 is supposed work itself?
As far as F4Browse is based on the internal “F4 data application” i would guess so.that was a little scripting action during breakfast…
The “???” is because I don’t know are these the results you guys do expect?BTW think some of you guys pretty much do underestimate BMS capabilities and knowledge…
Just because we don’t talk that much doesn’t mean we don’t know.Cheers
Biker -
Oh trust me, we dont underestimate you guys. You guys spent as much time as we do (if not more). But i do wonder sometimes how you guys think about us (underestimate) ;).
Most of you BMS Dev guys don´t even know what we have achieved. Why i say this? Because most of the DEVs i have asked haven´t even installed or tried RF4 or BFS by Mystic as most of you guys don´t even have 4.32 installed anymore (4.33 for long time).Regards “expect”. I am not sure tbh, because i personally trust the calculations of F4browse. WHY and HOW F4Browse does that (based on what so to speak) im not sure…(maybe asking J. O.?). All i know is that i have to do it in order to maintain the integrity of the database after changes (edits), meaning UPADATE from the bottom up and RECALCULATE are just common known and necessary proceedures for us theater makers.
If i would have the source of F4browse or “F4 DATA core” i would know, but i dont have them (well, i have the old F4 source-codes, but thats about it). Demer has the F4Browse code, but i doubt he will “give it” away.One thing i understand and that is, that the database and campaign related code of F4 ain´t that “un-smart” even being so “old”, but what´s lacking i guess is “transparency” of the code for modders - and i consider you guys as “modders” too - just more sophisticated “modders”. If we (or you guys) would be able to unveil the code and its functions in respect to the topic, then we would have a better basis to operate further maybe !?!?
Falcon… …a never ending love story with a pregnancy time of 3-4 weeks … and many men have “had her”… :mrgreen:
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Hi A.S.,
that was a little scripting action during breakfast…
The “???” is because I don’t know are these the results you guys do expect?BTW think some of you guys pretty much do underestimate BMS capabilities and knowledge…
Just because we don’t talk that much doesn’t mean we don’t know.Cheers
BikerYou can see the errors there , what happened weapons were added or edited and didn’t get recaled .
Now what affects this has depends on were you are in the game , Like in 3d world the VCD gets used along with ucd, but in 2d map I think only ucd gets used (not sure on this, no SC here) .
I know for a fact you need all the data in sync , been there before many times when I forgot to recal .On one of my posts above about limiting some of ranges . look at B52 one , with recal is goes to 1550 , that was one I would limit it, it cause by real long range missile (the game doesn’t fully support that so I limited it ) . Just example so you know, it will still work ok not limiting, I did it as safe guard .
Edit: that DB is pretty messed up, don’t remember it being that far off but I used F4browse .
example some of tanks show 100km range (t72, T80, BMP2 ) , wonder what weapon that is or is that a fuel tank added to loadout (kind of remember fuel tanks are not taken into affect cause range is used for fuel amount ?? -
what do you want to know about F4borwse , I worked with Julian Onions on it (testing/features ) and have pretty good overview i think .
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what do you want to know about F4borwse , I worked with Julian Onions on it (testing/features ) and have pretty good overview i think .
Awesome. For starters: “HOW does it RECALCULATE the stats and based on what logic so to speak” and "What exactly do those “STATS” do? (i think i know, but asking again is always good).
You can see the errors there , what happened weapons were added or edited and didn’t get recaled …. I know for a fact you need all the data in sync.
Makes sense.
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Hi Ed_1,
On one of my posts above about limiting some of ranges . look at B52 one , with recal is goes to 1550 , that was one I would limit it, it cause by real long range missile (the game doesn’t fully support that so I limited it ) . Just example so you know, it will still work ok not limiting, I did it as safe guard .
yeah exactly, but it’s not only the range…
Look at the B-52 Hit Chance and Range against Low Air (helicopter).That increase comes from the nukes a B-52 can carry.
But is this what we want in 2d camps, to have a B-52 some capability to fight helicopter?Cheers
Biker -
@A.S:
Awesome. For starters: “HOW does it RECALCULATE the stats and based on what logic so to speak” and "What exactly do those “STATS” do? (i think i know, but asking again is always good).
Makes sense.
I will try to answer , but would help me to see pic of VCD in F4Browse if you can , so I can see all feild, and bring back my memory good .
On the stats , the range and hitchances are just taken the max value for each of those feilds when it scans through loadout of vehicle .
detection doesn’t get affected AFAIK, you need to edit that manually.
Strength field in VCD and UCD is not really used in F4 code, its used while sim is running, I was told never worry about that one .As for what they do , range is range used by AI in Km , you can test this in 2d map and hitchance are 2d cal for damage in 2d type weapons eith in 2d map display or for weapon that are abstract in game (most all guns ) .
For example you alter air and low air of the AAA KS19, KS12 etc , this will alter the chance of getting hit over time (golden BB affect) You need all data in sync .
detection range is, simulate electronic sensor of some type, like radar , you can see how its setup/used with sam radar data . -
Hi Ed_1,
yeah exactly, but it’s not only the range…
Look at the B-52 Hit Chance and Range against Low Air (helicopter).That increase comes from the nukes a B-52 can carry.
But is this what we want in 2d camps, to have a B-52 some capability to fight helicopter?Cheers
BikerRight , what I would do is either manually edit for those kind of weapons in the VCD , or here is a trick , I remove the nuke from loadout, recal then add it back, then recal UCD, done
This works good as nukes are not in campaign . -
Right , what I would do is either manually edit for those kind of weapons in the VCD , or here is a trick , I remove the nuke from loadout, recal then add it back, then recal UCD, done
This works good as nukes are not in campaign .Hmm maybe better to check if a weapon is available in squadron stores…
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Hmm maybe better to check if a weapon is available in squadron stores…
You mean to see full list of what in all rack loadouts ?
that is another area need to be checked that squadron stores are up to date and not shared by to many . I added many in AF so no sharing unless it very similar vehicle .DB needs to be expanded, get rid of so much shared stuff, it just messes you up in the end .
Once you get DB fixed up it is easy to maintain it, just now there a lot of work to get it into shape IMO .
I did start some fixing back in SP4/4.1 with Ray but we were pressed for time to get SP4 out I didn’t get time to do it right and then left for AF work .Edit:Talking about SSD data, there is/was (maybe you fixed it?) a 600 or so weapon ID# limit , where only the weapons 0-600 show up .
The fix w/o code change is to alter the weapons in the list so the ones you want in SSD show. Basically all the rack ones move above 600 so you have some room .Better fix would be only show weapons that are in the loadout or remove limit but not sure that is easy . -
I will try to answer , but would help me to see pic of VCD in F4Browse if you can , so I can see all feild, and bring back my memory good .
On the stats , the range and hitchances are just taken the max value for each of those feilds when it scans through loadout of vehicle .
detection doesn’t get affected AFAIK, you need to edit that manually.
Strength field in VCD and UCD is not really used in F4 code, its used while sim is running, I was told never worry about that one .As for what they do , range is range used by AI in Km , you can test this in 2d map and hitchance are 2d cal for damage in 2d type weapons eith in 2d map display or for weapon that are abstract in game (most all guns ) .
For example you alter air and low air of the AAA KS19, KS12 etc , this will alter the chance of getting hit over time (golden BB affect) You need all data in sync .
detection range is, simulate electronic sensor of some type, like radar , you can see how its setup/used with sam radar data .Ok, that´s how i understood it. Thought you might now something i missed.
Regardless, thanks for all the replies and the help S!
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Why do I have the impression here that those r just for display and not actual data entries changes? Something like a buffer display of data that will be used while the campaign will be active.
Meaning according to your data squadron weapons etc it calculates what u have declared and shows those values so u know the values for that unit.
Right or I got it wrong?
If this is the case? why we bother with this? As I see it it’s just a reference or quick check matrix. It doesn’t calculate some values and stores them to the database. It just displays what is setup.Why is this so important and crucial in this point? I mean it is important but aren’t there other issues more fundamental?
Sorry If I’m totally offtopic but I was the whole day headbanging on some Falcon issues (editing moding etc) and my thoughts r not clear right now.